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Mass Effect 3 PC will NOT have gamepad support

Jtrizzy

Member
I'm glad to have closenyc, and people of his ilk. The moronic rants keep the thread on the front page, giving it more attention.
 

Cheerwine

Neo Member
haha, my god. So sad to see these kind of things. Options. Yes, you want options, but when we get pad support you all complain that it is dumbed down and there are not even proper pc controls. You are all hypocrites. Go play on consoles if you want pad. For pc, stick with your MAIN controls. Oh, and before i forget. The options are there. Xpadder, joy2key, etc. So options are there, just because the developer doesnt put them, doesnt mean you should all whine about it, specially for being such a small niche like this. Complain about the real stuff. Graphics, FOV, console mp mode, no enogh hotkeys, etc.

Witcher 2 supported my 360 controller masterfully. I don't recall anyone complaining that it was "dumbed down."
 

Alexios

Cores, shaders and BIOS oh my!
Should have a thread announcing the console version doesn't support mouse & keyboard. People want to know.
 
Sequence, a game developed by 2 people, allows 360 controller support.

Jamestown, a game developed by 3 people, allows 360 controller support.

Mass Effect 3, a game developed by hundreds of people in the course of 2 years, does not allow 360 controller support. Despite fans clamoring for the feature for the 2 previous games.

Apparently Bioware has no idea they are making games supposed to be played by players. I don't know who they are making games for - it's certainly not their "customers".

I'm jumping in late here but this right here sums up the whole situation and why it's completely unacceptable and inexcusable. It's not a new request. This is something many players have been asking for since the original game was ported to PC. It isn't an unreasonable request considering how prevalent this feature has become, even in games with tiny teams with tiny budgets. It was disappointing when Mass Effect didn't include native controller support. It was ridiculous when Mass Effect 2 didn't include native controller support. It is just embarrassing now that Mass Effect 3 will not include native controller support.
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Have any Bioware games had controller support on the PC?

ME1 didn't
ME2 didn't
DA:O didn't
DA2 didn't
SWTOR doesn't
ME3 doesn't

Yeah, it would be nice if it had controller support, but it's not a deal breaker for me.

JE does
 

Entropia

No One Remembers
I'm a keyboard and mouse guy at all times when it comes to PC gaming, but I can definitely understand the frustration about a lack of having gamepad support. I'm fairly certain that the time spent implementing it would be minimal.
 

Scipius

Member
Honestly, even if you don't see why other people want pad support, you should support it. More PC gamers = more PC games.

But that's not true unfortunately. More console-type gamers moving to PC just means more console ports, not more proper PC games. The same thing happened to Nintendo; as the casual gaming audience flocked to their systems, what you saw was a flood of casual gaming crap, drowning out the better quality titles.

It's odd that BW would not include pad support in a game that has the console stink all over it, but if they really only had time and resources for a single control scheme, they made the only correct choice; on PC, you do have to support kb/m after all.
 

Lime

Member
We got news everyone!

I started a thread some days ago on editing the Coalesced.bin file. Check it out:

http://social.bioware.com/forum/1/topic/344/index/9282098/1

Here's what MrAtomica found out while looking through the file:

Interestingly enough, there appears to be key bindings for a 360 controller in the BioGame file. These are listed directly under the keyboard map.

"(Key=\"XboxTypeS_A\", Name=176045)",
"(Key=\"XboxTypeS_B\", Name=176046)",
"(Key=\"XboxTypeS_X\", Name=176047)",
"(Key=\"XboxTypeS_Y\", Name=176048)",
"(Key=\"XboxTypeS_LeftShoulder\", Name=174718)",
"(Key=\"XboxTypeS_RightShoulder\", Name=174806)",
"(Key=\"XboxTypeS_LeftTrigger\", Name=174720)",
"(Key=\"XboxTypeS_RightTrigger\", Name=174802)",
"(Key=\"XboxTypeS_Back\", Name=174628)",
"(Key=\"XboxTypeS_Start\", Name=174829)",
"(Key=\"XboxTypeS_LeftThumbstick\", Name=174637)",
"(Key=\"XboxTypeS_RightThumbstick\", Name=174638)",
"(Key=\"XboxTypeS_DPad_Up\", Name=174656)",
"(Key=\"XboxTypeS_DPad_Down\", Name=174653)",
"(Key=\"XboxTypeS_DPad_Right\", Name=174655)",
"(Key=\"XboxTypeS_DPad_Left\", Name=174654)",
"(Key=\"XboxTypeS_LeftX\", Name=174719)",
"(Key=\"XboxTypeS_LeftY\", Name=174805)",
"(Key=\"XboxTypeS_RightX\", Name=174803)",
"(Key=\"XboxTypeS_RightY\", Name=174804)"

I've seen many topics complaining about the lack of 360 controller support, but it would seem that this is not entirely true. The presence of these bindings likely means a 3rd party controller enabler is possible. Why the bindings are there without controller support is anyone's guess.

And here's a flycam and fov hack shot:

6886294407_59636e7e18_o.jpg


I'm going to test the holster command later tonight.
 

SmokyDave

Member
But that's not true unfortunately. More console-type gamers moving to PC just means more console ports, not more proper PC games. The same thing happened to Nintendo; as the casual gaming audience flocked to their systems, what you saw was a flood of casual gaming crap, drowning out the better quality titles.

It's odd that BW would not include pad support in a game that has the console stink all over it, but if they really only had time and resources for a single control scheme, they made the only correct choice; on PC, you do have to support kb/m after all.

I don't discriminate between 'console ports' and 'proper PC games'. A good game is a good game and more good games is a good thing.
 

Scipius

Member
I don't discriminate between 'console ports' and 'proper PC games'. A good game is a good game and more good games is a good thing.

That's your right, but to many PC gamers, a console port is simply not a good game. The problem is one of definition I guess; we lack a good way to classify the difference between what modern console games have become (something akin to interactive movies) and what PC games have traditionally represented.

While console/gamepad gamers always have consoles as an option, PC gamers do not have another similar alternative system. Hence why there is no reason for them to be in any way enthusiastic about more console ports dominating the PC market.
 

FyreWulff

Member
Because the greatest thing about PC gaming is options. Get out of here with your nonsense.

"PC gaming has all these options and it's open. Buit you should only use the specific options that I do".

Not having gamepad support on a game with a console version is just laziness, plain and simple. If a developer like Hired Gun can do it, Bioware can.
 

Ploid 3.0

Member
"PC gaming has all these options and it's open. As long as you use the specific options that I do".

Not having gamepad support on a game with a console version is just laziness, plain and simple. If a developer like Hired Gun can do it, Bioware can.

Sounds like Bioware with their ME story choices. Your story will continue as long as you picked what we picked.
 

lotrfan

Neo Member
There is absolutely no need for the precision of a mouse in Mass Effect. The gamepad is more than enough no matter which difficulty setting you're playing at, and ergonomically it's objectively superior.
Pretty much. This isn't Counter Strike or some shit, I play Mass Effect on normal. The KB/M hotkeys are nice, but I don't need them. I'd love to be able to just kick back with a controller, and the game wouldn't be the least bit compromised if I did.
Why isn’t there a need for precision?
 

Dunkelgrau

Member
I own ME1 on STEAM and the retail CE of ME2, but the lack of gamepad-support made me switch to the 360-Version of the game. And that is exactly that what EA wanted. I also had to renew my gold-membership to play ME3 multiplayer.
Beside that, ME1 does not run anymore on my rig - and I tried everything for a couple of days.
 

Ploid 3.0

Member
Why isn’t there a need for precision?

The bit of extra precision that kb/m provide. I'm accurate enough with controller, and feel more mobile. It's all about the comfort, portability, and compatibility with seating/relaxing styles in the home. I also play on a hdtv in a entertainment room setting. Controller is preferred.
 
D

Deleted member 17706

Unconfirmed Member
The bit of extra precision that kb/m provide. I'm accurate enough with controller, and feel more mobile. It's all about the comfort, portability, and compatibility with seating/relaxing styles in the home. I also play on a hdtv in a entertainment room setting. Controller is preferred.

By you... why are you making subjective statements as if they are objective fact?
 
Piss poor showing, Bioware.

'Development realities,' fuck off.

I can't believe we're supposed to just take that and go "Oh, uhh... okay, sorry, Bioware. Thank you for all your effort."

No, Bioware--they're your fucking realities; if you don't like them, change them.

Don't give us this lame, lazy, trashy excuse when you've done all the extra work to add multiplayer with a fucking cash shop.

I'm disgusted at the general lack of concern about presenting anything more than a slapdash cash-in of a PC port, and I will not be buying it on March 6th, if ever. There are a lot of other games out there competing for my time. If this is the best you are willing to do, then I'll be happy to spend my cash elsewhere.
 

IoCaster

Member
We got news everyone!


And here's a flycam and fov hack shot:

6886294407_59636e7e18_o.jpg


I'm going to test the holster command later tonight.

Suddenly this games stock rises. I loathe the direction the writing and story have taken in this game, but the temptation to just finish the trilogy with my canon Shep is strong. If there are workarounds that make ini tweaks possible I'd consider picking it up after price reduction and just playing through it as the mindless shooter it appears to be.
 

lotrfan

Neo Member
The bit of extra precision that kb/m provide. I'm accurate enough with controller, and feel more mobile. It's all about the comfort, portability, and compatibility with seating/relaxing styles in the home. I also play on a hdtv in a entertainment room setting. Controller is preferred.
Yeah but that is saying more that you prefer the controller because of comfort etc and saying that the aim is good enough. In my case I couldn’t hit a Krogan with a pad if it was standing 5ft away from me and they are pretty big. I understand that with practice I could do it but none of the comfort benefits of using a pad can sway me away from the precision of the mouse and that is the main reason I don’t use a pad for shooters and only for racing/flying type games and side platformers.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
All this says is that Bioware put the absolute bare minimum effort into porting this game over to PC. When you can't take the time to do basic control stuff that 3-man indie teams can do, you're being lazy.

Of course, given Bioware's recent track record, laziness shouldn't surprise anyone.
 

Snuggles

erotic butter maelstrom
Why isn’t there a need for precision?

There isn't much need for precision on normal. Sure, it helps, but it's not essential. I played both ME games on 360 before I got my PC, and I had no problem getting through them without mouse controls. But it's totally fine if pad controls aren't good enough for you, most of the time I prefer KB/M as well, but the whole point here is that people should be given options.
 

lotrfan

Neo Member
There isn't much need for precision on normal. Sure, it helps, but it's not essential. I played both ME games on 360 before I got my PC, and I had no problem getting through them without mouse controls. But it's totally fine if pad controls aren't good enough for you, most of the time I prefer KB/M as well, but the whole point here is that people should be given options.
Oh I agree with the options as long as they don’t affect the PC gameplay ie RE4 on PC (for what I hear). Preferences aside every PC game should play equally good with kb/mouse as with a gamepad. If a port requires a pad then they did it wrong (of course I mean for games that would work naturally with a kb/mouse).
 

LiK

Member
There isn't much need for precision on normal. Sure, it helps, but it's not essential. I played both ME games on 360 before I got my PC, and I had no problem getting through them without mouse controls. But it's totally fine if pad controls aren't good enough for you, most of the time I prefer KB/M as well, but the whole point here is that people should be given options.

yea, and what if people wanna play Story mode just to look at prettier PC graphics?
 
D

Deleted member 17706

Unconfirmed Member
If they want prettier PC graphics they're playing the wrong game.

Regardless of the poor texture resolution, the game looks a lot better on the PC simply by running at a higher framerate, being rendered in a higher resolution, and having copious amounts of AA and AF applied to it.
 
I don't recall this sort of outrage when Mass Effect 1 and 2 came out. I didn't even realize that controller support wasn't even in the first two games. Perhaps Bioware shouldn't have said a thing.

I'm kinda weirded out about the outrage here. I'm assuming the people that are pissed, played the first two games on PC and looking to transfer their saves. I agree that Bioware's reasoning is stupid as fuck, but if you guys have been playing through the first two games without controllers, what's the big deal now? I thought Mass Effect 2 controlled well on the PC, it contained both number hotkeys and the radial menu. Now it's been a while, but I also think the sprint and cover were both bound to the spacebar.

I'm just trying to understand why Mass Effect is easier on a controller, or harder on the Mouse and Keyboard.
 
I don't recall this sort of outrage when Mass Effect 1 and 2 came out. I didn't even realize that controller support wasn't even in the first two games. Perhaps Bioware shouldn't have said a thing.

I'm kinda weirded out about the outrage here. I'm assuming the people that are pissed, played the first two games on PC and looking to transfer their saves. I agree that Bioware's reasoning is stupid as fuck, but if you guys have been playing through the first two games without controllers, what's the big deal now? I thought Mass Effect 2 controlled well on the PC, it contained both number hotkeys and the radial menu. Now it's been a while, but I also think the sprint and cover were both bound to the spacebar.

I'm just trying to understand why Mass Effect is easier on a controller, or harder on the Mouse and Keyboard.

I know the topic has grown big but all the arguments have been made. Can you imagine using a mouse on a poang ikea chair? What would be easier, using a controller of kb/m
 

Nif

Member
We got news everyone!

I started a thread some days ago on editing the Coalesced.bin file. Check it out:

http://social.bioware.com/forum/1/topic/344/index/9282098/1

Here's what MrAtomica found out while looking through the file:



And here's a flycam and fov hack shot:

6886294407_59636e7e18_o.jpg


I'm going to test the holster command later tonight.

ME1 and 2 had the same thing, I believe. I think it has something to do with UE3. Anyway, they didn't work in the battle menus in either game.
 
I don't recall this sort of outrage when Mass Effect 1 and 2 came out. I didn't even realize that controller support wasn't even in the first two games. Perhaps Bioware shouldn't have said a thing.

I'm kinda weirded out about the outrage here. I'm assuming the people that are pissed, played the first two games on PC and looking to transfer their saves. I agree that Bioware's reasoning is stupid as fuck, but if you guys have been playing through the first two games without controllers, what's the big deal now? I thought Mass Effect 2 controlled well on the PC, it contained both number hotkeys and the radial menu. Now it's been a while, but I also think the sprint and cover were both bound to the spacebar.

I'm just trying to understand why Mass Effect is easier on a controller, or harder on the Mouse and Keyboard.

I played both previous games with a mouse and keyboard and they played fine. Actually they played better than they did on a controller due to improved interface in the first game and hotkey support in both games. However, in both cases I remember plenty of people asking for gamepad support. It was louder when the second game released because gamepad support had become much more common by that time and Bioware had done very little to the PC interface to justify the lack of the feature. Since then the feature has only become even more common and at this point, games, especially games like Mass Effect, that do not have native gamepad support are the exception.

I, personally, have an HDMI connection to my living room TV (the PC is actually in a computer room next door and the HDMI connection is run behind the wall). I took the time to setup my PC in this way because of the prevalence of gamepad support in games today. Whenever using a controller is reasonable, I enjoy playing in the living room on my large television with a controller. Mass Effect is exactly the kind of game that I should be able to play this way.
 
I know the topic has grown big but all the arguments have been made. Can you imagine using a mouse on a poang ikea chair? What would be easier, using a controller of kb/m

I'll have to look at that chair, but if just playing PC games is hard on that chair, why are you using it as your computer chair?
 
I don't recall this sort of outrage when Mass Effect 1 and 2 came out. I didn't even realize that controller support wasn't even in the first two games. Perhaps Bioware shouldn't have said a thing.

I'm kinda weirded out about the outrage here. I'm assuming the people that are pissed, played the first two games on PC and looking to transfer their saves. I agree that Bioware's reasoning is stupid as fuck, but if you guys have been playing through the first two games without controllers, what's the big deal now? I thought Mass Effect 2 controlled well on the PC, it contained both number hotkeys and the radial menu. Now it's been a while, but I also think the sprint and cover were both bound to the spacebar.

I'm just trying to understand why Mass Effect is easier on a controller, or harder on the Mouse and Keyboard.

Here's your answer:

Because situations change. When I played Mass Effect 1 and 2 my PC was hooked up to a monitor ran a standard Windows front-end, and I used KB/M. Now it's permanently hooked up to my TV and I use XBMC as a front-end, controlled with a wireless 360 controller. I don't even have a keyboard and mouse hooked up to my gaming PC 95% of the time.

Could I use XPadder? Well yeah, that's what I bought it for. But I'd rather just skip this honestly, I have so many other games I can play which actually do support multiple input options so I'll give their developers my business instead.

Let's flip this around, why does it matter so much to you guys that we're annoyed at this? How does it affect you if we want controller support?

I'll have to look at that chair, but if just playing PC games is hard on that chair, why are you using it as your computer chair?

Holy shit, now you're giving interior decorating tips. You should bill us for your posts.
 

ctrayne

Member
Let's flip this around, why does it matter so much to you guys that we're annoyed at this? How does it affect you if we want controller support?

People need to learn the art of just not clicking on threads that they don't care about instead of making a fuss. Same reason I don't go and cock up people's Kingdom Hearts or Tales of threads.
 
Because it's in the TV room, I'm guessing, not an office.
It's still not a great argument. I mean Mass Effect isn't the only PC game. What about a game that you absolutely gotta play with mouse and keyboard?

Anyways, I don't wanna come off like PC master race. There are a lot of games that make a lot of sense with a controller pad. I'd argue that the Xbox 360 controller is the best thing to happen to PC games since it's a great console pad and best PC pad. But when an opening post calls for a boycott, because a PC game that already has solid keyboard and mouse controls, doesn't support pad. It just rubs me the wrong way.
 
People need to learn the art of just not clicking on threads that they don't care about instead of making a fuss. Same reason I don't go and cock up people's Kingdom Hearts or Tales of threads.

My fall back position is usually snark, so I wouldn't even know what the hell I was doing if I strayed from the path and ended up face to face with a thread like that.

It's still not a great argument. I mean Mass Effect isn't the only PC game. What about a game that you absolutely gotta play with mouse and keyboard?

wat

His "argument" is that he wants to play games while sitting in the chair he has bought for the express purpose of playing games. And since you appear to have been living under a rock for the past 5 years the vast majority of multiplatform games have native controller support already.

Anyways, I don't wanna come off like PC master race. There are a lot of games that make a lot of sense with a controller pad. I'd argue that the Xbox 360 controller is the best thing to happen to PC games since it's a great console pad and best PC pad. But when an opening post calls for a boycott, because a PC game that already has solid keyboard and mouse controls, doesn't support pad. It just rubs me the wrong way.

You're not coming off as "master race", generally that would imply an elevated level of common-sense.
 

ctrayne

Member
His "argument" is that he wants to play games while sitting in the chair he has bought for the express purpose of playing games. And since you appear to have been living under a rock for the past 5 years the vast majority of multiplatform games have native controller support already.

Yeah. My wife and I had the PC hooked up in the TV room for a year or two, and using a gamepad was the only way. A lot of people like playing on a big TV, but there's no mouse surface on a couch.

I prefer KB+M but if you're doing the comfy couch thing, controller support is a must.
 
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