Not at all. All three of these companies already have full slates of releases and have actually cut down on new IPs and iterations on their medium-sized franchises (see Nirolak's commentary on EA going from a 70-game publisher to a 25-game publisher.) All of THQ's assets are essentially redundancies for any of these publishers; they'd wind up firing most of the staff and sitting on most of the IPs, which would be a huge waste of money even at these bargain basement prices. The best two candidates I've seen mentioned in the thread are WB and Square-Enix.
WB has a relatively strong business going but their slate of titles is pretty thin (MK, FEAR, and Batman being their only big releases at the moment), which means they're well-positioned to take on 4-5 new major franchises and work them into their rotation. They're also the arm of a major conglomerate, so they can afford to take on a bunch of ongoing projects at once and spend the time to correctly curate and cull them without running into the same kind of cashflow issues THQ did.
Square-Enix has redefined itself as a primarily Western publisher thanks to its purchase of Eidos, but it still only has about 4-5 viable franchises in its current state, covering a very narrow genre range. Absorbing THQ would give SE a successful open-world franchise as well as teams who work in strategy and 3D action, and a nearly-finished MMO they can ship. There'd be basically no redundancy (in terms of product niches) between Eidos and THQ here, Square-Enix has already demonstrated a (kind of remarkable) ability to smoothly incorporate a Western publisher's operations into their fold, and it'd help SE achieve their goal of entering the upper echelons of Western publishers.
Past those two I'm not thinking of anyone else who'd have good reason to buy the whole package, but I might be forgetting someone, and there are a lot of people who could easily buy up the individual studios one by one -- Vigil, Volition, and Relic should all be worthwhile at the kinds of prices they'll be offered at.