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Soulcalibur V |OT| Go home and be a salary man!

Mind getting into specifics about what of her wake-up game is scary? I've only had a day to mess with her.

She has a lot of mix-ups she can do which a majority can be safely canceled if blocked by hitting 4. Not only do they make you safe but they put you into PO stance which can lead into another mixup. Also unblockable ground bomb is easy to get after knocking down the opponent. She is scary since you will have to constantly be guessing.
 

Skilletor

Member
No, it's very much like it. Side steps do work against certain attacks, whiff punishes are prevalent in DOA4 too, etc. . . the high low mix up in SCV is a huge part of the combat, moreso than ever thanks to it being faster and more offensive based.

Whiff punishing is in every game. What you can't do in DoA is punish most moves with an attack. You have to punish with throws.


High Low is not a mixup, since the option there is to duck.

As for Natsu. I've been playing Taki since SC2, I even used her in 4. I'm not going to drop a character I enjoy just because she's really good. I do think her air throw does too much damage, though. So does PO B for how good it is.

Hopefully that stuff gets fixed.
 

DR2K

Banned
Whiff punishing is in every game.

High Low is not a mixup, since the option there is to duck.

Correct. It's in DOA4 as well.

By high/low I'm referring to moves that hit you while standing vs crouching.

What you can't do in DoA is punish most moves with an attack. You have to punish with throws.

You whiff punish with an attack or a throw actually. Neuteral throws can be broken though.
 

El Sloth

Banned
She has a lot of mix-ups she can do which a majority can be safely canceled if blocked by hitting 4. Not only do they make you safe but they put you into PO stance which can lead into another mixup. Also unblockable ground bomb is easy to get after knocking down the opponent. She is scary since you will have to constantly be guessing.
This one of favorite things about her right now. So good. Thanks for explanation.
 

Skilletor

Member
Correct. It's in DOA4 as well.

By high/low I'm referring to moves that hit you while standing vs crouching.



You whiff punish with an attack or a throw actually. Neuteral throws can be broken though.

I mean blocked attacks. You can't punish blocked attacks in DoA with attacks, unlike pretty much every other 3D fighter. Whiff punishing isn't even worth mentioning since that's not unique to any fighting game, and saying that SC is like DoA in that regard is like saying Street Fighter is like VF.
 
So no one else is having trouble connecting online?

I wonder what the problem is for me then...

I think some people have been having problems since last night, including me.

Also about the other stuff in this thrread. I think the triangle design is still in sc5, its just the top layer of what is going.

Applying the basic triangle is the easy way to beat noobs that are mashing moves because they won't be thinking on the next level.
 
So no one else is having trouble connecting online?

I wonder what the problem is for me then...

I was having issues earlier today randomly today as well. Kept on getting network error messages in the coliseum.

BTW is there a GAF 360 friend's list anywhere? If so: gamertag Sir Garbageman.

I really liked someone's earlier suggestion of commandeering one of the random cities in the Coliseum as well.
 

frequency

Member
I played online for the first time today.

I expected to lose, but it was bad. I don't know how to counter people who just spam the same long reach move. My timing isn't good enough. Or people who just go for Ring Outs.
I'm not sure why I expected anything different. I wanted to learn to get better by playing people, but only thing I'm learning here is that I'm too slow to play fighters against real people.

It wasn't fun. I guess, like SC4, I'll just spend all my time in single player again. I only went online here because the single player is so thin. Now I'm sad again.

Matches were nice and lag free though. So that's a thing.
 
I think some people have been having problems since last night, including me.

Well, at least it's not just me. Haven't been able to get a single online match in yet though.

I don't even really care about online either, I just need to get that stupid Ezio ranking match trophy.
 

QisTopTier

XisBannedTier
I played online for the first time today.

I expected to lose, but it was bad. I don't know how to counter people who just spam the same long reach move. My timing isn't good enough. Or people who just go for Ring Outs.
I'm not sure why I expected anything different. I wanted to learn to get better by playing people, but only thing I'm learning here is that I'm too slow to play fighters against real people.

It wasn't fun. I guess, like SC4, I'll just spend all my time in single player again. I only went online here because the single player is so thin. Now I'm sad again.

Matches were nice and lag free though. So that's a thing.

psn or 360? You could join our lobbies you'll level up pretty fast :p *psn*
 

sleepykyo

Member
I mean blocked attacks. You can't punish blocked attacks in DoA with attacks, unlike pretty much every other 3D fighter. Whiff punishing isn't even worth mentioning since that's not unique to any fighting game, and saying that SC is like DoA in that regard is like saying Street Fighter is like VF.



I'm pretty sure there were some strike punishable moves in DOA4. It just doesn't make sense to when 7 frame throws are inescapable and higher guaranteed damage than any strike.

There is also a triangle system in SC of A beats step, B beats A, and step beats B. Granted in practice, that gets muddled by A normally being faster than B and some B's tracking.

Has anyone gotten able to just guard attacks reliably yet? g2 in SC2 felt easier than this.
 

DR2K

Banned
I mean blocked attacks. You can't punish blocked attacks in DoA with attacks, unlike pretty much every other 3D fighter. Whiff punishing isn't even worth mentioning since that's not unique to any fighting game, and saying that SC is like DoA in that regard is like saying Street Fighter is like VF.

Well you can also punish blocked attacks with an attack, depending on the recovery.

They're both heavily guess based though, more so than the usual 3D fighter. Which is where Grapfruitman is probably having issues. Quit acting like it's an insult to the game.
 

Skilletor

Member
Well you can also punish blocked attacks with an attack, depending on the recovery.

They're both heavily guess based though, more so than the usual 3D fighter. Which is where Grapfruitman is probably having issues. Quit acting like it's an insult to the game.

I'm not acting like it's an insult to the game. I love DoA. Grapfruitman also likes DoA. Just not DoA4. I'm saying the two aren't comparable anymore than other 3D fighters are.
 

mandiller

Member
Just a quick question. On the character select screen can you select a random custom male or female character like in Soul Calibur IV?

It was so much fun playing against friends on IV using random crazy characters that made no sense.
 

QisTopTier

XisBannedTier
PS3.
Leveling up fast would mean I'd just fight even harder people if I played online wouldn't it?

It means you'll get your butt handed to you and you'll slowly but surely crawl out of that hole XD But having consistent people to play helps a ton at that.


Why the fuck does devil jins hitboxes go way past his fist? It looks glitchy as hell when you get staggered a mile away from him -.-
 

Roto13

Member
Huh, looking at the rankings, there are hundreds of people at rank D1 with 200 points. What's up with that? I can see why a lot of people would stop at D1 (once they get the last ranking trophy) but why D1 +200?
 
Just a quick question. On the character select screen can you select a random custom male or female character like in Soul Calibur IV?

It was so much fun playing against friends on IV using random crazy characters that made no sense.

Yep. Randomized character selection is still in.
 

DR2K

Banned
I'm not acting like it's an insult to the game. I love DoA. Grapfruitman also likes DoA. Just not DoA4. I'm saying the two aren't comparable anymore than other 3D fighters are.

In that acspect they're especially comparable. If you have trouble with mix ups it's going to hurt more in these 2 games.
 

Ferrio

Banned
It means you'll get your butt handed to you and you'll slowly but surely crawl out of that hole XD But having consistent people to play helps a ton at that.


Why the fuck does devil jins hitboxes go way past his fist? It looks glitchy as hell when you get staggered a mile away from him -.-


Short stubby arms! Really wish I could do the WGF consistantly, such a damn good move, best combos using it too :(

Good games kiunch. Violas everywhere!
 
Almost every fighting game is about mixups in some form. How is DOA4 any more "mixup based" than Tekken or Virtua Fighter?
In previous DOA games I could launch you to a decent height when you were stunned immediately, with DOA4 they changed it so I had to stun the opponent three or four times in immediate succession, constantly mixing up which moves I would stun you with, before I could launch you for that same height. All during which, the opponent could guess right once with a counter hold and do the same damage that would require me to guess or mix-up correctly three or four times. The defender here has the advantage the entire time, despite being the one getting hit more. This is the major flaw of DOA4, among others flaws that make the game just frustrating. Let's not turn this into a DOA shit thread though.
 

Noaloha

Member
I played online for the first time today.

I expected to lose, but it was bad. I don't know how to counter people who just spam the same long reach move. My timing isn't good enough. Or people who just go for Ring Outs.
I'm not sure why I expected anything different. I wanted to learn to get better by playing people, but only thing I'm learning here is that I'm too slow to play fighters against real people.

It wasn't fun. I guess, like SC4, I'll just spend all my time in single player again. I only went online here because the single player is so thin. Now I'm sad again.

Matches were nice and lag free though. So that's a thing.

Very, very similar to my own experiences. I, too, went into online for the first time this evening, went ten-for-zero in the first lobby, eight-for-zero in another lobby. Kinda disheartening. I just don't have any muscle memory for my buttons yet though. Whilst I'm not mashing randomly, I'm rarely pressing anything with an idea in mind either; my inputs are purposeless by and large, just hoping to catch a counter hit or lucky launcher. When I do press a button with a purpose, reacting to something that's happening or that I expect to happen, it's a miracle if I do it fast enough.

I'm still really unfamiliar with the character (and the game (and the 3D-fighting game genre)), so I guess I absolutely must expect some saddlesores.

I mentioned earlier that I needed tio find some good buttons for ZWEI. Mr Nguyen must've heard my mutterous grumblings and posted this up on the EternalRival site -- a handy little guide to ZWEI's good buttons! I'm gonna spend some time with that info for sure.

Right now all I wanna do is get kinda okay-ish. Not godlike, far from it, just accomplished enough with at least one character (or simply in SCV fundamentals) so that, in the public lobbies, which seem genuinely nice and friendly places to spend an afternoon playing online fighting games, I can at least put up a fight. Today I felt like the people I was in lobbies with must have been groaning every time my turn rolled around, so dire were my performances. And that's a sucky feeling. I want to bring them the fun times.
 

Skilletor

Member
I do, but then I feel like this isn't my kind of game. I don't even know how to really improve my Siegfried anymore. Plus whenever I try to defend I get destroyed by a flurry of attacks, and whenever I try to hit first... same issue.

Go into training mode, set the dummy to first move all guard, second move AA with a character. Do your move, then try to guard, or attack, this way you can see what's safe.

Sieg's 3 is great. He's at a minimal disadvantage after, and his K in the stance he goes in to is really fast and can only be interrupted by 2 or 3 attacks in the game.
 
I'm having good luck with Cervantes. Around 70% in ranked. Most people I play against seem to have one thing they do ad nauseum, so beat that and they crumple quick.
 

frequency

Member
It means you'll get your butt handed to you and you'll slowly but surely crawl out of that hole XD But having consistent people to play helps a ton at that.


Why the fuck does devil jins hitboxes go way past his fist? It looks glitchy as hell when you get staggered a mile away from him -.-

I would love to play with GAF but the way you guys talk in this thread, you're so far out of my league, I wouldn't learn anything. It'd just be getting beat with Perfects repeatedly.

8 wins 31 losses in ranked. I continue to play this game... why?

Because when everything goes right those 8 times (which is like way more wins that I have), it feels so good.

I love watching my character do exactly what I want them to do. Executing exactly how I expected.

But then I get frustrated when the other player is repeatedly stabbing at my face and all I can do is block because I'm not fast enough to get a hit in in the split second where they're not attacking.

Very, very similar to my own experiences. I, too, went into online for the first time this evening, went ten-for-zero in the first lobby, eight-for-zero in another lobby. Kinda disheartening. I just don't have any muscle memory for my buttons yet though. Whilst I'm not mashing randomly, I'm rarely pressing anything with an idea in mind either; my inputs are purposeless by and large, just hoping to catch a counter hit or lucky launcher. When I do press a button with a purpose, reacting to something that's happening or that I expect to happen, it's a miracle if I do it fast enough.

I'm still really unfamiliar with the character (and the game (and the 3D-fighting game genre)), so I guess I absolutely must expect some saddlesores.

I mentioned earlier that I needed tio find some good buttons for ZWEI. Mr Nguyen must've heard my mutterous grumblings and posted this up on the EternalRival site -- a handy little guide to ZWEI's good buttons! I'm gonna spend some time with that info for sure.

Right now all I wanna do is get kinda okay-ish. Not godlike, far from it, just accomplished enough with at least one character (or simply in SCV fundamentals) so that, in the public lobbies, which seem genuinely nice and friendly places to spend an afternoon playing online fighting games, I can at least put up a fight. Today I felt like the people I was in lobbies with must have been groaning every time my turn rolled around, so dire were my performances. And that's a sucky feeling. I want to bring them the fun times.

I just want to be able to have fun. It's pretty fun fighting the AI low to mid levels. I have time to think about what I want to do and I barely win on most fights in the quick battles.

I don't want to be great or anything. It's disheartening to go in and see fight low rank people who completely decimate me by repeating just 1 or 2 moves or they look like they're spamming buttons.
I'm pretty familiar with my character. I played through all the low rank titles in Quick Battle and some of the intermediate level ones. It's like over 120 battles in offline mode. I know which moves I like and what they do. But when some other player is attacking so aggressively, I just can't react fast enough to do anything about it and all knowledge I have of my character is forgotten in the moment.
 

Xav

Member
so how has the fighting/SC community received this game so far? comments on this page seem to be positive, i'm curious about jumping in.

I think most people will agree it looks and sounds great, no doubt about it. In terms of gameplay much has changed but everyone seems to be willing to give it a chance before knocking it.
Hardcore Soulcalibur gamers are currently busy learning the game, more casual players seem to be pissed over the lack of content.
Generally speaking it's the best Soulcalibur game since II easily but we'll have to wait until EVO 2012 to see how it fares. Anyhow it's still early days, I'm sure we'll get some DLC characters, some balance patches and probably a "Super" Soulcalibur V.
 
"What are the odds of Elysium being banned? Her Critical Edge seems to hit from anywhere."

Slim. Algol's CE hits from anywhere as well. The fact that her moveset changes randomly every round puts people who play Elysium (or Kilik or Edgemaster) at a pretty distinct disadvantage.
 

kiryogi

Banned
PS3.
Leveling up fast would mean I'd just fight even harder people if I played online wouldn't it?
The only real threat is Qs viola. . . Then you can face Ferrio's cheese Jin and my scrubby Leixia and Omega.

Probably playing more Omega tonight despite saying going back to Lei for a change. Want to work more on her DNS and smacking Q out of his 8WR antics.

Frequency: and really, losing is the best way to learn. I've been inching out bit by bit against Q. Very slowly
 

Ferrio

Banned
I do, but then I feel like this isn't my kind of game. I don't even know how to really improve my Siegfried anymore. Plus whenever I try to defend I get destroyed by a flurry of attacks, and whenever I try to hit first... same issue.


If you're getting pressured, block to get a bit of pushback. His fast attacks to counter with are:


K - 13 frames
3K, 6A - 15 frames
A~G~A - 17 frames (this gives him +2-4 on block and safest move he has)

That or you could side step.


The only real threat is Qs viola. . . Then you can face Ferrio's cheese Jin and my scrubby Leixia and Omega.

Hush I play seig too and beat you guys fair and square with him. I've just had more practice with Jin.
 

zlatko

Banned
Nightmare is good. I was referring to the simplistic strategy the person I quoted posted.



Are you utilizing his wavedash? That should help you close the distance and it also tech crouches. I don't play DJ, so this is theory fighter total. Haven't fought many nightmare's but, most of the moves Sieg will be doing to you to keep you out are either B attacks, which you can sidestep, or A attacks which will be a lot of highs.

It sounds like you need to utilize your movement and DJ's i10 a attack.

Wave dash? How does it work? What do you mean by i10 a attack?
 
I fought you earlier. I think you beat me.

Nope! You won. Thanks, everyone. I need to practice more, I guess. I just tend to get frustrated when I don't know what else to do. I've tried getting good with ZWEI but he's also slow and I don't know how to use him very well either.
 

Aeris130

Member
I'm pretty familiar with my character. I played through all the low rank titles in Quick Battle and some of the intermediate level ones. It's like over 120 battles in offline mode. I know which moves I like and what they do. But when some other player is attacking so aggressively, I just can't react fast enough to do anything about it and all knowledge I have of my character is forgotten in the moment.

Go into ranked matches and filter out three moves for yourself to use:

1: Fast move that punishes sidesteppers, usually AA.
2: Semi-fast hardhitting Mid move that can be used when they're spamming the same move over and over (BB on some characters). Block once, then use this. If they spam a really fast move, use 1 instead.
3: A combo to use when they wiff something completely.

Once you've forced them to stop mashing:

4: Grab

If they start ducking, go to 2. If they don't:

5: A low hitting move that knocks down.

Now they should start to duck. Go to 2. Rinse and repeat.
 

frequency

Member
Go into ranked matches and filter out three moves for yourself to use:

1: Fast move that punishes sidesteppers, usually AA.
2: Semi-fast hardhitting Mid move that can be used when they're spamming the same move over and over (BB on some characters). Block once, then use this. If they spam a really fast move, use 1 instead.
3: A combo to use when they wiff something completely.

Once you've forced them to stop mashing:

4: Grab

If they start ducking, go to 2. If they don't:

5: A low hitting move that knocks down.

Now they should start to duck. Go to 2. Rinse and repeat.

Hmm okay. I will try.
I don't know any combos though... But I'll try to learn something and get back online.


Just a bit frustrated when you spend 20 hours on a character and get beat by people who have like 1W 30L online.
I don't even mind if I lose a lot actually. I just want to be able to compete and at least have close matches. Not lose to a Mitsu player who spams 1 stab attack the entire match.
 
"Just a bit frustrated when you spend 20 hours on a character and get beat by people who have like 1W 30L online."

Where have you spent those 20 hours, though.
 
I think I'm impressing myself with how awful I am at SCV. Rocking that 28% win rate online atm.

First 3D fighter and my greatest obstacle at this point is just my ... terrible neutral game. I don't know where to take advantage of whatever frame advantage and establish any sort of offensive pressure or mixups. I can't tell by looking at a move (in comparison to the majority of 2D fighters) whether I have the opportunity to punish or not. If I quick step a move either I'm grabbed or smacked with a horizontal attack. I'm just at a loss as to what to do in any sort of situation.

~Fledgling Viola main who is probably going to be picking up Yoshimitsu at some point
 

frequency

Member
"Just a bit frustrated when you spend 20 hours on a character and get beat by people who have like 1W 30L online."

Where have you spent those 20 hours, though.

A mix of training to learn my moves and a lot of quick battles for titles.
I can see myself improving against the AI. It just never transferred over to live players.
 
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