Also I hate to be that guy, because I do have girly wrists because I've broken them multiple times, but how is using a stylus so uncomfortable now? Usually I hold it like usual on my left hand and use my right palm to hold some support while I use it, been doing this since the DS, no problem with it and no problems with the 3DS and my viewing angle.
And GrotesqueBeauty, don't most demo units come mangled with heavy cables and docks? So you don't steal or the system doesn't ran out of batteries? It's a pretty important factor from your previews.
Also, I'm probably the only person here that likes the ground sections more than the flight sections, because of the dodging, fast camara movements due to swiping the screen and the ease of aiming. Looks very fresh. Pretty sick and tired of this myth that this game is gonna control horribly as well, and I'm not one of those guys that champions touchscreen controls for regular shooters, because it sucks there.
Out of curiosity, why wouldn't this game work on the Wii control-wise? From what I can tell, they've shown nothing that looks like something that S&P2 hasn't already done.
From what I know, the game uses quick swipes of the touchscreen to dramatically move the camara in different directions, and paired with the relative auto aim, it's supposed to be wonderful. Wii Remote would add more buttons to the equation though, that's for sure, but I'm not upset with the end result, because I'm fine with the game having just 3 simple core mechanics and to see the game just go with them.
Also, nothing to do with the control schemes, but the project was envisioned, like Mario 3D, as something that would take advantage of the 3D screen (yada stand ruins it yada yada).