The article makes it sound like he's saying Indies are moving away from closed systems like both PSN and XBLA, although the title only states the latter.
Probably because indies were never really on PSN much to begin with! Not worth mentioning.
The article makes it sound like he's saying Indies are moving away from closed systems like both PSN and XBLA, although the title only states the latter.
The article makes it sound like he's saying Indies are moving away from closed systems like both PSN and XBLA, although the title only states the latter.
Looking back Steam was really THE game changer, wasn't it?
I think the first. Since I rarely bother replaying games. I am greeted by buggy games constantly, that while I kindly buy day 1 to support devs.Are you oblivious to what patches actually mean for modern indie games, or are you just trying to be a smart ass?
Such as?
I thought the first two patches were free and the fee came in? Also, wasn't it implemented to stop devs from releasing broken games?
Such as Steam telling you when to release, what price they want to see, outright refusing to work with you. It's not like Steam is a magical place where everything Microsoft does doesn't exist.
I think the first. Since I rarely bother replaying games. I am greeted by buggy games constantly, that while I kindly buy day 1 to support devs.
Does Steam allow indie develoeprs patch their game for free?
But isn't there on XBL a pretty restrictive file size limit on updates so it's pretty much used for bug fixing. So that's hardly used for content updates?In order to keep people talking about a game and to keep the community of people playing it alive (and hence increasing the likelihood of the game continuing to sell to new people who hear about it), there are a number of indie and non-indie games these days which tend to continue to update content for long periods of time post-launch. If it were to cost 40k to release each patch, it makes doing something like this unappealing. Which is why games like that find their home on Steam instead these days.
Steam is so far ahead of XBL and PSN, it's ridiculous.
There's very few games refused on Steam, and it's usually because they don't support the Steam overlay. The release date thing is a hell of a lot more lenient than XBLA, and I never heard them dicating price before. There needs to be some basic standards or the service goes to shit, but Valve has made sure those standards don't cripple the developer like XBLA has come close to doing more than once.Such as Steam telling you when to release, what price they want to see, outright refusing to work with you. It's not like Steam is a magical place where everything Microsoft does doesn't exist.
Natural Selection 2 updates like every 1-2 weeks on Steam. They would be bankrupt right now if Steam was charging.
There's very few games refused on Steam, and it's usually because they don't support the Steam overlay. The release date thing is a hell of a lot more lenient than XBLA, and I never heard them dicating price before. There needs to be some basic standards or the service goes to shit, but Valve has made sure those standards don't cripple the developer like XBLA has come close to doing more than once.
Also Dungeon Defenders patches every goddamn day pretty much. Enough is enough already. Those people need to be stopped honestly.
Sometimes people say stuff like, "The ability to patch at any time makes devs lazy and skimp on the QA", but that's ridiculous. I'm essentially a one-man team, here; I can't possibly justify the expense of all-out, months-long QA. If tens of thousands of people play my game, they're going to break shit, and I value the ability to immediately patch things exceptionally highly./edit Minecraft updates every whenever, Sequence updated within about a day of Feep becoming aware of a really annoying bug... I never really thought too much about seat-of-your-pants patching before (or even stuff like the Portal 2 ARG only being possible because of constant updating)... if it really costs that much p/patch that's craaaaaazy shit!
Isn't Dungeon Defenders also on consoles? How do they cope, or are they exempt?
You know he is talking about PSN and XBLA, right? Seems like a poor takeaway from only reading the thread title.Ever wonder why the xbox division is in the black?
Yep, things like this.
How do they sleep at night.Such as Steam telling you when to release, what price they want to see, outright refusing to work with you. It's not like Steam is a magical place where everything Microsoft does doesn't exist.
Now the GFWL patching situation makes total sense.
40'000... Jesus. That's ridiculous for a small developer.
Having such a huge cost for fucking patches (that we've had for free since the first friggin' PC games were released) strikes me as a really odd business choice. Why wouldn't you want to increase the quality of your console's library over time?
Tim's talked about it before. On their podcast he said that's why they had to delay the Costume Quest patch so they could roll in other changes because they couldn't afford to patch it again (the first patch is free I think he said).This sounds like information publishers have to sign an NDA for at Microsoft. Surely another developer would have pointed it out previously when leaving their game unpatched with known bugs.
Yeah, that's mosly the reasons why pc patching is more open.You can get away with a hell of a lot developing for PC, which you really can't on console. The manufacturers are so hell-bent on preserving ease and reliability of experience that it comes at a cost of flexibility.
That said, $40k does strike me as really, really high. I suspect there may be a deterrence built into the cost too?
That's really an idiotic statement for many reasons.40K sounds great. So devs how about releasing a working game for once? Ah who am I kidding they'd rather just release a broken game and pay up afterwards.
That said, $40k does strike me as really, really high. I suspect there may be a deterrence built into the cost too?
Steam does refuse a lot of games, and according to devs they do so without giving a reason. but I don´t think we want Steam to be like App Store where the amount of clones and crappy freemium games is overflowing the place.
And while Steam does have restrictions, they are nowhere near those for XBLA.
Support it. They might suggest pricing but I really doubt they dictate. Prove me wrong!
As for the others, I don't see an issue? They have standards and a calendar? Oh dear, those poor indie devs, they might want to take a trip to Adult Protective services!
PSN isn't as harsh as XBLA btw ...