Gamasutra has a very interesting interview Bungie's Senior Graphics Engineer, Hao Chen.
They talk about lots of interesting stuff like:
Megatextures
Aliasing
Shadow dithering
Texture pop-in
How to find graphics people
Teaser: http://www.gamasutra.com/view/news/39332/The_Big_Graphics_Problems_Bungie_Wants_To_Solve.php
Interview proper: http://www.gamasutra.com/view/feature/6579/all_that_glitters_an_interview_.php
“Number one is removing digital artifacts… removing all the jaggies, having very clean foliage edges, and awesome looking hair with no artifacts. Removing these digital artifacts that remind people you are staring at a computer screen is one of our top priorities.”
"A disadvantage of megatextures is that on a console, we typically already know exactly what the hardware is doing, and we have very very tight control of where the resources go. So we could do a lot of things [that are similar to the benefits provided by] megatextures already on consoles, that you can't do on PC."
They talk about lots of interesting stuff like:
Megatextures
Aliasing
Shadow dithering
Texture pop-in
How to find graphics people
Teaser: http://www.gamasutra.com/view/news/39332/The_Big_Graphics_Problems_Bungie_Wants_To_Solve.php
Interview proper: http://www.gamasutra.com/view/feature/6579/all_that_glitters_an_interview_.php