The Technomancer
card-carrying scientician
Yes! Yes! Kill jaggies! Kill them with with fire!
Reach is gorgeous apart from the weird ghosting, which I assume is a byproduct of the post-processing AA. The game had awesome particle effects, though, and tons of stuff going on at once.
They're saying you can improve detail in the simulation, but as you do that, you need even greater image quality to discern that detail. That's why something like Crysis with no AA at all looks far more jaggy than the average console game with no AA. You have lots of sub-pixel size geometry that's still being displayed as some ugly jaggy mess.
Virtualized geometry would allow for more resources to be spent on image quality, but that technology as it stands could only really be used as a skin on top of a game. For example those fancy trees, if you actually built a tree from a billion voxels, when you hit it, you need to calculate the trajectory of a billion voxels, which isn't going to happen. So you'd still need the same technology under the fancy little balls.
It's some kind of temporal AA. It's in Crysis 2, too, effectively. It's AWFUL. Jaggies > ghosting. It doesn't even work that well, IMO.
Never understood the obsession with AA. On PC I often turn it off just because I don't like the blurring. Considering the cost it just doesn't seem worth it much of the time. I'd rather that power go to framerate first and foremost, then draw distance and then if there's cycles to burn AA/AF.
...and 16x AF is rather cheap so that should be always on anyways.
Halo 4 confirmed for Next Gen Xbox?
Halo 4 confirmed for Next Gen Xbox?
Out of curiosity, how do you feel about these two?
2.) In terms of animation: http://i.imgur.com/YmA5r.gif
Huh? MSAA doesn't cause any blurring and properly implemented post processing AA (e.g. FXAA with subpixel smoothing turned off) shouldn't either.
Modern GPUs.... as in any GPU released in the last 15 years, right?It definitely will be next gen as modern GPUs handle it with no problem at all, in fact it shouldn't shift your framerate at all.
I think devs think people won't notice since their game is running at 720p.We better get 16xAF next gen. Could anyone explain why current gen consoles can't do it?
We better get 16xAF next gen. Could anyone explain why current gen consoles can't do it?
lack of ROPs and not enough bandwidth
Fix shadows, damn it. They are so ugly this generation.
The ghosting came from weirdly implemented object motion blur as well.Halo: Reach had some of the worst post-process AA induced ghosting I have ever seen.
Hopefully this means they picked up on that.
I said it before and I'll say it again, I think Wii U has done away with ugly shadows going by the Bird demo and Lego City Stories:
I said it before and I'll say it again, I think Wii U has done away with ugly shadows going by the Bird demo and Lego City Stories:
I just want great A.I. It's the elephant in the room these days in a world where nearly every game released on next gen platforms looks acceptable visually.
You look at a game like Skyrim where you break into a dudes house, kill his wife then cast invisible...dude looks at his wife dead on the ground, shrugs and goes back to bed.
SMH
Here's what Bungie needs to solve :
-making a good graphics engine
-making good looking games
-Try not to be 3 years late in terms of graphics technology
They have failed horribly so far.
That shit can be done already.
Not ironic at all?Bungie talking about graphics, quite ironic.
A modern 60fps Halo game would be pretty cool.
Not that I'll ever get to play one. :|
I can see 343 being graphics whores about Halo 4.
Halo: Reach is that game, an enormous technical leap over its predecessors and competitors on 360 and an exciting example of a first-party exclusive that genuinely pushes the console into new technological territory - something we don't see so often on the Microsoft platform.
The guys at Sony Santa Monica had a specific code/engine for shadows in GOWIII, and I haven't seen anything come close to that on consoles since. Wish they'd share the love.
those doubting reach's technological achievements should read digital foundry's article on the matter.
I don't see how the game is pushing any boundaries. It can't possible by scope that's hurting the IQ. GTA4 was 720p with decent AA, considerably better than Halo Reach, and it's open world, it has to be more than twenty times the size of any level in Reach.
looks precalculated, what happens when you move kratos over the shadows, do the shadows from the chains actually cast on kratos character model?
looks precalculated, what happens when you move kratos over the shadows, do the shadows from the chains actually cast on kratos character model?