That the more cynical publishers out there are starting to frown on single player games with a +60m budget being sold for $60 combined with a trade-in market.
As Cliff Bleszinski said a while back, it mathematically doesn't add up.
The unfortunate thing is a lot of AAA games now are kind of low effort or really safe.
I dont mean that there wasnt a lot of work put into them, there absolutely is, but they play it so close to the best that the end product isnt very interesting or good. Bethesda, IMO is one of the few big Western ConsolePublishers that makes interesting games anymore.
Shadow of War, for instance, is amazingly derivative of its sequel, which was derivative of Batman, and produced the highly derivative Mad Max. Its like these games are almost built out of building blocks or something, where you take the combat from A, the exploration from B, and the tower collectathon components from c, and then reskin to a new property. And a lot of of the budget goes to voice acting and motion capture.
IMO, a lot of games would be better off with less production values, and a lower cost but with more creativity.