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Wii U Speculation Thread 2: Can't take anymore of this!!!

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WiiUDaily? said:
Nintendo will price the Wii U aggressively at $299 when it launches later this year, according to a report WiiUDaily has received (from the same source that brought us the Wii U system specs rumor). Nintendo will price the Wii U at $299 in the US, $299 Euro in Europe, and at 20,000 Yen in Japan, which comes in at around $250 USD. No word on Wii U software pricing.

Considering that the Wii U will initially only compete against the Xbox 360 and PlayStation 3, which can be had for $200 and $250, respectively, it’s not surprising that Nintendo will price the Wii U aggressively. They almost have to. Sony and Microsoft will reportedly release their next-gen consoles in 2013.

Don't know who they are but...

The successor to Nintendo's wildly successful Wii console is reported to carry a price tag of 24,000 Yen or $299 in US Dollars.

According to our Japanese source, the source of this information stems from an unnamed Japanese development studio, and is in line with the technical specifications of the device. The price pertains to the entry-level unit with no extra attachments.

Whether the console is shipped with its OLED controller tablet is unknown. Nintendo is expected to take a loss from the sales of the device, should that be the case.

Our Japanese source suggests that Nintendo does not follow the current exchange rate and prefers to equate $1US to ¥100.
 

Mitsurugi

Neo Member
What do you guys think the likelihood is that the Wii U will be able to run multiple games simultaneously? I don't mean title-specific instances like if two people are playing Wii U Sports Olympics and one person is using WM+ to play bowling on a TV while a second player's using the Upad to steer in the racing mini-game. What I'm suggesting is, one person's playing Mario Kart Double Dash on the TV and another is playing Crazy Taxi on the Upad and their using the same Wii U.

I don't know how taxing this generation's Wii-Ware, VC or Mii games are or how powerful the Wii U's tech will be, but I'd be pleased if Nintendo managed to pull it off. Would be a very strong selling point for families on tight budgets and in cramped quarters, and would give them an edge over their competitors.
 

lednerg

Member
So we've got one "source" saying it's ¥20,000 and has 768MB, and another "source" saying it's ¥24,999 and has an OLED screen. Both within a few hours of each other. Good stuff.
 

Azure J

Member
Pause.

Is that article hinting at an OLED screen for the Wii U controller? Would that be more than fairly expensive for the system's overall construction? Also, fuck yessss @ $299. (If this all holds true.)
 
$299 is an easy guess so even if it holds true I don't see it making the source valid.

but if OLED is true then that site goes in my bookmark for all WiiU news
 

themadcowtipper

Smells faintly of rancid stilton.
One whole GB of RAM for debugging? maybe in the past doubling was necessary but nowadays I'd say 1.5GB for the console plus 512 MB debugging sounds about right

I just posted what the guy who saw the kit said. Ihere was the one who said the ram is double in th kit for debugging , so take it up with him if you have a problem with it.
 

Lausebub

Banned
I feel like Ubisoft is gonna have an exclusive gameplay demo at the Nintendo PK this year. This is the direction Nintendo wants to take and Ubisoft has been a big supporter of the system since the day it was announced. :)
 

lednerg

Member
If it was an OLED, then it would be black when it's turned off. They most likely would have gone with black for the rest of the controller so it wouldn't look all weird.
 
I just posted what the guy who saw the kit said. Ihere was the one who said the ram is double in th kit for debugging , so take it up with him if you have a problem with it.

I didnt blame you Im just saying what makes the most logic to me

1.5 GB RAM would be idea considering its 3 times what 360 now packs
 

adroit

Member
What do you guys think the likelihood is that the Wii U will be able to run multiple games simultaneously? I don't mean title-specific instances like if two people are playing Wii U Sports Olympics and one person is using WM+ to play bowling on a TV while a second player's using the Upad to steer in the racing mini-game. What I'm suggesting is, one person's playing Mario Kart Double Dash on the TV and another is playing Crazy Taxi on the Upad and their using the same Wii U.
Absolutely no chance whatsoever. Not enough horsepower, RAM, bus bandwidth, or OS complexity to run two unrelated games at the same time. It could only be done cooperatively (two games designed to run together at the same time, as you described in your first example).

EDIT: WRONG!!! I didn't realize Mitsurugi was asking about running multiple GC games. I thought he was asking about running multiple Wii U games. I get a zero for reading comprehension. Sigh.
 

AzaK

Member
So I searched for Wii U on Google News and apparently there's a new rumor about it launching at $299, €299, and ¥20,000. Some site I never heard of (WiiUDaily) says it's from "the same source that brought us the Wii U system specs rumor."

Take that as you will.

Well, they better be taking a loss/break even approach if they release at that point. I don't want a large day one profit made on a $299 system with a tablet controller because I'll be giving up a lot elsewhere for that I imagine.
 

lednerg

Member
Absolutely no chance whatsoever. Not enough horsepower, RAM, bus bandwidth, or OS complexity to run two unrelated games at the same time. It could only be done cooperatively (two games designed to run together at the same time, as you described in your first example).

While I agree it probably won't happen, it wouldn't be due to any of the reasons you've listed.
 

Hiltz

Member
I don't believe it will be OLED. Nintendo likes to go with cheap tech as long it gets the job done so it can avoid expensive manufacturing costs.

$300 would be very reasonable ,but I'd be surprised it doesn't turn out to be $350. However, Iwata said that Wii U would be "expensive" in comparing its potential price to that of the Wii's which launched at $250.
 
I don't believe it will be OLED. Nintendo likes to go with cheap tech as long it gets the job done so it can avoid expensive manufacturing costs.

$300 would be very reasonable ,but I'd be surprised it doesn't turn out to be $350. However, Iwata said that Wii U would be "expensive" in comparing its potential price to that of the Wii's which launched at $250.

to me, 350 is the magic number

if Nintendo can show gamers that Wii U is indeed next gen not only in the new controller but in power and features, the 350$ priceline can be justified
 

Lausebub

Banned
People are seriously thinking that OLED is a possibility for the Wii U? What the fuck? The article didn't hint at that at all and it would be way to expensive. This is a 6,2" screen. It would increase the systems price by 50-100 bucks easily and OLE-Display don't have a long life either, that's why they're used by smarphones and not something that you want to keep using for half a decade.
 

D_prOdigy

Member
I'm in the UK, so everyone here is destined to moan about how "fucking 'tendo" is screwing everyone over with the price.

It's going to be over £250 no matter what.
 

PogiJones

Banned
Based on the amount of RAM lherre has seen in the dev kits, yes.
The retail unit will have a minimum of 1GB, with a possibility of more.

He said devkits had 2GB, and that usually it is double the ram that ends up in the finale console. It is double foe debugging.

If I recall, lherre said that his devkit had 2GB, and that devkits always had at least double the ram for debugging. For some reason, people in this thread took that as the retail units having at least half the ram of the devkits, which is the opposite.

According to what he said (I'll see if I can go back and find it), if the devkit had 2GB, the retail unit should have 1GB MAXIMUM, not minimum. I could be remembering wrong, but I don't think so. I couldn't comment at the time, though, because I wasn't approved yet.
 

Instro

Member
If I recall, lherre said that his devkit had 2GB, and that devkits always had at least double the ram for debugging. For some reason, people in this thread took that as the retail units having at least half the ram of the devkits, which is the opposite.

According to what he said (I'll see if I can go back and find it), if the devkit had 2GB, the retail unit should have 1GB MAXIMUM, not minimum. I could be remembering wrong, but I don't think so. I couldn't comment at the time, though, because I wasn't approved yet.

Nah 1GB minimum was his comment. The devkits out there have 2GB or more, which is 1.5GB is a likely option as well.
 
Sorry to throw everyone off the subject of eternal darkness 2, but am i the only one who thinks the 360/ps3 would have trouble running the japanese garden demo? i just watch the on floor version and just can't believe the current gen could handle textures of that resolution, lighting effects, such as god rays, that snow effect,where that hawk is walking in the snow and leaving imprints, amazing shadow effects (think it's soft shadow), that draw distance without a quality drop and doning it at what seems to be 60 fps.

As BG already stated, not only is it basically being rendered twice, but we're also seeing a level of lighting that is far and above what's been seen on the PS360. I think to get that running on the PS360 would require a large drop in image quality of the lighitng effects. Which to some people wouldn't be that big of a deal to others it would stand out big time.

I think this is where the concepts of diminishing returns, and where I see some of the issues people will have with next gen. I think next gen theres going to be this huge improvement in lighting models, and lighting effects. Though to the average person I think that stuff isn't going to be as noticeable, as say the jump in resolution from SD to HD.

Is this one real?

brJgR.jpg

It's real I own one.
 

lednerg

Member
...
According to what he said (I'll see if I can go back and find it), if the devkit had 2GB, the retail unit should have 1GB MAXIMUM, not minimum. I could be remembering wrong, but I don't think so. I couldn't comment at the time, though, because I wasn't approved yet.

Whatever the total amount of RAM is, not all of it would be available to developers. Having a 2GB debugger for a 1GB system would be feasible because devs wouldn't be using every bit of that RAM in the first place.
 

A.KU.MU

Banned
Reggie Fils-Aime said:
“For consumers who want to have the latest gadgets and have a higher disposable income, that’s for the Wii U. We haven’t announced pricing or availability or any other details, but given the current pricing of the Wii, it’s not going to be there.”

1SZLQ.jpg

$399. You read it here first.
 

TunaLover

Member
^ I don't mind paying $399 if it's powerfull enough, future proof console.

Also, why were there two different versions of the garden demo? Anyone know that?

It's just one version, it is splited in two, somewhere there's the extended trailer which show it completely.
 

PogiJones

Banned
Found it.

lherre said:
I can't speak about all the questions/details here but devkits have double memory amount than future retail hardware (is "usual" with the devkits because they need extra memory for debug purposes), the thing with this is that like memory amount is in an open range now (not closed) they have the "better" choice right now (I mean in the range the higher amount in the devkits). For example, if Wii U memory range is 4-5 gb, the kits have 10 gb instead 8 gb. So as I said before that memory can't be less than 1 gb, the kits have at least 2 gb :p (is higher of course because this is the lower value of the range).


Okay, I remember why I thought it was so weird. He says if the kits have 10 GB, the retail range is 4-5 GB (half or less). But then he says if the kits have 2GB, the retail range is 1GB or more (half or more).

It was definitely a mixed message, probably due to broken English. He does explicitely say that it can't be less than 1, but by his own logic and example, it can't be more than 1.

So I don't know.
 

StevieP

Banned
^ I don't mind paying $399 if it's powerfull enough, future proof console.



It's just one version, it is splited in two, somewhere there's the extended trailer which show it completely.

There were a lot of visual improvements to the show floor version in comparison to the one in the demo reel. That demo reel was obviously prepared way in advance of E3 itself.
 

HylianTom

Banned
OLED or not, my bottom line is this: I hope that Nintendo continues to make its stuff durable. Long-lasting. I'm a biiiig ol' whore for well-made gaming systems. I have two external fans on my console going at all times, just to prevent/minimize heat issues.

I want to be able to turn-on the machine 20 years from now and still have it work, like my 2600 or my NES. It's a tough order, especially with moving parts involved, but it can be done.

(and I still think that $350 is the sweet spot!)
 

D_prOdigy

Member
OLED or not, my bottom line is this: I hope that Nintendo continues to make its stuff durable. Long-lasting. I'm a biiiig ol' whore for well-made gaming systems. I have two external fans on my console going at all times, just to prevent/minimize heat issues.

I want to be able to turn-on the machine 20 years from now and still have it work, like my 2600 or my NES. It's a tough order, especially with moving parts involved, but it can be done.

I don't think you want OLED then.
 
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