Dark Schala
Eloquent Princess
This is what hurts the most.Miyamoto is a lefty, which makes this all the more hilarious.
Maybe he prefers using his right hand now.
This is what hurts the most.Miyamoto is a lefty, which makes this all the more hilarious.
Err...right now on Amazon Shinrei Camera is at 4500 Yen, when its price should be 3800.
Pretty sold out there, indeed O_O
This is what hurts the most.
Maybe he prefers using his right hand now.
Out of curiosity, why wouldn't this game work on the Wii control-wise? From what I can tell, they've shown nothing that looks like something that S&P2 hasn't already done.
Ground controls. To turn the camera you need to swipe across the screen, whilst holding and drawing will move the reticle as the camera remains (mostly) static. That wouldn't translate to the Wiimote at all since the Wiimote in a definitive pointing device only, whilst this control scheme requires relative pointing. You could replicate the control scheme with a mouse but not a Wiimote.
Yes, and that is an inherit fault of the 3DS technology that is universal across all games.
I don't disagree with any of your points, but the answer to your question is obvious: software.It's emblematic of what a giant disaster the 3DS design is:
You can't use the circle pad and the stylus controls at the same time comfortably.
You can't use the stylus on the (now primary) 3D screen.
The tilt controls interfere with the 3D effect.
4 years after the iPhone launched they are still using a resistive touch screen.
The 3D effect and dual screens take them from market leaders in battery life to worse than a 10 times more powerful Vita.
They released a system in 2011 (focused on 3 dimensional gaming!) with no second analog control standard, creating the need for something as absurd as the frankenstick.
They launched at an obscene price and literally had to bribe everyone they ripped off with free games.
It's just an endless array of problems, each with its own band-aid solution (usually incompatible with the other band-aid solutions). It's farcical. I honestly have no idea why anyone would pay money for one right now.
I don't disagree with any of your points, but the answer to your question is obvious: software.
You'll be happy to hear they made a stand.
If you're righthanded anyway.
I'm so pissed we're losing backwards compatibility for bongos controllers.
Yeah but that's a fundmentally different control scheme. My original argument (which has kinda been lost in the quote chain) was that the controls were not adapted from the Wii but designed with the 3ds from the beggining.Camera = D-pad?
Wouldn't be as precise but I think it would work.
Fixed
Was there confirmation the stand works with the circle Pad Pro or is it a case of giving with the right hand (adding support so left-handed controls can work) and taking with the left (making a stand which can't accommodate said addition) so to speak?
^ I somehow doubt the mass of the CP Pro will be so high it adjusts the centre of mass so the stand fails to function.
Also, is this game going to (or was ever supposed to) make any profit at all? I mean its coming with a stand now which will add costs (not just $0.008569 of plastic but shipping that plastic as it means you can transport less copies of the game in the same volume etc) as do the anime shorts being made.
Then again I wonder what is up with the AR cards? The money will probably be squeezed there just like the eCard reader, right?
Then again I own this
and love it so can't really complain about stands.That is not really a stand, rather an optical mouse
I guess that was also this (Magnet Stand NTR-022) too which the intendod (get it?) use was like Cooking Guide: Let NOE decide what to eat/Personal Traininer: Cooking AGE and likewise from what I can gather.
I own it too but never got the chance to play it. Thank god that I didn't buy the Face training camera too. (the "game" is ported to DSiware and released in PAL too!)
"Nintendo is including a free stand with all copies of the Kid Icarus: Uprising game for the Nintendo 3DS system. The stand holds the Nintendo 3DS at an angle above any flat surface and provides players with a comfortable option for playing," the statement continues. "The game's control scheme was designed to fit the game's unique blend of flight, shooting and melee combat, and offers tremendous precision. Our product testing demonstrated that players found the stand to be comfortable and enjoyable." - NoA statment
Any handheld system and any game on system that makes it harder to play/uncomfortable to hold in your hand has failed miserably from the start.
What about
?
Sure, but those games will still be there when they roll out a hardware revision with a second circle pad and better battery life.
And in general, it's extremely frustrating to watch Nintendo struggle to make good games on terrible hardware. The most exciting thing about Wii-U will be seeing what kind of games they should have been making 6 years ago.
The PAL version is only compatible with the DSi (XL) as they did not bother to release the camera over here. It was an utter failure though, now being available at around 5 instead of 30.
*sigh*4 years after the iPhone launched they are still using a resistive touch screen.
You can't use the circle pad and the stylus controls at the same time comfortably.
You can't use the stylus on the (now primary) 3D screen.
The tilt controls interfere with the 3D effect.
4 years after the iPhone launched they are still using a resistive touch screen.
The 3D effect and dual screens take them from market leaders in battery life to worse than a 10 times more powerful Vita.
They released a system in 2011 (focused on 3 dimensional gaming!) with no second analog control standard, creating the need for something as absurd as the frankenstick.
They launched at an obscene price and literally had to bribe everyone they ripped off with free games.
It's emblematic of what a giant disaster the 3DS design is:
You can't use the circle pad and the stylus controls at the same time comfortably.
You can't use the stylus on the (now primary) 3D screen.
The tilt controls interfere with the 3D effect.
4 years after the iPhone launched they are still using a resistive touch screen.
The 3D effect and dual screens take them from market leaders in battery life to worse than a 10 times more powerful Vita.
They released a system in 2011 (focused on 3 dimensional gaming!) with no second analog control standard, creating the need for something as absurd as the frankenstick.
They launched at an obscene price and literally had to bribe everyone they ripped off with free games.
It's just an endless array of problems, each with its own band-aid solution (usually incompatible with the other band-aid solutions). It's farcical. I honestly have no idea why anyone would pay money for one right now.
THe franken stick was asked for by the third parties. Nintendo did not feel they needed it for their games. They made it because other companies asked for it.
The most exciting thing about Wii-U will be seeing what kind of games they should have been making 6 years ago.