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Vigil in 2012: Wii U "has been on par with what we have with the current generation"

Nintendo loves to cash in on old hardware, this isn't news. The better question is why buy it at all? Would you rather have a Wii U with Mario 11 or a PS360 with a game library approaching a 1000 games? The sooner people give up nonsensical mascots from the 80s the better.

Sorry, but I prefer the creative games that Wii offered over the whole (completely uninspired) 360 exclusive library any day :/ Not seeing that changing next gen tbh.
 

Lonely1

Unconfirmed Member
As others have mentioned, aside from the lighting, the Zelda demo doesn't particularly impress upon one a generational leap - unless we're to expect 720p30 no AA as standard next gen.
I do expect many games to target 720p and use FXAA instead of real AA. yeah.
 
Nintendo - taking the next-gen out of next-gen consoles.

Oh how I long for a time like that crisp Christmas Day morn when I played my Dreamcast for the first time, and had my socks subsequently blown off in the process.
 

Emitan

Member
As others have mentioned, aside from the lighting, the Zelda demo doesn't particularly impress upon one a generational leap - unless we're to expect 720p30 no AA as standard next gen.

I'm not a technical person, mind you. I'm not sure how one determines the sizes of the texture assets from what we've seen. Nor do I know of what exact effects you're referring to.

But from a purely visual perspective, it doesn't "look" like it couldn't be achieved to reasonable fidelity on the PS360.

After this gen it sounds like an improvement.
 
Except there are statements from Iwata saying they're contemplating taking a loss...
When were those statements made?

When they announced their latest revision downward to fy profits, they also said they would be back to making money next fy. That's not going to happen if they are taking any kind of non trivial loss on WiiU hardware.
 

z0m3le

Banned
How exactly is the 3DS CPU significantly more versatile than the PSP CPU? I remember programming the Allegrex VFPU, and it's one of the most versatile vector instruction sets I've ever used. I'd also contest your idea of what constitutes a "huge increase", especially after 6 years, but eh, what's the point.

Please tell me more about these "shader model 4.0+ effects" you were able to discern from this video that could not be accomplished on shader model 3.0 hardware.

I think more "mental gymnastics" are required to come up with a reason why it couldn't be done.

http://en.wikipedia.org/wiki/Shader_Model_4.0 there you go, as for things it can't do, sure you can make the 360 generally produce the zelda demo without the lighting effects and running under 720p @ 30fps, with lower resolution textures, but that is in fact not running that tech demo anymore.
 

Reallink

Member
The meltdowns, told-ya-so's, and NDF damage control will be glorious if Wii U turns out to be a 360.5. 6 year cycle for a .5 increase would actually be worse than GC > Wii.
 

z0m3le

Banned
Aww, shucks. Well how about a thingamajig that makes the graphics look like they are more, you know, more high def-y than they really are?

That was on early dev kits that were underclocked, current dev kits have officially had a performance increase, but this is hardly what the people in this thread want to hear.
 

guek

Banned
They're not saying that it sucks, they said it was on par with current hardware. Everyone knows it's going to be more powerful than current gen, that's not the point of contention here - it's by how much, and this latest statement sheds some light on that.

It sheds fuck all unless you intentionally want to stick to one vague comment and ignore a ton of other vague comments. If it's so obvious that the wii u is more powerful than this gen, what the fuck does "on par" even mean. Nothing. It means fucking nothing.

Because the two ideas, Wii U being superior than this generation and being on par, are categorically in conflict with one another, all it shows is that there is a level of imprecision when it comes to these developer comments. Just like previous dev comments talking about Wii U games with better resolution, more ram, larger textures, being a "stop-gap," being the most powerful console on the market at launch, etc. they're all vague and imprecise statements that were never meant to be taken as a bullet point to be used in any sort of tech-war argument.

For all we know, the guy at vigil who made that statement was simply meaning to say the dev team is targeting a wii u build that's "on par," meaning they wont be attempting to make any visual improvements at all. Keep in mind, just because I say this is a possibility does not mean I subscribe to it as fact or am purposefully deluding myself into thinking that's what he meant. "On par" could mean a lot of things to a lot of people. It could mean current gen games at 1080p at 60fps. Or it could mean being identical to current gen games. The problem here is that everyone who is sure of one argument over another is cherry picking the quotes that they like and interpreting them in a way that supports their predetermined conclusion.
 

Cygnus X-1

Member
Nintendo loves to cash in on old hardware, this isn't news. The better question is why buy it at all? Would you rather have a Wii U with Mario 11 or a PS360 with a game library approaching a 1000 games? The sooner people give up nonsensical mascots from the 80s the better.

Stripy.jpg
 
Nintendo fans are kinda scary, and are becoming quite arrogant like Sony fans did before the PS3 debacle.

Love how things from "look at those particles and reflections!!!" to "power doesn't matter anyway!"

They'll do well regardless financially with profitable hardware as they always have, but I'm not surprised at all if the software doesn't go very far beyond what is capable in the current gen. I'd only be concerned about 3rd party development if I were them, not sure if developers are going to want to commit to the same set of circumstances twice.
 
We already know that it's at least more powerful than the PS3/360 in some areas. My guess would be that since it's a launch game (for hardware they are new to) they are just trying to finish it in time.

The smugness in this thread is overwhelming.
 

Shion

Member
It sheds fuck all unless you intentionally want to stick to one vague comment and ignore a ton of other vague comments. If it's so obvious that the wii u is more powerful than this gen, what the fuck does "on par" even mean. Nothing. It means fucking nothing.

It means that, just like how the original XBOX was more powerful than the GameCube, the two consoles were in the same ballpark power-wise.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Lots of damage control from Nintendo avatars. This thread is kind of scary.

It really is. The energy being expended on both sides to declare certainties based on this type of comment is extremely scary.
 
That was on early dev kits that were underclocked, current dev kits have officially had a performance increase, but this is hardly what the people in this thread want to hear.

Buuuuuut...this Donald Marvin fellow said the Wii U can't produce any more polybobs or texture diddly-doos than the PS360 machines? Hmm...
 

guek

Banned
It means that, just like how the original XBOX was more powerful than the GameCube, the two consoles were in the same ballpark power-wise.

Thanks for serving as a perfect example of what I was talking about.

Lots of damage control from Nintendo avatars. This thread is kind of scary.

Man, I'm sick of all you people with girls-with-hats avatars coming in and mucking up threads.
 

Endo Punk

Member
That's good news because now Sony and MS wont need to release a new system until 2015. I truly feel this gen has a lot left because it started far slower than last gen. High costs and recession hurt creativity a lot and Im hoping the next 2-3 years we see a lot of that creativity returning in console games and we start seeing a lot more non sequels and unique experiences.
 
Didn't we know this already though?

I thought most knew it would be the same/ maybe a bit better then the xbox 360 and PS3 in terms of graphics.

Not really mad , I assumed from the start, just get my pikmin 3 here asap nintendo :D
 
http://en.wikipedia.org/wiki/Shader_Model_4.0 there you go, as for things it can't do, sure you can make the 360 generally produce the zelda demo without the lighting effects and running under 720p @ 30fps, with lower resolution textures, but that is in fact not running that tech demo anymore.
You seemed to have in part adressed my post (without actually adressing it) in this response.

I believe the query is what SM4 effects exactly you're saying are in play; and for my part how exactly one determined the resolution of the textures in that video.

By reasonable fidelity, I meant looking and running practically indistinguishably from the Zelda tech demo to the average Joe.

If that's the increase in visual fidelity next gen affords then I really personally see no great need for a console refresh; and nor will the mass market should the tablet aspect not catch on.
 

Fantastical

Death Prophet
Very disappointing to hear. I wasn't expecting Xbox 720 or PS4 levels of power, but a good improvement over current hardware would have been nice. I guess we'll see what the games look like at E3.
 

Maxrunner

Member
Well the thing has two factors going against it regarding measured power:

1-It has to render 3d stuff to the controller
2-its not much bigger then wii, so, the gpu/cpu must not melt the whole thing....
 
http://translate.google.com/transla...+u+1tflop&hl=en&biw=1280&bih=681&prmd=imvnsfd

So there is where we got the over 1Tflops on the GPU, it was from an AMD rep talking to a japanese reporter. It was just reposted in the speculation thread, those specs I posted aren't my own, but what we have learned about the console in the last 8 months, they are fairly accurate.

So are you just ignoring where it says the previous discussion about being over 1Tflops was just speculation and the real hardware has come in lower than that?
 
How exactly is the 3DS CPU significantly more versatile than the PSP CPU? I remember programming the Allegrex VFPU, and it's one of the most versatile vector instruction sets I've ever used. I'd also contest your idea of what constitutes a "huge increase", especially after 6 years, but eh, what's the point.
I was talking the 3DS setup in general (dual ARM11 vs single MIPSR4k).

You wouldn't qualify a 4x memory bump as "huge"?
 

sublimit

Banned
Lol everyone who's now complaining they will buy it with a big smile on their face just for HD Zelda/Mario.Nintendo has you grabbed by the balls.
 
I don't care how powerful the system ends up being as I consider Nintendo the indispensable developer but I'd question the wisdom of the pad if the system fails to receive many of the next-generation multiplats. I'm sure reallocating the pad's share of the BOM to the GPU/CPU/RAM would easily allow Nintendo to meet that goal.

Also, as I said in the Wii U speculation thread, if this on par, or tiny step stuff is true, Nintendo should aggressively pursue the market they didn't get on the Wii, and would likely miss out on again, with their own internally developed titles.
 

darkside31337

Tomodachi wa Mahou
Lol everyone who's now complaining they will buy it with a big smile on their face just for HD Zelda/Mario.Nintendo has you grabbed by the balls.

I know its shocking but there are people who are tired of Nintendo games.

That said I'll totally buy this day 1 if theres a Pokemon game with some really sweet NFC implementation. Like scanning cards into a Pokemon Stadium type of game.

Won't happen though.
 

Tildom

Banned
If you had any interest in 3rd party games form this gen, why didn't you build a gaming pc or get a ps3/360? You can't play multiplatform games unless it's on a Nintendo platform?

Fortunately, I got the 3 consoles this gen. But I've seen how Wii didn't have many FPS having an awesome control for them. Just because the graphics. And when it was announced one (CoD) it wasn't shown in the events or even the thirds didn't provide any press material.

I just want to say that autolimit the specs may have consecuences in the future: no third party games. And many people don't want a console because the exclusive first party games (Mario, Zelda, Metroid...) but to play the next CoD, Assassin's Creed or FIFA game.

Having strong exclusive games is great, but having multiplatform games is important too. Not everybody can buy two consoles and "feed" them.
 

guek

Banned
When were those statements made?

When they announced their latest revision downward to fy profits, they also said they would be back to making money next fy. That's not going to happen if they are taking any kind of non trivial loss on WiiU hardware.

It was made during an investor Q & A. A quick and dirty google search nets me this:

http://www.nintendolife.com/news/2011/11/iwata_unsure_if_nintendo_will_sell_wii_u_at_a_loss

They said they'd start making a profit on the 3DS between April and the end of September. That doesn't necessarily mean the company will be turning a profit, even if I do agree that was the implication.
 

MYE

Member
Nintendo loves to cash in on old hardware, this isn't news. The better question is why buy it at all? Would you rather have a Wii U with Mario 11 or a PS360 with a game library approaching a 1000 games? The sooner people give up nonsensical mascots from the 80s the better.

What is this shit?
 

Ether_Snake

安安安安安安安安安安安安安安安
20gm5c.gif


The lighting on the underside of the spider, the texture sizes, the self shadowing, other shader model 4.0+ effects, it's also running 720p @ 30fps, and on the screen as well, none of the lighting is prebaked, as proven by being able to change the scene instantly from night to day.

lol

1- One AI to deal with only, unlike games with crowds where the CPU is taxed by dozens and dozens of AIs.
2- Closed environment, very easy to use all available memory just for this one scene and have high res textures instead of having a lot of textures in memory for vehicles, characters, buildings, streets, sky, etc. Also more room for more shaders in memory, which can help with optimization and quality.
4- Barely any shadows to process, again thanks to closed environment.
3- Barely any physics to process outside of the character's cloth (not to mention that in this video, the cloth's animations are obviously hand-animated and not physics-driven).
4- Deferred rendering makes it simple to render many lights with a low cost.

I could go on.

Yes this would be very easy to do on current-gen consoles at 30FPS at 720p. The only variable really would be quality anti-aliasing, and even that is manageable.
 
True. I will be buying day one too. Their software is top notch. Wii is my favorite console of all time so ya.

This. I'm not overly concerned about the hardware of the next Nintendo console as I am about the games. Nintendo games are always great...been playing them since the 80's. Honestly, I can see MS putting out the most powerful hardware next gen. I think Sony has lost too much money lately and would want to play it a bit more safe.
 

enzo_gt

tagged by Blackace
My thoughts on Wii U hardware validated. Nintendo aiming for the current gen as their yardstick.

Let's see if said hardware changes in coming months.
 
Well the thing has two factors going against it regarding measured power:

1-It has to render 3d stuff to the controller
2-its not much bigger then wii, so, the gpu/cpu must not melt the whole thing....

I certainly agree with you on the first point. But take a look at the Gamecube compared to the PS2 and Xbox. They were behemoths compared to it yet the Gamecube could put out better graphics than the PS2 and could hold its own pretty well against the Xbox. Nintendo has proven that it's possible to put a lot of power in a small case.
 
lol

1- One AI to deal with only, unlike games with crowds where the CPU is taxed by dozens and dozens of AIs.
2- Closed environment, very easy to use all available memory just for this one scene and have high res textures instead of having a lot of textures in memory for vehicles, characters, buildings, streets, sky, etc. Also more room for more shaders in memory, which can help with optimization and quality.
4- Barely any shadows to process, again thanks to closed environment.
3- Barely any physics to process outside of the character's cloth (not to mention that in this video, the cloth's animations are obviously hand-animated and not physics-driven).
4- Deferred rendering makes it simple to render many lights with a low cost.

I could go on.

Yes this would be very easy to do on current-gen consoles at 30FPS at 720p. The only variable really would be quality anti-aliasing, and even that is manageable.

But isn't it also streaming data to the controller?
 
20gm5c.gif


The lighting on the underside of the spider, the texture sizes, the self shadowing, other shader model 4.0+ effects, it's also running 720p @ 30fps, and on the screen as well, none of the lighting is prebaked, as proven by being able to change the scene instantly from night to day.

It's actually running at 1080p.
 

AlStrong

Member
What. On a demo that is completely scripted with no AI or game logic. That's rubbish.

It's also just a very low poly environment, a bunch of bloom, polygon light shafts, and really simple water. The textures are pretty low res on the fly-by, but folks tend to just focus on the two actors here. Artistically, the spider and link are nice and very well animated, but the demo is hardly complex.
 
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