Gamecubes taped together.
About 10 gamecubes I reckon...
Gamecubes taped together.
PS3 did, but not by much.
That would be quite a list and tons of red: http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_unitsOK, can anyone :
make a table of all GPUs past and present (till 2008) with respectively :
- number of SPUs
- power consumption
- eventually graving process (40 nm, etc.)
And please mark in red which ones can be excluded for size/power consumption reasons and the one that are weaker than Xenos. I am too much of a noob to do it myself. Then, put it in the OP.
This would cease all chat about the GPU and let us focus on CPU.
OK, can anyone :
make a table of all GPUs past and present (till 2008) with respectively :
- number of SPUs
- power consumption
- eventually graving process (40 nm, etc.)
And please mark in red which ones can be excluded for size/power consumption reasons and the one that are weaker than Xenos. I am too much of a noob to do it myself. Then, put it in the OP.
This would cease all chat about the GPU and let us focus on CPU.
I don't think CPU talk is very interesting to most since consoles aren't really CPU limited in most genres (stuff like strategy games being the main exception). It's safe to say it's probably going to be custom IBM CPU probably based on a scaled back POWER7 (similar to WiiU). Cut down cache, probably reduced clock speeds. Probably no out-of-order execution since the 360 CPU didn't have it and it cuts down the size of the chip (and cost) a bit. Will probably retain two threads per core rather than the four per core of the P7.
There also isn't much point at looking at older GPUs since something in the most recent family will compare reasonably closely to it. And even if it's not immensely powerful it's still probably going to use the latest and greatest architecture, which is currently GCN for AMD.
There is no in-order Power 7. Either it will be an evolution of the in-order PPE (that was in the Cell / 360 CPU) or it will be the same out-of-order chip they sold Nintendo with an additional core or something. The same way IBM sold the PPE CPU design they made for Sony to MS for their tri-core.
The GPU (and memory too) is much more interesting to talk about than the CPU. CPUs don't matter since 2005. Also your request isn't going to help you anything as there's a pretty big chance the Next Xbox' GPU isn't going to be a seperate chip at all, so comparing stand-alone GPUs isn't going to tell us much at all.This would cease all chat about the GPU and let us focus on CPU.
I don't think CPU talk is very interesting to most since consoles aren't really CPU limited in most genres (stuff like strategy games being the main exception). It's safe to say it's probably going to be custom IBM CPU probably based on a scaled back POWER7 (similar to WiiU). Cut down cache, probably reduced clock speeds. Probably no out-of-order execution since the 360 CPU didn't have it and it cuts down the size of the chip (and cost) a bit. Will probably retain two threads per core rather than the four per core of the P7.
Wonder what size SoC would be reasonable. Trying to figure how big a SoC would be with a quad core Power7 with cache reductions (P7 has a ton of cache, probably drop all the way down to 8MB L3 or so), a 7700 range GPU, a pool of eDRAM, and off-chip system RAM.
That could be small enough, especially since they should have it all to 32 or 28nm at launch. (fixed)
Im still baffled that people still shout the cpu doesnt matter. Go write a freaking game loop for one of the HD twins and come back and tell me how it doesnt matter.
Wonder what size SoC would be reasonable. Trying to figure how big a SoC would be with a quad core Power7 with cache reductions (P7 has a ton of cache, probably drop all the way down to 8MB L3 or so), a 7700 range GPU, a pool of eDRAM, and off-chip system RAM.
That could be small enough, especially since they should have it all to 32 or 28nm at launch. (fixed)
Im still baffled that people still shout the cpu doesnt matter. Go write a freaking game loop for one of the HD twins and come back and tell me how it doesnt matter.
You're right. This seems to indicate it reached just above 200.
http://en.wikipedia.org/wiki/PlayStation_3_hardware#Form_and_power_consumption
You all have convinced me that this rumor is way more realistic than I had hoped for. 5x performance (than 360/PS3 or X1800 for those wanting specifics) will still allow for more gameplay variation in sandbox games and FPS, and optimizations with DX11 will allow for better PC ports, so it's not so bad.
I can't see Microsoft going with such a cut and dry, barebones CPU like they used in the 360 unless the clockspeed is through the roof. So the other option seems way more likely since it could improve early yields, although yields might not matter in that case unless Microsoft used a different node than Nintendo. Plausible depending on how far apart the launches are.
Not so bad in 2013, sure. This thing will be ancient by 2017, however.
Not so bad in 2013, sure. This thing will be ancient by 2017, however.
if the rumor is true, Microsoft has set a very low bar for their technology at launch.
I think you might've missed my point and what you said about the game loop is mighty funny too but i'll ignore that. The fact that you cant try to run branch heavy code on these machines is a major crux. One that if you care about anything other than polygons and pixel shaders you would want corrected in the next machines. If you think that these companies wont put a significant amount of effort and time in designing these CPUs then you are fooling nobody but yourself.IMO it sounds like the next Xbox won't have eDRAM.
You can always skew an argument to favor an opinion, but that doesn't paint an accurate picture.
Of course CPUs are important, anyone saying otherwise should have their opinion ignored.
However how fast a game loop runs on a CPU is not indicative to the system's overall performance.
God forbid another 5 year console cycle...
Not so bad in 2013, sure. This thing will be ancient by 2017, however.
if the rumor is true, Microsoft has set a very low bar for their technology at launch.
Wonder what size SoC would be reasonable. Trying to figure how big a SoC would be with a quad core Power7 with cache reductions (P7 has a ton of cache, probably drop all the way down to 8MB L3 or so), a 7700 range GPU, a pool of eDRAM, and off-chip system RAM.
That could be small enough, especially since they should have it all to 32 or 28nm at launch. (fixed)
What if MS are approaching this similar to apple?
A small hardware upgrade every year or 2 years but keeping everything compatible.
What if MS are approaching this similar to apple?
A small hardware upgrade every year or 2 years but keeping everything compatible.
Not so bad in 2013, sure. This thing will be ancient by 2017, however.
if the rumor is true, Microsoft has set a very low bar for their technology at launch.
Sorry.As late of a response this was I would have thought you'd read all the posts first before saying this.
Im praying this rumor is bunk or something got lost in translation.
OK, can anyone :
make a table of all GPUs past and present (till 2008) with respectively :
- number of SPUs
- power consumption
- eventually graving process (40 nm, etc.)
And please mark in red which ones can be excluded for size/power consumption reasons and the one that are weaker than Xenos. I am too much of a noob to do it myself. Then, put it in the OP.
This would cease all chat about the GPU and let us focus on CPU.
Seriously?! How can anyone who knows their tech say this, especially after seeing what the Cell can do? I mean, just look at Uncharted's or Max Payne 3's animation system and try to tell me that CPU's don't matter.The GPU (and memory too) is much more interesting to talk about than the CPU. CPUs don't matter since 2005.
That sounds... Significantly less powerful than I'd expect. Probably best to take this news with a few dozen grains of salt, though. ('Cause, y'know, IGN.)
Seriously?! How can anyone who knows their tech say this, especially after seeing what the Cell can do? I mean, just look at Uncharted's or Max Payne 3's animation system and try to tell me that CPU's don't matter.
That would be the worst idea ever.
That 6670 is going to be vintage by 2023...
Lol, im watching the movie Real Steel right now and it takes place in 2016. In the arena they have Xbox 720 ads around the top of the stadium. Is that a troll or something or does Microsoft officially refer to the project as 720?
6670 tech for the next gen for a console thats will be on the market 9 years? Yea this smells like MS is trying to pull a Nintendo Wii in the next gen with Kinect instead. No thanks if this is the case, count my ass out.
There's more money in shorter highly profitable generations.
That actually would be the best idea ever. The key would be that they'd have to force devs to ensure the game runs well on hardware that was released within the last 4 years so that you aren't boned if you have something thats 1 or 2 generations old.
But for the last two generations, MS and Sony have been people into longer generations that begin with hardware sold at loss with the expectation to make it up in the long term. I wonder how those who were brought up on the Playstation brand would take this....
There's more money in shorter highly profitable generations.