Dreams-Visions
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Junkie.
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So I decided to look into this a bit:Speaking of Lycan, why is he trash tier in HoN but god tier in Dota? I'm guessing that Lycan's wolves are stronger + Medallion of Courage makes soloing Rosh easy.
Junkie.
Kinda. I'm actually somewhat burnt out on Dota and have been playing LoL recently.
Kinda. I'm actually somewhat burnt out on Dota and have been playing LoL recently.
So I decided to look into this a bit:
- They both have the same starting damage, Armor, Movement Speed, and starting stats. Lycan has a slightly higher attack range then War Beat though, completely negligible cause it's only 3
-The wolves are the same, same mana cost, cool down, duration, and effects. War Beasts wolves though can't attack towers unless War Beast is close to them though, not sure if Lycan has the same condition. Not sure on the armor value for the wolves, in HoN they have both zero magic and physical armor, making them quite squishy.
- The Damage buff is stronger on Lycan, adds 50 / 16 damage to Players / Player Controlled Units, compared to War Beasts 44 / 16, but the duration on War Beast is longer by 4 seconds
- Lycan's passive gives him a % based attack speed increase, War Beast only gains a set amount of speed, and it's less then Lycan, 30 / 30 versus 25 / 25
- War Beasts ultimate gives him Unit walking, a faster BAT of 1.4 compared to Lycan's 1.5, but Lycan has 1800 sight range (wtf), and Lycan's crit is better 1.7x compared to War Beasts 1.5x
So they are ( although a little bit of a reach ) the same hero, the 1800 sight range on Lycan is pretty significant though, same as Night Stalker although his is unobstructed. I think in the case of War Beast just has less to do with the hero and more to do with the faster paced Meta of HoN and the far less popularity of push strategies in the game, as well as more popular heroes for that ( Zephyr, Master of Arms, Amun-Ra, Balphagore, Electrician, Midas, Keeper of the Forest ). I could only find one replay on Youtube of a War Beast push strategy, and it's from almost 2 years ago.
Other then that, the weaknesses of the hero are the same in both versions, low lane presence, no escape mechanism till 6, mana issues, and counter able by wards early game, also he offers nothing outside of auto attack damage and to excel at that, at least in HoN he requires Puzzlebox 3 and Shrunken Head.
That being said, I don't understand why he's so popular in DOTA, given that a Beastmaster can make it pretty difficult for him to excel in a teamfight because of Primal Roar, I figure there'd be better picks then him, especially considering how many heroes fall into the batshit ridiculous tier in Dota. Maybe Milk can explain
Shining the Milkman Alert!
I think in the case of War Beast just has less to do with the hero and more to do with the faster paced Meta of HoN and the far less popularity of push strategies in the game, as well as more popular heroes for that ( Zephyr, Master of Arms, Amun-Ra, Balphagore, Electrician, Midas, Keeper of the Forest ). I could only find one replay on Youtube of a War Beast push strategy, and it's from almost 2 years ago.
yes the time for am to be dethroned as the first ban carry
counters am
insane chasing power
easy rosh
easy farm/can farm relatively fast
tower pushes like a boss
tanks like a fatty
eats alot of heroes for lunch
did i miss anything?
So they are ( although a little bit of a reach ) the same hero, the 1800 sight range on Lycan is pretty significant though, same as Night Stalker although his is unobstructed. I think in the case of War Beast just has less to do with the hero and more to do with the faster paced Meta of HoN and the far less popularity of push strategies in the game, as well as more popular heroes for that ( Zephyr, Master of Arms, Amun-Ra, Balphagore, Electrician, Midas, Keeper of the Forest ).
He does all those things in HoN but isn't picked up much, not sure about the counter AM part other then being viable in a push strategy, and if that's the case it would make more sense to say that Push Strategies counter late game teams, which goes without saying.counters am
insane chasing power
easy rosh
easy farm/can farm relatively fast
tower pushes like a boss
tanks like a fatty
eats alot of heroes for lunch
did i miss anything?
I remember watching that replay and thinking to myself, that it took you guys really long to get to the base considering the heroes, but such a fun match.Remember this, Big push:-
http://www.youtube.com/watch?v=KgRcvkxL73I
I haven't played the game in a while, or watched a competitive match in months, but S2 added lots of items that encourage early game battles, Chalice ( Equivalent of Soul Ring ), Striders ( Boots that provide much faster early game mobility ), S2 Early game carries, the way assist gold works among other things.How much faster paced is the meta in HoN compared to Dota 2?
I haven't played the game in a while, or watched a competitive match in months, but S2 added lots of items that encourage early game battles, Chalice ( Equivalent of Soul Ring ), Striders ( Boots that provide much faster early game mobility ), S2 Early game carries, the way assist gold works among other things.
Uh not sure I could give you a rounded off number, but if you compared the public matches, it's a rarity for a match to go longer then 35 minutes, but that has a lot to do with the Concede feature.Hmm that didn't really answer the question, I just wanted to know how much faster time (20 minutes, 10 minutes) do the matches end in HoN compared to Dota Maybe the gaffers from HoN can answer?
http://www.joindota.com/en/news/2526-erik-johnson-confirms-lan-mode-for-dota2
Not anything worth getting excited over really, thought it was obvious that LAN was only missing due to them wanting to have control over the beta.
http://www.joindota.com/en/news/2526-erik-johnson-confirms-lan-mode-for-dota2
Not anything worth getting excited over really, thought it was obvious that LAN was only missing due to them wanting to have control over the beta.
Fighting games don't have a LAN mode.Yeah, that is non news. Can you imagine a game pining itself as an esport not having LAN?
Yeah, that is non news. Can you imagine a game pining itself as an esport not having LAN?
Yeah, that is non news. Can you imagine a game pining itself as an esport not having LAN?
starcraft 2
That's the joke.jpgStarcraft 2 says Sup Homies.
what the fuck am i reading?So I decided to look into this a bit:
- They both have the same starting damage, Armor, Movement Speed, and starting stats. Lycan has a slightly higher attack range then War Beat though, completely negligible cause it's only 3
-The wolves are the same, same mana cost, cool down, duration, and effects. War Beasts wolves though can't attack towers unless War Beast is close to them though, not sure if Lycan has the same condition. Not sure on the armor value for the wolves, in HoN they have both zero magic and physical armor, making them quite squishy.
- The Damage buff is stronger on Lycan, adds 50 / 16 damage to Players / Player Controlled Units, compared to War Beasts 44 / 16, but the duration on War Beast is longer by 4 seconds
- Lycan's passive gives him a % based attack speed increase, War Beast only gains a set amount of speed, and it's less then Lycan, 30 / 30 versus 25 / 25
- War Beasts ultimate gives him Unit walking, a faster BAT of 1.4 compared to Lycan's 1.5, but Lycan has 1800 sight range (wtf), and Lycan's crit is better 1.7x compared to War Beasts 1.5x
So they are ( although a little bit of a reach ) the same hero, the 1800 sight range on Lycan is pretty significant though, same as Night Stalker although his is unobstructed. I think in the case of War Beast just has less to do with the hero and more to do with the faster paced Meta of HoN and the far less popularity of push strategies in the game, as well as more popular heroes for that ( Zephyr, Master of Arms, Amun-Ra, Balphagore, Electrician, Midas, Keeper of the Forest ). I could only find one replay on Youtube of a War Beast push strategy, and it's from almost 2 years ago.
Honestly brized (emperor) has been playing him a lot lately, the hero was never 'bad' its just that typically only really really shitty players would pick him. With farm he was as scary as any other carry (according to loki_demi, the best carry, but hes pinoy garb so who cares). With bulwark/shieldbreaker in the state that they are, warbeast isnt that bad at all -- he just doesn't fit the whole TANKS N HEALS thing thats sort-of going on right now.Other then that, the weaknesses of the hero are the same in both versions, low lane presence, no escape mechanism till 6, mana issues, and counter able by wards early game, also he offers nothing outside of auto attack damage and to excel at that, at least in HoN he requires Puzzlebox 3 and Shrunken Head.
That being said, I don't understand why he's so popular in DOTA, given that a Beastmaster can make it pretty difficult for him to excel in a teamfight because of Primal Roar, I figure there'd be better picks then him, especially considering how many heroes fall into the batshit ridiculous tier in Dota. Maybe Milk can explain
Shining the Milkman Alert!
my average games lengths on my accounts areHmm that didn't really answer the question, I just wanted to know how much faster time (20 minutes, 10 minutes) do the matches end in HoN compared to Dota Maybe the gaffers from HoN can answer?
Comparison between Lycan and WBwhat the fuck am i reading?
Is Emperor on a team right now? Or is he still scrubbing it up with Raven in Publics?Honestly brized (emperor) has been playing him a lot lately, the hero was never 'bad' its just that typically only really really shitty players would pick him. With farm he was as scary as any other carry (according to loki_demi, the best carry, but hes pinoy garb so who cares). With bulwark/shieldbreaker in the state that they are, warbeast isnt that bad at all -- he just doesn't fit the whole TANKS N HEALS thing thats sort-of going on right now.
Oh and DWi would run warbeast when extreme push strats were out of control (temp/tort/tree/polly/warbeast -- teams like that) and would have him 1v2 or 1v1 the safe lane and just spam his damage skill. That wasnt too long ago, either
Comparison between Lycan and WB
Is Emperor on a team right now? Or is he still scrubbing it up with Raven in Publics?
I don't remember Warbeast being picked much when Push Strats became popular again after MSI crushed with the big Wildsoul plays.
my average games lengths on my accounts are
30m 18s
34m 0s [my oldest account, with the most games from way back when]
24m 28s
30m 41s
LAN also practically confirms the game will be F2P. (As if there weren't enough hints already)
LAN also practically confirms the game will be F2P. (As if there weren't enough hints already)
Thanks.
But as Sebulon mentioned, the concede feature plays a heavy role in cutting down the game length. A more accurate comparison would be competitve matches between professional teams.
How does that confirm it exactly? What about all the other millions of games you had to buy before that had LAN support?
Looking at the premier league, match lengths appear to be close to 30-40 minutes, 40+ minute games are much rarer, fast games are more typical than long farm fests in competitive play.
How does that confirm it exactly? What about all the other millions of games you had to buy before that had LAN support?
I think the point was that by having LAN and it being B2P it will be pirated just to play offline. What reason would there be to pirate/only use it offline when it's F2P and offers great community/networking features?Yeah it almost confirms the opposite. Valve has been licensing their games to internet cafes (like china) forever. Why would they give their game away for free? How does one make money off a free game that never needs to be connected to the internet to buy hats?
Couple reasons why Lycan rocks and Warbeast socks. Please keep in mind I'm not a HoN player so this is just going off the wiki and some of my knowledge of the heroes:
1. Jungle behavior (IIRC). As far as I know, corpses block jungle spawns in Heroes of Newerth. This dramatically reduces Warbeast's farming speed in comparison to Lycan.
2. Apparently "Catmen" and "Minotaurs" in HoN have reduced casting speed on their skills (can someone confirm?). In Dota, you can force the jungle creeps to blow their spells but still dodge it. In HoN, you have to eat the spell, wasting HP and mana.
3. I believe Roshan is easier than Kongor, especially with the introduction of Medallion.
4. Lycan does NOT have weak lane presence. This is a big one. His wolves are 100x the wolves of Warbeast. They both move faster without ulti (400ms hon wolves versus 460ms dota wolves) and attack faster (1.25 bat hon wolves versus 1.1 bat dota wolves). His wolves can easily chase down and kill other solos and supports at level 7 while Lycan happily farms his lane or his jungle. The wolves are ridiculous. I have solo'd against Windrunners with Lycan and his wolves completely rape her to the point that she has to leave the lane.
5. General hero pool. I think HoN has more heroes that can deal with Lycan's bullshit.
Anyone want to throw out any corrections please feel free to do so.
Yeah so why did Sebulon3k say that the meta in HoN is faster than Dota 2? Imma try and see how the match times are like in HoN.
And I think the reason why Lycan is used so much in competitive Dota is because of Medallion. That item is just made for him, insane jungling.
Just played HoN to have something to do, and it is so odd. Game ended in 27 minutes and it seemed really fast paced. I got all the recommended items (except the luxury items, but I got only one of those) pretty quick and I felt like I was doing terrible :x
Don't do that to yourself. Game's awful.
This is falseDon't do that to yourself. Game's awful.
This is false
HoN is a good game, but I don't see the point of getting into it because Dota2 is down for a day.