GymWolf
Gold Member
I'm with you but i think that days gone does a well enough job with his open world, sure no major ncs interactions ala rdr2\watch gods 2, but a lot of dynamic combats between men, infected and animals, a lot of small scripted events, the roaming hordes and a good job contestualizing even the lamest side mission etc. (And i rated that game a 7)So much hyperbole about this game. It's either perfect or the worst game in history while frankly both are way off mark.
I've completed it twice on PC, once in the first few weeks following release and it was no worse bugs wise than a good percentage of games are these days. Some games are perfect polished gems and this for sure wasn't but to argue it was unplayable is simply wrong.
The big issues for me (outside of hiding the last gen versions which was disgusting) were the marketing selling something that didn't exist and the half arsed approach to the open world making it an easy target for ridicule.
The fact there is no police or civilian AI is apparent to anyone that has gone on a rampage and the sandbox doesn't even compare to early open world games nevermind GTA5 and RDR2. To me it would have been better if they just locked the player out from doing that - everyone is filled with microchips so it would have been easy to justify no civilian casualties in game.
I loved the story (even if it was mostly super linear which again the marketing suggested wasn't the case) and think it would have been better as a game just set in an open world rather than a half arsed RPG sandbox affair.
Look at all the big PS4 open world games and how shallow and limited they are (not picking on PS4 other than these were huge, well reviewed games and I can't think of any XB1 open world exclusives).
Spiderman has a linear story and no clip friendly NPCs with no apparent AI.
Days Gone and Horizon have linear stories and lock your weapons anywhere there are friendly NPCs and the NPC are either rooted to the ground or move in a small loop so literally need no AI.
Ghost of Tshusima has a frustratingly linear story that ignores how you actually play the game and again has no clip friendly NPCs that are mostly rooted to the ground so no need to program AI.
I know there was a bit of very minor backlash about a couple of the above games and how the worlds felt fake (especially Days Gone and Horizon) but nothing like the backlash Cyberpunk got when people realised the game let you do something (attack random NPCs) but didn't actually have functioning AI if you did. Surely someone at CDPR must have foreseen this..
I think Cyberpunk would have been better if they just justified some in game reason you couldn't violently interact with NPCs and then spent more time faking an open world that the player couldn't easily break and focus on crafting a great story. I doubt anyone hated the Witcher 3 (another 'faked' open world for that matter yet still one of the best games last gen) because you couldn't murder civilians.
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