lwilliams3
Member
I believe one thing that Capcom enforces with their MT-Framework is its flexibility (MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target") I believe Capcom most likely already have a version of MT-framework ported to the Wii U, considering that they were probably one of the first to get a kit. Porting RE6 is most likely just a matter of priorities.Capcom Hiring for Next-Gen MT Framework Refresh In 2013
http://exophase.com/34972/capcom-hiring-for-next-gen-mt-framework-refresh-in-2013/
Capcom basically bet their business on the success of the HD twins and were spurred to develop their MT-Framework engine when the 360 came out. Most if all their AAA titles were built from it. It took a while for the Wii to get a version of engine. This is why Wii, the leading console, basically got crap support from Capcom. There is a mobile version made for the 3DS.
So when I read this announcement, Im not expecting any serious WiiU support from Capcom till one or both of the HD twins releases a successor. And Im wondering if Capcom again is using Microsoft's new offering as a lead platform instead of the WiiU. Or, when Microsoft back in November or December showed their console, Capcom was able to determine what next gen actually looked like based on the WiiU and Durango.
This is how they are going to expand their engine:
Shader
CG program
Physical Simulation
AI system
At any rate, Capcom probably did not port their current MT-Framework engine to the WiiU. And thats why there is a good chance that Res6, etc. might not make an appearance on the WiiU. That said, Nintendo might of convinced Capcom to at least make one exclusive title for the WiiU that will be presented at E3 or TGS. And Im thinking its Monster Hunter. I think Nintendo really wants to capitalize on online gaming. A reason why they are also making inroads in Korea.
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Edit: AzureJericho, I think I answered your question without realizing that you asked