• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Is this bullshot fuckery?
Its real. All of it.

the force awakens GIF by Star Wars


Watch the stage presentation.
 

Lethal01

Member


I hear you, but I'm not sure that you can have better showing off than what we've got. I mean you literally had devs multiple times going to their editor to prove their visuals aren't fake. There dying on that hill with those statements, which would be suicide for new studio if this game isn't already running on target hardware.

I'm not actually worried, but we should at least acknowledge that what they show off is a cutscene running on unknown PC hardware, most bullshots you remember could pull the same thing by showing an editor (Like Spiderman 2). Well, the in engine ones atleast.

Anyway to me this Gen had a strong start and just keeps steadily getting better, I'm never waiting for a wow moment, I apppreciate every increment the talent in the industry brings.
 
Last edited:

Lethal01

Member
You lost me there.

I'm not surprised that you're so sceptical given the fact that you think what we've gotten so far was "a strong start". The overwhelming majority will say this has been the worst gen ever in terms of tech advancement thus far.

I'm really not that skeptical, This is exactly what I expected from this Gen to reach based on how it started, based on spec and the new tools and I feel weve been progressing towards it steadily, Just pointing out that this is cutscene rather than gameplay, People are usually more aware of that, but seeing an editor seems like it's making em ignore it
 
Last edited:

Edder1

Member
I'm really not that skeptical, This is exactly what I expected from this Gen to reach based on how it started, based on spec and the new tools and I feel weve been progressing towards it steadily, Just pointing out that this is cutscene rather than gameplay, People are usually more aware of that, but seeing an editor seems like it's making em ignore it
There were gameplay snippets in that trailer if you look closely and it looks more or less same quality as the rest of the trailer.
 
Last edited:
I thought 1943 had to be cgi. I saw it on my phone and thought okay what’s the catch here. Came to this forum. Watched the presentation. Can’t believe it’s real

GTA 6
Marvel 1943
Death Stranding 2

2025 will be mind blowing
 
A new Batman game in UE5 with marvel 1943 graphics would fly off the shelves almost as good as Hogwarts legacy

(With a decent meta score and good marketing)

I’m sure it’s coming.
 
Last edited:

Edder1

Member
A new Batman game in UE5 with marvel 1943 graphics would fly off the shelves almost as good as Hogwarts legacy

(With a decent meta score and good marketing)

I’m sure it’s coming.
Don't bank on it, WB is going full liver service and mobile. New Batman would probably suck anyway as most higher ups left Rocksteady.
 

CGNoire

Member
watch the Epic presentation. They show you realtime footage of a level and play around with the editor. it looks absolutely marvelous.

And its realtime. not inengine like those fake trailers. They show you the editor at the very end to prove there is no smoke and mirrors.
Realtime in Ps5 or PC. Ive seen presentations like this before.
 
Last edited:
Don't bank on it, WB is going full liver service and mobile. New Batman would probably suck anyway as most higher ups left Rocksteady.
Not exactly. They said sticking to tried and true safe brands in the AAA space (batman, Harry Potter) while expanding to mobile and live service.

You’ll see another batman game before human civilization collapses it’s guaranteed. There won’t never be another. It’s just a matter of when
 

CGNoire

Member
I hate when you're right.

Sony First Party Studios need virtualized geometry.

I'm still preoccupied with the character models though. That what makes 1943 look like a movie to me. And Nanite doesn't support skeletal meshes yet.

So again -- is it Lumen that's making that character model look so real? It's not a special 0 LOD powered by Nanite. So what is it?
My guess is that Nanite rendering of the enviroment is so optimized to allow alot more polys left over for traditional rendering techniques. Remember the 1st nanite reveal was still rendering 5 polys per pixel which is a waste of 4 polys. It still had plenty of room for optimzation.
 

CGNoire

Member
Can we say this was our first truly WOW moment of this gen? It is for me. I mean UE5 demos were very impressive, but they were demos and not final games. The character models, the effects, the post processing, the detail is way ahead of anything out there.
To be fair this is still so far has been cutscenes only.
 

CGNoire

Member
I hear you, but I'm not sure that you can have better showing off than what we've got. I mean you literally had devs multiple times going to their editor to prove their visuals aren't fake. There dying on that hill with those statements, which would be suicide for new studio if this game isn't already running on target hardware.
It seemed to be on PC. We dont know what it looks like on PS5 yet.
 

Edder1

Member
Not exactly. They said sticking to tried and true safe brands in the AAA space (batman, Harry Potter) while expanding to mobile and live service.

You’ll see another batman game before human civilization collapses it’s guaranteed. There won’t never be another. It’s just a matter of when
I didn't say there would never be one, but I wouldn't expect one anytime soon. Also not sure why anyone would want Batman game from Rocksteady anyway, they're not the same studio they were 9 years ago when Arkham Knight released. That's a decade ago and almost all main talent left that studio.
 
Last edited:

CGNoire

Member
We're not seeing a big difference between PC and consoles beyond resolution and framerate. Also PS5 Pro should be out by then.
...because we have only seen Cross-Gen looking games so far (exclusive or not) a true next gen game might look alot better on PC for all we know.
 

Edder1

Member
...because we have only seen Cross-Gen looking games so far (exclusive or not) a true next gen game might look alot better on PC for all we know.
Up until 2019 best looking games last gen have been on consoles and difference only became very apparent from 2019 onwards. Not expecting much of a difference this gen until the tail point of the generation. And PS5 Pro is coming, everyone seems to be forgetting it's launching soon.
 
Last edited:
I didn't say there would never be one, but I wouldn't expect one anytime soon. Also not sure why anyone would want Batman game from Rocksteady anyway, they're not the same studio they were 9 years ago when Arkham Knight released. That's a decade ago and almost all main talent left that studio.
I think there’s a chance Montreal is working on one now. Their next game is apparently from an established Dc franchise
 

CGNoire

Member
Up until 2019 best looking games last gen have been on consoles and difference only became very apparent from 2019 onwards. Not expecting much of a difference this gen until the tail point of the generation. And PS5 Pro is coming, everyone seems to be forgetting it's launching soon.
Id expect the difference to be Lumen setting mostly which vary in quality drasticly depending on setting.

Realtime GI lets modern PC crank up visuals in ways the previous generations you never could and would just be stuck with res, framerate, and 16xAF upgrades.
 

JCreasy

Member
My guess is that Nanite rendering of the enviroment is so optimized to allow alot more polys left over for traditional rendering techniques. Remember the 1st nanite reveal was still rendering 5 polys per pixel which is a waste of 4 polys. It still had plenty of room for optimzation.

Ah, that's an interesting idea. Makes the case for the need of virtualized geometry all the more stronger. It optimizes everything.

As someone who is eagerly awaiting Death Stranding 2, I can't help but acknowledge the character models in both 1943 AND Hellblade 2 are superior. Both of those games are powered by Unreal Engine 5.

Those faces/head sculpts are the best in all videogames. And I say this as someone who was a huge fan of Horizone FW/BS. Guerilla had the best faces . . . until now.

Mark Cerny and Hulst need to compel PlayStation Studio CTOs to prioritize virtualized geometry in their engine road maps.

IT. IS. ESSENTIAL.
 

CGNoire

Member
I'll be here pointing out how your scepticism is actually nothing but pessimism when games with similar or better visuals start launching. I'll be very vocal and finger pointing, be prepared *wink wink*.
Im not doubting the machine capabilities but rather the honesty of devs. I always want to be wrong about this. So I hope your right.
 

Edder1

Member
There is a whole world of difference between console Cyberpunk and PC Cyberpunk
That's a bad example since it was a game that should have never launched on last gen consoles and uses forward looking tech like path tracing that no other curent game uses. Some will say Alan Wake 2 uses path tracing, but it really uses fragments of path tracing and is barely any different from raster. Cyberpunk is the Crysis of our time, it's highly unfair to compare other games to it.
 

Xtib81

Member
Friendly reminder that consoles are already seriously struggling with average looking games so I don't see how we'll get that level of detail next year.
On PC, that's a different story.
 

Edder1

Member
Id expect the difference to be Lumen setting mostly which vary in quality drasticly depending on setting.

Realtime GI lets modern PC crank up visuals in ways the previous generations you never could and would just be stuck with res, framerate, and 16xAF upgrades.
Avatar uses real time RT GI and you have to put PC version side by side with console one to notice difference. This ain't any different to what we got last gen when console games ran at medium settings and PC could run on Ultra. Was there difference? Sure, but it wasn't anything to write home about, unless you talking about higher framerate that was the real difference.
 

SlimySnake

Flashless at the Golden Globes
It seemed to be on PC. We dont know what it looks like on PS5 yet.
Difference between UE5 games on PS5 and PC is basically nothing other than resolution, and PS5 pro will fix that.

just hope they are using TSR on base consoles instead of FSR. Epic's own solution is way better than FSR at those resolutions.
 
Last edited:

Edder1

Member
Difference between UE5 games on PS5 and PC is basically nothing other than resolution, and PS5 pro will fix that.

just hope they are using TSR on base consoles instead of FSR. Epic's own solution is way better than FSR at those resolutions.
Sorry to have called out your pessimism in the past, there are a lot more people here far worse. People don't believe in any meaningful jump in generations anymore, lol.
 

Lethal01

Member
That's a bad example since it was a game that should have never launched on last gen consoles and uses forward looking tech like path tracing that no other curent game uses. Some will say Alan Wake 2 uses path tracing, but it really uses fragments of path tracing and is barely any different from raster. Cyberpunk is the Crysis of our time, it's highly unfair to compare other games to it.

This dude said it for me, so

Id expect the difference to be Lumen setting mostly which vary in quality drasticly depending on setting.

Realtime GI lets modern PC crank up visuals in ways the previous generations you never could and would just be stuck with res, framerate, and 16xAF upgrades.
 

SlimySnake

Flashless at the Golden Globes
Id expect the difference to be Lumen setting mostly which vary in quality drasticly depending on setting.

Realtime GI lets modern PC crank up visuals in ways the previous generations you never could and would just be stuck with res, framerate, and 16xAF upgrades.
All but one UE5 game released so far this gen have used identical Lumen quality on both consoles and PC.

Immortals and Robocop use software lumen on both PC and Consoles.
Lords of the Fallen bakes in Lumen lighting so neither PC or Consoles get realtime lighting.
Brothers uses hardware Lumen i believe because its so damn expensive on my GPU and on consoles but there is no confirmation either way. Game runs like shit on every platform.

Fortnite is the only one that lets you use hardware lumen on PC.

I think best case scenario we get to use hardware lumen on PC but thats about it. you have a 4080, you will be eating.
 

CGNoire

Member
Difference between UE5 games on PS5 and PC is basically nothing other than resolution, and PS5 pro will fix that.

just hope they are using TSR on base consoles instead of FSR. Epic's own solution is way better than FSR at those resolutions.
Nonsense. Jedi Survivor looks way better on PC. You know that.
 
Top Bottom