Balance in-game is no longer the goal of trendsetting game developers this generation, and its beginning to look as if some gamers don't even recognize it if they see it, as they are turning into Princess and the Pea Gamers.
Risk = Reward? Slam that shit to the right and break off the handle! "I shouldn't have to be punished for not knowing blah blah blah..."
Effort = Payoff? More is better! "I don't wanna have to work to get to the game yada yada yada..."
This sort of instant gratification worshiping has opened the door to LCD gaming, belittling of gameplay as a goal, nuanced game design, and put many genres and franchises either under siege or drastically changing of their focus or audience.
Scarily, it's not the kids who are at fault here (who are often blamed for this), but 30-somethings hiding behind slowing reflexes, low understanding of what they like, lower energy levels, less free time, and the old classic: much more discretionary spending leading to a HUGE backlog so none should be based on the joy of pla....er, I mean, "have to work to get to the dopamine hi..." er, you know.