yurinka
Member
Street Fighter would not happen without Sony? really?
And it's not about the size it's about the practice.. it's either bad to spend money making games exclusive to your platform or it isn't.
I personally don't like it
But I refuse to treat what MS is doing any differently than how Sony has operated.
Back then Capcom's finantials were in a very bad position so they did multiple exclusivity deals with all 3 console makers to get cash:Capcom were in a dire place when they had a partnership with Sony over Street Fighter V. Had Sony not funded it, we wouldn't have seen Street Fighter for years later. Capcom used the money from that to concentrate on their main IPs that sold very fucking well. Capcom have now returned to their rightful place and we all now have SF6.
It was a marriage of convenience for Capcom to return to the top table. Thankfully it paid off in spades.
Edit: you clarified Sony and SE in another post.
- Dead Rising 4 with Microsoft (ended being timed exclusivity), as they did earlier with Dead Rising 3
- Street Fighter V console exclusivity with Sony (in addition to what Dick Jones said, the deal also included Sony funding and outsourcing Ultra SFIV PS4 port, that like SF6 wasn't released for XBO, and Sony also did pay half a million for SFV eSports prize pools)
- Monster Hunter Generations and Monster Hunter Stories with Nintendo
Thanks to things like these deals, Capcom finantials started to improve. In 2017 or so, a couple years later, Capcom started to release very successful games in reviews and sales in a combo that continues until today, that caused them to be today with the best finantials they ever had and their finantials continue improving.
They no longer are in a position where they need external help as it was back then. So they have less exclusivity deals now and/or are of a lower profile (SF6 not releasing in XBO maybe as part of the SFV deal, RE4R getting VR exclusivity maybe as part of their RE Village deal). Their deals are more focused on marketing deals now.
Last edited: