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Vigil in 2012: Wii U "has been on par with what we have with the current generation"

So basically, one company (who already stated the WiiU was stronger than PS360) stated something that contradicts many other sources, so that means WiiU=PS360.

Riiiiiight. Nintendo haters are funny.
 

z0m3le

Banned
You seemed to have in part adressed my post (without actually adressing it) in this response.

I believe the query is what SM4 effects exactly you're saying are in play; and for my part how exactly one determined the resolution of the textures in that video.

By reasonable fidelity, I meant looking and running practically indistinguishably from the Zelda tech demo to the average Joe.

If that's the increase in visual fidelity next gen affords then I really personally see no great need for a console refresh; and nor will the mass market should the tablet aspect not catch on.

It is simply easier to do it with SM4 than 3, self shadowing, global lighting and other effects you normally don't see with SM3, are done in this demo with SM4.

As I said, the entire reason I was pointing to this demo was to assume a rough 2x performance increase over the 360, based on this demo being unable to run as is on the 360 at 720p with 30fps. This is on an underpowered dev kit that has seen a performance increase recently that surprised devs working on the system.

If you can agree with what I just said, we are basically on the same page... I am expecting about a 3X performance increase over current gen consoles. I love these multiples though as they are often meaningless and the same logic can be used to say something is 5x greater, just because of a single aspect.
 

le.phat

Member
20gm5c.gif


The lighting on the underside of the spider, the texture sizes, the self shadowing, other shader model 4.0+ effects, it's also running 720p @ 30fps, and on the screen as well, none of the lighting is prebaked, as proven by being able to change the scene instantly from night to day.

A closed enviroment tech demo is under no cirumstance a reliable impression of a system's ability to run games. Case in point, the kara tech demo, whhich IMO looks just as, if not even more impressive then the zelda tech demo . I know that QD's next game won't come near that demo in terms of IQ and technical trinketry. And neither should any of you let that zelda demo influence your expectations of the levels of visual fidelity one can expect from the console. I can't believe we still have this discussion after what, gen 6 ?

Oh and to respond to the original statement. Yes, i'm 100% sure a number of studios on both ps3 and x360 could create a tech demo that would be on par, or even surpass that Zelda demo, or any other demo shown on Wii U so far.
 
lol

1- One AI to deal with only, unlike games with crowds where the CPU is taxed by dozens and dozens of AIs.
2- Closed environment, very easy to use all available memory just for this one scene and have high res textures instead of having a lot of textures in memory for vehicles, characters, buildings, streets, sky, etc. Also more room for more shaders in memory, which can help with optimization and quality.
4- Barely any shadows to process, again thanks to closed environment.
3- Barely any physics to process outside of the character's cloth (not to mention that in this video, the cloth's animations are obviously hand-animated and not physics-driven).
4- Deferred rendering makes it simple to render many lights with a low cost.

I could go on.

Yes this would be very easy to do on current-gen consoles at 30FPS at 720p. The only variable really would be quality anti-aliasing, and even that is manageable.

I was thinking this as well, especially after the revelation about it being 720p; I hope it's more of Nintendo not having experience with HD development or making the demo on a tight schedule than a representation of the system's outer limits.

However, it looks pretty nice to me regardless.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
What is this shit?

It's called a consumer choice. If someone is going to spend $200+ for a 720P console, do they buy the Wii U with 15 titles or a PS360 with hundreds? I don't see Nin getting lucky again with next gen, they had a gimmick that was a fad for a few years, but I'm not sure if a tablet controller is the next big thing. You might see a repeat of the GC next gen.
 

J-Rock

Banned
Every month this info changes.

It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful. It's more powerful. It's less powerful.

Ugh.
 

z0m3le

Banned
A closed enviroment tech demo is under no cirumstance a reliable impression of a system's ability to run games. Case in point, the kara tech demo, whhich IMO looks just as, if not even more impressive then the zelda tech demo . I know that QD's next game won't come near that demo in terms of IQ and technical trinketry. And neither should any of you let that zelda demo influence your expectations of the levels of visual fidelity one can expect from the console. I can't believe we still have this discussion after what, gen 6 ?

Oh and to respond to the original statement. Yes, i'm 100% sure a number of studios on both ps3 and x360 could create a tech demo that would be on par, or even surpass that Zelda demo, or any other demo shown on Wii U so far.

The bird demo is more impressive, also I'm just going to have to disagree with your second opinion there, as I really don't see those systems as able to do very good lighting, self shadowing and certainly not to the fidelity of the Zelda demo, or the bird demo, if they could, they would have already done so.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
A closed enviroment tech demo is under no cirumstance a reliable impression of a system's ability to run games. Case in point, the kara tech demo, whhich IMO looks just as, if not even more impressive then the zelda tech demo .

How dare you come into this thread and show a realtime tech demonstration on 6 year old hardware that looks better then the Zelda demo. Honestly. The nerve of some people.
 
It's called a consumer choice. If someone is going to spend $200+ for a 720P console, do they buy the Wii U with 15 titles or a PS360 with hundreds? I don't see Nin getting lucky again with next gen, they had a gimmick that was a fad for a few years, but I'm not sure if a tablet controller is the next big thing. You might see a repeat of the GC next gen.

One important thing you miss is that those 15 titles you refer too are probably more loved franchises than anything on either the PS3/360. Just look at how well 3DS sells compared to Vita which is technically wayyyyy better. Not everyone cares about the hardware behind the games.
 
20gm5c.gif


The lighting on the underside of the spider, the texture sizes, the self shadowing, other shader model 4.0+ effects, it's also running 720p @ 30fps, and on the screen as well, none of the lighting is prebaked, as proven by being able to change the scene instantly from night to day.

If an entire playable game used looked like this with these techniques, yeah I would be impressed. But I wouldn't be surprised seeing that tech demo running on the 360/ps3.

That said, this quote may simply be their excuse for not spending the time to up-res the game. The way it reads isn't super definitive, so I don't think this 100% means the Wii-U isn't packing a bit of a punch. Even so, at this point Im not expecting too much.
 
A closed enviroment tech demo is under no cirumstance a reliable impression of a system's ability to run games. Case in point, the kara tech demo, whhich IMO looks just as, if not even more impressive then the zelda tech demo . I know that QD's next game won't come near that demo in terms of IQ and technical trinketry. And neither should any of you let that zelda demo influence your expectations of the levels of visual fidelity one can expect from the console. I can't believe we still have this discussion after what, gen 6 ?

Oh and to respond to the original statement. Yes, i'm 100% sure a number of studios on both ps3 and x360 could create a tech demo that would be on par, or even surpass that Zelda demo, or any other demo shown on Wii U so far.

Uh, that KARA demo is a terrible thing to post in comparison to the Zelda Wii U demo. Shadow quality, lighting quality, animation quality, and texturing in the KARA demo are all much worse than the Zelda Wii U demo.

It should also be noted that almost every Zelda tech demo ends up looking worse than the actual Zelda titles that end up coming out. Compare GC and N64 zelda tech demos to the ones that came out. You'll find they hold up terribly compared to what actually did come out.
 

Emitan

Member
I rarely read the Wii U hype thread thing because it's mostly shit, but it seems like dev kits have been getting more powerful as time goes on, so they could probably make an even more impressive version of that Zelda demo right now.
 

Ahasverus

Member
The bird demo is more impressive, also I'm just going to have to disagree with your second opinion there, as I really don't see those systems as able to do very good lighting, self shadowing and certainly not to the fidelity of the Zelda demo, or the bird demo, if they could, they would have already done so.

The thing is, all you mention, it's not good enough.
 

Ezduo

Banned
Oh yes, I love controlling real time lighting as a game mechanic...
I think the point is that it proves it was running real time on the console which gives us some idea of what the thing is capable of.

I'm keeping my expectations low regardless. I expect a Wii-like situation and anything better than that will simply be a pleasant surprise.
 

z0m3le

Banned
The thing is, all you mention, it's not good enough.

I'm done in this thread, nothing I say could be good enough, I'd rather discuss the console with people who don't already know everything about it, and people tech savvy enough to know that Wii U's demos look better technically than that Kara demo.
 
Oh yes, I love controlling real time lighting as a game mechanic...

It means the demo is polling for input. What it does with that doesn't matter us much as people think. The actors are scripted, but the engine's still testing for collision. The scene doesn't change, but the illumination of the environment still occurs in real-time .
 

BigTnaples

Todd Howard's Secret GAF Account
Well that is disappointing.


I was going to skip the WiiU and get the 720 if it came out in 2012, but now that we know it is not coming until 2013, I was going to pick up a WiiU to hold my craving for next gen graphics at bay.

However with this news (if true) I will just wait until the true Next gen consoles are released and play my upgraded PC ports until then.
 
Everyone talking down about the Zelda demo do you also consider the console is streaming data to the touchscreen which uses processor power and such?
 

Jomjom

Banned
Wait... were there actually people who thought Nintendo wasn't going to make a console that would be graphically outdated the moment it was released? Maybe the old Nintendo wouldn't have, but come on the new Nintendo is all about innovation over raw hardware power.
 

scitek

Member
I just want to say that autolimit the specs may have consecuences in the future: no third party games. And many people don't want a console because the exclusive first party games (Mario, Zelda, Metroid...) but to play the next CoD, Assassin's Creed or FIFA game.

For people like me with a gaming PC, exclusives are the only reason to own consoles. :( I hate exclusives.
 

JWong

Banned
I think the point is that it proves it was running real time on the console which gives us some idea of what the thing is capable of.

I'm keeping my expectations low regardless. I expect a Wii-like situation and anything better than that will simply be a pleasant surprise.

Pre-baked collisions and animations don't mean anything for that kind of game.
 

Dipswitch

Member
It won't bother me too much if the Wii U is on par with the 360/PS3 - playing Nintendo titles at 720p will be just fine IMO.

Price, naturally, will be the sticking point. If they try and flog it for a penny over $300, they're high - I sure as shit won't be buying it. At a price of $250 or below, I think it stands to do quite well and I'll probably grab one at some point after launch.
 
Ugh, that's super disappointing if true.

My expectations for the Wii U weren't super high since Nintendo doesn't really push hardware like they used to, but I was at the very least expecting a marginal bump. 3DS is more powerful than the PSP, for instance, but not hugely so.

Still, the prospect of Nintendo quality games on current-gen hardware (finally) is enticing.
 

Ezduo

Banned
Pre-baked collisions and animations don't mean anything for that kind of game.
I realize this things relative power is in question but isn't a little farfetched to begin questioning whether or not the thing will even reach the standard put out by Nintendo's own tech demo?
 
My personal belief is that the Wii-U will be more powerful than current-gen consoles, but not by an order of magnitude. And that's fine. Let's say the Wii-U is like the Xbox compared to the Dreamcast - same generation, but clearly capable of better graphics, due to more memory and a new graphical feature or two. Since it costs a hell of a lot of money and time to make game assets which fully take advantage of even PS3/Xbox 360 hardware, few next-gen games are going to be amazing-looking no matter how powerful the hardware.

With the Wii, Nintendo hasn't gotten the biggest games ported from other consoles not only because their system was weak, but because it was just too different from the competition. Lack of standard pixel/fragment shaders and low texture memory, coupled with the completely different controls meant that any game would have to be completely rewritten for the Nintendo hardware, and that is too pricey for publishers to take a risk on. The Wii-U, however, is fixing all of this. The graphics system is going to be standardized and the controller is pretty much a standard game controller with a screen hacked in, so the system should get all the big releases.

Also consider this: Wii-U is coming out this year. Both Sony and Microsoft have clearly stated that they will not be even discussing new gaming hardware during E3 this year, which means it's likely that their consoles aren't coming out until 2014 (game consoles don't get released less than a year after their announcement). If Nintendo can be hardware top-dog for over a year, even if it isn't a huge jump, that will get plenty of third party developers used-to developing for it, and give it time to get a large pool of owners, which will keep the games coming regardless of how powerful the competition is.
 
Of course. The lead animator from Darksiders and the game director of Darksiders II hasn't a clue what he talking about compared to us.

Wait what?

Would they know more than the Technical Director in their company? Or would they know more than Epic? The problem is enough quotes exist to support both positions(more powerful/exactly the same), until E3 comes around we are all just pissing in the wind.
 
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