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DF: Assassin's Creed Origins Xbox One X vs PS4 Pro vs PC graphic Comparison

Ason

Member
Assassin's Creed Origins Xbox One X vs PS4 Pro vs PC Graphics Comparison + Frame-Rate Test

https://www.youtube.com/watch?v=hm1NsxHKgVA&t=1s

"Regardless, even though the visual payback isn't as dramatic as you may expect on the new Xbox, the pixel count does indeed ramp up dramatically in the leap from Pro to X. In general gameplay, we didn't get to see the Microsoft console deliver full-fat 2160p, but we did measure 3584x2016 at the upper bounds - a 62 per cent increase in maximum resolution up against the highest pixel count we saw on Pro: 2816x1584. In terms of the minimums, it's X at 1656p vs Pro vs 1350p. Completing the gamut of tests we ran, the most common measurements saw Pro spend much of its time at 1440p, with Xbox One X between 1700p and 1800p in the same areas. Both versions look good on a 4K screen, and the difference in the presentation generally comes down to a little less blur and more clarity the higher up the resolution chain you go."

"Performance-wise, there's a clear divide between base console hardware and the 4K mid-generation refreshes. Frame-rates that regularly dip under 30fps on the older kit resolve much closer to the target performance level on PS4 Pro and Xbox One X. Here, reduced frame-rates amount to little more than a barely noticeable stutter - this isn't much of a problem on the Sony hardware and it's further cleaned up on its Microsoft rival. Unfortunately, not even a six teraflop GPU can resolve the choppiness of cutscene playback, though in a reverse to the base console situation, this time it's the Xbox console inching ahead of its Sony equivalent by a consistent bump in the 2-3fps area - sometimes higher."

http://www.eurogamer.net/articles/digitalfoundry-2017-assassins-creed-origins-xbox-one-x-analysis
 

JP

Member
It looks decent on all three systems with the PC version being only version that stands out to me. I'd always questioned Microsoft's choice of Assassin's Creed as a game that they;'re drawing attention to to sell their 4K dream, although it's a big game I questioned the likelihood of the team really going out of their way to take advantage of the X.

It's a shame about the cutscenes running so badly in all versions.

I know that some people were expecting massive improvements over the Pro in many third party games but I do think this sort of thing is going to be pretty standard outside of the first party games. I know there were hopes of "4K textures" on the X and it will happen sometimes but I'm really expecting it to be quite a rare thing on third party games, even ones with marketing deals like this one.
 

EvB

Member
It's a shame about the cutscenes running so badly in all versions.

It's quite a common thing in UBI games, they push IQ to the max in cutscenes, the Far Cry games are huge offenders of this, they look incredible in cutscenes, but it drops to like 15fps
 

Ehker

Member
I didn't understand Gabe from Penny Arcade with such over the top claims:
Assassin's Creed Origins just screams on the X and the HDR lighting effects that were cool on the Pro are jaw dropping now. It never skips a frame even when you're soaring around as Senu which is something the Pro struggled with. The game just looks stunning and runs like lightning. I replayed the first twenty or so hours and marveled at the same scenes I had just played on the PS4 Pro. It was like playing a different game honestly.

We can see they all run fairly close, to the point I don't think it's taking real advantage of the X hardware. Gabe is on some placebo effect high or something to claim "it was like playing a different game" on the X.
 

Velius

Banned
It doesn't really matter, but there is a clear advantage over the Pro and anyone who says otherwise is just lying to themselves.

But I think it's interesting that we've gotten to a point where such differences are inconsequential, because the engine itself serves as a bottleneck. I mean look at the physics, particularly when the player character is on the horse; the motion capture is awful.

I feel like in terms of tech we are channeling all of it in one specific, very narrow direction, and neglecting some of the other variables that are just as relevant to visual presentation. The newer consoles have a lot of power, and it seems like with further investments in those few aspects they continually hammer we see diminishing returns.

Side note, ugh. How many times are they going to resuscitate AC? This game looks so boring and homogenized.
 

Sosokrates

Report me if I continue to console war
So higher resolution on x, better ao on pro and best on pc. Nothing to see here folks game looks good.

Better AO on pro then X?

DF dont know weather its just different time of day lighting or a different AO implementation on the X.

_______

Its good that these consoles are being utilised and theres no parity BS.
 

RoboFu

One of the green rats
Resolution means little too me. Do they talk about more detail? Better textures? Better lod?

I’m at work and cannot view the vid
 

Md Ray

Member

Md Ray

Member
Resolution means little too me. Do they talk about more detail? Better textures? Better lod?

I'm at work and cannot view the vid

Nothing major. Higher quality shadows are resolved at a further distance on the X compared to Pro, but up close it's identical. Textures, LOD, effects are all identical on both. It's PC that has better LOD, better shadows up close and in the distance and more.
 

RPGCrazied

Member
Doesn't look like downgrade. It looks to me like a streaming issue bug that got introduced with latest patch. It's failing to load some of the textures fully in the distance.

Well, in my experience there is more pop ins and the draw distance seems shorter. I've played the game for 60 hours, and have played through every patch. This latest patch did something to the graphics.
 
I didn't understand Gabe from Penny Arcade with such over the top claims:


We can see they all run fairly close, to the point I don't think it's taking real advantage of the X hardware. Gabe is on some placebo effect high or something to claim "it was like playing a different game" on the X.
Yeah he also fails to mention the dire cutscene performance on all platforms.
 

Md Ray

Member
Well, in my experience there is more pop ins and the draw distance seems shorter. I've played the game for 60 hours, and have played through every patch. This latest patch did something to the graphics.

Oh ok. I was judging based on the screenshots posted on that forum. I have yet to pick this up.
 

JP

Member
It's quite a common thing in UBI games, they push IQ to the max in cutscenes, the Far Cry games are huge offenders of this, they look incredible in cutscenes, but it drops to like 15fps
Yeah, it seems to have been an issue for some now.

Although I'm not particularly a Assassin's Creed fan I do absolutely love the Far Cry games and it is a shame that they aren't better balanced in the cutscenes. I mean, having varying frame rates is far more disruptive during but it is really noticeable in cutscenes for different reason and it's quite surprising how much of a kick it can give you when you're happily playing away.
 

JaffeLion

Banned
It doesn't really matter, but there is a clear advantage over the Pro and anyone who says otherwise is just lying to themselves.

huh? suddenly it doesnt matter? I remember when games on x1 were 900p and ps4 were 1080p and it mattered so much lol
 
At most times xbox one x have a 50%-90% resolution increase over the pro damn

I'm expecting this throughout the rest of the generation on most games.


huh? suddenly it doesnt matter? I remember when games on x1 were 900p and ps4 were 1080p and it mattered so much lol

I think it mattered more then because it was the beginning of a new generation. Microsoft has been playing catch up and has now surpassed. So now we can see what they can do with the extra power at least for a few years. They better have some good games coming or unannounced is all I'm saying or it's just a multiplat machine until then( which isn't too bad either).
 
It looks decent on all three systems with the PC version being only version that stands out to me. I'd always questioned Microsoft's choice of Assassin's Creed as a game that they;'re drawing attention to to sell their 4K dream, although it's a big game I questioned the likelihood of the team really going out of their way to take advantage of the X.

It's a shame about the cutscenes running so badly in all versions.

I know that some people were expecting massive improvements over the Pro in many third party games but I do think this sort of thing is going to be pretty standard outside of the first party games. I know there were hopes of "4K textures" on the X and it will happen sometimes but I'm really expecting it to be quite a rare thing on third party games, even ones with marketing deals like this one.

Do you live under a brick? the X has Native 4k gaming already, and its weird to say PC, because you make assumptions about all PC gaming, when the majority of PC's dont have 6-14GB of Ram, and get this....most pc's sold have the crappy intel integrated graphics. Also the X has 20-60% in almost every game....and its only been out 2 days.
It has 4k textures in games already, it has leaps over the pro in every game...old and new...you are probably a fanboy by your nonsense stuff you are saying.
 

Aklamarth

Member
RPGCrazied said:
They downgraded the visuals in the latest patch for PS4/Xbox One users. And it had 0 effect with performance. I was getting these same fps issues I'm having last patch when the game looked awesome. Shame.


https://forums.ubi.com/showthread.php/1781336-1-04-another-graphics-downgrade


Holy crap at this

VX9qNrc.jpg
 

Snake29

RSI Employee of the Year
I hate AC, but Origin might be the AC game i want to play. Wait for a sale in december and will pick it up for the Pro or maybe pc.
 

ShapeGSX

Member
I hate AC, but Origin might be the AC game i want to play. Wait for a sale in december and will pick it up for the Pro or maybe pc.

It's really good.

Something that hit me this morning is that the weapons classes have very different features. Particularly in the bows. Each bow class operates in a distinct way with different benefits. It's something I haven't seen in other games (but maybe I just haven't played the right games).

It takes a while to wrap your head around how the game works. But once it clicks, it is really good. It looks incredible on Xbox One X, too.
 

gcwy

Banned
Not sure about Unity but game looks much better than Syndicate. It also looks overall much cleaner with less pop-ins.
 

Journey

Banned
40 percent more powerful doesn't mean a Max of 40 percent more pixles.


And besides raw computation numbers, we often forget other factors like total system ram. One X has an additional 4GB of GDDR5, that's the entire amount of ram PS4 had planned to launch with and X1 has that as an advantage, not to mention running at 326GB/s.
 

Md Ray

Member
Really? Thought X was only 40% more powerful than pro?

That's only the computational power (measured in TFLOPS) of the GPU which is 40% more powerful. There are other parts of the GPU like memory bandwidth which is just as responsible in pumping out those pixels. Most people tend to focus more on the "TFLOPS" only, not so much on the bandwidth. So, there's a big bw advantage for the One X: 218 GB/s on Pro vs. 326 GB/s on the X. That's 50% more bandwidth in the favor of the X apart from that 40% more in the compute power. All of this helps One X in rendering more than 50% pixels than Pro in some cases.

I'm aware the bandwidth is shared between the console's GPU and CPU, and not all of the 218 GB/s or the 326 GB/s are used for the GPU alone. That's a whole another conversation for another time. :)
 

dcx4610

Member
I’m having a really tough decision on where to play Origins. I have a good PC with a 1080 GPU but a 1440p monitor. I’ve heard it’s hard to hit 60fps but chances it’s going to run better than 30.

Meanwhile, I could play it on the X at near 4k and with HDR but at 30fps. Decisions...
 
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