Add me!
GAF: Anno
D3: Breck#1702
Region: United States
Class: Witch Doctor
Add me!
GAF: Anno
D3: Breck#1702
Region: United States
Class: Witch Doctor
I have to say, I played as a Witch Doctor at first and wasn't feel it. Started up a Monk yesterday and earlier today did a co-op run through the first dungeon and now it's an instant buy for me. So good.
Toshiba Z830. Yeah on windows. Don't have the fps number, haven't looked. Just paying attention to how it plays. When it comes back up I'll figure out how to find out.
My first character was a wizard, so a lot of that impressions come from that class. DH is the only other one I've done so far. Next up is probably a witch doctor.
Haha, this happened to me too before I tweaked the power saving stuff. Doesn't sound like you're on a laptop, though.
I have to say, I played as a Witch Doctor at first and wasn't feel it. Started up a Monk yesterday and earlier today did a co-op run through the first dungeon and now it's an instant buy for me. So good.
How does the XP and loot system work in regards to people off screen/ not in the same area of the dungeon. If I am in town, and my party is clearing a dungeon, do I still get XP/loot drops? How far can I be from the party?
Also I am assuming it is a shared XP system?
So, hovers around 30fps, maybe dipping below a little more often than above. Had slowdown for the first time today while playing multi around the Pillars. Kinda weird, been through there a bunch of times and no problems.
Oh, and another thing to add to the Bad list:
- Deckard Cain doesn't say Stay a while, and Listen! Wtf.
Elective mode! You can put any skill on any button on the hotbar with it. Use it, love it.- The strict placement of skills to keys is stupid, even if it can be changed. It strikes me as a tutorial-mode thing, and should go away on its own once you've unlocked all four key bindings. Or you shouldn't have to unlock key bindings. One or the other.
I guess you can skip having a resource generator on your bar but is that really worth just sitting there and waiting for your resource to come back up so you can fire off the next skill?
- Some of the streamlining seems like it solved problems I didn't have. Like, can't make a TP without going through it now? Lame. The game generally feels very guided and limited in scope because of that.
- It's really hard to see what actual damage your spells are doing.
That looks like shit..
Servers down for anyone else? I get to the char screen but can't seem to enter a game.
So, hovers around 30fps, maybe dipping below a little more often than above. Had slowdown for the first time today while playing multi around the Pillars. Kinda weird, been through there a bunch of times and no problems.
Oh, and another thing to add to the Bad list:
- Deckard Cain doesn't say Stay a while, and Listen! Wtf.
Hour of secret gameplay, starts at 13:40.
'Highlight' video of it once it gets processed. Just starts at the time I said.
I'm really bummed my mic was on the wrong input. I was enjoying myself a good deal. Lots of cursing too.
First time seeing those giant boars. OH man.
Grove @ 31:00. Wallers 53:50. Tinker 55:00. 57:50 Farmer. 1:13:30 Rathe. 1:19:00 Vortex. 1:23:00 Jailer (Non-Highlight Times)
Some notes:
I died
Trees are good at hiding
Poison from trees deals a ton of damage
Vortex mob (Swings you around)
Wall mob (Makes walls)
Jailer mob (Rooted)
Another kind I don't remember
If one of you wants this taken down please PM me.
Well he's got nothing to tell you about the mysterious items you've found anymore.
Yeah, but only rares. I don't really see the point, but like TPs it's unlimited so I don't really care.
I don't really understand why there's so damn many bookshelves in the cathedral either. I get that it's kind of a throwback to D1, but it's just weird moving a bookshelf and getting money out.
Early in the beta, bookshelves used to yield "notes" which would upgrade the artisan's level (as opposed to spending gold currently). It's a shame they didn't keep that mechanic.
The official reason given was it adds another layer of surprise - like unwrapping a present.Yeah, but only rares. I don't really see the point, but like TPs it's unlimited so I don't really care.
Jay Wilson said:Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you’ll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don’t think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you’ll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.
The official reason given was it adds another layer of surprise - like unwrapping a present.
I feel like there's a lot of weird decisions in D3, and this is definitely one of them.
Making Flamberge's is rough. For every 19+ DPS one I make, I get three or four more 15-18 duds. If it's like this in the retail game, crafting things to sell is going to be a dicey proposition (either for gold or actual money).
Earlier in the beta, before they adjusted prices, you could craft about twenty of the same item every run without worry of money or resources. Glad they made it more meaningful!
I feel like there's a lot of weird decisions in D3, and this is definitely one of them.
No. nononononono.but it's also kind of a bummer because there's no skill to it. It's not like you can level crafting up and have a higher chance to craft something worthwhile.
In Diablo 2 there was something about having a unique ring drop and then identifying it. It might not make sense for the beta part of the game, but little things like that do add to the enjoyment of the game.I feel like there's a lot of weird decisions in D3, and this is definitely one of them.
It's like a double surprise, the excitement of having it drop, and then the excitement of what it actually is.
Some psychological shit isn't it?
In Diablo 2 there was something about having a unique ring drop and then identifying it. It might not make sense for the beta part of the game, but little things like that do add to the enjoyment of the game.
It's more meaningful in that it'll be a windfall if you craft something that is high stat, but it's also kind of a bummer because there's no skill to it. It's not like you can level crafting up and have a higher chance to craft something worthwhile.
It's like a double surprise, the excitement of having it drop, and then the excitement of what it actually is.
Some psychological shit isn't it?
You keep using that word 'skill', I do not think it means what you think it means.
No. nononononono.
Okay, but the process is very simple now, so the annoyance should be minimal.Really can't say I ever felt anything but annoyance at having to identify anything: blue, orange, or gold.
I fully realize that everything about what you're crafting is based on chance. What part of what I said is ambiguous? Also...when did I use the word skill before that post? O_O
You can train in crafting to give yourself the chance to craft higher level gear, but there's no guarantee that what you're crafting will be stat competitive with other items on the open market or that it will be useful for your character. That's what I meant when I said that you can't level crafting up.
If you meant "nononono" to my wanting skill to have something to do with it (like in an MMO) then I can understand that
It sounded like you wanted to replace the random gambling aspect of crafting with just pure grinding up your crafting so that spending more and more time and materials on it will directly increase your chances of getting a better item. That isn't in any way or form a "skill", it's just having more time (and potentially money for buying crafting materials). It's like people saying that they are more skilled in a FPS because they've spent 100000 hours playing it but then get demolished by someone who only played an hour who actually has faster reflexes and precision.
And that sentence was just a meme from Princess Bride, not saying that you actually used the word 'skill' a lot.
Making Flamberge's is rough. For every 19+ DPS one I make, I get three or four more 15-18 duds. If it's like this in the retail game, crafting things to sell is going to be a dicey proposition (either for gold or actual money).
Asked before but never really got an answer, will the betamaxed/overachiever achievements cross over or unlock anything in retail. I don't expect anything else to, but those two seem like a lot of work to just disappear and mean nothing going into retail.
I spent a good while and a ton of gold just levelling the smith and crafting unusable gold times during the weekend open beta, just to see what I'm in for come release. I was hooked, crafting items for level 26 and above characters, so much good stuff to be found there. I like the pseudo-personal attachment that came from crafting items, compared to gambling.