pleaseinsertdisctwo
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It cannot be stressed enough: the characters were TERRIBLE.
The press-every button/spam combat was not fun.
It cannot be stressed enough: the characters were TERRIBLE.
I bought it on release, hammered it until the very last dungeon then just got...bored. Had to force myself to finish it like 3 months later, that dungeon was such a slog with the spongy boss enemies around every corner.
and yeah, other than Kisara, all the main characters were shit. Whiny monk kid was the worst offender, couldnt fucking stand him.
Kisara was only okay because she was super bland, but even then, I didn’t like her voice actress or her incessant talking about her brother.I bought it on release, hammered it until the very last dungeon then just got...bored. Had to force myself to finish it like 3 months later, that dungeon was such a slog with the spongy boss enemies around every corner.
and yeah, other than Kisara, all the main characters were shit. Whiny monk kid was the worst offender, couldnt fucking stand him.
There's still good ones coming out. Admittedly some teams fail at understanding the genre which is puzzling. But not reason enough to boycott a genre.This is why i avoid any jrpg.
The lost it years ago
Last good one was final fantasy 12 and only because its the most western feeling one
Not even comparable IMO.Tales of franchise has some extremely healthy competition now after looking at the quality of Xenoblade Chronicles games.
Tales of was really good at some point. Tales of Phantasia on SNES is actually god tier for the system and as cliché as the plot feels today it wasn't back then. surprisingly dark, but doesn't dwell on it, good balance. Sung music on the SNES really set the bar for the series openings up to this day. Probably influenced a lot of games who started doing the same a few years afterwards. Game system was also fresh, L.M.B.S. was a thing and the jrpg world was better for it.Tales of as always been something meh, i honestly don't know how this licence survived that long...
I quite like Arise but I wished they had cut out the last act of the story, I felt it dragged the story unnecessarily and the dungeon was quite uninspired I thought. Everything else about it I really liked, especially the combat.
Then it all went to shit, IMO. They started merging all teams, doing boring characters that felt like a rehash of other characters and just lost sight of that Tales of identity and pacing.
And Tales of Symphonia Dawn of the New World while not the best game in the series (the way the plot is set up and how much of a wimp the main character is) picks up later and has a Abyss 2.0 combat system that made it the best in the series up to that point in that regard...
controversial opinion dq11 is a terrible game, as are all dragon quest games.No wonder DQ11 is a terrible game
Pressing and spamming every button wasn't fun? Who would've thought.
You can actually do really cool and long combos in this game if you think about what you're doing and don't just randomly press stuff.
I did enjoy Graces.Did you play Graces at least? It has a genuinely good battle system.
I don't. The beginning was horrible because you had to deal with Emil BS, but the end game wasn't, Emil evolved a bit and Martha countered it well. Wimpy JRPG main characters are nothing new and sometimes they don't wreck the game as the game isn't about them. But they could have handled him better specially in the beggining.You're going to have to explain this wild fucking claim pal. Some of us still have PTSD from this shitty game lol
No, no, no.controversial opinion dq11 is a terrible game, as are all dragon quest games.
Played 80 hours on PS5 at launch, never had a single performance issue, always a locked 60fps. I'm extremely sensitive to framerate so I would've noticed it immediately. Now I'm not saying it doesn't exist for other perhaps, but in my playthough I never experienced it. I played it in performance mode though, maybe you're talking about the graphics mode which is kind of nonsense in a game like this that isn't going to look that much better anyway and not sure why you wouldn't prioritize framerate in a game with real-time action combat.Have they fixed the awful PS5 performance??
based nepTerrible compared to Graces f, Xillia, Xillia 2...even Vesperia DE
No you can't. The moves don't have any real variable utility and whether or not you can continue a combo depends on whether the AI teammates decide to cooperate.Pressing and spamming every button wasn't fun? Who would've thought.
You can actually do really cool and long combos in this game if you think about what you're doing and don't just randomly press stuff.
You mean the Alien?BTW can anyone remember who that machine character near the end of arise is called? I got into hysterics every time they said his name as if it was totally natural but I forgot what it was...
In my opinion, Berseria and Zestiria were shit too. I mentioned Xillia 2 because it was the last one I enjoyed (besides Vesperia DE but that is a remaster of an older game so it doesn't really count).based nep
Graces F is clearly by far the best Tales game, even if barely anybody has played it. The battle system is by far the best, no contest. Xillia is good but it's funny you mention Xillia 2 which, while I've finished, and while it's definitely better than Arise.... uh I missed my point but Xillia 2 wasn't that good. It just isn't as bad as Arise.
By the way I'm glad that there is a growing concensus that Arise is fucking dogshit because I was at the frontline of this argument day 1 shouting out that both the gameplay and story were absolute shit and I had sunk cost losers screaming at me because of that. Never forget that this game actually literally is about how you should forgive your genocidal slave masters and actually they're good people lol
Only Tales game I generally like. Wasn't amazing, but I felt it had good pacing and the skits (in Japanese) were generally somewhat grounded and entertaining. The ONLY major issue was the leveling speed. They purposely made the leveling slow so that you had to use the DLC if you cared about your time. The last act was a bit stale as well, but there's far worse.
Tales of has always been this sort of B-Tier JRPG franchise for me. They’ve always been enjoyable enough to be worth playing through but at the same time they’ve never truly been up to par with some of my favorites in the genre.
I had high hopes for this since the visuals and overall production values looked like a massive step forward for the franchise, which had sort of been trapped in the Ps3 era of visuals for a long time. But while I enjoyed my time with it, in many ways it still feels like that same B tier franchise, with several annoyances that nicer visuals can't quite compensate for.
The presentation is indeed very nice, the game has some awesome vistas, flashy effects and animations, a nice watercolor look that really sets it apart from other HD anime style games (like DQ11 or Xenoblade), and it also has some really nice looking towns which is always a plus in my book. Compared to the previous Tales I played (Xillia) I also found some nice quality of life improvements. There’s no longer MP but rather “Cure Points” which are only used for healing spells and buffs, so mages have become more fun to play and you also no longer have to worry about the AI companions using up all their MP in 30 seconds. The transitions to and from battle are also way quicker (though it's a tad disappointing that fights still happen in a separate arena), and they thankfully removed the after battle screen in favor of just getting the XP and loot information on the side once regular gameplay resumes.
This town in particular was really nice, I just wish there was more to do in it
I think overall my biggest issue with this was the story, which wasn't terrible but never managed to elevate itself beyond "just ok". The entire premise is very generic, there isn’t much in terms of interesting (or at least unexpected) plot developments and, maybe more importantly, the cast is on the bland side, lacking a lot of that party chemistry that I’ve come to expect from the franchise.
I think a part of the issue is that the optional skits seem longer and more exposition heavy than before. They used to be more lighthearted and comedic in tone, giving you some of that banter and team building in between the more serious story heavy cutscenes. But now a lot of them drag on and it’s often the characters repeating their same main story beats over and over with slightly different phrasing.
Bonus points for no young children, lolis or annoying furry mascots though
The combat is a mixed bag too.
It’s one of the rare cases where I think it’s much better when fighting regular enemies than bosses (usually I’m the other way around). Enemies are on the spongy side but it sort of makes sense as you are encouraged to stagger them and create long combos which eventually allow you to do a “boost strike” that insta kills them. Finding the best skills to create long combos as well as the right time to call in allies to keep them going was fun, and the boost strikes are just short and flashy enough to not get old despite seeing them over and over.
But then you get to the bosses and all of that gets thrown out of the window since you can no longer break their stance (so you can’t really do combos) and you can’t boost strike them either. Moreover they all have massive amounts of HP so you just feel like you are evading attacks and hitting a wall for 10 minutes. What’s worse is that towards the end more and more boss type enemies start to get recycled into regular encounters (the final dungeon is pretty terrible because of this).
The length was at least decent, I beat it in a bit over 40 hours doing quite a few sidequests which is thankfully pretty decent and not as stretched out as other 60+ hours modern JRPG’s, but despite that it still didn't manage to escape that sense of bloat as the last 6 to 8 hours could have been trimmed. It reaches a point where you almost can’t play 5 minutes without triggering some cutscene, and the final dungeon is annoyingly filled with bullet sponge enemies which makes it a chore to get through and takes away a lot of the fun from encounters.
Ultimately though, it was still ok. I’d give it a 7/10. If the next entry managed to combine this level of presentation with a better plot I’ll be looking forward to it.
Also bonus points for a decent PC port, still can't belive how nicely this ran on my 1050ti laptop.
No you can't. The moves don't have any real variable utility and whether or not you can continue a combo depends on whether the AI teammates decide to cooperate.
It’s a long-running franchise with a decently sized niche fanbase, but has been accused of being “good but same-y”. Then they finally unveiled a “next gen” game that doesn’t look like a mid-budget PS3 title.Did the game have sneaky good marketing or something? I remember when it released it got higher review scores than the typical Tales games, and people were saying the story was great. A revitalization of the franchise. Then everyone played it and realized it’s just another Tales game and nothing special. Starts off good but nosedives in quality in the 2nd half.
In my opinion, Berseria and Zestiria were shit too. I mentioned Xillia 2 because it was the last one I enjoyed (besides Vesperia DE but that is a remaster of an older game so it doesn't really count).
I think only new fans are the ones singing Arises praises, because old Tales fans were eating better during earlier entries. The only thing that was good about Arise was the graphics.
it's okay babe, that win button is waiting for youOk, guess I played a different game.
it's okay babe, that win button is waiting for you
You really ought to give ffxiv a go. It’s one of the best RPGs ever…, one of the the top ff easily. I don’t do the mmo thing ever but damn the msq is great.Well, I know the last 2 expansions could actually be played without any other players. The NPC story characters feel the roles that RL people normally would in dungeons.
I heard they were patching the entire game that way. If that's out, then it really can be played 100% solo. Being offline isn't an option, but I don't see much difference. People won't be able to do anything to bother you.
You wouldn't be able to actually play the NPC characters directly, but you can change your class at any time and fulfill whatever role.
Gameplay wise, it's very similar to Xenoblade, but overall better games (each XIV expansion can be pretty much treated as a full seperate JRPG).
I did? Did my post imply otherwise?You really ought to give ffxiv a go. It’s one of the best RPGs ever…, one of the the top ff easily. I don’t do the mmo thing ever but damn the msq is great.
That was meant for Daijin! I share your opinion! Ffxiv is great!I did? Did my post imply otherwise?
Only Tales game I generally like. Wasn't amazing, but I felt it had good pacing and the skits (in Japanese) were generally somewhat grounded and entertaining. The ONLY major issue was the leveling speed. They purposely made the leveling slow so that you had to use the DLC if you cared about your time. The last act was a bit stale as well, but there's far worse.
Yeah. This might heresy, but I found a similar problem with Elden Ring. It was quicker to level up by having a ball chase you down a slop then it was to fight the harder monsters.What's really weird is that the last few dungeons are filled with annoying bullet sponge enemies.....that hardly give out any XP.
You can fight them for 10 minutes, using up half of your CP and get almost nothing in return.
Or you look for a group of several regular enemies which are more fun to fight, can be dispatched in half the time and give you like 5X the amount of XP
> DUDE DON'T THINK ABOUT IT, JUST CONSOOOOOMGaffers will never grow out of their edgy "this game sucks" takes.
OP is the most sensible person here.
Very poor use of this meme. Maybe it would’ve been half-funny if I hadn’t written the second sentence.> DUDE DON'T THINK ABOUT IT, JUST CONSOOOOOM
How is Souls games rock paper scissors?Im into it for the adventure and don't find 200 hit combos to be cool. To me it's better to only be able to take a few hits before KO unless youre OP. More focus / more at stake, even if it's basic rock-paper-scissors like in Souls.
Not caring if the characters take 10 hits or 100 hits in a battle is instant yawn.