GAF machine
Member
When the 'Oracle' presided, he talked about the creation of a Matrix-like "cybercity" that fused the real world and cyberspace together. At E3 2005, his city was presented as a global inter-connected 'Cyber Society' that blends the real and the imagined. A physics-based world wherein millions of people would be able to communicate, play, spectate, create content, experience general entertainment (e.g live performances) or take real world data and manipulate it to create their own realities.
In a segment of the video presentation (at 0:50), a man holding a golf club steps into a space that's overlaid with layers of courses/data to project a simulated golf course in the real world. The only way to see the golf course would've been through using an HMD and camera (e.g., PS Eye). SIE didn't have an HMD during the PS3-era, but SONY did and it was used to develop Project Morpheus at a certain stage using PS3 and the PS Move ecosystem. Had the HMD been available before the start of PS3's lifecycle rather than near the end of it, the Cyber Society may have emerged just prior to PS4.
At another interval in the video (at 1:06), point clouds of data representing objects swirl into a sort of looping 'M' (means infinite metadata?) that morphs into a universe with a point cloud solar system. This is symbolic of Kutaragi's unrealized VR/MR cyberverse that seemingly was going to be built on a CELL/PS3 based network.
Now that PS VR2 is on the march to release and PS5's HD Camera is already available, I think SIE sees an opportunity to finally make good on Kutaragi's ambition to create a PS cyberverse. In recent months Jim Ryan said: “We could conceivably use the cloud for our technical infrastructure, but the cloud gaming experience we’re offering will be unique and only on PlayStation.”
I can't think of anything more "unique" than a physics-based 'cyberverse' grafted onto a physics-based metaverse-like space (at 10:39 of this podcast, a SOTG rep speaks of the "metaverse" as her ideal goal for social VR) hosted in the cloud on racks of PS5-based PS Now servers, and enabled by PS VR2's ecosystem (includes PS VR2's spatial controllers that may connect to servers over Wi-Fi, possibly an updated DualSense that connects to servers over Wi-Fi and PS5's HD Camera).
Kutaragi may have had this in mind all along. He was quoted as saying about PS Home: “Such a service is only the beginning of what will come,” If PS Home was "only the beginning", then I think a new cloud-native VR-supported PS Home attached to a MR-based PS 'Cyberverse' is the inevitable end.
In a segment of the video presentation (at 0:50), a man holding a golf club steps into a space that's overlaid with layers of courses/data to project a simulated golf course in the real world. The only way to see the golf course would've been through using an HMD and camera (e.g., PS Eye). SIE didn't have an HMD during the PS3-era, but SONY did and it was used to develop Project Morpheus at a certain stage using PS3 and the PS Move ecosystem. Had the HMD been available before the start of PS3's lifecycle rather than near the end of it, the Cyber Society may have emerged just prior to PS4.
At another interval in the video (at 1:06), point clouds of data representing objects swirl into a sort of looping 'M' (means infinite metadata?) that morphs into a universe with a point cloud solar system. This is symbolic of Kutaragi's unrealized VR/MR cyberverse that seemingly was going to be built on a CELL/PS3 based network.
Now that PS VR2 is on the march to release and PS5's HD Camera is already available, I think SIE sees an opportunity to finally make good on Kutaragi's ambition to create a PS cyberverse. In recent months Jim Ryan said: “We could conceivably use the cloud for our technical infrastructure, but the cloud gaming experience we’re offering will be unique and only on PlayStation.”
I can't think of anything more "unique" than a physics-based 'cyberverse' grafted onto a physics-based metaverse-like space (at 10:39 of this podcast, a SOTG rep speaks of the "metaverse" as her ideal goal for social VR) hosted in the cloud on racks of PS5-based PS Now servers, and enabled by PS VR2's ecosystem (includes PS VR2's spatial controllers that may connect to servers over Wi-Fi, possibly an updated DualSense that connects to servers over Wi-Fi and PS5's HD Camera).
Kutaragi may have had this in mind all along. He was quoted as saying about PS Home: “Such a service is only the beginning of what will come,” If PS Home was "only the beginning", then I think a new cloud-native VR-supported PS Home attached to a MR-based PS 'Cyberverse' is the inevitable end.
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