TouchMyBox
Member
That damn picture is making me want to lay down $1500 in monitors and videocards.
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screens
Here is the box content for both boxed editions:
(Better than) Standard Edition:
- Premium packaging
- Disc 1: Main game plus both DLCs The Signal and The Writer
- Disc 2: OST of the game including 13 Tracks (Audio-CD)
- 6 Post cards with different pictures/scenes from the game
- Manual
- 1 poster (printed on both sides)
- 7 stickers with different pictures/scenes/characters from the game
Collectors' Edition:
- Premium packaging
- Disc 1: Main game plus both DLCs The Signal and The Writer; Additionally, the main game of the LCE contains audio commentary and background information by Remedy, which can be switched on in addition to the game
- Disc 2: OST of the game including 13 Tracks (Audio-CD)
- Disc 3: Bonus Disc: History of Remedy, Making of Alan Wake, Making of a thriller, music videos by the Old gods of Asgard, several trailers to the game, Storyboard (witch concept art) as a movie clip
- The Alan Wake Files; 144 pages with evidence on the mysterious incidents around Alan Wake and Bright Falls, compiled by the ficticious author Clay Steward (same print format as the game manual )
- 6 Post cards with different pictures/scenes from the game
- Manual
- 1 poster (printed on both sides)
- 7 stickers with different pictures/scenes/characters from the game
Will there be an LE version on steam that will include some of this? I want the extra stuff but refuse to wait until March 2nd to get AW.
Oh my, I totally forgot how "dense" the game felt/looked even on 360. Looks so good, I can't wait.
The PC gameplay looks beautiful.
It's a shame that guys at IGN confirmed what I feared - using mouse + keyboard you can't aim without draining flashlight batteries. There's nothing between not aiming and aiming with the focus
^^ Uh wow so no easy 60fps I guess.
It's weird because the lighter enemies did not require full boost to make them vulnerable.
Looks great.
GPU benchmarks:
http://i.imgur.com/xD0g0.png[/IMG[/QUOTE]
Ugh...[I]fuck[/I].
That's technically my build, same cpu and OC and the top single gpu ( 7970 ) performs as well as my two 560 tis ( hoping an SLI profile will hit prior to release ).
65@1080p means ( technically speaking ) what @2560x1440? Half the performance? I know extrapolation isn't precise but just trying to get an approximate.
Ugh...fuck.
That's technically my build, same cpu and OC and the top single gpu ( 7970 ) performs as well as my two 560 tis ( hoping an SLI profile will hit prior to release ).
65@1080p means ( technically speaking ) what @2560x1440? Half the performance? I know extrapolation isn't precise but just trying to get an approximate.
This might helP:
edit : maybe that 4x msaa is really crippling, would like to see how it changes the performance with the 0x and 2x values. Damn this has to be the most demanding game out there outside of maybe metro 2033.
Should be a few tweaks that'll get me 60 FPS. It looks like they didn't spend a ton of time optimizing for PC, performance definitely sounds like a port. I doubt the graphics will match the performance.
Oh well, no 60fps for me with MSAA enabled, but hot damn, that YouTube video already looks much sharper than the Xbox 360 version. Even with the shitty compression. I'm looking forward to it.
Assuming the foliage is part of the process, there's a lot of shit to apply AA to.
Wat. It looks like a damn demanding game with all the alpha and foliage.
Not to mention the lighting.
Looks great.
GPU benchmarks:
Wat. It looks like a damn demanding game with all the alpha and foliage.
Not to mention the lighting.
Crysis 2 was a port and it ran so smooth. I wonder if ingame FXAA is the crippler.
Doesn't look as good as Crysis 2 or Battlefield 3 yet is similarly demanding.
Then again, it IS a port.
Crysis 2 was a port and it ran so smooth. I wonder if ingame FXAA is the crippler.
Hmmm interested in seeing how it scales in sli/crossfire.Looks great.
GPU benchmarks:
Oh, that's quite simple really.
Just like Plants vs Zombies running fine on iPhone should run fine on modern consoles/PCs without real muscle on a console/PC (assuming the game didn't receive any graphical feature updates).
That being said, my guess is Remedy just went nuts and cranked everything (resolution, AA, shadow samples, etc. etc) to 11 and the visual quality benefit over much more reasonable settings is minimal. I call it "Metro 2033 syndrome".
Minimum/Maximum detail comparisons: http://www.pcgames.de/Alan-Wake-PC-...imalen-Einstellungen-Bilder-des-Tages-867591/
Has this been posted yet? It's looking pretty fantastic. It's a shame that it took nearly two years, but I'm glad to see this game freed of it's console limitations.
So is this going to be a huge download since it has the uncompressed audio? Any word on pre loading on Steam?