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Kid Icarus Uprising will be bundled with a....stand

RurouniZel

Asks questions so Ezalc doesn't have to
No one is going to use that thing. :lol

I was just thinking the opposite. I might use this stand for more than just Kid Icarus. For example, I never finished the DS Zelda games because holding the system with one hand while using the stylus with the other isn't very comfortable for long periods of time. With this stand however, I may just get around to finishing them.
 

LiK

Member
I was just thinking the opposite. I might use this stand for more than just Kid Icarus. For example, I never finished the DS Zelda games because holding the system with one hand while using the stylus with the other isn't very comfortable for long periods of time. With this stand however, I may just get around to finishing them.
I agree, i'll use it for playing the games in 3D
 
Q

qizah

Unconfirmed Member
No one is going to use that thing. :lol

Would probably cause more problems with hand/arm cramps and knocking the stand over.

I'd use it if I got Kid Icarus. The current set up makes me cringe.

Like I said earlier this game would have benefited more being on the Wii in terms of controls.
 

Ridley327

Member
Le what? It's very, very obvious that the controls were designed for the touch screen from the very beginning. The control scheme would not work with the Wiimote, at all.

Anyway, the origins of the game have already been fully disclosed to the public. After Sakurai was done with SSBB, Iwata demonstrated an early prototype of the 3DS hardware to Sakurai and asked him to make a game for it. Sakurai came up with the idea of KIU as a way of taking advantage of the hardware.

Out of curiosity, why wouldn't this game work on the Wii control-wise? From what I can tell, they've shown nothing that looks like something that S&P2 hasn't already done.
 

heringer

Member
Le what? It's very, very obvious that the controls were designed for the touch screen from the very beginning. The control scheme would not work with the Wiimote, at all.

Anyway, the origins of the game have already been fully disclosed to the public. After Sakurai was done with SSBB, Iwata demonstrated an early prototype of the 3DS hardware to Sakurai and asked him to make a game for it. Sakurai came up with the idea of KIU as a way of taking advantage of the hardware.

Please elaborate on why this wouldn't work with the wiimote.
 

Gameboy415

Member
What a horrible idea. This game is dead, as well as the 3DS.

Nintendo has really lost their way....I would expect more from a company that is at the brink of bankruptcy.

HomerSimpsonFacepalm.jpg


I'm not sure why some people are so upset over this....you don't have to use the stand.
I could see if it raised the price of the game but from what I understand it's just a free bonus.

It offers a potentially more comfortable way to play this game as well as other circle-pad/stylus combo control games at home.
How is that a bad thing?
 

Boney

Banned
Also I hate to be that guy, because I do have girly wrists because I've broken them multiple times, but how is using a stylus so uncomfortable now? Usually I hold it like usual on my left hand and use my right palm to hold some support while I use it, been doing this since the DS, no problem with it and no problems with the 3DS and my viewing angle.

And GrotesqueBeauty, don't most demo units come mangled with heavy cables and docks? So you don't steal or the system doesn't ran out of batteries? It's a pretty important factor from your previews.

Also, I'm probably the only person here that likes the ground sections more than the flight sections, because of the dodging, fast camara movements due to swiping the screen and the ease of aiming. Looks very fresh. Pretty sick and tired of this myth that this game is gonna control horribly as well, and I'm not one of those guys that champions touchscreen controls for regular shooters, because it sucks there.

Out of curiosity, why wouldn't this game work on the Wii control-wise? From what I can tell, they've shown nothing that looks like something that S&P2 hasn't already done.

From what I know, the game uses quick swipes of the touchscreen to dramatically move the camara in different directions, and paired with the relative auto aim, it's supposed to be wonderful. Wii Remote would add more buttons to the equation though, that's for sure, but I'm not upset with the end result, because I'm fine with the game having just 3 simple core mechanics and to see the game just go with them.

Also, nothing to do with the control schemes, but the project was envisioned, like Mario 3D, as something that would take advantage of the 3D screen (yada stand ruins it yada yada).
 
That should probably come with the system, the viewing angle for 3D is so small, and everyone should be able to play on a table and not have one movement completely fuck up the 3D.
 

SmithnCo

Member
I was just thinking the opposite. I might use this stand for more than just Kid Icarus. For example, I never finished the DS Zelda games because holding the system with one hand while using the stylus with the other isn't very comfortable for long periods of time. With this stand however, I may just get around to finishing them.

You've got a point. I guess it's just my preference talking.

I've not really had a problem with stylus-driven games, I usually wrap my pinky finger around the back of the system on the stylus hand to support it. But I could see this being useful for people who doesn't have a hand position that works well for long periods.

It still seems cumbersome and negates some of the portable aspects of the device but if it's a free bonus I can't really complain much. I do wonder how comfortable it would be to have to angle your wrists to hold it while it's on a table though.
 
There's nothing good, nice or meh about this. This is like the icing on the cake of my frustration with Nintendo.

This just goes to show how crazy Nintendo has gone since the success of the Wii. I like options, don't get me wrong, but this shit is getting way out of hand. If you can't hold the fucking system while making use of the circle pad and the touch screen, then drop support for one or the other. No one is buying this game because they are excited about awkward control methods.

With Nintendo we're at the point where you play their games with a wand that has a condom, strap, touch screen, stylus, a sensor bar to worry about, a dongle to add to a controller you already bought, a stand because you can't reach face buttons on the frankenstick, and 3D that requires you to hold the system still. Maybe I'm going overboard, but it makes me think of this!

IT_South_Park_The_Entity.jpg


WHY DO I HAVE TO SHAKE TO ROLL IN DKC RETURNS!? Classic controller pro is the only good accessory they've done this gen and in most cases they choose to outright ignore it.

It's just I hooked up my SNES yesterday for a little bit of Super Mario World. I don't know how on Earth anything they've done with the Wii or plan to do with the Wii U is more accessible than anything possible on a traditional controller. I get why Wii Sports had appeal, but aren't we getting to the point where things are becoming more unnatural? It's a shame that we'll probably never see a traditional system from Nintendo again.
 

fernoca

Member
This just goes to show how crazy Nintendo has gone since the success of the Wii. I like options, don't get me wrong, but this shit is getting way out of hand. If you can't hold the fucking system while making use of the circle pad and the touch screen, then drop support for one or the other. No one is buying this game because they are excited about awkward control methods.
Keep in mind that the game can be played just fine without it; like Metroid Prime Hunters. But like Metroid Prime Hunters, some probably complained about hand-cramps and this stand was included to avoid disappointed customers, and possible demands (again using the same example I used earlier, see at the people that sued Nintendo after throwing their Wiimotes at the TV..and that was with strap already; so they made even "stronger" ones).

Is the same way as the warnings before games or the "take a break "messages in 3DS and Wii games. Nintendo over the years has been all about "playing it safe", and many accessories can be seen as idiotic by many or "proof that a redesign s coming"; but in the end is just them trying to avoid backlash..which they'll get anyway.

And as noted earlier, a stand was included even with the PSP back then to make it easier to "watch movies"; yet I don't remember people complaining about it....this much at least. :p


I do agree with the rest, in the sense that in many cases it seems as if some aspects of some games has been over-complicated; to "make it easier" but ends been a hazzle for many.
Playing and holding a Wiimote like a NES controller = Nice approach
Shaking the controller to perform moves, while pressing 1 and 2 to run and jump = just weird
 
Lol, that pretty much redeemed your terrible post.

Yeah, when I think about how much of a hassle it is to play some of the newer Nintendo games (which I want to enjoy) I go a little crazy, but what exactly do you disagree with? I get that the condoms, straps etc are there for safety reasons. I wanted to remind everyone of the giant mountain of garbage that is "necessary" for Nintendo systems lately.

Ooh, ooh, this picture too!
game-boy-prend-du-poids.jpg
 

batbeg

Member
This thread is for the most part utterly hilarious. People infuriated about an optional bit of plastic that's free, crying about how if you don't use it you'll mess up the 3d (b-b-but I thought nobody uses 3d). I mean, this game is just a clusterfuck of problems, but this thread takes it far beyond what it actually is.

Personally, I'm going to use the shit out of the stand:

DT_3DS-2D-Pack_big.jpg


Maybe I'll finally be able to play more of this! The DS Zelda games is a good idea, too - I never could get into them.
 

waicol

Banned
Yeah, when I think about how much of a hassle it is to play some of the newer Nintendo games (which I want to enjoy) I go a little crazy, but what exactly do you disagree with? I get that the condoms, straps etc are there for safety reasons. I wanted to remind everyone of the giant mountain of garbage that is "necessary" for Nintendo systems lately.

Ooh, ooh, this picture too!
http://img.photobucket.com/albums/v231/takk28/game-boy-prend-du-poids.jpg[/IMG[/QUOTE]

Well, nothing is necessary, and we could list a longer list of peripherals for SNES vs the Wii. Keep in mind that 3DS games will be designed around their default controls, check for example the Resident Evil games, their controls are just fine to great.

Though i still think that this game in particular is totally playable comfortably with it's default controls, but some people will need options, like lefties, people without tables in this thread nor beds.
 
This thread is for the most part utterly hilarious. People infuriated about an optional bit of plastic that's free, crying about how if you don't use it you'll mess up the 3d (b-b-but I thought nobody uses 3d). I mean, this game is just a clusterfuck of problems, but this thread takes it far beyond what it actually is.

Personally, I'm going to use the shit out of the stand:

DT_3DS-2D-Pack_big.jpg


Maybe I'll finally be able to play more of this! The DS Zelda games is a good idea, too - I never could get into them.
Tis a legitimate complaint though.
 
Yeah, when I think about how much of a hassle it is to play some of the newer Nintendo games (which I want to enjoy) I go a little crazy, but what exactly do you disagree with? I get that the condoms, straps etc are there for safety reasons. I wanted to remind everyone of the giant mountain of garbage that is "necessary" for Nintendo systems lately.

I'm picturing you struggling to play video games in black and white like every as seen on TV commercial ever.
 

udivision

Member
I agree with patrickthehedgehog.
Not looking forward to buying 3 more CCPro's for Smash U, but you know that'll be the only decent way to control the game.
 
Is the same way as the warnings before games or the "take a break "messages in 3DS and Wii games. Nintendo over the years has been all about "playing it safe", and many accessories can be seen as idiotic by many or "proof that a redesign s coming"; but in the end is just them trying to avoid backlash..which they'll get anyway.

And as noted earlier, a stand was included even with the PSP back then to make it easier to "watch movies"; yet I don't remember people complaining about it....this much at least. :p

If they're so concerned with "playing it safe" then maybe they should consider a console that doesn't encourage people to flail around like idiots. I suppose that's not in the cards due to the Wii's success... Hopefully motion control is a dying fad.

The stand for the PSP was to make it easier to enjoy movies on the system. This is for one of the system's most anticipated games. They're admitting ahead of release that this game will not be comfortable to play without a stand. A stand for a portable system.
 

Formless

Member
I played Metroid Prime Hunters without a problem holding the DS up in the air, and the DS Phat was much bigger. Stylus in right hand, use pinky and ring finger to wrap around the back of the DS. But I have long fingers.
 

batbeg

Member
That's only useful for right handed people and when you have a table.

Fuck tables, I'll set this thing down on a pile of clothes or something.

But seriously, there are alternatives: disable 3d. Play in shorter bursts (if you legitimately can't do 5-10 minutes one-handed 3DS I worry for you, barring physical disabilities of course).
 
I'm so pissed we're losing backwards compatibility for gamecube controllers.

You'll be lucky if they even allow you to use the CC. For some reason Nintendo feels the need to force you to use one type of the zillions of controllers they produce in games that could easily be tweaked to take advantage of all type of control methods.
 

boiled goose

good with gravy
Stubbornly decide to manufacture another plastic peripheral to bundle with the game rather than support dual-analog controls.

After Sakamoto's stubborn refusal to use the nunchuck in Other-M and now this, seems plenty o' slapping is in order for some Nintendo devs.

and retro not offering a classic controller scheme.
It seems nintendo loves shoving certain control schemes down peoples throat. Options are never ever bad. If they are afraid that ppl wont experience the superior scheme, then just hide the alternative in a menu somewhere or whatever.
 

Boney

Banned
Stubbornly decide to manufacture another plastic peripheral to bundle with the game rather than support dual-analog controls.

After Sakamoto's stubborn refusal to use the nunchuck in Other-M and now this, seems plenty o' slapping is in order for some Nintendo devs.

And Tokyo EAD's stuborness of not including regular controller support for DK Jungle Beat.

See how ridiculous it is what you're saying?
 

fernoca

Member
If they're so concerned with "playing it safe" then maybe they should consider a console that doesn't encourage people to flail around like idiots. I suppose that's not in the cards due to the Wii's success... Hopefully motion control is a dying fad.

The stand for the PSP was to make it easier to enjoy movies on the system. This is for one of the system's most anticipated games. They're admitting ahead of release that this game will not be comfortable to play without a stand. A stand for a portable system.
They're not admitting anything. Is just a extra piece of plastic that is optional. Or did you found Mario Kart Wii also useless and an admission to the game not playing well, just because of the included plastic-wheel?

Same way you could play Mario Kart Wii without the wheel, you can play this game without the stand. But for those that end having some problems while playing it, there's the stand; so that your hands can rest a little; if you're planning on playing for extensive amounts of time.

***

And I don't get why people keep mentioning dual-analog for this game, when the game was deigned around to be played by moving the cursor with the touchscreen. I know that many enjoyed Dead Space Extraction with a dual shock; but that didn't changed he fact that it was designed around a pointer-like control and that it was faster to move the cursor around the screen with the "pointer" (Move or Wiimote); than with a second analog stick.

Unless people now complain that Sin and Punishment on Wii sucked and didn't sold that well because it didn't supported the CCPro/dual analogs.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
And Tokyo EAD's stuborness of not including regular controller support for DK Jungle Beat.

See how ridiculous it is what you're saying?

Everything seems ridiculous if you live in a world of straw men.
 

batbeg

Member
Having never played the game at events or otherwise I feel that the Star controller would work best.

wiiproto.jpg


But what do I know?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Tis a legitimate complaint though.

How is it a legitimate complaint beyond being a legitimate complaint for every single 3DS game ever released, and that will ever be released? Auto-stereoscopic 3D has a very small viewing angle. That's the way it is. Finding the sweet spot in Kid Icarus is no harder or easier than in any other title.
 

Gino

Member
I think I might get one of these instead. Looks like a good solution to alleviate hand cramps.

art_hand.jpg


it's called a fly grip. It collapses flat and can be used as a kickstand.
 
How is it a legitimate complaint beyond being a legitimate complaint for every single 3DS game ever released, and that will ever be released? Auto-stereoscopic 3D has a very small viewing angle. That's the way it is. Finding the sweet spot in Kid Icarus is no harder or easier than in any other title.

It's harder if you aren't holding the system with both hands on both sides.
 
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