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Frogster doesn't do refunds.
Managed to snag a code from Twitter, thanks for the tip. TweetDeck was the key, I entered the code long before the tweet showed up in the normal browser.
does anyone know if enmase does refunds?
Is it even legal taking final payment on a product you haven't receivedd? If you paid with your credit card I would just call for a charge back and let them know you haven't received a product and they refuse to give a refund.
Paypal is usually pretty good about that stuff. You'll get your money back.Would I make a chance if I open up a case at PayPal? I'm really not sure if I have a leg to stand on tbh, though I certainly don't approve the fact you're charged the whole 59,95 euros immediately even though the game doesn't come out for months.
Paypal is usually pretty good about that stuff. You'll get your money back.
If anyone needs a beta code let me know within the next hour.
I'm going to be on a PvE server. Not sure if anyone is gonna be rolling that way, but there it is.
We should decide what PvE server to roll on.
I'm rollin' PvP, it can only make this game better.
We should decide what PvE server to roll on.
I'm rollin' PvP, it can only make this game better.
This patcher is absolutely horrid. Small 1mb update - applies it, then restarts. Is this supposed to be happening?!
I'll most likely be on a PvP server. I'm rolling either as a Human or Popori Beserker
I suspect if there's a concentration of assholes for this beta they'll be on a PvP server.
I am staying far away from that.
PC View Distance - 4
Distant Environment Detail - 4*
Landscape - 3
Efect Distance - 3
Background Distance - 3
Lighting Enrichment - 1
TERA\Client\S1Game\Config\S1Engine.ini
TERA\Client\S1Game\Config\S1Input.ini
bEnableMouseSmoothing=FALSE
Bindings=(Name="x",Command="fov 85")
According to the OP:
[Beta]
PVP Server: Valley of Titans
So who will be playing on the PvP server this beta weekend? I'm pretty pumped for it.
Probably going to roll on the PvE server to learn about the game and get familiar with it.
Is the PvP rule set the same as most MMO games? Contested FFA areas, etc?
I'll be there.
Also thanks for the guide above , why no built in AA options yet?
Is this high resolution pack already on the Korean version, or is it a new feature for both? Just curious as to feedback from Korean players on some of the settings. Ex: I'm running an i5-2500 3.3 Ghz with a single 6950 2GB GPU and 8GB of RAM. Just wondering how this game will run (with the high res pack), but I guess I'll find out tomorrow regarless.
So Ive downloaded a complete client last night and I good to go for CBT2 tomorrow? There isn't going to be another 7gb patch right?
Can't wait to give the game a shot.
Also has anyone been able to order the retail collectors edition? Amazon doesn't seem to know about it and they normally know about everything.
I keep firing up the launcher now and then to check for updates. Last night there was a 1-2MB update but that's about it. So far so good. Pumped to get into this!
I personally hope they pump out some stability updates for the netcode... that was my biggest problem with CBT1. Apparently a lot of people had such problems, mostly with random crashes and a "General Network Failure" error. Was a problem for people who were streaming it too. Still, the game's super fun and it didn't stop me (or most others) from playing it quite a lot.I keep firing up the launcher now and then to check for updates. Last night there was a 1-2MB update but that's about it. So far so good. Pumped to get into this!
I personally hope they pump out some stability updates for the netcode... that was my biggest problem with CBT1. Apparently a lot of people had such problems, mostly with random crashes and a "General Network Failure" error. Was a problem for people who were streaming it too. Still, the game's super fun and it didn't stop me (or most others) from playing it quite a lot.
Definitely looking forward to this. Ah.. my weekend. My poor, poor weekend.
Knoxxer said:I generally don't like to comment on stuff across the pacific but the western name is Nexus and it is considered a piece of our end game content. You will see more En Masse info on it eventually.
Yeah, I'm aware of how much it takes to stream that kinda stuff, but it was a general issue for people. There's a lot of info on the official forums about it, but there still hasn't really been anything conclusive on fixing it. It could be any number of things since it's a generalized error, but I'm sure those error reports are probably sent in more detail to En Masse anyway, so hopefully they'll clean up the code and it won't be an issue (or as much of an issue) as the CBT goes on. At least in theory, that's what beta tests are all about (I'm unsure about this, since I often feel that they're more about promotion, but it's hard to say who benefits more).That's a hard one to pin down though considering most people don't actually know how much bandwidth streaming takes. A lot of people new to streaming think 720p takes nothing to stream.
Our goal for TERA is to be challenging without being frustrating. We think we have a good starting base and we will tweak from here. Don't believe the rumors and try and look at our game as a fresh start to build on. You will drive yourself crazy constantly worrying or comparing every market's TERA to each other.
HP has not been adjusted. 1-20 is a ramp up to get used to the combat and ease players in. 20+ things start to get harder. Think of 1-20 as a ramp up to get used to the combat and get introduced to TERA. This is another reason why we are not wiping after the open beta - doing it a third time within a few weeks wouldn't be fun. Keeping your character and advancing to more challenging content is the fun stuff.
We have no plans to dumb TERA down. We have a unique combat system so the initial newbie experience is a bit longer than most - but the hardcore will breeze through this in a day. There is a huge difference between making things easier, and making things less frustrating and more accessible. And yes some of our instances do have 'hard modes'.
Channels will be dynamic but I know that they aren't ideal for PvP but they will be a necessary evil for beta and launch. That said, we are still thinking what improvements we need to make. As stated previously, we are going pretty vanilla on the PvP servers and want to see what you guys think so we can make adjustments. One idea we are kicking about is is adding a cast time to switch channels. Right now its too easy to see for enemy and bail to another channel.
Our team here at En Masse has actually created a good amount of quests that are being added to the game. Should be in for launch.
We have dedicated developers and our own branch of the game, so you will see reactions to our needs as fast as we can adjust. The big updates will be as far behind as it takes us to localize - but even then, some content you will see here first.
We have actively gathered and delivered our feedback from the first closed beta test to the developers. And we are actually gathering feedback in multiple ways including all of the different sections on forums and through our CS team.
Strength: attack power for melee/ranged/magic
Endurance: defense stat
Damage: chance for knockdown or stun
Balance: resistance to knockdown or stun
Attack Speed: attack speed
Movement: movement speed in and out of combat (The characters run faster out of combat due to their passive skill)
We have not made a decision on RP servers yet. And that list is subject to change both the names and server type so try not to get too attached.
If anyone needs a code AMDGaming(on tweeter) is giving them away. you need to follow them and reply at one of their messages describing that you need one , just got mine a few minutes ago
Dowloading the game right now 2 hours to go
We have dedicated developers and our own branch of the game, so you will see reactions to our needs as fast as we can adjust. The big updates will be as far behind as it takes us to localize - but even then, some content you will see here first.
Immediately after the first closed beta test, we sat down with the dedicated western design team and went through our critical and major issues. We were able to identify, schedule, fix, QA, and deploy a new patch within two weeks to address this markets specific feedback. How sweet is that? Ive been working on titles from east to west for a long time and have never seen dedication and turnaround time like this for an eastto-west product.
The closed beta tests are the perfect opportunity for En Masse and Bluehole to get this community feedback-to-patch cycle down to an exact science. So, please keep up your feedback and well keep up the patches.
COOL NEW STUFF
- PvP is now available on two servers. Mayhem starts at level 11, so be prepared!
- Valley of the Titans
- Jagged Coast
- PVE is still available on Arachnaea and Serpentis Isle
- Guild vs Guild battles are now on. We have substantially reduced the costs for guild battles to make it easy to challenge other guilds during the Closed Beta Test period.
- 30,000 gold to wage war
- 3,000 gold to forfeit or punk out
- Added /bug command for you to report game problems you encounter during beta. Note: you dont have to report insects you encounter while playing.
- Removed two chat channels (Trade, LFG) from server-wide chat to help reduce unnecessary clutter for newly created characters. Youre not in Barrens chat anymore!
- Increased default UI scale to 90 (from 80) to ease readability; you can change UI scale in the control panel any time youd like.
BUG SQUASHES you spoke up and we listened!
- Vekas the Wicked Tree on the Island of Dawn will now spawn three in the area to aid the completion of the quest. Weve also shortened the respawn timers:
- Vekas: 20 sec -> 10 sec
- Acharak: 20 sec -> 10 sec
- Kugai: 20 sec -> 10 sec
- Level 11 mount quest no longer requires users to collect carrots. The new quest allows users to complete the quest within Velika. How bout them apples?
- Piglings no longer drop large sums of gold. Sadly, they dont drop bacon either.
- Crashes when switching between game servers or exiting a server queue have been corrected. Similarly, players will not get stuck in the waiting queue when a server is restarted.
- Servers will always be displayed in the Select Server screen. Previously, some players experienced blank lists.
- Players will not stay in the queue when a server crashes or is restarted. The queue will be restarted as well.
What happened? Some things to look out for:
- Keeping the Quota Quest item is scarce, and harder to find when user base is high. For a place called Lumbertown, youd think thered be more wood lying around.
- Circle the Wagons Cinematic will not render environmental detail if player has Distant Environmental detail below the max setting of six.
- Guild slash commands (/gkick, /guildkick, /gmaster, /guildmaster) are case sensitive to the players name. Your guild leader remains as insensitive to your needs as ever.
- If a server crashes while player is in queue, player will enter Character Select.
- Cancelling a teleport still consumes the scroll. Magic is complicated business.
- Group members do not stay in same channel when zoning.
- Mystic thrall re-engages monster after player dies. We hope to tone down this undying loyalty.
- Using a controller changes the default skill direction to character direction.
- Players need a back button to toggle the game controller's on-screen display UI off.
- Players may experience a black screen when going from game to server select; a client restart will fix this.
- Dynamic Veridian This mount quest will appear twice now if you are level 11 and log into 16.03.05. You still cant ride two horses at once unless youre a circus performer.
- Queues are displaying ordinals incorrectly. (You are 1th} in line.) We apologize for the 2thache.