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Wii U Speculation Thread 2: Can't take anymore of this!!!

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In interviews I read before DKC returns came out and on Iwata asks it seems Retro were kinda lost before Nintnedo directed them on how to make a Donkey Kong game. Apparently they wanted the graphics to look super realistic and have a serious, proper story in it. Also I saw some concept art Retro did for Mario Kart 7 and again, it looked realistic and not at all fitting to Mario world. Nintendo has made Retro look alot better than they are, they definately heavily influence what they do. They are not the next Rare as some people have likened them to, but with Nintendo they do still make quality games

Hmm? I am going to need a source for this.
 

greg400

Banned
Any theories on how the Wii U controller will work with Smash Bros. when only one or two of the players can be using the controller? I guess it could be like Brawl where they focused more on the traditional control schemes rather than the Wii Remote + Nunchuk but what would the screen be used for? Hopefully Nintendo releases some wireless Classic Controllers (or something akin to the Wii U controller layout minus the screen) seeing as how the GameCube controller no longer works.
 
Any theories on how the Wii U controller will work with Smash Bros. when only one or two of the players can be using the controller? I guess it could be like Brawl where they focused more on the traditional control schemes rather than the Wii Remote + Nunchuk but what would the screen be used for? Hopefully Nintendo releases some wireless Classic Controllers (or something akin to the Wii U controller layout minus the screen) seeing as how the GameCube controller no longer works.

Well obviously you'll be able to use the CCPro with it, at the very least.
And maybe they'll have controllers sans the screen for the Wii U.
 

greg400

Banned
Well obviously you'll be able to use the CCPro with it, at the very least.
And maybe they'll have controllers sans the screen for the Wii U.

Yeah, but my main issue with the CC is that you have to tie it to a Wii Remote. Are some games really just going to be running the same feed on the controller that's on the TV?
 
Well, it's completely up to the developer what they want to show on the controller screen.
I dunno if Nintendo will mandate that something always has to be displayed (but I really doubt it).
 

Jarsonot

Member
I can see a game coming out for Wii U, PS4, Xbox720, completely identical look & gameplay, and getting a half-point review deduction for "poor use of second screen."

Totally calling it.
 
I can see a game coming out for Wii U, PS4, Xbox720, completely identical look & gameplay, and getting a half-point review deduction for "poor use of second screen."

Totally calling it.

It'll be from Gamespot.
Just like their Fire Emblem review that complained about "No Mii Integration".
Lawl.
 

Antioch

Member
Any theories on how the Wii U controller will work with Smash Bros. when only one or two of the players can be using the controller? I guess it could be like Brawl where they focused more on the traditional control schemes rather than the Wii Remote + Nunchuk but what would the screen be used for? Hopefully Nintendo releases some wireless Classic Controllers (or something akin to the Wii U controller layout minus the screen) seeing as how the GameCube controller no longer works.

I don't think they'll use the screen for gameplay, just like motion controls weren't used in Brawl, but I do think that the screen could be used to make stuff like Stage Builder more seemless.
 
Here's the thing about Retro Studios: they had FOUR games in development for Gamecube, of which Nintendo deemed none were good enough, so they were all canceled. They were then given a Metroid game because Nintendo thought one of their 4 crappy games (a first-person shooter) might work as a good engine for Metroid, and many of the employees were Metroid fans. And when that happened, Nintendo decided to make sure the game turned out decent, by having a team from EAD (including Miyamoto) involved heavily in the game's development.

And even with that, people at Nintendo weren't happy with the way the game's development was turning out. Miyamoto had to step in and force them to basically redesign the entire game, and make it first-person view instead of third-person. And Miyamoto had them add the visors to the game. Nintendo kept firing employees and managers, until they finally started getting what they wanted.

That does not sound to me like Retro was the reason Metroid Prime was a great game. It sounds like it became a great game because Nintendo did all they could to keep Retro from failing. And from what people here are saying, they also wanted to do DKR and Mario Kart totally differently from how the games ended up, so it sounds like Nintendo still has to step in and micromanage their game development.

This does not seem like a company that deserves all the people saying "Wii-U needs this game, and Retro needs to develop it".
 
Here's the thing about Retro Studios: they had FOUR games in development for Gamecube, of which Nintendo deemed none were good enough, so they were all canceled. They were then given a Metroid game because Nintendo thought one of their 4 crappy games (a first-person shooter) might work as a good engine for Metroid. And when that happened, Nintendo decided to make sure the game turned out decent, by having a team from EAD (including Miyamoto) involved heavily in the game's development.

And even with that, people at Nintendo weren't happy with the way the game's development was turning out. Miyamoto had to step in and force them to basically redesign the entire game, and make it first-person view instead of third-person. And Miyamoto had them add the visors to the game. Nintendo kept firing employees and managers, until they finally started getting what they wanted.

That does not sound to me like Retro was the reason Metroid Prime was a great game. It sounds like it became a great game because Nintendo did all they could to keep Retro from failing. And from what people here are saying, they also wanted to do DKR and Mario Kart totally differently from how the games ended up, so it sounds like Nintendo still has to step in and micromanage their game development.

This does not seem like a company that deserves all the people saying "Wii-U needs this game, and Retro needs to develop it".

We all know Retro was awful before they restructured it. And we all know that Nintendo had a heavy hand in their game development. That doesn't take away from their own abilities, though.
Nintendo doesn't take a shit company and make them amazing. They take a good company and make them the best.
Retro still did all the work, all the designs, all the everything. Miyamoto just gave his inputs on the games, he didn't go through every little bit and tweak it.
Retro is awesome because they are a part of Nintendo, and they have full backing from Nintendo's best and brightest. Add that to their own style and abilities, and you have the reason that people want so much from them.

Wait, really?



http://www.gamespot.com/fire-emblem/reviews/fire-emblem-radiant-dawn-review-6182826/

"Despite being a Wii game, it doesn't make any attempt to use any of the system's strengths, such as Mii support..."
 
They were then given a Metroid game because Nintendo thought one of their 4 crappy games (a first-person shooter) might work as a good engine for Metroid, and many of the employees were Metroid fans.

Yeah, makese sense.

Give a historic franchise of your humongous company to a shitty developer because they liked your games.

No one thinks they made the games on their own(or shouldn't) but to deny they have talent is to call Nintendo idiots.
 
Wait, really?
Well, that was one complaint:
GameSpot said:
The biggest problem with Radiant Dawn is that it proves just how firmly rooted Fire Emblem is in its ways; it makes absolutely no effort at all to adapt and change from its predecessors. Despite being a Wii game, it doesn't make any attempt to use any of the system's strengths, such as Mii support, online support, or motion controls and pointing, even though the advantages of such integration should be plainly obvious.
 

Jarsonot

Member
More speculation / wishful thinking:

I think it would be cool if you could pause a game and have the Wii U system elements appear on your tablet, leaving the main TV screen intact. You could check who's online, switch games, etc. And maybe even take a screen pic? And use that pic in Mario U Paint!, drawing together with friends? I'd dig it.

Also a thought on the asymmetric gameplay possibilities. Imagine a Kirby game where the tablet user draws the rainbows for Kirby to travel on, while the other player (wiimote+chuck) must then actually play the level, using those rainbows. So tablet guy draws a staircase, player guy uses the staircase to get to a platform, etc. Could be cool.
 
More speculation / wishful thinking:

I think it would be cool if you could pause a game and have the Wii U system elements appear on your tablet, leaving the main TV screen intact. You could check who's online, switch games, etc. And maybe even take a screen pic? And use that pic in Mario U Paint!, drawing together with friends? I'd dig it.

Also a thought on the asymmetric gameplay possibilities. Imagine a Kirby game where the tablet user draws the rainbows for Kirby to travel on, while the other player (wiimote+chuck) must then actually play the level, using those rainbows. So tablet guy draws a staircase, player guy uses the staircase to get to a platform, etc. Could be cool.

I do believe that you'll be able to access most of the OS on the tablet at any time in game.
Much like you can on the 3DS.
I mean, it makes perfect sense.

And yes, screen grabs need to happen.
 
Notification "U" popup on TV screen.

Press Home on controller to bring up OS. Type/read messages, friends list, etc all on U screen, unless a wii remote is player 1, then its on the TV.

OS powered by Wii BC chips so its always running and instantaneous click away, not taking away from the game.

I want this
 
Why are you all talking about Retro? I'm sure they're making an awesome game, but we need to know who's developing the Yoshi's Island successor.
 

BY2K

Membero Americo
I do believe that you'll be able to access most of the OS on the tablet at any time in game.
Much like you can on the 3DS.
I mean, it makes perfect sense.

And yes, screen grabs need to happen.

This is something that pissed me off with the 3DS. With the Game Notes thing, you can take screenshots of the game, but you can't save it to the picture/video viewer.

LET ME VIEW IT IN PHOTOS/VIDEO AND EXPORT IT, DAMN IT!
 
Why are you all talking about Retro? I'm sure they're making an awesome game, but we need to know who's developing the Yoshi's Island successor.

EAD Tokyo should and just use the Epic Yarn engine.

I wouldn't mind the artstyle from Yoshi's Story either, it had the look, just not quite the depth of level design.
 
If Retro only has a single team, they're working on Metroid Prime U, with a fully featured online multiplayer mode with progression unlocks and customizable hunters.

If they have two teams, they are making Prime U and DKCR2.

I know these aren't sexy answers, but they make the most sense. DKCR was a huge success. Also, Iwata's philosophy is to let devs rotate the crops from time to time. In the same way Iwata let Sakurai make Kid Icarus before diving back into Smash Bros, I feel DKCR was simply a break from Metroid before having them jump back in with HD.
 
I wonder what Retro's 3DS team is working on.

WHY HAVE WE YET TO SPECULATE ON THAT?

They've had the dev kits for over a year working on mario kart and they got bigger the past year, but not two full console projects big at least from the rumors. It fits right?

Maybe Donkey Kong will continue on handhelds perhaps? Full 3D world too since they already said dkcr2 isnt happening.


EDIT: This is fun. The dreaming. So possibilities.
 
If Retro only has a single team, they're working on Metroid Prime U, with a fully featured online multiplayer mode with progression unlocks and customizable hunters.

Unless there is some crazy unique concept, they'd pass on such a typical project.

They don't seem to want to do anything "boring" or cliche but then again, they'll do whatever the higher ups at Nintendo allow/tell them to do.
 
In interviews I read before DKC returns came out and on Iwata asks it seems Retro were kinda lost before Nintnedo directed them on how to make a Donkey Kong game. Apparently they wanted the graphics to look super realistic and have a serious, proper story in it. Also I saw some concept art Retro did for Mario Kart 7 and again, it looked realistic and not at all fitting to Mario world. Nintendo has made Retro look alot better than they are, they definately heavily influence what they do. They are not the next Rare as some people have likened them to, but with Nintendo they do still make quality games

I find it hard to believe that they were "kinda lost". Perhaps they just wanted to do something new and Nintendo just told them not to go crazy, but saying they were lost makes them sound incompetent and if anything Retro has proven on multiple occasions to be anything but.
 

OMT

Member
Yeah, makese sense.

Give a historic franchise of your humongous company to a shitty developer because they liked your games.

No one thinks they made the games on their own(or shouldn't) but to deny they have talent is to call Nintendo idiots.

To Nintendo, Metroid is a second-tier franchise that doesn't sell well in Japan, which is why they didn't have a title during the N64 era. Shuttling off the IP to a Western developer would make a lot of sense, given that Metroid is relatively popular in the West.
 
To Nintendo, Metroid is a second-tier franchise that doesn't sell well in Japan, which is why they didn't have a title during the N64 era. Shuttling off the IP to a Western developer would make a lot of sense, given that Metroid is relatively popular in the West.

It's still a name that people associate quality with.

Or they did until Other M(ba dum tish----decent game, stop it).

After all, some of Nintendo's most critically acclaimed games have "Metroid" in the title.
 
I hope retro is working on a Star Fox game.

While they could do a great Star Fox game, I think the series needs a break. I also think SF is a better title for some one like Treasure to do for them, or another studio. For the same reason I wouldn't want to see Retro do a racing game, I don't want to see them doing SF. I really want to see them do something in the Adventure genre.

They just have such an amazing team there for creating, believable, breathing, and unique worlds. Something that IMHO is really hard to accomplish in games. The first Metroid Prime still has one of the most amazing game worlds. It just feels real, lived in, and like they based it on some real foreign planet. Let them do that again I say! StarTropics to me is just RIPE for that.

Just imagine this realistic world, that you then explore deep into and discover this whole alien ancient society and ruins, or a crazy jungle, or so many possibilities that Retro would just do AMAZINGLY well.
 
They have to make whatever Iwata tells them to make, unfortunately. I mean, Sakurai left Nintendo to stop making Smash Bros games and look how well that's worked for him.

Nintendo should just put all their promising development teams' names in a hat and whoever gets chosen gets to do a 100% free no-strings attached project of their own.
 
Notification "U" popup on TV screen.

Press Home on controller to bring up OS. Type/read messages, friends list, etc all on U screen, unless a wii remote is player 1, then its on the TV.

OS powered by Wii BC chips so its always running and instantaneous click away, not taking away from the game.

I want this

Wii chips won't be needed. The ARM core in Wii handled certain functions akin to those and since it's expected that Wii U will also have an ARM chip, it would most likely handle those things as well. That would allow it to maintain a low power while still being "on".
 

Sandfox

Member
While they could do a great Star Fox game, I think the series needs a break. I also think SF is a better title for some one like Treasure to do for them, or another studio. For the same reason I wouldn't want to see Retro do a racing game, I don't want to see them doing SF. I really want to see them do something in the Adventure genre.

They just have such an amazing team there for creating, believable, breathing, and unique worlds. Something that IMHO is really hard to accomplish in games. The first Metroid Prime still has one of the most amazing game worlds. It just feels real, lived in, and like they based it on some real foreign planet. Let them do that again I say! StarTropics to me is just RIPE for that.

Just imagine this realistic world, that you then explore deep into and discover this whole alien ancient society and ruins, or a crazy jungle, or so many possibilities that Retro would just do AMAZINGLY well.

Well there hasn't been a console SF since 2005 and the last original game in general was Command in 2006 so I'd say the series has had a long enough break
 

Instro

Member
They have to make whatever Iwata tells them to make, unfortunately. I mean, Sakurai left Nintendo to stop making Smash Bros games and look how well that's worked for him.

Kirby's Air Ride was the main reason, and HAL Laboratory in general because he didn't like the place or how Kirby as being handled. I don't recall hearing that he was unhappy with working on SSB, particularly considering that he agreed to work on Brawl.
 

shnord

Neo Member
I can finally post! I've mainly just been lurking this thread (and the preceding one) so I have no idea if someone elsewhere on GAF has the same avatar I'm using. If so, let me know. I have some backups prepared.


Anyway, I've been wondering something. The GameCube apparently consumes 23W, while the Wii was able to be reduced to 18W even with bluetooth/wifi, more RAM, and increased clocks for the CPU and GPU. How much further could this be reduced within reasonable costs? Would 10W or less be feasible? Could such components be put in the apparently lightweight U controller (suggesting a modest or nonexistent heatsink) without fear of getting cooked?

It would free up precious space in the base console to help maximize the new components, and make the controller a bit more capable itself. I don't seem to remember this being discussed yet, but sorry if it has.

To maintain perfect backwards compatibility in Wii mode, the Wii components would operate without knowing any of the new components exist. An independently operating portion of the controller would tranparently route the Wii AV output to the controller screen, as well as stream it to the console to be displayed on the TV. (We know the controller is capable of streaming audio and video back to the console since video chat has been demonstrated.) Assuming the base console streams well above 63 Mbit/s reliably, it should be capable of streaming the data being read from a Wii disc to the controller. The controller transparently passes the data to the Wii components.

etc...?

The added complexity of this BC implementation might not be worth it in the end though -- that is, even if it was feasible. Which it probably isn't. So... cool story bro?


Sorry to say, the project is Cubivore 2.
I'm going to be honest... that would actually make me squeal with delight.
 
Wait... Really? Do you have a link or something? I'd just like to see it.

Not all were announced at the conference, and some still haven't come true/weren't entirely accurate.
http://gematsu.com/2011/09/rumor-monster-hunter-3ds-yoshi-more-at-nintendo-september-event

New Monster Hunter exclusively for 3DS with support for online play.
New Yoshi horizontal side-scroller from Kirby’s Epic Yarn developer Good-Feel.
New game from the WarioWare developer. [Kiki Trick?]
New Etrian Odyssey.
Hatsune Miku 3DS, with all the songs from Project DIVA and its sequel.
DS’s The Silver Case, from Grasshopper Manufacture, has been moved to 3DS.
eShop demo announcement. Super Mario Land 3D will have a demo.
The Legend of Zelda: Four Swords release date announcement for eShop. It will be free.
The latest project from Alchemist, developer of Umineko, for 3DS.

A fifth Ace Attorney, including an Edgeworth scenario.
Multiplatform God Eater for 3DS and PlayStation Vita.

Bold is true, afaik.
 
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