Valjean Lafitte
Banned
Multi Dimensional platforming where you jump to the screen and back.
Make the screen glasses-free 3D a la 3DS and things and things will start to get really interesting.
Multi Dimensional platforming where you jump to the screen and back.
Make the screen glasses-free 3D a la 3DS and things and things will start to get really interesting.
Make the screen glasses-free 3D a la 3DS and things and things will start to get really interesting.
I've thought about it and it sounds more like a developmental nightmare. The Wii U is not a handheld. Developers would have to decide whether to build it with 3D in mind or opt for designing it around the TV display. It'd probably just all go to waste.
Perhaps in a mid-gen controller revision?
That would be horrible...
Motion Plus was barely supported.
No way would 3D in the controller be supported.
Multi Dimensional platforming where you jump to the screen and back.
That would be horrible...
Motion Plus was barely supported.
No way would 3D in the controller be supported.
Twice the effects, resolution, FPS, ect.
Also, here's a neat little tidbit.
Nintendo can now claim an Oscar!
Retro Employee Dominic Pallotta worked on the Oscar winning best Animated Short.
http://www.imdb.com/name/nm4202494/
http://www.linkedin.com/pub/dominic-pallotta/11/356/817
Link to said video (it's pretty fucking awesome):
http://www.youtube.com/watch?v=Adzywe9xeIU
Everyone has their own opinion. When making that comparison, I try to take it in context. Will we see graphics that look exactly like Avatar? Obviously, the answer is no but they are aiming high. Toy Story was Pixar's first film so that was a high bar at the time and we saw a massive leap over the PS1/N64 era. Likewise, Avatar is arguably the best looking CGI we've seen in movies lately so I expect to see a good jump when someone making the GPU makes comments like that.
Like PSP & PS3, Vita indicates to me that Sony hasn't abandoned the pursuit of cutting edge graphics. Nintendo on the other hand has left me with a different expectation based off of Wii U rumors and the power of DS, Wii & 3DS. I expect PS4 to be more powerful. How much so really depends on how powerful the Wii U is. I lean toward the Wii U being more of a stop gap. That is all I was implying.
I think 720p @30fps should be the target for most titles. The main exceptions being fighters and racers, which should probably strive for 60fps. First person shooters can go either way, depending on the style and pacing. 1080p is a nice buzz word and good for bragging rights, but forcing the GPU to draw over twice as many pixels for something barely anyone would notice doesn't seem like a great use of resources, IMO.
I am concerned about RAM bandwidth. If Nintendo opt for GDDR3, that is not much more than 1x (since we're gettin crazy here) this generation. And what is the point of having an RV770 if the RAM is holding it back. Those cards feature 256 bit buses. Would the eDRAM really alleviate all issues? Are Nintendo perhaps overestimating it?
I think 720p @30fps should be the target for most titles. The main exceptions being fighters and racers, which should probably strive for 60fps. First person shooters can go either way, depending on the style and pacing. 1080p is a nice buzz word and good for bragging rights, but forcing the GPU to draw over twice as many pixels for something barely anyone would notice doesn't seem like a great use of resources, IMO.
Yeah, once you get past the initial cost of developing these advanced engines, or paying others to use theirs, getting all the desired content into a game becomes much easier. More powerful hardware also means less time spent optimizing to get your source material to run well on the target hardware.The argument, or implication, the high tech games require a large budget to attain their visual quality is a bit of a misunderstanding as to where that money goes.
These multi-million dollar production values cost as much as they do due to the scope of production, such as the necessity for a tremendous quantity of art assets, sound composition, writing, voice work, detailed animation (especially cut scenes), and game features. You're paying for man hours, as your game contains so much 'stuff' that a lot of people need to be involved to get it finished in a timely manner. Big budget modern games dont necessarily cost more because costs over time have increased (this is still a factor), but because the scope of these games' production dwarves those of yesteryear.
Highly advanced engine tech and beefy hardware can, in many cases, make it easier and more affordable to include what used to be considered a 'big budget' feature in a game a fraction of the cost, thanks to how much can now be freely rendered in engine. The easier and more streamlined you make getting fancy effects running in your games, the less time it takes and the cheaper it costs.
There's still tremendous room to grow in rendering technology,
I'm with ya.Yes of course. There will be games which concentrate on the controller. I was dreaming about bigger Games that where produced from the scratch only for the controller, putting all the horsepower on the small tablet
@blu: I would like that too.
The video game world has been so fucking boring lately, E3 so far
Haptic feedback = yet another thing to drain battery. As if the screen wasn't enough. I hope the battery in that controller is mammoth or something.
The video game world has been so fucking boring lately, E3 so far
Haptic feedback = yet another thing to drain battery. As if the screen wasn't enough. I hope the battery in that controller is mammoth or something.
If RE on Wii U uses that door burning touch puzzle in Revelations, I'm personally going to slaughter the guy who thought it was a good idea.
The no-TV-required aspect of the Wii U is going to be a big deal for a lot of people. Nintendo knows this, of course; it was the first thing they showed off in the intro video. I bet a lot of parents and spouses would appreciate having their TVs back again...I'm really looking forward to games that you only play on the Wii U controller screen. Like turn-based strategy games such as Nectaris/Military Madness and Advance Wars.
3d on the touchscreen itself would be awful for games since the stylus and your fingers will break the 3d effect, but for movies I can see it being implemented. nintendo's focus unless will not be on 3d however unless they are really diving into broadcasting their own content or TV shows series. 2D display is enough on the tablet since the main screens should have the 3D display.
I just did some reading and it is an interesting choice, especially since they essentially limit themselves to one supplier. Nintendo are always on the lookout for new technology out of small companies. But in the case of Wii U, we've heard reports of dev kits having "pretty slow" RAM. Nintendo have used some cool RAM, but also made some questionable calls (N64 only 4 MB total and lack of much texture memory, ARAM in Gamecube). 1.5 MB of GDDR5 on a 96 bit bus should be the minimum they go.This remains to be seen. We don't know what the final system will have.
Nintendo likes their fast ram, so I would assume whatever will be best for their final system is what will go in.
I am not a super techy person so I won't speculate what route they'll see best, and I've heard all sorts of arguments for DDR3, GDDR3 and GDDR5 RAM in the Wii U each respectively being the best choice, but all I know is Nintendo likes their ram.
I mean, the 3DS has FCRAM (http://www.memoryinformation.com/fcram.htm) and it seems to be some pretty serious RAM for a handheld gaming console.
I think blu talked about it once and went into some solid detail as to how it fit both Nintendo's and the 3DS design philosophy.
As for the vitality sensor, why not just include it as a wrist strap? People are used to wrist straps from the Wii remote already (not that it would be the same), plus it's much easier to detect your heart rate from your wrist. It will also always have good contact; it won't matter what your fingers are doing. It could be similar to a thin headphone cable with a proprietary plug that plugs into the controller, leading to a bracelet of sorts that you attach to your wrist. Possibly velcro? Or would that annoy people. (Wouldn't bother me.)
The controller has a gyro, so it'll be an automatic steering wheel in racing games. The screen will probably be a hud and rear-view mirror.
3D screen, vitality sensor, haptic feedback... it's like you're asking Nintendo to disappoint you. Of course it just wouldn't be a next-gen Nintendo thread without amplified expectations, so carry on.
3D screen, vitality sensor, haptic feedback... it's like you're asking Nintendo to disappoint you. Of course it just wouldn't be a next-gen Nintendo thread without amplified expectations, so carry on.
I stopped getting giddy about this kind of stuff 7 years ago... When I realized that there was little to no real examples of how it would dramatically improve gameplay, and that there would be little to no real dramatic shifts in design paradigms to make that happen (ground up non gimmicky stuff). So this stuff doesn't excite me, just give me a reasonably powerful machine, good price to performance ratio, realistic platform policies, great online and features, great control options, and great games.
Oh, there's no doubt that rumble could very well be used in conjunction with the screen, at least with some games and possibly the UI itself. That's just a matter of software, though. It's actually been done on smartphones already, with varying degrees of success. I was just referring to the largely untested new tech that makes the screens feel bumpy, examples of which have been shown in trade shows for a couple years now.Yeah, I expect Nintendo to release some sort of peripheral in the future. We know they experiment with all types of tech. As for haptic feedback, read what I wrote. I am referencing normal rumble.
Oh, there's no doubt that rumble could very well be used in conjunction with the screen, at least with some games and possibly the UI itself. That's just a matter of software, though. It's actually been done on smartphones already, with varying degrees of success. I was just referring to the largely untested new tech that makes the screens feel bumpy, examples of which have been shown in trade shows for a couple years now.
Thanks to diminishing returns, there will not be a visual jump similar to xbox vs 360, anyone who is expecting that from any console, only really has to look at current PCs vs 360 and see that even that is arguable.
Of course, I'm thinking with a stylus the normal rumble effect might work a bit better than fat fingering a smartphone screen.
You don't know what you're talking about.
Oh, there's no doubt that rumble could very well be used in conjunction with the screen, at least with some games and possibly the UI itself. That's just a matter of software, though. It's actually been done on smartphones already, with varying degrees of success. I was just referring to the largely untested new tech that makes the screens feel bumpy, examples of which have been shown in trade shows for a couple years now.
EDIT: I'd like to see a dev use the camera to try to discern the player's emotions. It might even prove to be more reliable than a vitality sensor.
I think 720p @30fps should be the target for most titles. The main exceptions being fighters and racers, which should probably strive for 60fps. First person shooters can go either way, depending on the style and pacing. 1080p is a nice buzz word and good for bragging rights, but forcing the GPU to draw over twice as many pixels for something barely anyone would notice doesn't seem like a great use of resources, IMO.
Now every time I read Durango I'm gonna hear a whip crack.
You don't know what you're talking about.
I sure hope none of the next-gen consoles have CPUs or GPUs which melt the solder on the motherboard (or whatever it was). I hope that nightmare is behind us.Next gen RROD confirmed
While I think he is wrong, it is something to consider when you see so many comments about the Samartian demo implying that it is not that impressive.
The weirdest thing about Wii U is we've heard nothing about the virtual console service. I think everyone assumes they'll be able to transfer their games to Wii U without a problem. But I don't know if it will be that cut and dry. Nintendo might try to pull something to make people re-buy some of their games.
The weirdest thing about Wii U is we've heard nothing about the virtual console service. I think everyone assumes they'll be able to transfer their games to Wii U without a problem. But I don't know if it will be that cut and dry. Nintendo might try to pull something to make people re-buy some of their games.
One thing I like about Sony is if you download a PS1 game, you can play it on PS3, PSP, and PS Vita. If you download an NES game like Mario Bros on virtual console, Nintendo won't let people play it on multiple Nintendo platforms/gadgets like 3DS. You have to buy NES games again on 3DS. The whole thing just seems very shitty.
The weirdest thing about Wii U is we've heard nothing about the virtual console service. I think everyone assumes they'll be able to transfer their games to Wii U without a problem. But I don't know if it will be that cut and dry. Nintendo might try to pull something to make people re-buy some of their games.
One thing I like about Sony is if you download a PS1 game, you can play it on PS3, PSP, and PS Vita. If you download an NES game like Mario Bros on virtual console, Nintendo won't let people play it on multiple Nintendo platforms/gadgets like 3DS. You have to buy NES games again on 3DS. The whole thing just seems very shitty.
That's a problem: It actually does exist. There's a CAT-DEV-V4 and a CAT-DEV-V42, and a DK-DEV-V5. All by Nintendo, and all released recently.
I repeat DK is Dev kit, no more, no other meaning.
There is a DRC-DK-VX but no DK-DEV. In fact V5 has another codename (at least internally).
Where did you see this "DK-DEV-V5"?
I repeat DK is Dev kit, no more, no other meaning.
There is a DRC-DK-VX but no DK-DEV. In fact V5 has another codename (at least internally).
Where did you see this "DK-DEV-V5"?