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Skullgirls |OT| New age of Heroines

Steaks

Member
I have a 100% winrate today and I'm dropping in rank.

As in I went from 101 to 120 in a matter of minutes, beating 4 people.

126.

129.

Again, haven't lost a single game today, playing ranked nonstop. I'm going down in rank.
 

Steaks

Member
so I lose rank if I win, and I lose tons of rank if I lose.

Lovely.

Never playing ranked again. Win 13 times, lose once, end up 20 ranks negative where I started.
 

ponpo

( ≖‿≖)
Double assist on stream lol.

Wow at the guy picking hornet bomber AND napalm pillar assists with peacock lol. Team EZMode.
 
I'm wondering if I should get this game.

To everyone that has the game, what would you rate the learning curve compared to games like SSF4 and UMvC3? I want an enjoyable fighting game, not one that is overly difficult to execute combos in dire situations.
 

SupaNaab

Member
The game is very much a love letter to experienced fighting game players. The combo system is extremely intuitive and even a beginner should be able to piece together a basic chain. Almost all combos in the game are based around chains (like MvC3's L-> M->H). It probably has the easiest to execute combos because so many are chained but the "optimal" combos can be extremely long. That being said, optimal combos can be cut short and still be extremely effective. If you put time into the game it will give you the edge you've earned but a less experienced player can still win with proper fundamentals.

EDIT: Street Fighter IV is full of links. Links are probably the hardest part of execution in that game. Skullgirls almost exclusively uses chain combos (executed like a target combo). The muscle memory required to play SFIV is significantly higher than Skullgirls.
 

Tokubetsu

Member
The game is very much a love letter to experienced fighting game players. The combo system is extremely intuitive and even a beginner should be able to piece together a basic chain. Almost all combos in the game are based around chains (like MvC3's L-> M->H). It probably has the easiest to execute combos because so many are chained but the "optimal" combos can be extremely long. That being said, optimal combos can be cut short and still be extremely effective. If you put time into the game it will give you the edge you've earned but a less experienced player can still win with proper fundamentals.

EDIT: Street Fighter IV is full of links. Links are probably the hardest part of execution in that game. Skullgirls almost exclusively uses chain combos (executed like a target combo). The muscle memory required to play SFIV is significantly higher than Skullgirls.

Definitely. I put a quite a bit of time into SFIV but links were still a problem for me on a lot of characters, haven't really encountered that here. It's very easy to pick up and "get" characters in this. Especially how their chains work.
 

DR2K

Banned
I'm wondering if I should get this game.

To everyone that has the game, what would you rate the learning curve compared to games like SSF4 and UMvC3? I want an enjoyable fighting game, not one that is overly difficult to execute combos in dire situations.

Pretty simple learning curve, combos are fairly easy to execute, plus there's a great tutorial.
 

vocab

Member
EDIT: Street Fighter IV is full of links. Links are probably the hardest part of execution in that game. Skullgirls almost exclusively uses chain combos (executed like a target combo). The muscle memory required to play SFIV is significantly higher than Skullgirls.

Links sucks, but so does memorizing a 60 hit combo.
 

V_Arnold

Member
Links sucks, but so does memorizing a 60 hit combo.

Luckily you do not need to memorize 60 hit combos. You need to get down the basic concepts of 6-7 combo chunks that you chain together. You have air chain phases, ground phases, finisher phases.
 
I'm wondering if I should get this game.

To everyone that has the game, what would you rate the learning curve compared to games like SSF4 and UMvC3? I want an enjoyable fighting game, not one that is overly difficult to execute combos in dire situations.
Far easier to learn than SFIV. There are few links and it's mostly chain combos like Marvel vs Capcom.
Links sucks, but so does memorizing a 60 hit combo.
The only people who need to worry about memorizing 60 hit combos in this game are tournament players. Learn some basic 8-16 combos with normals and you'll do just fine once you end them with your supers. You can get sixty hits with lots of level 3 hypers if you want to though. :p
its the same way, maybe just a bit faster.
That is probably what he meant.
 

Tizoc

Member
Yo Ravi, just wanted to ask if you've had complaints about this game being played with a PS3 pad. I personally can't get QCFs or QCBs to come out, I gotta do them as HCF or HCB.

Links sucks, but so does memorizing a 60 hit combo.

You see this badass mo-fo?
s5mhy.jpg

90% of his combos are links.
...and they're super effective.
 

SUPARSTARX

Member
I have a 100% winrate today and I'm dropping in rank.

As in I went from 101 to 120 in a matter of minutes, beating 4 people.

126.

129.

Again, haven't lost a single game today, playing ranked nonstop. I'm going down in rank.

Likely means people are out ranking you at a faster pace I think.
 

Crocodile

Member
I finished all the story modes! I'm curious to hear which were people's favorite and why? As stand-alones, I thought Peacock and Painwheel's were the best-they didn't end with all unicorns and rainbows but I felt gave you a good idea as to who these characters were, what they fight for and where their future may lie. The implications of Double's are also pretty far out there.

so I lose rank if I win, and I lose tons of rank if I lose.

Lovely.

Never playing ranked again. Win 13 times, lose once, end up 20 ranks negative where I started.

I haven't been on ranked yet so I can speak from direct experience but from I'm reading, SG Ranked uses the ELO system. Magic the Gathering used to use the ELO system and I'm pretty sure Chess still does. If so, it matters more who you play than your total win/loss record. How much you win/lose ranking is a function of the difference in level between you and your opponent. The higher up you go the harder it is to maintain you rank; you gain fewer points and lose more unless you make a concerted effort to play those ranked above you. I know I've gone X-2 or X-1 at many MtG events and lost rank despite having a winning record. It tends to be a better measure of actual skill rather than just the ability to grind but the system, as any, has its pros and cons.

OMG, Fillia fights with her hair just like Millia. How clever.

Oddly enough, from my understanding Filia was created (or at least brainstormed) before GG even hit the states.
 
I finished all the story modes! I'm curious to hear which were people's favorite and why? As stand-alones, I thought Peacock and Painwheel's were the best-they didn't end with all unicorns and rainbows but I felt gave you a good idea as to who these characters were, what they fight for and where their future may lie. The implications of Double's are also pretty far out there.

I actually probably enjoyed Filia's story mode the most. Samson came off as a character that was surprisingly ...
protective of Filia. I had always figured in my mind that Samson would be the sort of entity that would be actively trying to manipulate his host into fulfilling his whims but he was a character that did nothing but protect and support her throughout their journey, and did nothing to influence the final decision Filia came to when it came to her wish.

The actual content of the wish I thought was actually pretty touching as well and sort of stayed within the very sort of dark theme of the world; the choice to use her wish for Painwheel and the eventual alluded transformation into the Skullgirl really just was the perfect ending for me.

It also opened up the possibilities of future avenues for her story to expand with her apparent Medici blood ... hopefully that much is canon.

Though I am quite interested in seeing more of the characters introduced in Peacock's ending
Black Dahlia
and Double's ending
Aeon and Venus ... especially Aeon because we'd seen literally nothing of her art before hand.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
I thought all the main 6 characters had pretty robust story modes, maybe the weakest was Parasouls because there was barely any exposition in the middle part. I did feel like a lot of the endings were a little too similar, but thats a minor gripe

Least favorite was Valentines. Too vague, her motivations are extremely random
Why does she turn evil? Because she got beat? No explanation at all

Really wish the dialog boxes wouldnt fade in an out on every sentence though
 
I thought all the main 6 characters had pretty robust story modes, maybe the weakest was Parasouls because there was barely any exposition in the middle part. I did feel like a lot of the endings were a little too similar, but thats a minor gripe

Least favorite was Valentines. Too vague, her motivations are extremely vague
Why does she turn evil? Because she got beat? No explanation at all

Really wish the dialog boxes wouldnt fade in an out on every sentence though

My impression of Valentine's story :
I don't think she was ever really "evil" in the purest of senses. She's a scientist at heart and knowing that her crew was beaten by the Skullgirl she decided to join up with them in order to gather more information. Her various run ins with Painwheel make me believe that she's sort of priming her to be the ultimate weapon against the Skullgirl and the person that she's leaving to fulfill the conclusion of her plans when all is said and done (evidence being the blade she left behind for her and saying things that amount to "you're not ready yet").

She obviously is aware by the ending of the story that the Skullgirl is really only the beginning of the story and that the Trinity are the ones controlling everything behind the scenes. So she chooses to infiltrate their organization further by becoming the Skullgirl herself.

For me at least it came off quite clearly ...
 
I haven't been on ranked yet so I can speak from direct experience but from I'm reading, SG Ranked uses the ELO system. Magic the Gathering used to use the ELO system and I'm pretty sure Chess still does. If so, it matters more who you play than your total win/loss record. How much you win/lose ranking is a function of the difference in level between you and your opponent. The higher up you go the harder it is to maintain you rank; you gain fewer points and lose more unless you make a concerted effort to play those ranked above you. I know I've gone X-2 or X-1 at many MtG events and lost rank despite having a winning record. It tends to be a better measure of actual skill rather than just the ability to grind but the system, as any, has its pros and cons.

With ELO you can never lose points by winning. You'll gain at least one. On some Trueskill implementations you can actually lose rank by winning against a weak player on your first few matches, since the system is still trying to determine your "true skill". This should correct itself after playing enough games for the system to get an accurate idea of your rating.
 

NEO0MJ

Member
One thing I don't get about Valentine...

Why did she blow up Lab 8? Especially when you consider that she betrayed the skullgroup afterwards. Did she really have no faith in Lab 8's work?
 
One thing I don't get about Valentine...

Why did she blow up Lab 8? Especially when you consider that she betrayed the skullgroup afterwards. Did she really have no faith in Lab 8's work?

I'd imagine she thought something along the lines of Lab 8 had completed all it set out to do with the completion of Peacock and Painwheel as the ultimate anti-SG weapons. After that the Lab probably served little purpose to her.
 

notworksafe

Member
Played about six hours of versus last night with friends and I'm going to eat crow on this game. While I still found the animation to be a little odd, I really enjoyed playing it and will be putting more time into it tonight (and this weekend as I'm adding it to our weekly locals roster).

I spent most of my time playing solo characters last night. Messed around with everyone but found myself drawn to Peacock, Filia, and Fortune...though Fortune is a little too much work for me to really concentrate on right now.

My favorite character by far is Peacock but I was having trouble playing her solo so I started using her as anchor (H Shadow of Impending Doom assist) with Filia (H Updo assist) on point. It's an enjoyable team and I was doing well, but just curious what other suggestions everyone might have for a good partner for Peacock and what assists people are using.

OMG, Fillia fights with her hair just like Millia. How clever.
She has hair car too! :D No Lust Shaker though. :(
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Any explanation why the story mode wasnt canon? I mean, if youre gonna spend the time to write it, might as well make it count.

Any disagreements or surprises or deaths were easy to throw away for me because I was all like "well this aint canon, so whatev" Which is kind of a shame.
 

NEO0MJ

Member
Any explanation why the story mode wasnt canon? I mean, if youre gonna spend the time to write it, might as well make it count.

Any disagreements or surprises or deaths were easy to throw away for me because I was all like "well this aint canon, so whatev" Which is kind of a shame.

I think the main purpose of story mode was to help build the characters and give us a chance to know them well and what makes them tick, instead of giving us a deep story mode. Something like that to me would need a few more playable characters.
 

LegatoB

Member
My favorite character by far is Peacock but I was having trouble playing her solo so I started using her as anchor (H Shadow of Impending Doom assist) with Filia (H Updo assist) on point. It's an enjoyable team and I was doing well, but just curious what other suggestions everyone might have for a good partner for Peacock and what assists people are using.
I've seen people run Peacock/Parasoul (Flame Pillar assist) and get a lot of milage out of it. The Flame Pillar gives Peacock a good way to protect herself from jump-ins, which she doesn't have a lot of tools to cover, and it gives her a fast and fairly-invincible reversal. And since Parasoul can also play pretty lame, there's a good bit of "style synergy."
 

SAB CA

Sketchbook Picasso
Sad to see you couldn't find characters u like in U3 though.
Can I still a bro hug?
-brugs?- Eh, there's characters I like in U3, just... not enough to play it, lol. Too many more foundationally solid games to focus on, to worry about Mahvell.

I finished all the story modes! I'm curious to hear which were people's favorite and why? As stand-alones, I thought Peacock and Painwheel's were the best-they didn't end with all unicorns and rainbows but I felt gave you a good idea as to who these characters were, what they fight for and where their future may lie. The implications of Double's are also pretty far out there.

I probably like'd Fortune's the best, as she actually learned something along the way, that many others don't in quest like this
that what they have is squal/better than what they lost, and that you should cherish it, and not make any rash/stupid decisions)
.

Second, I genuinely felt kinda bad for Cerebella.
I find it funny how much the game forces you to think of her as a "good girl" in a way, but I guess she is basically just kinda innocent and naive...
So many levels of "this girls's life is just set up to totally screw her over!" throughout it all.

Parasoul's was nice, I like how controlled and collected she maintained to be. Riding back home on the Motorcycle reminded me of a similiar scene from FLCL...

Filia...
Yeah... I kinda didn't get the feeling that she remembered enough for her wish to be truly selfless, much as the skull heart said. She just tried to make amends for the "worse" thing she saw at the time, but didn't seem to be doing it out of true knowledge of who Carol was, or her full relationship with her. I am glad she didn't seem to turn out to be something like the Head cheerleader, or the prettiest girl in school... though it's hard to believe she wasn't, given her family ties. Wouldn't SOMEONE remember her? Or maybe it's hidden from everyone, in an attempt to give her a normal life? Hmmm...

Any explanation why the story mode wasnt canon? I mean, if youre gonna spend the time to write it, might as well make it count.

Any disagreements or surprises or deaths were easy to throw away for me because I was all like "well this aint canon, so whatev" Which is kind of a shame.

I... cant see it that way. Having the stories not be cannon allows them to pull each to more strong conclusions. If it were cannon, everyone would end up seeing the 1 victor of the situation each time, and we'd end up seeing 7 bummed characters who didn't get to fully close their ordeals, and 1 full-winner, which would have been a lot more boring.

And then you have Double's ending
which really sets up everything as a game of the gods. So I'm kinda confused on what that makes everything. Is the SG universe really real to them, or is it just some kinda fakey electronic dream, open to their manipulations?

Overall, I find it all to be a good setup, with solid room to grow. The main part of the story mode is to let us know what the characters are like, what makes them tick, etc. Non-canon endings don't change what is apparently their canon personalities.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
The way I see it, Double's ending is the game's way of telling you that none of the endings were canon

Although, well
Did anybody get the impression that being the Skullgirl is not a bad deal at all? Marie still had her own motivations and logic, plus all the power. The Skullheart didnt make her evil in any way... so how is it any different than having Samson as a parasite? You get a free wish and be this powerful demigod, not a bad deal really
 

Kusagari

Member
The way I see it, Double's ending is the game's way of telling you that none of the endings were canon

Although, well
Did anybody get the impression that being the Skullgirl is not a bad deal at all? Marie still had her own motivations and logic, plus all the power. The Skullheart didnt make her evil in any way... so how is it any different than having Samson as a parasite? You get a free wish and be this powerful demigod, not a bad deal really

I thought it was said in one route,can't remember which, that was only because Marie's will was so strong that she could fight it? It didn't really seem to work that way with Paraoul's mom
 
Yo Ravi, just wanted to ask if you've had complaints about this game being played with a PS3 pad. I personally can't get QCFs or QCBs to come out, I gotta do them as HCF or HCB.



You see this badass mo-fo?
s5mhy.jpg

90% of his combos are links.
...and they're super effective.

Holy shit, where'd you find that awesome Grant art?
 

notworksafe

Member
I've seen people run Peacock/Parasoul (Flame Pillar assist) and get a lot of milage out of it. The Flame Pillar gives Peacock a good way to protect herself from jump-ins, which she doesn't have a lot of tools to cover, and it gives her a fast and fairly-invincible reversal. And since Parasoul can also play pretty lame, there's a good bit of "style synergy."

Interesting, I'll try that. An asshole zoning team like that could be pretty hilarious. I've also been reading good things about Painwheel with M Buer Reaper assist so I'll give her a shot too.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Some more fanart today, slow day at work, haha

valentine.jpg


Also works well as an avatar if anybody wants it :)

valentine_avi.jpg
 

Ravidrath

Member
Played about six hours of versus last night with friends and I'm going to eat crow on this game. While I still found the animation to be a little odd, I really enjoyed playing it and will be putting more time into it tonight (and this weekend as I'm adding it to our weekly locals roster).

Well, well, well... look who's come crawling back...

Welcome - good to see you've come around!


Any explanation why the story mode wasnt canon?

To do it right would've taken MUCH more art and writing than we could budget, and it would benefit from more characters being playable, too.
 
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