maybe they found the secret button combination
↓, R, ↑, L, Y, B
maybe they found the secret button combination
pretty sure the EULA covers that, i mean, have you read an EULA?
?Some copyright owners use EULAs in an effort to circumvent limitations the applicable copyright law places on their copyrights (such as the limitations in sections 107-122 of the United States Copyright Act), or to expand the scope of control over the work into areas for which copyright protection is denied by law (such as attempting to charge for, regulate or prevent private performances of a work beyond a certain number of performances or beyond a certain period of time). Such EULAs are, in essence, efforts to gain control, by contract, over matters upon which copyright law precludes control.
Thank you for making it clear that you have no idea what you're talking about so soon into your post.
Bamcos version will suffer anyway since SF x T is no longer a novelty.Yep. I wonder if Bamcos version will suffer as a result of backlash.
It was the quality of SFIV that brought fighting games back.
So, how exactly are people unlocking content that's already on the disc?
So confused.
#
#The following enables DLC characters.
#Do not modify.
#CAPCPOM 2012
#
;Elena=bEnabled
;Guy=bEnabled
;Cody=bEnabled
;Blanka=bEnabled
;Bryan=bEnabled
;Lei=bEnabled
;Lars=bEnabled
;MegaMan=bEnabled
;Pac-Man=bEnabled
;Alisa=bEnabled
;Sakura=bEnabled
;Christie=bEnabled
;Dudley=bEnabled
Legitimate players don't really lose anything, they would have waited for the additional content anyway.
Pirates do benefit from earlier access to the data, just like they benefit from free access to the game, but that's the point of being a pirate (and it shouldn't be too hard to detect people playing with unreleased data and ban them straight away). But in the end it won't change much either for Capcom or legitimate players : those who pirate wouldn't have paid for the DLC anyway, and the players will have legitimate access to the content in due time. If anything, they'll only get jealous of hackers (but they can also benefit from more opponent diversity).
It was the quality of SFIV that brought fighting games back.
Funny stuffThere was online play in fighting games well before 2009.
It was the quality of SFIV that brought fighting games back.
Back from Anime hell.Back from what. -_-
Ok, I laughed.I guess by removing the ; in the INI file:
Code:# #The following enables DLC characters. #Do not modify. #CAPCPOM 2012 # ;Elena=bEnabled ;Guy=bEnabled ;Cody=bEnabled ;Blanka=bEnabled ;Bryan=bEnabled ;Lei=bEnabled ;Lars=bEnabled ;MegaMan=bEnabled ;Pac-Man=bEnabled ;Alisa=bEnabled ;Sakura=bEnabled ;Christie=bEnabled ;Dudley=bEnabled
Back from what. -_-
This again ?There was online play in fighting games well before 2009.
It was the quality of SFIV that brought fighting games back.
I can imagine some pro-tourney fighters already working on their skills with these new characters under some fake accounts on disposable 360 consoles...
I'm fine with this. They advertised this as DLC. This is not downloadable content. False advertising. This is locked content.
Using "but the DLC wasn't in the budget" excuse is just that, a cheap excuse for releasing expensive DLC. It's especially outrageous for additional characters, skins or maybe even colors.
Ok. That was good .You assumed they meant downloadable content. If you look at the packaging, it actually says 'Dubiously Locked Content'. Possibly.
Irrelevance?
SFIV made fighting games mainstream again. We wouldn't be seeing all the fighting games we have now without it.
Having a delay on the characters makes sense from a marketing perspective. But they clearly needed to make the characters unplayable (say, by setting their damage output to zero until a patch updated them) so this situation wouldn't arise if they were going to include the assets on disc.Capcom could have easily avoided this fiasco with a tiered pricing at launch. Standard edition for $60, Limited Edition for $70-$80. Many of us gladly preordered the MvC3 LE for Jill and Shuma.
As it stands, they shipped 50 characters, but only sold 36.
Yeah, it's a smashing victory to get your account / console banned from XBL because you wanted to play as Kuma dressed as Rainbow Mika. I'm so jealous.
They sold 36 characters, but some of these people bought 50.Capcom could have easily avoided this fiasco with a tiered pricing at launch. Standard edition for $60, Limited Edition for $70-$80. Many of us gladly preordered the MvC3 LE for Jill and Shuma.
As it stands, they shipped 50 characters, but only sold 36.
I can imagine some pro-tourney fighters already working on their skills with these new characters under some fake accounts on disposable 360 consoles...
Because even a few days of secret training still gives you an advantage?Why would they? They can't use these characters in tournaments. They don't allow DLC characters.
So what IS better?
AE patch + 12 character DLC for 20 bucks
or
Another print run after 8 months (Like EXTREME SFxTK Edition at 20 bucks)
* * *
No one likes both.
Why would they? They can't use these characters in tournaments. They don't allow DLC characters.
Why would they? They can't use these characters in tournaments. They don't allow DLC characters.
Well, well done to the hackers, the content on it is theres. I would do the same.
What the heck resulted in that tag?
You seem to be working on the assumption that fighting games must have DLC. I'd say the solution is pretty obvious once you remove that assumption. Provide the full roster on day one and leave it at that. You can't miss what they don't make.No one likes anything.
Like I mentioned in the last lolCapcomDLC thread (and the one before that, and the one before that), people like to bitch about character DLC in fighting games when they really can't offer functional, better solutions to the same problems. No game has done it "right" mostly due to platform holder restrictions and such which people like to be ignorant about. I've yet to see anyone make a rational alternative to these ugly practices they're forced to resort to. This isn't Ubisoft where they're doing things just to be explicitly and unnecessarily difficult.
I'm Brave Sir Dave!
You seem to be working on the assumption that fighting games must have DLC. I'd say the solution is pretty obvious once you remove that assumption. Provide the full roster on day one and leave it at that. You can't miss what they don't make.
I don't remember sitting down in front of MvC2 and saying "well, 50 characters is great but this game really needs 70 characters. I can't wait until DLC is invented!".
No game has done it "right" mostly due to platform holder restrictions and such which people like to be ignorant about.
Once again, the pirates win, the legitimate players get screwed.
What I don't understand, why is the DLC on the disk in the first place? 'downloadable content' being the give away. Why didn't they keep all the assets back and just release it all at once to cause no issues?
I'm Brave Sir Dave!
You seem to be working on the assumption that fighting games must have DLC. I'd say the solution is pretty obvious once you remove that assumption. Provide the full roster on day one and leave it at that. You can't miss what they don't make.
I don't remember sitting down in front of MvC2 and saying "well, 50 characters is great but this game really needs 70 characters. I can't wait until DLC is invented!".
This is pointing out the obvious - of course budgets are "artificial". If Capcom felt like it they could spend 100 million on a fighting game and put 600 characters in it. (If they felt like not turning a profit too.)
Most people who have pointed out the DLC budget aspect, that I've seen, are just saying complaining about the DLC is pointless in that the extra characters would not exist anyway to be bitched about if Capcom hadn't decided to do it that way. This is not an "excuse" for how much the total game costs.
What I don't understand, why is the DLC on the disk in the first place? 'downloadable content' being the give away. Why didn't they keep all the assets back and just release it all at once to cause no issues?
Capcom wants them banned. Doesn't mean MS will oblige. They ban pirates / hackers on the odd time they feel like it. On the same schedule Capcom will fix their broken netcode basically.Considering everyone that does this will be banned, I wouldn't say they "won".
I guess by removing the ; in the INI file:
Code:# #The following enables DLC characters. #Do not modify. #CAPCPOM 2012 # ;Elena=bEnabled ;Guy=bEnabled ;Cody=bEnabled ;Blanka=bEnabled ;Bryan=bEnabled ;Lei=bEnabled ;Lars=bEnabled ;MegaMan=bEnabled ;Pac-Man=bEnabled ;Alisa=bEnabled ;Sakura=bEnabled ;Christie=bEnabled ;Dudley=bEnabled
Impossible to tell. Capcom might have made less fighting games, but they are just one company. Even with them in mind Marvel was being made before SFIV.
I agree. DLC should be balance patches for fighters. This whole "download new characters" thing? It hasn't worked that well, and no one likes the different methods of doing it. Honestly, I don't think they should bother with it in the future.
It's probably to avoid the problems with online play that Mortal Kombat ran into. The consoles right now don't allow patches big enough to ensure everyone gets the character data, so they had to put out compatibility packs to try and get the data into everyone's hands.
It just led to a bunch of people not bothering to download the big files, and you were unable to use your DLC characters online against people who hadn't bought them or downloaded the compatibility pack. It was a mess, and putting all the data on the disc at least guarantees that won't happen.