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Alan Wake PC FAQ

derFeef

Member
Well...

Au0Du.jpg
 

Corky

Nine out of ten orphans can't tell the difference.

moahahhaha yeeees, I can't believe I'm getting this "re-hyped" for a game I already played and finished.

This is going to be a great experience, hopefully running the game at max settings @2560x1440 like those screens won't end up costing me an arm and a leg.
 

derFeef

Member
http://www.nordicgames.at/index.php...etails_on_the_box_content_of_alan_wake_for_pc

Here is the box content for both boxed editions:

(Better than) Standard Edition:
- Premium packaging
- Disc 1: Main game plus both DLCs „The Signal“ and „The Writer“
- Disc 2: OST of the game including 13 Tracks (Audio-CD)
- 6 Post cards with different pictures/scenes from the game
- Manual
- 1 poster (printed on both sides)
- 7 stickers with different pictures/scenes/characters from the game

Collectors' Edition:
- Premium packaging
- Disc 1: Main game plus both DLCs „The Signal“ and „The Writer“; Additionally, the main game of the LCE contains audio commentary and background information by Remedy, which can be switched on in addition to the game
- Disc 2: OST of the game including 13 Tracks (Audio-CD)
- Disc 3: Bonus Disc: History of Remedy, Making of “Alan Wake”, Making of a thriller, music videos by the “Old gods of Asgard”, several trailers to the game, Storyboard (witch concept art) as a movie clip
- The “Alan Wake Files”; 144 pages with evidence on the mysterious incidents around Alan Wake and Bright Falls, compiled by the ficticious author Clay Steward (same print format as the game manual )
- 6 Post cards with different pictures/scenes from the game
- Manual
- 1 poster (printed on both sides)
- 7 stickers with different pictures/scenes/characters from the game
 
Will there be an LE version on steam that will include some of this? I want the extra stuff but refuse to wait until March 2nd to get AW.

Yeah, we'll have both the normal edition and the CE, but Remedy still has to confirm what will be inside. I think that almost everything that could be in a digital version (basically everything except the sticker and maybe the poster) will also be on Steam.

One week left: god, it's too much...
 

Mr_Zombie

Member
The PC gameplay looks beautiful.

It's a shame that guys at IGN confirmed what I feared - using mouse + keyboard you can't aim without draining flashlight batteries. There's nothing between not aiming and aiming with the focus :(
 

derFeef

Member
^^ Uh wow so no easy 60fps I guess.


The PC gameplay looks beautiful.

It's a shame that guys at IGN confirmed what I feared - using mouse + keyboard you can't aim without draining flashlight batteries. There's nothing between not aiming and aiming with the focus :(

It's weird because the lighter enemies did not require full boost to make them vulnerable.
 

GABDEG

Member
^^ Uh wow so no easy 60fps I guess.




It's weird because the lighter enemies did not require full boost to make them vulnerable.

They have 4xAA enabled though. Consoles settings @1080p + FXAA should get around 60 fps easily I think.
 

Corky

Nine out of ten orphans can't tell the difference.
Looks great.

GPU benchmarks:
http://i.imgur.com/xD0g0.png[/IMG[/QUOTE]

Ugh...[I]fuck[/I].

That's technically my build, same cpu and OC and the top single gpu ( 7970 ) performs as well as my two 560 tis ( hoping an SLI profile will hit prior to release ).

65@1080p means ( technically speaking ) what @2560x1440? Half the performance? I know extrapolation isn't precise but just trying to get an approximate.
 

GABDEG

Member
Ugh...fuck.

That's technically my build, same cpu and OC and the top single gpu ( 7970 ) performs as well as my two 560 tis ( hoping an SLI profile will hit prior to release ).

65@1080p means ( technically speaking ) what @2560x1440? Half the performance? I know extrapolation isn't precise but just trying to get an approximate.

This might helP:
egOAh.png
 

Corky

Nine out of ten orphans can't tell the difference.
This might helP:
egOAh.png

yeap lol... this is going to suck :(

edit : maybe that 4x msaa is really crippling, would like to see how it changes the performance with the 0x and 2x values. Damn this has to be the most demanding game out there outside of maybe metro 2033.
 

scitek

Member
Oh well, no 60fps for me with MSAA enabled, but hot damn, that YouTube video already looks much sharper than the Xbox 360 version. Even with the shitty compression. I'm looking forward to it.


edit : maybe that 4x msaa is really crippling, would like to see how it changes the performance with the 0x and 2x values. Damn this has to be the most demanding game out there outside of maybe metro 2033.

Assuming the foliage is part of the process, there's a lot of shit to apply AA to.
 
Should be a few tweaks that'll get me 60 FPS. It looks like they didn't spend a ton of time optimizing for PC, performance definitely sounds like a port. I doubt the graphics will match the performance.
 
Whelp, looks like I'm not hitting 60fps@1080p with maxed settings but will hit it easy at 720p settings. Probably would have to ease on on MSAA and shadows at 1080p, especially the latter just kills framerate like crazy when cranked up high.
 

derFeef

Member
Should be a few tweaks that'll get me 60 FPS. It looks like they didn't spend a ton of time optimizing for PC, performance definitely sounds like a port. I doubt the graphics will match the performance.

Wat. It looks like a damn demanding game with all the alpha and foliage.
Not to mention the lighting.
 

Corky

Nine out of ten orphans can't tell the difference.
Oh well, no 60fps for me with MSAA enabled, but hot damn, that YouTube video already looks much sharper than the Xbox 360 version. Even with the shitty compression. I'm looking forward to it.

Assuming the foliage is part of the process, there's a lot of shit to apply AA to.


It really does look great.

Yeah that was just what I was thinking as well, there's tonnes of AA being applied so I hope reducing/removing AA will make it 60 fps on the fastest single gpu out there :I
 

GABDEG

Member
Wat. It looks like a damn demanding game with all the alpha and foliage.
Not to mention the lighting.

Yep, weird that so many people expected an easy 60 fps.
In fact I'd say that they've done a great job with the optimization. Shadows are sharp, every light source casts one and the volumetric light is also pretty high-res. Better transparency rendering as well.
 

TheExodu5

Banned
Hopefully it's moderately scalable with shadow/ssao settings. Nothing wrong with that performance as long as it's taking advantage of the platform.
 

Corky

Nine out of ten orphans can't tell the difference.
Crysis 2 was a port and it ran so smooth. I wonder if ingame FXAA is the crippler.

FXAA is rarely that demanding, at least not from my own experience. My bet is on MSAA being a big performance hit in AW.
 

scitek

Member
Crysis 2 was a port and it ran so smooth. I wonder if ingame FXAA is the crippler.

Nah, I remember on my buddy's PC BF3 with MSAA on ran at 40fps, with just FXAA and MSAA off it was 60 most of the time. FXAA should be good for this game considering all the foliage and the fact it's mostly set at night. If not, there's always SMAA and you can turn the HUD off so text wouldn't even need to be softened. :p
 

PowerK

Member
It better look significantly better than the 360 version to achieve performance like that!

However, from what I've seen on the net so far, it just looks like running in higher resolution and with 16x AF. I really hope this is not another poor console port.
 

derFeef

Member
I don't understand why people think a game has to run magically perfect without the need of any real muscle on a PC just because the game is/was also on consoles.
 

~Kinggi~

Banned
Remedy is too talented a developer to go under so i hope people buy this and American Nightmare along with whatever else they make. Alan Wake was such a good game that got unfairly shit on cause of the PC betrayal and the false hype of an open world nature. The gameplay was incredibly polished and the visuals were amazing. Story was also very interesting.
 

PowerK

Member
Oh, that's quite simple really. :)
Just like Plants vs Zombies running fine on iPhone should run fine on modern consoles/PCs without real muscle on a console/PC (assuming the game didn't receive any graphical feature updates).

That being said, my guess is Remedy just went nuts and cranked everything (resolution, AA, shadow samples, etc. etc) to 11 and the visual quality benefit over much more reasonable settings is minimal. I call it "Metro 2033 syndrome".
 

derFeef

Member
Oh, that's quite simple really. :)
Just like Plants vs Zombies running fine on iPhone should run fine on modern consoles/PCs without real muscle on a console/PC (assuming the game didn't receive any graphical feature updates).

That being said, my guess is Remedy just went nuts and cranked everything (resolution, AA, shadow samples, etc. etc) to 11 and the visual quality benefit over much more reasonable settings is minimal. I call it "Metro 2033 syndrome".

Are you comparing PvZ with Alan Wake? Thats crazy. The above bench was done with all settings cranked up, I assume you could achieve nice fps if you sacrifice some AA.

Minimum/Maximum detail comparisons: http://www.pcgames.de/Alan-Wake-PC-...imalen-Einstellungen-Bilder-des-Tages-867591/

Has this been posted yet? It's looking pretty fantastic. It's a shame that it took nearly two years, but I'm glad to see this game freed of it's console limitations.

Love comments like "where are the dx10 effects?". Like - how would such effects look like? And yeah, looks fantastic - like the 2560x1600 screens shown by pcgh.
 

Snuggles

erotic butter maelstrom
So is this going to be a huge download since it has the uncompressed audio? Any word on pre loading on Steam?

It's supposed to be around 7.5gb. According to the Steam forums, Remedy have said that they aren't able to do a preload for some reason, but there are no links to confirm it.
 
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