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Soulcalibur V |OT| Go home and be a salary man!

Hitokage

Setec Astronomer
QisTopTier is a liar. :(

Viola cheese does work, but only while the game doesn't go Asshole Mode Activate on you. The loop inexplicably fails for some reason, and then the AI is all "haha, that was fun, but I just won this round".
 

FartOfWar

Banned
I casually refer to them as cheevos BECAUSE they are so dumb. I guess I don't blame people for not getting the self-deprecation, this is a message board after all (figured maybe my silly avatar would help?). btw, you're like my fucking hero, I've listened to every GFW Radio 2 or 3 times, got friends to listen to it, would be on the OOTG threads asking for more, retweet tons of your tweets and one of my favorite things ever is your Heroes of the Web stuff. I get annoying, pathetic internet/video game people (I'm on GAF a lot and work at Gamestop, I encounter them all the time!). I guess it's kind of an honor to be labelled one by you?

*I was working at EB the holiday that buying guide and image came out, my friends and I had a good laugh about it (I actually tweeted it to them like a month ago for old-times sake).

Oh shit, this is awkward. I wasn't trying to come across as hateful as that other poster seems to think, though. My thinking was simply: This is that buyer's guide guy, isn't it? (and in so far as some thinks achievements amount to anything, they're absolutely the "nyuck nyuck" guy from the guide. Sorry.
 

Ferrio

Banned
Guide has shipped and should be here Monday. Pretty excited to get it, but surprised it is already back ordered on Amazon.

Anyone have any nice pictures of the guide and its contents?

The pages are just bunches of arrows, acryonms and numbers.


delicious delicious numbers
 

QisTopTier

XisBannedTier
QisTopTier is a liar. :(

Viola cheese does work, but only while the game doesn't go Asshole Mode Activate on you. The loop inexplicably fails for some reason, and then the AI is all "haha, that was fun, but I just won this round".

You gotta make sure you delay the B+K for RIGHT when they are getting off the ground, don't do it right away. There are times you might need to toss out a BBB as well. :p It's easy! I could prob do it under 10 mins now that I know how it works. Cervantes is the hardest though.
 

Hitokage

Setec Astronomer
You gotta make sure you delay the B+K for RIGHT when they are getting off the ground, don't do it right away. There are times you might need to toss out a BBB as well. :p It's easy! I could prob do it under 10 mins now that I know how it works. Cervantes is the hardest though.
No, I was delaying it so it'd hit on wakeup, but as somebody who's doing it just to get the retarded unlock and has no interest in actually learning Viola, I really hate how it's not nearly as braindead or reliable as Zangiefing SF4 vanilla's challenge modes.

Cervantes was one of the easier ones for me. Siegfried, Edge Master, and Algol can go to hell though. Yes, I got perfects on Algol, but he didn't give a fuck.
 

Guesong

Member
Is Legendary Souls' mode Nightmare a powered-up version?

Cause...he's abnormally fast for someone that deals so much damage.
 

QisTopTier

XisBannedTier
My favorite cuisine. Toss is some high quality art of Ivy's boobs and we'll have a winner.

Psh Viola and Hilde are the best females, Ivy is trash :p

No, I was delaying it so it'd hit on wakeup, but as somebody who's doing it just to get the retarded unlock and has no interest in actually learning Viola, it's not nearly as braindead as Zangiefing SF4 vanilla's challenge modes.

Cervantes was one of the easier ones for me. Siegfried, Edge Master, and Algol can go to hell though.
I died on cervantes 3 times... I almost triple perfected Algol XD

Honestly the way it works is like this, you do the uppercut, if it knocks down you B+K, if it doesnt knock down you BBB then uppercut as soon as you can. That's the main trick to it. It doesnt always work and there are times were you will get bitch slapped hard. But as long as you stay consistent you should have it in no time :p
 

Roto13

Member
"Reeeeealy hating the lack of guard impact. It makes spammers a LOT more annoying."

Guard impact is there. And auto GI is there. Also, most moves leave people at disadvantage on block, so if they're just pressing buttons, counter hit them or sidestep them.

Guard Impact is there but the meter makes it useless now. :p I had a few matches today where they were basically just mashing B over and over again and I used to be able to just guard impact them and that'd be that. Now I have to sidestep and try not to get hit. Mashing one attack is still a horrible "strategy" but it was more horrible when I could guard impact every obvious move.
I totally get not being able to make someone with his style or editing him (like giving him an afro or bikini) but I don't get why we can't change his colours. I mean, it's like a big thing in the AC games he's in. You get to change your clothes colours etc. Such a shame we can't do that to him.

Notice how his poses in the official artwork for this game are exactly the same as the ones in the official artwork for the Assassin's Creed games? :p I get the impression Ubisoft is very restrictive about what can be done with the character.
 

Hitokage

Setec Astronomer
Honestly the way it works is like this, you do the uppercut, if it knocks down you B+K, if it doesnt knock down you BBB. That's the main trick to it. It doesnt always work and there are times were you will get bitch slapped hard. But as long as you stay consistent you should have it in no time :p
My problem was having it loop ok for a while, then I'd hit terrain and the orb tracking or spacing would fail, or the AI would decide that THIS TIME it'd roll or throw out something to counter. Then I get sent into input-reading hell.
 

QisTopTier

XisBannedTier
My problem was having it loop ok for a while, then I'd hit terrain and the orb tracking or spacing would fail, or the AI would decide that THIS TIME it'd roll or throw out something to counter. Then I get sent into input-reading hell.

Yeah if they are able to roll you are doing it early, you gotta wait for when they are starting to get up onto their knees, just don't press anything and they just get right up most of the time. The orb will always be where they are so it doesnt matter how far they are from it when you do the B+K so if they roll it will still be right on them. This is why you gotta wait for them to get up first :p
 

FinKL

Member
Soul Calibur V Future Press Guide:
Usually ships within 1 to 2 months.

I hope not, I originally ordered Jan. but reordered on the 31st to use the $10 Amazon Credit on it and I haven't got a shipping date. Not looking good, since it said would ship today...
 

Hitokage

Setec Astronomer
Yeah if they are able to roll you are doing it early, you gotta wait for when they are starting to get up onto their knees, just don't press anything and they just get right up most of the time. The orb will always be where they are so it doesnt matter how far they are from it when you do the B+K so if they roll it will still be right on them. This is why you gotta wait for them to get up first :p
Like I said, sometimes they would block the first two hits as expected, but then interrupt the down strike with something instead of taking it clean like usual. Siegfried did this to me a LOT.
 

Freshmaker

I am Korean.
About GIs, Felt really stupid fighting my first nightmare last night. He does his CE, and he becomes all green and shiny and I'm like "I'm going to hit that!". Bad move, okay learned my lesson. Next round he does it again, I just sit there waiting for it to end..... little did i know the move still comes out if you don't trigger the GI.

But now I know throws and other CEs will break it, good to know.
I've been sidestepping. It's so much worse getting hit by that full charge.
 

Hitokage

Setec Astronomer
Speaking of AI exploits though, in story mode if you score a knockdown then run at them the AI will do something defensive 90% of the time. Scored a ton of damage just doing throw, run, check for crouch block, throw, run, and so on.
 

Skilletor

Member
Guard Impact is there but the meter makes it useless now. :p I had a few matches today where they were basically just mashing B over and over again and I used to be able to just guard impact them and that'd be that. Now I have to sidestep and try not to get hit. Mashing one attack is still a horrible "strategy" but it was more horrible when I could guard impact every obvious move.


Notice how his poses in the official artwork for this game are exactly the same as the ones in the official artwork for the Assassin's Creed games? :p I get the impression Ubisoft is very restrictive about what can be done with the character.

This just sounds like you don't want to adapt. Sidestepping bb is the better option anyway, since it's guaranteed damage when you punish. In previous SC games, if you gi'ed, I could do it right back. If you're having problems with such a basic move, you should reevaluate your strategy.
 
Oh shit, this is awkward. I wasn't trying to come across as hateful as that other poster seems to think, though. My thinking was simply: This is that buyer's guide guy, isn't it? (and in so far as some thinks achievements amount to anything, they're absolutely the "nyuck nyuck" guy from the guide. Sorry.

I totally get it dude :) I'm sorry for getting "a notch below comic book writer minor celebrity" on you, back in the day you guys would go on about how silly that was but I got your attention and wanted you to know if even if it's a bit awkward. I used to be on the "don't give a shit at all" boat about achievements but over the last couple years have come around to them. Someone on a podcast (probably 1up Yours) laid them out in a positive light in so much as comparing them to how back in the day you'd have 1 game and you'd play it so much you'd come up with different ways to get through it. I look at achievements largely like that now: a guide to getting the most out of the game. Some are terrible (for simply completing a level) but some are original and offer alternate ways of playing a level you wouldn't have thought of (getting through the first zombie level in Half-Life 2 with just the gravity gun and saw blades). SC5's have been middle-of-the-road so far but the drive to get them all lead me to playing the highest difficulty AI (quick battle mode) in a way that wasn't off putting (compared to legendary souls where there is no ramp-up, they just murder you from the start) and allowed me to learn my character through play. I do get how they can ruin an experience though, the worst is playing co-op with someone who wants to start at the highest difficulty just to get points for it when you're not acclimated to the game.

One last thing: will there be a GFW re-union at PAX East this year? I could have swore Jeff Green had mentioned it a while ago but I've not seen you or Robert Ashley talk about it lately.
 

QisTopTier

XisBannedTier
Like I said, sometimes they would block the first two hits as expected, but then interrupt the down strike with something instead of taking it clean like usual. Siegfried did this to me a LOT.

Yeah with sig you kinda gotta do the whole thing a bit slower, so he tries to go on the offensive but gets countered. Has a small bit of timing to it. Still near braindead though xD
 

Papercuts

fired zero bullets in the orphanage.
Speaking of AI exploits though, in story mode if you score a knockdown then run at them the AI will do something defensive 90% of the time. Scored a ton of damage just doing throw, run, check for crouch block, throw, run, and so on.

Yeah, I was also able to score a ton of perfects in Arcade with Ezio running back and just doing crossbow, gunshot on wakeup due to them getting up to block 90% of the time. Doubt that'd work on Legendary Souls though.
 

Hitokage

Setec Astronomer
Yeah with sig you kinda gotta do the whole thing a bit slower, so he tries to go on the offensive but gets countered. Has a small bit of timing to it. Still near braindead though xD
8A+B is two hits. I wasn't aware you could adjust the timing on the second.
 

Nori Chan

Member
Just finished story mode.

I really wished they made them all cutscenes like the last few episodes instead of a storybook. But oh well.
 
Speaking of AI exploits though, in story mode if you score a knockdown then run at them the AI will do something defensive 90% of the time. Scored a ton of damage just doing throw, run, check for crouch block, throw, run, and so on.

Yeah the run at the downed AI and throw them as they get up has worked in seemingly every Calibur game. Hardest AI will usually duck it most of the time though.

It actually works against many people online too as they usually go for a slow wake up attack which the throw will beat despite them seeing it coming. The throw range seems extended from past installments too.
 
Is there a way to turn off the control the right stick has over the menu options in practice mode?

I keep hitting that shit on accident with my 360 pad, especially on button slide moves. damn I hate it! haha.
 

Ferrio

Banned
You delay doing the first hit :p Don't do it just mashing it like gief in sf4. There is a set rhythm to it.


Is that the rising move you use, which I always think I block then that orb comes swinging around smacking me in the back of the head? Has some hellish tracking too, can't side step that thing :(
 

alstein

Member
Yeah the run at the downed AI and throw them as they get up has worked in seemingly every Calibur game. Hardest AI will usually duck it most of the time though.

It actually works against many people online too as they usually go for a slow wake up attack which the throw will beat despite them seeing it coming. The throw range seems extended from past installments too.

it feels like throws have been buffed hard, which is a good thing.
 

Riposte

Member
If I hated SCIV (and generally haven't played 3D fighter since VF4) will I like this game? Seems like a good jumping in point for the series. Don't care about single player content, naturally.
 

Roto13

Member
This just sounds like you don't want to adapt. Sidestepping bb is the better option anyway, since it's guaranteed damage when you punish. In previous SC games, if you gi'ed, I could do it right back. If you're having problems with such a basic move, you should reevaluate your strategy.

I still win every time against spammers, obviously, but the guard impact system was one of the things that set SoulCalibur apart from other fighting games. It's worse for being without it. (And yes, it's hard to adapt after using guard impacts in every single match since 1999. I've been playing SoulCalibur for ages.)

If I hated SCIV (and generally haven't played 3D fighter since VF4) will I like this game? Seems like a good jumping in point for the series. Don't care about single player content, naturally.

Did you hate the other SC games as well? Because it's still SC. I don't really see how someone can hate SCIV and like SCV or any other SC.
 

QisTopTier

XisBannedTier
I still win every time against spammers, obviously, but the guard impact system was one of the things that set SoulCalibur apart from other fighting games. It's worse for being without it. (And yes, it's hard to adapt after using guard impacts in every single match since 1999. I've been playing SoulCalibur for ages.)



Did you hate the other SC games as well? Because it's still SC. I don't really see how someone can hate SCIV and like SCV or any other SC.

I fucking despised scIV. Why? cause the game was slow as fuck. Like everything I did felt like I was playing underwater. SCV is fast and fluid as fuck. 3 was about the same speed as 2 but the game was a mess overall. SC1 and Soul Edge didnt feel too special in all honesty. But SC2 felt so perfect, and SC5 feels like the first legit sequel to it.
 

Skilletor

Member
I still win every time against spammers, obviously, but the guard impact system was one of the things that set SoulCalibur apart from other fighting games. It's worse for being without it. (And yes, it's hard to adapt after using guard impacts in every single match since 1999. I've been playing SoulCalibur for ages.)


I have, too, and I think it's better without it. Now you have to know how to block, just guard, punish, you have to use auto-gi attacks, and know when to sidestep. It's nice that I don't have to worry about a get out of jail free card when my opponent only has a general guess of what I'm going to do.
 

Papercuts

fired zero bullets in the orphanage.
The lack of easily having GI is hard to adjust to, but I feel like it's making me a better player. I'm recognizing strings to sidestep and punish, and making much better use of auto-GI moves to keep my attacking momentum up.
 
I finally decided to throw myself into the unforgiving ocean of online, it went better than expected and the fights ran smoothly as well. I also received what I think was supposed to be some sort of insulting message relating to my crapness but the grammar and wording was so atrocious i'm not entirely sure.
I'm coming to the conclusion that Aeon is the (lizard) man for me.
 
I fucking despised scIV. Why? cause the game was slow as fuck. Like everything I did felt like I was playing underwater. SCV is fast and fluid as fuck. 3 was about the same speed as 2 but the game was a mess overall. SC1 and Soul Edge didnt feel too special in all honesty. But SC2 felt so perfect, and SC5 feels like the first legit sequel to it.

What the fuck man.
 

Riposte

Member
I fucking despised scIV. Why? cause the game was slow as fuck. Like everything I did felt like I was playing underwater. SCV is fast and fluid as fuck. 3 was about the same speed as 2 but the game was a mess overall. SC1 and Soul Edge didnt feel too special in all honesty. But SC2 felt so perfect, and SC5 feels like the first legit sequel to it.

Is there a Hilde stand-in in SCV? I hated that character.

In any case I think I'll get this game. I should get back into 3D fighters this year.
 

QisTopTier

XisBannedTier
What the fuck man.

<---- cervantes main. Dont hate! He felt... funky as fuck in 4 lol

Is there a Hilde stand-in in SCV? I hated that character.

In any case I think I'll get this game. I should get back into 3D fighters this year.
Hilde is in, Viola is juggle happy as well.

Edit: OH I didnt see the bold. Yeah the games were fun I played the shit out of them. But honestly soon as I picked up 2 it felt like OKAY GUYS THIS IS IT THE GAME REACHED ITS PEAK. Compared to the other two, 2 made them feel like jokes :p
 

JordanKZ

Member
Well. I've only played this for an hour and I can already say I'm having more fun with this than I did with the 20+ hours I put into Soul Calibur IV. It seems to play like some half way house between Soul Calibur II and IV, which I like.

Also, the character creator is hilarious. I've already created "Teahouse Elk" a woman with the Elk/Moose head, a tail and horse hooves.
 

QisTopTier

XisBannedTier
I wanna face your Cervantes :D Need more XP!

No I want to kill you for free with lizard man some more shits hilarious xD DAT FIRE Also I burst out laughing that one game I won and lizard man spazed out with that long ass roar on the win screen that went on for like freaking 6 seconds. Dat orgasm
 
I have, too, and I think it's better without it. Now you have to know how to block, just guard, punish, you have to use auto-gi attacks, and know when to sidestep. It's nice that I don't have to worry about a get out of jail free card when my opponent only has a general guess of what I'm going to do.

Hmm not sure how to react to this news. When yall say GI are yall talking about parry? I think it used to be forward+A or back+A. Are you telling me that this is gone?
 

Skilletor

Member
Hmm not sure how to react to this news. When yall say GI are yall talking about parry? I think it is to be forward+A or back+A. Are you telling me that this is gone?

If A = guard, then yes, that's what we're talking about.

It is still in, but it is done by pressing back and all attack buttons. They are tied to the new meter in SC, and instead of being level dependent, there is a single universal GI.
 

Ferrio

Banned
Hmm not sure how to react to this news. When yall say GI are yall talking about parry? I think it is to be forward+A or back+A. Are you telling me that this is gone?


It was guard, and not it's not gone. It just takes meter to do now. Though they've added a "parry" called Just Guard, which you tap Guard right before you get hit. Pretty much like parries from 3rd Strike. Have yet to see anyone do one in a match.
 
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