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Kotaku: The Collapse Of Visceral's Ambitious Star Wars Game

Dabanton

Member
Well, it was created by a studio who only made FPS games....
Why the fuck does EA execs keep shoving that engine down the throat of all their internal studios ? That is the real question....

Because they own it. And won't have to pay for other engines.

I would hope EA has a team at DICE looking at how they can get it to play nice with other genres.
 

KingV

Member
That the more cynical publishers out there are starting to frown on single player games with a +60m budget being sold for $60 combined with a trade-in market.

As Cliff Bleszinski said a while back, it mathematically doesn't add up.

The unfortunate thing is a lot of AAA games now are kind of “low effort” or really safe.

I don’t mean that there wasn’t a lot of work put into them, there absolutely is, but they play it so close to the best that the end product isn’t very interesting or good. Bethesda, IMO is one of the few big Western ConsolePublishers that makes interesting games anymore.

Shadow of War, for instance, is amazingly derivative of its sequel, which was derivative of Batman, and produced the highly derivative Mad Max. It’s like these games are almost built out of building blocks or something, where you take the combat from A, the exploration from B, and the tower collectathon components from c, and then reskin to a new property. And a lot of of the budget goes to voice acting and motion capture.

IMO, a lot of games would be better off with less production values, and a lower cost but with more creativity.
 

Papacheeks

Banned
Well, I hate to be that guy but I kind of figured this was more of a internal issue on top EA changing the way they approach games.

It was set to fail, especially with 80 people, and a director that has a history of clashing.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
That the more cynical publishers out there are starting to frown on single player games with a +60m budget being sold for $60 combined with a trade-in market.

As Cliff Bleszinski said a while back, it mathematically doesn't add up.

And Cliff is insanely wrong! He's a dev and I'm not. But you can trust me because just look at the actual facts of so many single player games.
 

Mett

Member
Hopefully after the 10 year deal, EA doesn't retain sole rights to make Star Wars games. I'd love to see one made by Rocksteady.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Hennigs done as a AAA director. Same exact problems that killed her version of Uncharted 4.
 
Great article.

There's so many enormous mistakes given that I'm unsure if you can really point to a single major factor, though it's tempting to try. Like the lack of manpower is an obvious massive issue, but at the same time the basic game fundamentals sound so absent that even tripling the staff might not have led to anything except more pretty doorway touching.

What I don't understand is how the psychological sabotage stuff and Shenmue AI schedules fits within an Uncharted-styled on-rails experience. Why bother messing around with the lights to piss an enemy off when you're inevitably going to shoot him in another minute anyway?

(Also those character names are terrible.)

I know everybody asked raves about the concept behind Ragtag, but honestly their initial pirate-themed idea sounds more interesting to me. Oh well.
 

Kid Ying

Member
I'm still in the bad EA camp.

Making the team make a FPS when their forte was third person action and the team enjoyed making third person action games, lowering morale.

Shoving Frostbite down their throat when it was missing features to make an Uncharted 1, never mind Uncharted 4, and it was the same thing that caused the Mass Effect Andromeda debacle.

Promising re-inforcement and then pulling that under Visceral's rug leaving them short staffed.

Have EA Vancouver take over the project instead of helping creating more friction.

I ain't going to re-quote the Fifa Ultimate team thing because holy shit does that make my blood boil.

And they didn't want it to resemble Uncharted too much... It's fucking star wars you could re-skin an Assassin's Creed with Star Wars and not enough people would give a fuck.
Hmm, i guess you are right. Hahaha

I guess i had a different opinion since at the end even the workers there said it that EA wasn't to blame and gave them lots of freedom til the end, but EA surely is to blame for most of the situarion visceral was in at the end.
 

Alebrije

Member
Great article, the kind of videogame journalism that worth the read.

Sad to see how studios fall over the new videogames as a service stuff, I blame tablets thier money asking games.
 

Metalmarc

Member
I wish EA didnt exclusively have the Star Wars license for video games and that it was somewhere else

Since George sold Star Wars

Star Wars Films - so far so good
Star Wars Games - not so good
 

Humdinger

Gold Member
Sounds like a mess on both sides. Amy Hennig's direction was awful, just a copy & paste of Uncharted. EA's management was incompetent. The Frostbite engine sucked. Their business was located in San Francisco, one of the most expensive places to live in the US. It was dooomed.
 

PSlayer

Member
DNMExLWUQAAssL4.jpg:large


@Neil_Druckmann: False.
 

Spacejaws

Member
Hiring Hennig to sell loot boxes or some other fast revenue scheme sounds like they hired her for her pedigree name alone but didn’t actually consider the content she’s like to create.

Like Konami putting Kojima on Pro Evolution Soccer and WTF! at all the mechs and female half naked teens with supernatural powers because burning desires of patriotism and memories of the club boss except she’s still alive in the goalies left foot which is able to score goals from another dimension with a secret agenda against the president but also for the president.
 
Sounds like typical EA scenario - they force team to do something that isn't their area of expertise. Then they get average product which makes EA hesistant to give them resources for their next project. When that next project get's in problem studio is closed.
 
I don't know why but it just occurred to me right now that EA is going to load up Anthem with micro-transactions and loot boxes up to their eyeballs.

...FUCK.
 

Gamezone

Gold Member
I would kill for a Ghost Recon:Wildlands style tactical third person game set in the Star wars world I mean come on it writes itself

Open World
4 player Co-op or SP with AI team mates
Land or air travel
Play as a Storm Trooper like in Star Wars: Republic Commando or maybe bounty hunters
Make the world varied with different areas and climates to visit.

Yeah. Shadow of War in Star Wars would also be awsome.
 

Aklamarth

Member
Dabanton said:
Because they own it. And won't have to pay for other engines.
I would hope EA has a team at DICE looking at how they can get it to play nice with other genres.

What do you think costs more ? Licensing UE4 or showing Frostbite down on Visceral throat, paying them for 2 years (in SF) only to have to shatter the studio ?
 

Doc Holliday

SPOILER: Columbus finds America
Well, it was created by a studio who only made FPS games....
Why the fuck does EA execs keep shoving that engine down the throat of all their internal studios ? That is the real question....


Funny enough Unreal was created by a studio that only made FPS games :)

Ea I’m sure was thinking, why pay Epic millions in royalties when they could theoretically use a an engine that has been used on bf3-4 and a great looking Star Wars game already in battlefront.


It’s not like visceral wasn’t used to working with internal engines, dead space was its own thing. AFAIK
 

Honome

Member
I'm still in the bad EA camp.

Making the team make a FPS when their forte was third person action and the team enjoyed making third person action games, lowering morale.

Shoving Frostbite down their throat when it was missing features to make an Uncharted 1, never mind Uncharted 4, and it was the same thing that caused the Mass Effect Andromeda debacle.

Promising re-inforcement and then pulling that under Visceral's rug leaving them short staffed.

Have EA Vancouver take over the project instead of helping creating more friction.

I ain't going to re-quote the Fifa Ultimate team thing because holy shit does that make my blood boil.

And they didn't want it to resemble Uncharted too much... It's fucking star wars you could re-skin an Assassin's Creed with Star Wars and not enough people would give a fuck.

Totally agree. Also i think no one would care if the game was too much like Uncharted, like you're saying, if it had a good story in Star War world with Uncharted quality would be already amazing.

Again, fuck EA and their endless greed.
 

Adam Prime

hates soccer, is Mexican
Hiring Hennig to sell loot boxes or some other fast revenue scheme sounds like they hired her for her pedigree name alone but didn’t actually consider the content she’s like to create.

Like Konami putting Kojima on Pro Evolution Soccer and WTF! at all the mechs and female half naked teens with supernatural powers because burning desires of patriotism and memories of the club boss except she’s still alive in the goalies left foot which is able to score goals from another dimension with a secret agenda against the president but also for the president.

This is the best post I've read on NeoGAF in a long time, right here.
 
It was a licensed game with Star Wars on the box. It would have sold well based on that alone. Throw in EAs marketing muscle and it would have been a top 10 seller for at least awhile. This is just EA chasing the online mega dollars.
 

Rellik

Member
That sounded like a really good idea for a game to me and I don't even like Star Wars. They would have had my interest
 
"It's really not our fault" -EA Executive early in the article.

*One article read through later*

Yup, it's mostly EA's fault.
 

Humdinger

Gold Member
But there also seemed to be a problem with the basic game design, based on the comment about how everything was like a copy & paste of Uncharted levels. I don't think we can blame EA for that one. That is the developer's responsibility. I don't know how much Hennig was involved in actual level design, but it's very strange that it resembled Uncharted levels so closely.
 

Alebrije

Member
Action Star Wars games are risky, more if you want to copy gameplay mechanics from Uncharted. Star Wars is more about the lore than action, In know somehow Battlefront is a successful franchise and is pure action but is a FPS. Think the approach to a third person SW games is like KOTOR. The lore is importan in SW universe, this combined with good action gameplay like Mass Effect should have beeb a better concept to Visersal.

EA do not hesitates once they money is gone , they just do not care about your past.
 
DNMExLWUQAAssL4.jpg:large


@Neil_Druckmann: False.

Nice. Playstation's been doing a great job on providing big (and also mid-budget) single-player games and their userbase is still big fans of them so they've been quite successful.

Hiring Hennig to sell loot boxes or some other fast revenue scheme sounds like they hired her for her pedigree name alone but didn't actually consider the content she's like to create.

This. It sounds like she was basically making what I'd wanted her to make for their first cinematic single-player Star Wars game when hearing they'd hired her.

Action Star Wars games are risky, more if you want to copy gameplay mechanics from Uncharted. Star Wars is more about the lore than action, In know somehow Battlefront is a successful franchise and is pure action but is a FPS. Think the approach to a third person SW games is like KOTOR. The lore is importan in SW universe, this combined with good action gameplay like Mass Effect should have beeb a better concept to Visersal.

EA do not hesitates once they money is gone , they just do not care about your past.

Something like KOTOR would have been great, but Uncharted was pretty good with weaving narrative and action together so I think Hennig could have injected plenty of lore into the more linear game and then if successful they could have widened the scope for a sequel.
 

labaronx

Member
Hiring Hennig to sell loot boxes or some other fast revenue scheme sounds like they hired her for her pedigree name alone but didn’t actually consider the content she’s like to create.

Like Konami putting Kojima on Pro Evolution Soccer and WTF! at all the mechs and female half naked teens with supernatural powers because burning desires of patriotism and memories of the club boss except she’s still alive in the goalies left foot which is able to score goals from another dimension with a secret agenda against the president but also for the president.

10/10 post
 

ape2man

Member
Well, it was created by a studio who only made FPS games....
Why the fuck does EA execs keep shoving that engine down the throat of all their internal studios ? That is the real question....

its a free engine, and all advances made by a studio on that engine benefits the rest of the studios. Like ubisoft is doing
 

Tankard

Member
Sounds like there were mistakes done by a number people and some poor handling of situations. Doesn't feel it's all on EA's plate.
 
Dead Space was such a stellar breakout for them. It's a damn shame that both Dantes Inferno and Dead Space 3 fell so short.

Dantes Inferno is one of the biggest missed opportunities in recent memory. You had a terrific game concept; built on one of the best books ever made. The game had a fantastic art direction.
And yet, the game amounted to little more than an extremely tired and uninspired God of War Clone, all the way to fucking orbs-for-health-collection.

Nothing is original, but Dantes Inferno just didn't have a lot of good ideas on the gameplay side. Competently made. Strategically sound. Wonderful idea. There is no reason why that game should have failed other than the gameplay falling short. That game was fixeable. That game could have become a classic.
A total new breed of horror action adventure. A space that Dark Souls later took and ran with.
 
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