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Graphical Fidelity I Expect This Gen

alloush

Member
Nah! The act of projecting high detail from picture element onto others is a technique thats been used highly effectively by artisfs since the rennisance. Believe it or not especially when it comes to first impressions its not so easy to dodge even if yor well aware of it since it based on an automated process of the brain. The blame is 100% on the ad departments for purposely making trailers this way with the willfull intention on triggering this. This gen in particular its been adopted by all the top devs.
Oh for sure, it is a technique, trailers are literally ads just like any other ad for any other product and there is a reason why companies spend hundreds of millions on marketing. But I personally have been burned too many times that I know how to temper my expectations when I see trailers but I would be lying if I say I 100% temper them expectations, lol. There still is this tiny excitement that I get, you just can’t help it.
 

angrod14

Member
😂 John from DF is still getting harassed by angry Hellblade 2 fanboys…

GFR7n7fa0AAj5zR


GFQ0nBnbYAAe6mC

It's hilarious how these guys are so mild mannered and politically correct on their YT channel... yet behind the scenes go like:

Angry Lilo And Stitch GIF
 
Im sure Alex will find Global Illumination flaws in the way lighting propagates or doesnt propagate and try and ruin it for everyone.

I'm pretty much over Alex's autistic level obsession with how lighting behaves in the game, mostly because it's just something I don't notice when I play personally (even when I'm trying to look out for it.) I guess it'll change from person to person.
 

SlimySnake

Flashless at the Golden Globes
We all human man
Everyone has a meltdown online. it's almost a rite of passage. But he needs to learn to ignore trolls on twitter. There is ZERO moderation on twitter. he should know better.

He should be on forums because stuff like this isnt allowed here. I remember the last time he posted here, someone made an incredibly rude remark and he had a meltdown and bailed. Didnt even care that the guy was banned almost immediately. Like within seconds. Didnt care that the entire forum supported him. He bailed. Now he's on the least moderated social media on the planet replying to system warriors.
 

GymWolf

Gold Member
Nah, keep them out of here, i wanna have the freedom to call a turd opinion a turd without fearing a mod intervention because we have a """"""""""""""""""""""""""""""celebrity""""""""""""""""""""""""""""""" to protect like a child because he can't deal with some internet humor.

We don't need vips on gaf, let reeeee took all of them so they can have their safe place and circle-jerk all they want.

Do you think any of the DF crew would be ok with this topic costantly calling devs lazy even if the fully deserve it? fucking please...
 
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ckstine

Member
Everyone has a meltdown online. it's almost a rite of passage. But he needs to learn to ignore trolls on twitter. There is ZERO moderation on twitter. he should know better.

He should be on forums because stuff like this isnt allowed here. I remember the last time he posted here, someone made an incredibly rude remark and he had a meltdown and bailed. Didnt even care that the guy was banned almost immediately. Like within seconds. Didnt care that the entire forum supported him. He bailed. Now he's on the least moderated social media on the planet replying to system warriors.
wait.. snake what was your meltdown online?
 
I think I’m understanding more why people think DS2 looks better than Hellblade 2. Because imo - none of the gameplay in DS2 was graphically on the same level at all.

It’s the artistic direction right? The inventive/weird things it’s doing visually are really cool. The robot doll, the cigarette lighting the guitar weapon - it’s all awesome. Cooler than anything in Hellblade.
 

Whitecrow

Banned
I love this shot. The contrast is so striking towards the end. Great cinematography.

yF1W8zW.gif


Im sure Alex will find Global Illumination flaws in the way lighting propagates or doesnt propagate and try and ruin it for everyone.

There's a lot of people who do enjoy that nitty gritty analysis.
If you dont like that kind of tech talk, dont watch it, is that simple.
 

SlimySnake

Flashless at the Golden Globes
I think I’m understanding more why people think DS2 looks better than Hellblade 2. Because imo - none of the gameplay in DS2 was graphically on the same level at all.

It’s the artistic direction right? The inventive/weird things it’s doing visually are really cool. The robot doll, the cigarette lighting the guitar weapon - it’s all awesome. Cooler than anything in Hellblade.
For the same reason, GTA6 got so much hype. It's the scale and scope thats clearly bigger in DS2 compared to HB2. GTA6 characters dont come close to HB2, but no one looked at that trailer and said, nah HB2 looks better.

you have to take everything into account when looking at games. Just looking at lighting and deciding the game looks best is how you get to Alex picking Metro over DS1 in 2019. Everything from character models to asset quality, scale and scope, setpieces, animations, art direction, and yes even cutscenes make up the game's visuals. People realize that HB2 is a smaller game like The Order. No one looks back at last gen and dismisses RDR2 because The order had better looking character models, lighting and asset quality. RDR2 sells the scope and people appreciate that. I suspect the same thing is happening here.

I understand the need to compare game, but I always laugh at people who get super upset over it. Ive seen people get called shills for picking DS2 over HB2. Like they are siding with Nazis over the jews. It's just graphics and graphics are subjective. Even if we look at the objective elements like the realtime flood and earthquake tech, you can simply say HB2 doesnt have it and thus DS2 is better. Does it mean they are shilling for Sony? maybe they are or maybe they are just looking at different graphics things than Hellblade 2 fans.

I think GTA6, HB2 and Death Stranding 2 are the three best looking games set to be released in the next year or so. I dont know why we cant admit this and get along. I love Avatar, Starfield and Alan Wake 2, but i wasnt calling myself a fanboy or a shill when deciding Avatar looked best. It's obvious that AW2 is doing a lot of things better than Avatar like character models, cinematography, volumetric effects, and asset quality, but i thought overall Avatar impressed me more with that insane forest tech.

Im sure HB2 will be my Graphics GOTY when it comes out, but i am not going to lie and say that the next AC or Star wars outlaws with its massive scale wont impress me more.
 

Represent.

Represent(ative) of bad opinions
God im so hyped for their next project after that doc.

Its clear they have ambition, and take being known as the industry leaders in many departments very seriously. and they take their reputation very seriously. That E3 2018 demo section was dope. They got the guy who crafted that demo leading his own team now. They will not play around with their PS5 only project
 
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SlimySnake

Flashless at the Golden Globes
God im so hyped for their next project after that doc.

Its clear they have ambition, and take being known as the industry leaders in many departments very seriously. and they take their reputation very seriously. That E3 2018 demo section was dope. They got the guy who crafted that demo leading his own team now. They will not play around with their PS5 only project
Looks like no TLOU3. They had a story featuring tommy but it was a short story and was shelved. Their next game is likely a new IP.
 

Represent.

Represent(ative) of bad opinions
Looks like no TLOU3. They had a story featuring tommy but it was a short story and was shelved. Their next game is likely a new IP.
Yup new IP is their next project. But TLOU 3 is definitely in development, they did confirm they were working on 2 new SP projects. Likely new IP first then part 3. And at the end of the doc he quite literally says... "theres one more chapter"

already my GOTG :messenger_smirking:
 
For the same reason, GTA6 got so much hype. It's the scale and scope thats clearly bigger in DS2 compared to HB2. GTA6 characters dont come close to HB2, but no one looked at that trailer and said, nah HB2 looks better.

you have to take everything into account when looking at games. Just looking at lighting and deciding the game looks best is how you get to Alex picking Metro over DS1 in 2019. Everything from character models to asset quality, scale and scope, setpieces, animations, art direction, and yes even cutscenes make up the game's visuals. People realize that HB2 is a smaller game like The Order. No one looks back at last gen and dismisses RDR2 because The order had better looking character models, lighting and asset quality. RDR2 sells the scope and people appreciate that. I suspect the same thing is happening here.

I understand the need to compare game, but I always laugh at people who get super upset over it. Ive seen people get called shills for picking DS2 over HB2. Like they are siding with Nazis over the jews. It's just graphics and graphics are subjective. Even if we look at the objective elements like the realtime flood and earthquake tech, you can simply say HB2 doesnt have it and thus DS2 is better. Does it mean they are shilling for Sony? maybe they are or maybe they are just looking at different graphics things than Hellblade 2 fans.

I think GTA6, HB2 and Death Stranding 2 are the three best looking games set to be released in the next year or so. I dont know why we cant admit this and get along. I love Avatar, Starfield and Alan Wake 2, but i wasnt calling myself a fanboy or a shill when deciding Avatar looked best. It's obvious that AW2 is doing a lot of things better than Avatar like character models, cinematography, volumetric effects, and asset quality, but i thought overall Avatar impressed me more with that insane forest tech.

Im sure HB2 will be my Graphics GOTY when it comes out, but i am not going to lie and say that the next AC or Star wars outlaws with its massive scale wont impress me more.
I understand everyone has different things they focus on - but to me Star Wars Outlaws seemed to have better graphics in the gameplay section than DS2 did in the gameplay sections. I’m genuinely struggling to see why people are saying it’s at the top of the heap graphically. I have nothing against people liking the graphics so much but I am trying to understand why it’s in the conversation. The in engine cutscenes look incredible, which is 95% of the trailer - but whenever it jumped to gameplay it looked like a noticeable step down from the cutscene. Except for that part where it’s the perspective of the toy on the ground hitting the guys foot (which I’m assuming is gameplay?). Maybe I’m missing things/thinking some things are cutscenes when they’re gameplay? The liquid sim/eathquake stuff is cool - I definitely appreciate that. But aside from that and the cutscenes it doesn’t look all that crazy to me - that’s why I thought it was the art which is a step above most games.
 

SlimySnake

Flashless at the Golden Globes
I understand everyone has different things they focus on - but to me Star Wars Outlaws seemed to have better graphics in the gameplay section than DS2 did in the gameplay sections. I’m genuinely struggling to see why people are saying it’s at the top of the heap graphically. I have nothing against people liking the graphics so much but I am trying to understand why it’s in the conversation. The in engine cutscenes look incredible, which is 95% of the trailer - but whenever it jumped to gameplay it looked like a noticeable step down from the cutscene. Except for that part where it’s the perspective of the toy on the ground hitting the guys foot (which I’m assuming is gameplay?). Maybe I’m missing things/thinking some things are cutscenes when they’re gameplay? The liquid sim/eathquake stuff is cool - I definitely appreciate that. But aside from that and the cutscenes it doesn’t look all that crazy to me - that’s why I thought it was the art which is a step above most games.
I cant speak for everyone else, but to me the lighting during the gameplay sequences is a massive step up from the first game. I legit said wow when they showed this sequence because its as close to that rebirth demo we have gotten so far. The very first shot of Death Stranding 1 is Norman Reedus on a bike in a very similar lighting environment, and it looked straight up CG at the time. It was a pre-rendered shot before the game switches to realtime graphics, and had the same exact lighting as this gif below.

2Qf2NNf.gif


The lighting in the rain and the desert shots are amazing too.

R0mHt0r.gif


WxUYAap.gif


I do wish the asset quality was higher. UE5 demos definitely have better looking rocks. That said, I honestly dont think the difference in cutscene vs gameplay is going to be that drastic when the game comes out and we see it running on our tvs. This indoor room will look virtually the same. same asset quality, same diffused reflections, same lighting. It's not like the cutscenes will use RTGI or reflections and leave that out during the gameplay. The only thing different will be higher quality models and fancy DoF effects.

AnmKTMY.gif


This thread was the same way towards Alan Wake 2 before it came out. People revolted when i dared compare it to UE5 demos. Then the game came out, people saw it in person, and realized that all those cutscene visuals translated across the game with the same level of asset fidelity, very similar lighting quality and volumetric effects. Im not quite seeing the volumetric effects in DS2 gameplay shots, but the rest should be very noticeable when you see it. Avatar too. I took so much shit for Avatar before it came out because some people i guess didnt realize how much detail is lost in youtube and again, when these things are posted as screenshots or gifs on imgur. Honestly, my heart sinks every time i create gifs from my captures because they dont look half as good as they do in 4k hdr.
 

Msamy

Member
I cant speak for everyone else, but to me the lighting during the gameplay sequences is a massive step up from the first game. I legit said wow when they showed this sequence because its as close to that rebirth demo we have gotten so far. The very first shot of Death Stranding 1 is Norman Reedus on a bike in a very similar lighting environment, and it looked straight up CG at the time. It was a pre-rendered shot before the game switches to realtime graphics, and had the same exact lighting as this gif below.

2Qf2NNf.gif


The lighting in the rain and the desert shots are amazing too.

R0mHt0r.gif


WxUYAap.gif


I do wish the asset quality was higher. UE5 demos definitely have better looking rocks. That said, I honestly dont think the difference in cutscene vs gameplay is going to be that drastic when the game comes out and we see it running on our tvs. This indoor room will look virtually the same. same asset quality, same diffused reflections, same lighting. It's not like the cutscenes will use RTGI or reflections and leave that out during the gameplay. The only thing different will be higher quality models and fancy DoF effects.

AnmKTMY.gif


This thread was the same way towards Alan Wake 2 before it came out. People revolted when i dared compare it to UE5 demos. Then the game came out, people saw it in person, and realized that all those cutscene visuals translated across the game with the same level of asset fidelity, very similar lighting quality and volumetric effects. Im not quite seeing the volumetric effects in DS2 gameplay shots, but the rest should be very noticeable when you see it. Avatar too. I took so much shit for Avatar before it came out because some people i guess didnt realize how much detail is lost in youtube and again, when these things are posted as screenshots or gifs on imgur. Honestly, my heart sinks every time i create gifs from my captures because they dont look half as good as they do in 4k hdr
Some people's here talk about specific few gameplay shots on the trailer (which not graphicly amazing due to fog , lighting and fog conditions in those sequence ) and said that ds2 cutscenes looks way better than gameplay but actually that trailer have many other gameplay shots like those you post above and others which look very close or identical to cutscenes ,also ds1 was graphically amazing and its gameplay are very close to its cutscene in most aspects and most kojima games have follow this rule like rockstar games when we see full trailer of cutscenes we hype gta6 because we know that in the end its final gameplay graphics will be very close to that trailer ,all kojima games have followed this rule until now ,I am 100% sure that ds2 alongside gta6 and star wars outlow will be the best in terms of graphics by the time of their releases..
 
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SlimySnake

Flashless at the Golden Globes
This is the problem. We are victims of Devs trickeries, they show us great looking cutscenes and then sell us short on gameplay graphics. The disparity between cutscenes and gameplay graphics has become too big to the point we set unrealistic expectations for gameplay graphics just for us to be left disappointed; we are literally setting ourselves up for disappointment. And whilst it is the Devs' devious actions that is causing this, it is on us for still believing their lying asses. Fool me once!

And trust me, this could keep going on and on even on next gen consoles and next next gen consoles, while graphics during gameplay will do get better with more advanced tech so will the cutscenes. We could literally get a game with The Matrix demo graphics next gen but if it is going to have gorgeous looking cutscenes indistinguishable from the real thing we will shit on that game's graphics even though the graphics would be actually hella good; I mean they are Matrix Demo level of graphics, but trust me we would still shit on it if it were paired with Hollywood level of cutscenes lol.

By the way, I am not saying DS2 looks bad or bang average, far from it, it actually looks hella good but the level of graphics on the cutscenes kinda sold the game's graphics short during gameplay.
I disagree. Here is Alan Wake during cutscenes and then gameplay. I dont feel shortchanged or defrauded.

B1Z0JOb.gif


Same scene.
rpJ9AMu.gif


Here is Callisto during cutscene, then gameplay.

57sgkRA.gif


hTk16Wt.gif


I think one major upgrade this gen has been lighting and asset quality which is mostly retained as you switch from cutscene to gameplay. Even in cross gen games like callisto and horizon fw because they are using way higher quality lighting, character models and materials during gameplay in the next gen versions. I can assure that when you are playing the game, the difference in visuals wont be as stark because the lighting, material and asset quality will shine through.

Also, i never felt Kojima's games have ever had a huge disparity between cutscenes and gameplay. Thats mostly ND. Norman Reedus's model is farther away compared to Callisto and Alan Wake, but it never felt as low quality as ND's character models. Even on the PS4. I think the Decima engine is just better at handling character LODs.
 
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SlimySnake

Flashless at the Golden Globes
To rebirth? With those blurry ass textures and its often soupy ass geomety fuck no it aint. Rebirth still isnt matched and Im not exactly sure why?

The camera js too far away to make out texture detail in the DS2 gameplay shots but the geometry still significantly short of rebirth. I think some of you all are projecting some of that cutscene quality through the heavy DOF used during gameplay. Im guilty of the same the first time I saw Outlaws.
DS1 already had great geometry on the rocks. I dont see why they would have a downgrade there when they have upgraded virtually everything else.

23zkeBKcWDbZXbYvJAdGNwoZgWhTfv6iCjH57knCh7i9Vo5cNihYBRW9MzGcjHFEMHDhH.gif


Unless the game is a secret cross gen game, they should be able to have better detail than this. I agree that its not looking on par with UE5 geometry and rocks, but the rest of the assets are so high quality, i wont be surprised if the rocks look way more detailed when the game finally ships.

Remember, the game started development in 2022 because Norman reedus said that kojima was still in negotiations with Sony up until late 2021. i highly doubt they decided to make it cross gen in 2022. maybe they are targeting native 4k and ran out of the gpu budget, but it could just be the rock types.
 

SlimySnake

Flashless at the Golden Globes
Some people's here talk about specific few gameplay shots on the trailer (which not graphicly amazing due to fog , lighting and fog conditions in those sequence ) and said that ds2 cutscenes looks way better than gameplay but actually that trailer have many other gameplay shots like those you post above and others which look very close or identical to cutscenes ,also ds1 was graphically amazing and its gameplay are very close to its cutscene in most aspects and most kojima games have follow this rule like rockstar games when we see full trailer of cutscenes we hype gta6 because we know that in the end its final gameplay graphics will be very close to that trailer ,all kojima games have followed this rule until now ,I am 100% sure that ds2 alongside gta6 and star wars outlow will be the best in terms of graphics by the time of their releases..
Yep. kojima has a great track record when it comes to this stuff. even if there are downgrades, they are very minor. also, hes been doing realtime cutscenes since the ps1 era. ND and GG were doing pre-rendered cutscenes up until the end of the PS3 era. When kojima misleads people, its to troll us into playing as Raiden or the medic. Gameplay wise hes as legit as they come.

This is why im not too concerned about the GTA6 downgrades. I know rockstar touches up their trailers, but the overall fidelity will be very close. we are not going to see silent hill 2, watch dogs, and halo infinite like downgrades. People kept telling me avatar will be downgraded even after they showed it running on PS5, and it wasnt.
 

alloush

Member
I disagree. Here is Alan Wake during cutscenes and then gameplay. I dont feel shortchanged or defrauded.

B1Z0JOb.gif


Same scene.
rpJ9AMu.gif


Here is Callisto during cutscene, then gameplay.

57sgkRA.gif


hTk16Wt.gif


I think one major upgrade this gen has been lighting and asset quality which is mostly retained as you switch from cutscene to gameplay. Even in cross gen games like callisto and horizon fw because they are using way higher quality lighting, character models and materials during gameplay in the next gen versions. I can assure that when you are playing the game, the difference in visuals wont be as stark because the lighting, material and asset quality will shine through.

Also, i never felt Kojima's games have ever had a huge disparity between cutscenes and gameplay. Thats mostly ND. Norman Reedus's model is farther away compared to Callisto and Alan Wake, but it never felt as low quality as ND's character models. Even on the PS4. I think the Decima engine is just better at handling character LODs.
I haven't played those games honestly so cannot comment on them. But this has always been the norm in the videogame space where cutscenes have a much higher graphical fidelity compared to gameplay that it made the graphics during gameplay feel dull in comparison, at least the games I have played last gen, and yes specially ND games. I haven't played a lotta games this gen honestly, you know responsibilities and all lol, so not sure how things are this gen but I would be more than happy to hear that the gulf in graphics between cutscenes and gameplay has shrunk. Though didn't that Final Fantasy game that came out a few months ago suffer from this where cutscenes and set pieces looked like PS6 at times but gameplay looked like they were coming from the PS3 era? or am I wrong?

Having said all that, there was a noticeable difference in graphics between cutscenes and gameplay in the DS2 trailer, and this is a trailer released by Kojima so you better believe they picked the best looking gameplay scenes. The game still looked hella good though!
 

Audiophile

Member
I think a lot of high frequency detail is being lost on those rocks and surfaces with the aforementioned 6-9Mbps VP9 video encode.

Don't know why it's so bad. YT's compression is crap (it's definitely been getting worse as of late) but I think the upload had already ran through some heavy compression beforehand.

Those sorts of bitrates are just about adequate for 1080p/24 cartoon footage in HEVC, let alone 2160p/30 complex videogame visuals in VP9.
 

GymWolf

Gold Member
DS1 already had great geometry on the rocks. I dont see why they would have a downgrade there when they have upgraded virtually everything else.

23zkeBKcWDbZXbYvJAdGNwoZgWhTfv6iCjH57knCh7i9Vo5cNihYBRW9MzGcjHFEMHDhH.gif


Unless the game is a secret cross gen game, they should be able to have better detail than this. I agree that its not looking on par with UE5 geometry and rocks, but the rest of the assets are so high quality, i wont be surprised if the rocks look way more detailed when the game finally ships.

Remember, the game started development in 2022 because Norman reedus said that kojima was still in negotiations with Sony up until late 2021. i highly doubt they decided to make it cross gen in 2022. maybe they are targeting native 4k and ran out of the gpu budget, but it could just be the rock types.
From afar, every rock looks good, especially on gif.

Try this immediately, play robocop, look at the famous ue5 rooks in the open area from mid distance, then get up close, the difference is night and day, i bet the rocks in that gif look like smeared low res shit when zoomed in.

DS is lucky to be in third person so you can't really zoom too much.

You people are so easy to please...

death_stranding_e3_shot_4.jpg

_id1594558755_1406098.jpg

52206540249_d68e202880_4k.jpg


LEL
 
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Audiophile

Member
DS is a great example of efficiency in visuals. In gameplay everything is just as detailed as it needs to be given its placement in the frame and every element within the frame is really well balanced. It's extremely cohesive. You could put the cutscene character model in the gameplay sections but other than very specific angles on the face it'd be pretty much pointless and a waste of resources 99% of the time.

I never really had an issue with anything in gameplay sections. The only thing that ever bothered me was hair and small in-focus assets in cutscenes (along with the low accuracy/quality DoF/alpha around them).

The things they seem to be focusing on most in DS2 gameplay is detail further out and systems such as better lighting, weather and dynamic environment elements; all things that help to further tie the assets and the world together even better.
 

Alex11

Member
From afar, every rock looks good, especially on gif.

Try this immediately, play robocop, look at the famous ue5 rooks in the open area from mid distance, then get up close, the difference is night and day, i bet the rocks in that gif look like smeared low res shit when zoomed in.

DS is lucky to be in third person so you can't really zoom too much.

You people are so easy to please...

death_stranding_e3_shot_4.jpg

_id1594558755_1406098.jpg

52206540249_d68e202880_4k.jpg


LEL
Yeah, I'm replaying DS Director's Cut and noticed this too, but at least they seem to have a bit more geometry and variation compared to Alan Wake 2.

I mean, look at these rocks, imo they don't look very good, and these aren't cherry picked, they are all over the place.
1T3Ls1r.png

O1Ol5U6.jpeg

YastkWM.jpeg
 
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I cant speak for everyone else, but to me the lighting during the gameplay sequences is a massive step up from the first game. I legit said wow when they showed this sequence because its as close to that rebirth demo we have gotten so far. The very first shot of Death Stranding 1 is Norman Reedus on a bike in a very similar lighting environment, and it looked straight up CG at the time. It was a pre-rendered shot before the game switches to realtime graphics, and had the same exact lighting as this gif below.

2Qf2NNf.gif


The lighting in the rain and the desert shots are amazing too.

R0mHt0r.gif


WxUYAap.gif


I do wish the asset quality was higher. UE5 demos definitely have better looking rocks. That said, I honestly dont think the difference in cutscene vs gameplay is going to be that drastic when the game comes out and we see it running on our tvs. This indoor room will look virtually the same. same asset quality, same diffused reflections, same lighting. It's not like the cutscenes will use RTGI or reflections and leave that out during the gameplay. The only thing different will be higher quality models and fancy DoF effects.

AnmKTMY.gif


This thread was the same way towards Alan Wake 2 before it came out. People revolted when i dared compare it to UE5 demos. Then the game came out, people saw it in person, and realized that all those cutscene visuals translated across the game with the same level of asset fidelity, very similar lighting quality and volumetric effects. Im not quite seeing the volumetric effects in DS2 gameplay shots, but the rest should be very noticeable when you see it. Avatar too. I took so much shit for Avatar before it came out because some people i guess didnt realize how much detail is lost in youtube and again, when these things are posted as screenshots or gifs on imgur. Honestly, my heart sinks every time i create gifs from my captures because they dont look half as good as they do in 4k hdr.
Yeah maybe it’s cus I’m watching on my phone that I’m not fully appreciating - but I agree that shot of him walking into the room with the TV looks really good.

I definitely didn’t think Avatar or AW2 would end up looking as good as they did (I do feel like they were in some respects a step down from the initial reveals but still) so maybe I’m just used to devs tricking us with cutscenes and the gameplay will actually match in ways I didn’t expect. I also fully expect Outlaws to be downgraded as well… but maybe we’re past all that.
 
I haven't played those games honestly so cannot comment on them. But this has always been the norm in the videogame space where cutscenes have a much higher graphical fidelity compared to gameplay that it made the graphics during gameplay feel dull in comparison, at least the games I have played last gen, and yes specially ND games. I haven't played a lotta games this gen honestly, you know responsibilities and all lol, so not sure how things are this gen but I would be more than happy to hear that the gulf in graphics between cutscenes and gameplay has shrunk. Though didn't that Final Fantasy game that came out a few months ago suffer from this where cutscenes and set pieces looked like PS6 at times but gameplay looked like they were coming from the PS3 era? or am I wrong?

Having said all that, there was a noticeable difference in graphics between cutscenes and gameplay in the DS2 trailer, and this is a trailer released by Kojima so you better believe they picked the best looking gameplay scenes. The game still looked hella good though!
Ff16 was particularly bad for this - if you talk to NPC in the game vs in a cutscene it’s like an entirely different game
 

SlimySnake

Flashless at the Golden Globes
From afar, every rock looks good, especially on gif.

Try this immediately, play robocop, look at the famous ue5 rooks in the open area from mid distance, then get up close, the difference is night and day, i bet the rocks in that gif look like smeared low res shit when zoomed in.

DS is lucky to be in third person so you can't really zoom too much.

You people are so easy to please...

death_stranding_e3_shot_4.jpg

_id1594558755_1406098.jpg

52206540249_d68e202880_4k.jpg


LEL
Christ, thats fugly lol

dont tell me graphics havent improved since 2019. quick post this is in that thread about stagnant graphics.

Yeah, I'm replaying DS Director's Cut and noticed this too, but at least they seem to have a bit more geometry and variation compared to Alan Wake 2.

I mean, look at these rocks, imo they don't look very good, and these aren't cherry picked, they are all over the place.
1T3Ls1r.png

O1Ol5U6.jpeg

YastkWM.jpeg
Since we are posting ugly screenshots, here are a few of my classics.

GDFiEE5WQAAH6wx


Fz_Vr0rX0AI5E-y


FMFvTEAX0AIPdwp
 
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hlm666

Member
Those ds2 shots of the canyon/rock environment look good because it's exactly what some of those cp and ac mods, matrix demo and aw2 to a degree do, they nuke the contrast from orbit and use an overcast day or low light scene so the lighting looks right. But now it looks next gen and not bad and washed out...... we honestly can't have constructive debate about this if we don't have consistency.
 

Alex11

Member
Christ, thats fugly lol

dont tell me graphics havent improved since 2019. quick post this is in that thread about stagnant graphics.


Since we are posting ugly screenshots, here are a few of my classics.

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Yeah, not seeing the ugly, maybe Uncharted, but still wouldn't call it ugly, just showing its age, which is normal, being a 2016 game and all, and wrong comparison with Ratchet, it's a stylized game
Besides, I was talking about the rocks and even though AW2's lighting is amazing, bonkers even in some scenes, I can see past that and call it for what it has ugly.
Back to the rocks, those look the same in every scene, and these shots were then and there taken, I wasn't specifically looking for ugly things and I was comparing them to a PS4 game.
 

SlimySnake

Flashless at the Golden Globes
Yeah, not seeing the ugly, maybe Uncharted, but still wouldn't call it ugly, just showing its age, which is normal, being a 2016 game and all, and wrong comparison with Ratchet, it's a stylized game
Besides, I was talking about the rocks and even though AW2's lighting is amazing, bonkers even in some scenes, I can see past that and call it for what it has ugly.
Back to the rocks, those look the same in every scene, and these shots were then and there taken, I wasn't specifically looking for ugly things and I was comparing them to a PS4 game.
I was being facetious. lol
 

GooseMan69

Member
Everyone has a meltdown online. it's almost a rite of passage. But he needs to learn to ignore trolls on twitter. There is ZERO moderation on twitter. he should know better.

He should be on forums because stuff like this isnt allowed here. I remember the last time he posted here, someone made an incredibly rude remark and he had a meltdown and bailed. Didnt even care that the guy was banned almost immediately. Like within seconds. Didnt care that the entire forum supported him. He bailed. Now he's on the least moderated social media on the planet replying to system warriors.

Yeah, not sure why he bailed so fast. GAF is easily the best place to talk games on the net. Twitter and Era are cesspits (for opposite reasons), and reddit is a weird combination of both of those. I hate how anonymous Reddit is. You don’t remember any users. On a forum, you get to know everyone. You see an avatar and know what kind of take you’re about to read. Like the Forspoken guy lol.

I also enjoy how people on GAF tend to clown on both sides of the culture war, and see how goofy it really is.
 
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CGNoire

Member
DS1 already had great geometry on the rocks. I dont see why they would have a downgrade there when they have upgraded virtually everything else.

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Unless the game is a secret cross gen game, they should be able to have better detail than this. I agree that its not looking on par with UE5 geometry and rocks, but the rest of the assets are so high quality, i wont be surprised if the rocks look way more detailed when the game finally ships.

Remember, the game started development in 2022 because Norman reedus said that kojima was still in negotiations with Sony up until late 2021. i highly doubt they decided to make it cross gen in 2022. maybe they are targeting native 4k and ran out of the gpu budget, but it could just be the rock types.
What I was saying was that DS1 didnt have the iceland quixel assets at the same quality as Rebirth's which was an "UE4" demo and also that the DS2 gameplay shown in that trailer had its camera too far away from any asset to accurately compare its texture fidelity. DS1 can look pretty damm identical to the DS2 gameplay footage shown especially through the lens of an Youtube videos bitrate. The disparity between the cutscenes and gameplay seems huge to me.
 

GymWolf

Gold Member
Yeah, I'm replaying DS Director's Cut and noticed this too, but at least they seem to have a bit more geometry and variation compared to Alan Wake 2.

I mean, look at these rocks, imo they don't look very good, and these aren't cherry picked, they are all over the place.
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I'm an alan wake 2 rocks hater since 1993 dude.
 

GymWolf

Gold Member
Christ, thats fugly lol

dont tell me graphics havent improved since 2019. quick post this is in that thread about stagnant graphics.


Since we are posting ugly screenshots, here are a few of my classics.

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Fz_Vr0rX0AI5E-y


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all 3 pics are from the director cut and 2 of them are on pc ultra settings, if you can find better pics of zoomed in rocks i'll wait.
 

SlimySnake

Flashless at the Golden Globes
all 3 pics are from the director cut and 2 of them are on pc ultra settings, if you can find better pics of zoomed in rocks i'll wait.
Nah I believe you. I was just referring to the other thread on gaf which was saying how graphics have stagnated since 2019.
 

SlimySnake

Flashless at the Golden Globes
I'm an alan wake 2 rocks hater since 1993 dude.
I was playing it last night and went to this area and honestly every rock is covered by foliage. Most rocks are used to block off the map. They are all on the edges. I find it bizarre that we are using rocks to diss a game’s graphics when 99.9% of the game doesn’t feature rocks.

I did go back and play robocop to see the asset quality one more time and it’s not even close to aw2. It looks like a ps4 game most of the time and a ps4.5 game on some rare occasions. I can’t believe you have made me play this game multiple times now lol i straight up deleted it this time so I’m not tempted to play it again.

What I was saying was that DS1 didnt have the iceland quixel assets at the same quality as Rebirth's which was an "UE4" demo and also that the DS2 gameplay shown in that trailer had its camera too far away from any asset to accurately compare its texture fidelity. DS1 can look pretty damm identical to the DS2 gameplay footage shown especially through the lens of an Youtube videos bitrate. The disparity between the cutscenes and gameplay seems huge to me.
I downloaded ds1 last night. Will do some comparisons. You can see from gymwolfs screenshots that ds1 asset quality wasnt this high even in the directors cut.
 

blastprocessor

The Amiga Brotherhood
I love this shot. The contrast is so striking towards the end. Great cinematography.

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Im sure Alex will find Global Illumination flaws in the way lighting propagates or doesnt propagate and try and ruin it for everyone.

When l saw that l thought that must be some sort of GI that gives that beautiful indirect lighting. Looking forward to seeing what Guerilla do next.
 

SlimySnake

Flashless at the Golden Globes
Gymwolf, you weren’t lying about the low res rocks in ds1. Holy shit these look rough compared to the games we have today.



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Also one thing i noticed is just how much they blur out the distant horizon. It’s not as bad as horizon but it’s clear they had to make sacrifices when it came to draw distance and asset quality.



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rofif

Banned
Gymwolf, you weren’t lying about the low res rocks in ds1. Holy shit these look rough compared to the games we have today.



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Also one thing i noticed is just how much they blur out the distant horizon. It’s not as bad as horizon but it’s clear they had to make sacrifices when it came to draw distance and asset quality.



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GFbI3tXXgAA7vsw
Well it is a 2019 game after all. Last gen assets - especially rocks. I still find it all looking very impressive and coherent.
Gameplays does have last gen assets but cutscenes still avoid that

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SlimySnake

Flashless at the Golden Globes
Well it is a 2019 game after all. Last gen assets - especially rocks. I still find it all looking very impressive and coherent.
Gameplays does have last gen assets but cutscenes still avoid that

HAKuy3j.jpeg
Yeah but if you compare it ds2, the upgrades in draw distance and asset quality during gameplay become apparent.

Also found this in my ps app album. You gotta play callisto. Look at this character model. Amazing in both cutscene and gameplay.

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