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Gran Turismo Sport - Review Thread

Hugstable

Banned
Dark1x from DF made it into the Quick Look!

Game will probably have a Driveclub situation, come back later for an immensely better game.

After being kinda down hearing about GT7, I'm finally going to give the Driveclub Season pass content a go. Really liked the base game due to how it set up the challenge stars for each race, made it fun working up to them. Season Pass content looks meaty though, pretty excited.
 
I think Sony should spin-off the brand to other games, just like how we now have Forza Horizon.

Kaz can take his own sweet time with the mainline game and another studio can fill the gaps with something less serious.

Back before Driveclub became a delay-fest I'd suggested to friends that Sony should bring the game under the Gran Turismo umbrella. Too late for that now.

But if Sony had its own Horizon/PGR Gran Turismo that wouldn't be a bad move would it?

We probably would have already had Driveclub 2 by now in the time it took Sony to put out a cut down version of GT.
 

Duxxy3

Member
Feels weird to not want a new GT game. I bought all of the mainline games except for 6 (terrible timing). GT3 is still my second most played game of all time. But GT:S has completely put me off. It's just not what I want in a GT game. I've never cared about racing against other people.
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
Nah, every franchise has bad spin-offs, GT7 will define the future of the franchise as we know it.

Why are people already claiming GTS dead body?

There's a incredible amount of 10 reviews factored in the metascore and the game launched 2 days ago.

We don't know shit about how the sales/legs/general perception will be in 1, 3 or 6 months.

If you don't like it and won't buy it, that's OK. But assuming that this will a sure flop is really dumb.
 
Nah, every franchise has bad spin-offs, GT7 will define the future of the franchise as we know it.

Thing is GT Sport isn't even bad, just very different.

At it's core, the handling, game performance, sound, graphics amd overall polish is the best GT has ever been.

The issues come from the big changes that some people don't like and the slightly over harsh DRM. Hopefully things can be fixed and improved but even with it's issue, it's far from bad in it's current state.
 
Why are people already claiming GTS dead body?

There's a incredible amount of 10 reviews factored in the metascore and the game launched 2 days ago.

We don't know shit about how the sales/legs/general perception will be in 1, 3 or 6 months.

If you don't like it and won't buy it, that's OK. But assuming that this will a sure flop is really dumb.

The scariest part is that 78 isn't even a bad score to begin with... It's actually what I'd consider "Great" on my site's scale.

And before someone tries to show me a list of historical Gran Turismo scores, the context is completely different. Reviews are considerably harsher in 2017 for starters.
 
Feels weird to not want a new GT game. I bought all of the mainline games except for 6 (terrible timing). GT3 is still my second most played game of all time. But GT:S has completely put me off. It's just not what I want in a GT game. I've never cared about racing against other people.

I did buy GTS, more in hope than faith. I've been playing GT since the very beginning, started by buying a Japanese version of GT1 after the original Edge review. This was long before the game came to Europe.

Imported the US version of GT2 because it came out before the UK version. Bought the wheel bundle with GT3. For a long time GT was my favourite game franchise.

I still feel GT3 was the high water mark, and there's been a shallow decline from there. Forza came along and took up the slack. But I still wish we had the kind of Gran Turismo game in 2017 we might have dreamed of while playing GT1 back in the day.

Lovely graphics though. /shrugs
 

farisr

Member
Why the spinoff though? GT sells millions and I'm sure a version on PS4 is what most people would have wanted.
This, in Kaz's eyes is GT7. They named it Sport to indicate the shift in focus, and as a bonus they have a nice fallback plan to be able to bring out a "proper" GT7 with all the features you'd expect from a GT game in the future if this game does not get received well in the casual market.
 
Thing is GT Sport isn't even bad, just very different.

At it's core, the handling, game performance, sound, graphics amd overall polish is the best GT has ever been.

The issues come from the big changes that some people don't like and the slightly over harsh DRM. Hopefully things can be fixed and improved but even with it's issue, it's far from bad in it's current state.

Looking at the structure of the game I can 100% guarantee that GT:S will never be offline. Its definitely a service game and surprised no reviews have picked up on that.
 
Looking at the structure of the game I can 100% guarantee that GT:S will never be offline. Its definitely a service game and surprised no reviews have picked up on that.

They should maybe relax the DRM a little though, so things that really shouldn't need an online connection, like Scapes and Campaign can be offline.

Sports Mode and online Open Lobby are the only thing that really should have the need for the online connection.

It's not the end of the world, as my PS4 is always online but if their servers go down, it can cripple the game. So things like that could be improved.
 
Feels weird to not want a new GT game. I bought all of the mainline games except for 6 (terrible timing). GT3 is still my second most played game of all time. But GT:S has completely put me off. It's just not what I want in a GT game. I've never cared about racing against other people.

I was where you were before I played the demo. I had no desire to play against others online. But with the penalty system, races are actually fairly clean, the netcode is amazing, and it provides a level of competition and excitement that the old AI races can't approach. I was in a race last night on Sukuza East in my Ferrari 458 Gr.4 and battled from 15th up to 9th. Didn't get close to the top, but it was still an amazing experience.

From the perspective of pure content and SP events, sure it's really light right now. But in terms of racing excitement, it's about the most fun I've ever had with a GT game.
 

enzo_gt

tagged by Blackace
Giantbomb 50 min quick look.

https://youtu.be/9L0dY56xfFE

Spoilers
they dont like it
Beyond usual Giantbomb apathy towards things they don't like, I think the identity crisis point is a real big one.

The Encarta facts contrast pretty heavily with the THIS IS A SERIOUS RACING GAME ABOUT SERIOUS ONLINE COMPETITION stuff, which feels like it's compensating for not having anything for casual/traditional fans, but where it matters, in the car list and campaign stuff, there's nothing compensatory to be seen.
 

The Stealth Fox

Junior Member
This, in Kaz's eyes is GT7. They named it Sport to indicate the shift in focus, and as a bonus they have a nice fallback plan to be able to bring out a "proper" GT7 with all the features you'd expect from a GT game in the future if this game does not get received well in the casual market.

It really should not be received well in the casual market. This game literally has nothing of what a traditional GT should offer.

If this game had the same graphics but had just the 400+ premiums of GT6 and all its events/licenses it would be well received. The only reason the PS3 era GT's got criticized was because of UI + significant visual unevenness.
 
I was where you were before I played the demo. I had no desire to play against others online. But with the penalty system, races are actually fairly clean, the netcode is amazing, and it provides a level of competition and excitement that the old AI races can't approach. I was in a race last night on Sukuza East in my Ferrari 458 Gr.4 and battled from 15th up to 9th. Didn't get close to the top, but it was still an amazing experience.

From the perspective of pure content and SP events, sure it's really light right now. But in terms of racing excitement, it's about the most fun I've ever had with a GT game.

I agree. On paper, this game is depressing to me and no doubt many fans of the original games, there is just so much missing from it. It really feels like a game that should have come out at the start of a generation, but then you have a few races and feel the ffb in the wheel and realise the handling is there and much better than any of the previous games and you let the negatives slide a bit. The online races I've had have all been extremely exciting and satisfying.

It's such an odd game, I should hate on it but I find myself enjoying it a lot. I still wouldn't give it higher than a 7 though.
 

enzo_gt

tagged by Blackace
Oh god, the pretense and condescension in these videos they force you to watch before playing online, SMH

The game is truly built for this super niche group of serious online simulation enthusiasts that also REALLY like photography and REALLY like the history of automobiles, but not enough that they'd want to drive anything but the limited selection of modern cars in the game.

EDIT: And no quick match online either? lololololol

EDIT: Yeah this Quicklook is really breaking down some fundamental issues with the online gameplay, which is a focus of the title as well. Some of these gameplay decisions really don't pan out unless you're the .01% in skill.

SR system seems broken or questionable at the very least.
 
Beyond usual Giantbomb apathy towards things they don't like, I think the identity crisis point is a real big one.

The Encarta facts contrast pretty heavily with the THIS IS A SERIOUS RACING GAME ABOUT SERIOUS ONLINE COMPETITION stuff, which feels like it's compensating for not having anything for casual/traditional fans, but where it matters, in the car list and campaign stuff, there's nothing compensatory to be seen.
It's really a big point because simulation-wise they're not up there with the esteblished sims like rFactor2 and iRacing, way not up there.
If you want to be really serious, why not go all the way?
Ok, I guess I know the answer and it's that you're entirely uncompetitive with a controller and need a wheel for those.

And yea, that GB Quick Look really was something... boy.
 

Unknown?

Member
I think Sony should spin-off the brand to other games, just like how we now have Forza Horizon.

Kaz can take his own sweet time with the mainline game and another studio can fill the gaps with something less serious.

Back before Driveclub became a delay-fest I'd suggested to friends that Sony should bring the game under the Gran Turismo umbrella. Too late for that now.

But if Sony had its own Horizon/PGR Gran Turismo that wouldn't be a bad move would it?
Lol oh the **** that would have happened if DC was GT Horizon. That thread would be epic and more people than here saying, “it isn’t what I wanted”. Just imagine the shitstorm that would have happened over just the base game let alone the faulty servers from the start.
 
It's really a big point because simulation-wise they're not up there with the esteblished sims like rFactor2 and iRacing, way not up there.
If you want to be really serious, why not go all the way?
Ok, I guess I know the answer and it's that you're entirely uncompetitive with a controller and need a wheel for those.

And yea, that GB Quick Look really was something... boy.

There are probably more people interested in the sim aspect but don't want to invest fully into what games like that demand but want the quality racing and competitive element they provide. Its the sim-lite where GT made its mark not being a true sim and the format found in GT:S are exactly that, refined and improved all playable from a DS4. The sim-lite is the bigger market.
 
Why are people already claiming GTS dead body?

There's a incredible amount of 10 reviews factored in the metascore and the game launched 2 days ago.

We don't know shit about how the sales/legs/general perception will be in 1, 3 or 6 months.

If you don't like it and won't buy it, that's OK. But assuming that this will a sure flop is really dumb.
yup...this reception is clearly from the casual audience who wants the old campaign back.

Iirc the first Destiny was considered garbage and a waste of money by many on GAF lol.
 
The game is truly built for this super niche group of serious online simulation enthusiasts that also REALLY like photography and REALLY like the history of automobiles, but not enough that they'd want to drive anything but the limited selection of modern cars in the game... Some of these gameplay decisions really don't pan out unless you're the .01% in skill.

This is the fundamental problem with online competitive games for me - above and beyond the shit headery, which is inevitable, I’m not good enough to compete realistically. Maybe up front there will be some middling players like me but it will soon crystallize to the best.
 
There are probably more people interested in the sim aspect but don't want to invest fully into what games like that demand but want the quality racing and competitive element they provide. Its the sim-lite where GT made its mark not being a true sim and the format found in GT:S are exactly that, refined and improved all playable from a DS4. The sim-lite is the bigger market.
Bigger than iRacing for sure, but not as big as "put turbos on 80s Ford Fiesta".

But still, you are right and I hope things will work out for PD and the DS4 sim-lite online sport crowd.

This is the fundamental problem with online competitive games for me - above and beyond the shit headery, which is inevitable, I’m not good enough to compete realistically. Maybe up front there will be some middling players like me but it will soon crystallize to the best.
Not necessarily. There is a fair chance that soon you will be matched with players exactly at your skill and fairness level and if it's fun there for you, it's probably fun for them too ...and then enough people of all skill levels will stick with game.
 
Oh god, the pretense and condescension in these videos they force you to watch before playing online, SMH

The game is truly built for this super niche group of serious online simulation enthusiasts that also REALLY like photography and REALLY like the history of automobiles, but not enough that they'd want to drive anything but the limited selection of modern cars in the game.

EDIT: And no quick match online either? lololololol

EDIT: Yeah this Quicklook is really breaking down some fundamental issues with the online gameplay, which is a focus of the title as well. Some of these gameplay decisions really don't pan out unless you're the .01% in skill.

SR system seems broken or questionable at the very least.
thats kinda the point of the game though, to prove that more people can be part of that 0.1%, driving isn’t that hard, and it’s really fun once you learn how to do it properly.

Seems to like a cool concept to me, they named it GTS so it’s a proper spinoff despite Kaz’s comments. Reall, I hope this works out well and is the future of the franchise. The old campaign can so easily be added back in, but I do hope they keep pushing to make online racing more and more enjoyable.

Some years ago, I played SF online for the first time and got destroyed. I never thought I could come close to competing. Today, I can hold my own against Pro players in the current SF game. I can’t even imagine just getting a fighter to play through Arcade mode like I did as a kid, so unfulfilling now. GTS makes me want to learn how to drive well. Whether it has that effect on enough ppl for success is anyone’s guess.
 
yup...this reception is clearly from the casual audience who wants the old campaign back.


“Casual audience” for GAF is someone who completed Nier Automata, complains there’s not enough PS1 classics on PS4 and describes online multiplayer as “niche”. And remembers a GT game from 10 years ago.

“Casual audience” outside of GAF is someone who plays GTA online, FIFA online, Destiny 2 online, and has been watching Battleroyale on twitch in anticipation for its release on console. And remembers a GT game from 10 years ago ... because his older brother/sister played it.
 

Hawk269

Member
I think the main issue with some is that they are use to a complete game and GTS is not a complete game in the traditional sense for these types of games. People are use to the normal stuff in a GT game. I am all for change, but I really don't see why this is $59.99 with the limited cars, tracks and lack of a real single player progression type of game. For the record, I own the game and I have been having fun with it, but I know a few friends that feel burned by it already.

My main nit pics are as follows:

1.) Tracks seem a bit sterile
2.) Collisions are really bad. I rear ended an AI car at about 100mph and it was basically like being at a carnival and riding bumper cars, the rear end of the AI car looked as clean as a new car that just came out of an assembly line. **
3.) Damage model is non existent. Rear ending another car at 100mph should of screwed up my alignment, front down force should of been torn off amongst a few other things. My car continued to handle and drive like nothing happened**
4.) The two on-line games I played were bad...really bad, cars driving into each other, no sense of actual racing since players cars were invisible or as I am driving another car is occupying the same space as my car. I am not writing the on-line off since I heard it is good, so this could of just been a one off.

** = I could be missing a setting to have collisions and simulation model. I have not dug into that as of yet.

With all that, it is still a fun game, it looks great and it drives great. Unfortunately, when you have a racing game that has little to no consequences for crashing (not talking about on-line ranking) makes it feel like past GT games where it was basically a bumper car mode and you can basically plow your way to the front. Again, unless I am missing a option which I could be.

Played it for 5 hours straight last night and looking to put another 3 hours or so tonight...so I do like the game, it us just not anything I would rate higher than a 7 at present. My biggest fear is the charge for tracks and cars. For a game so limited, if they are going to charge for cars and tracks, it will be worse than any Loot box type of situation.. I know other games have DLC, but other racing games (Pcars 2/F7) are feature rich and have a ton of content. If this was a $39.99 game then it would be fine, but if they charge for cars and tracks on top of the $59.99 price of entry, that is going to be bad.
 

Mohasus

Member
Pretty sure the review scores would be similar even with more cars and a traditional campaign. "The series is stale, there is no innovation and Forza does everything better".

Somehow PD made online racing enjoyable even if you aren't winning, so props to them for that. I would have bought the game, but I don't have Plus and I don't want to play 120 dollars for a game.
 

rokkerkory

Member
What the heck at those 2 mandated videos before you can go online racing lol

Just a videogame geezus. This is from someone who has had real track time with HPDE.
 

Loudninja

Member
What the heck at those 2 mandated videos before you can go online racing lol

Just a videogame geezus. This is from someone who has had real track time with HPDE.
The whole point of the game if for people to drive clean and respectful you dont see much of that in online racers.
 

benzy

Member
Oh god, the pretense and condescension in these videos they force you to watch before playing online, SMH

The game is truly built for this super niche group of serious online simulation enthusiasts that also REALLY like photography and REALLY like the history of automobiles, but not enough that they'd want to drive anything but the limited selection of modern cars in the game.

EDIT: And no quick match online either? lololololol

EDIT: Yeah this Quicklook is really breaking down some fundamental issues with the online gameplay, which is a focus of the title as well. Some of these gameplay decisions really don't pan out unless you're the .01% in skill.

SR system seems broken or questionable at the very least.

The focus of GTSport isn't all on the niche competitive hardcore sim enthusiasts though. Kaz's design decision likened it to playing everyday sports with friends at a basketball court or your backyard, and then there's the other professional part of the sport with the highly skilled players like the NBA. Both pretty much play by the same rules. I don't see what the issue is with the two videos to introduce you to proper racing behavior online.
 
Bigger than iRacing for sure, but not as big as "put turbos on 80s Ford Fiesta".

But still, you are right and I hope things will work out for PD and the DS4 sim-lite online sport crowd.

It will be interesting to see especially as FM looks more focused on that side.

You can still do the upgrading as well as downgrade in GT:S but it uses a different system. This allows for a bit of flexibility in the N class races (same as N class in FIA rules) but the Gr class races (The standard GT classes in FIA rules) are balanced.
 

enzo_gt

tagged by Blackace
thats kinda the point of the game though, to prove that more people can be part of that 0.1%, driving isn't that hard, and it's really fun once you learn how to do it properly.

Seems to like a cool concept to me, they named it GTS so it's a proper spinoff despite Kaz's comments. Reall, I hope this works out well and is the future of the franchise. The old campaign can so easily be added back in, but I do hope they keep pushing to make online racing more and more enjoyable.

Some years ago, I played SF online for the first time and got destroyed. I never thought I could come close to competing. Today, I can hold my own against Pro players in the current SF game. I can't even imagine just getting a fighter to play through Arcade mode like I did as a kid, so unfulfilling now. GTS makes me want to learn how to drive well. Whether it has that effect on enough ppl for success is anyone's guess.
I don't know how you prove to people that driving isn't hard if you limit people to race on 3 track/race configurations with other human drivers per week (+ championships which aren't always active), and have a sportsmanship system that penalizes you when someone else rams you. It's got major issues with the one thing it prides itself at being good at in the place of breadth and depth elsewhere.

Those are not small things. An online focused title not having quick match mode or something more than these narrowly focused and tuned-for-professionals-modes pretty much misses the point. And it's not like the success of Forze, or, hell, previous GT titles, didn't clue them into figuring out the way to be inclusive and get people into sims is not to restrict them further for everyone.

The GiantBomb guys are right, the subset of features in this game is plain odd and really makes you beckon the question who the hell is this game for? I mean I'm buying it because of scapes, and I'm sure others are buying it for their own reasons too, but the package as a whole is questionable because the different cobbled together parts feel like they're made for some very disparate interests.
 

Hawk269

Member
What the heck at those 2 mandated videos before you can go online racing lol

Just a videogame geezus. This is from someone who has had real track time with HPDE.

I agree. They were so pointless. What they should of done is have about 4-5 Driving School scenarios to over racing rules. Something where they put you and a pack of cars coming down a straight into a tight turn and have rules that in order to pass that test, you have to cleanly get through it. The video's were just cringe. I get what the point was, but 2 video's is not going to change things.
 

Brandon F

Well congratulations! You got yourself caught!
I feel like this game doesnt respect my time at all. So much time waiting around for races to start...

This for me. For an online-centric title, the online kind of sucks.

The lobby system is nothing but a vapid timesink. You enter a room and end up hoping the host actually gets a race going, but in my experience it rarely happens with immediacy.

Sport mode just needs variety and better hoppers. It really does feel like too much time is spent waiting for the event.

Basically the online experience needs a proper matching setup, even if unranked. I should be able to switch the game on, hit a button on the menu and load into a playlist. It doesnt really exist and it makes the online component feel excessively tedious.

I get the lobbies exist for host ability to freely set unique rules, but give us a prescribed set of unranked matches to enjoy with ease! Something to enjoy between Sport events. I like the game(best in class feel of tires on asphalt!), but this is not really what I consider a great online experience.
 

zeshakag

Member
“Casual audience” for GAF is someone who completed Nier Automata, complains there’s not enough PS1 classics on PS4 and describes online multiplayer as “niche”. And remembers a GT game from 10 years ago.

“Casual audience” outside of GAF is someone who plays GTA online, FIFA online, Destiny 2 online, and has been watching Battleroyale on twitch in anticipation for its release on console. And remembers a GT game from 10 years ago ... because his older brother/sister played it.

In the simracing context, I think much of GAF as well as Giantbomb is in the "casual" audience. The people who enjoy competitive and realistic racing and don't need any of the set dressing have already moved on to AC, Rfactor, iRacing and even PCars2, Automobilista. None of these games have the "I wanna fuck cars" pretentiousness of GT or FM, just flat out good driving modeling. Simracers just want to race, set some hot laps, cruise, or drift.

I can't speak for them as I am just a member, but the simracing community tends to not have any serious interest in FM7/GT, except if taking a simracing break and enjoying some fun fuck-off racing.
 

statham

Member
My GOTG is Sunset Overdrive and that got a 81 on metacritic, so don't feel too bad about the 78 on metacritic. it was at 76 yesterday.
 
It will be interesting to see especially as FM looks more focused on that side.

You can still do the upgrading as well as downgrade in GT:S but it uses a different system. This allows for a bit of flexibility in the N class races (same as N class in FIA rules) but the Gr class races (The standard GT classes in FIA rules) are balanced.
You have to consider the much lower install base of xbox one (and the high recommended requirements on the Win10 store). And upping the hp number by ~10% without changing parts and sound on the newest sport car models is not the tuning that crowd really wants.
Also the way GT and Forza make money is super different. GT6 slowly, over years, worked its way up to selling 5 million copies and no paid DLC, Forza 6 sold only 2.x million, but over 400,000 people bought the $100 Ultimate Edition day1 as well as $20 Porsche DLC.
 
GT is pretty much finished as a series. This was their last chance.

You realise the lowest recent selling GT game (6M) GT6 outsold Forza 5&6 combined! And those parricular Forza games were some of the most loved titles by game reviewers.

GT5 was hated by many reviewer and that still sold over 10M.

Review scores and driving games sales and are not linked.
 

statham

Member
You realise the lowest recent selling GT game (6M) GT6 outsold Forza 5&6 combined! And those parricular Forza games were some of the most loved titles by game reviewers.

GT5 was hated by many reviewer and that still sold over 10M.

Review scores and driving games sales and are not linked.

This is true, but whats the better game is what we should be focused on.
 

l2ounD

Member
So watching two shorts gonna make everyone a clean and respectable racer. Sure.

The videos were to point out that people should race cleanly and not go crazy on the track.
So no, watching videos dont magically make a person a do it but it does put it out there on how they should act.

seriously lol, the videos are like 5 mins long combined and basically "don't be bad!"

What a weird thing to complain about.

Maybe they could add driving missions to go with it like someone suggested but the idea is fine.
 
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