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Diablo 3 Beta [Beta withdrawal underway!]

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Take out health orbs and I'm pretty sure you would use potions at about the same rate you did D2 Act 1 Normal.

If D3 is easier than D2 (comparing early Act 1 Normal), then it is barely easier. It's way too soon to tell.
 

maharg

idspispopd
I have to say, I played as a Witch Doctor at first and wasn't feel it. Started up a Monk yesterday and earlier today did a co-op run through the first dungeon and now it's an instant buy for me. So good.

I'm not really expecting it to live up to the Druid, which was by far my favorite class when all was said and done in D2 (in spite of it often being treated as a terrible class). The two summoner classes in D2 were a lot of fun for me, and what I've seen of WD doesn't seem so fun. But that's why it's next for me.
 

chris-013

Member
Toshiba Z830. Yeah on windows. Don't have the fps number, haven't looked. Just paying attention to how it plays. When it comes back up I'll figure out how to find out.

My first character was a wizard, so a lot of that impressions come from that class. DH is the only other one I've done so far. Next up is probably a witch doctor.

Haha, this happened to me too before I tweaked the power saving stuff. Doesn't sound like you're on a laptop, though.

Ctrl + R to show the fps in game. Anyway I just read the D3 mac technical forum and it seems the mac beta client have some problems... I hope the release client will be better for OSX.

I have to say, I played as a Witch Doctor at first and wasn't feel it. Started up a Monk yesterday and earlier today did a co-op run through the first dungeon and now it's an instant buy for me. So good.

Ye, Monk is very fun. I need to choose between monk and DH now for my first run...
 

Datwheezy

Unconfirmed Member
How does the XP and loot system work in regards to people off screen/ not in the same area of the dungeon. If I am in town, and my party is clearing a dungeon, do I still get XP/loot drops? How far can I be from the party?

Also I am assuming it is a shared XP system?
 

Freki

Member
How does the XP and loot system work in regards to people off screen/ not in the same area of the dungeon. If I am in town, and my party is clearing a dungeon, do I still get XP/loot drops? How far can I be from the party?

Also I am assuming it is a shared XP system?

XP isn't shared - you get the same as if you'd play alone - the radius for it is quite limited (like 2 screens or so...)
Loot seems to be more lenient - like the whole dungeon lvl

In town you get nothing.
 

Amagon

Member
Shit, this game crashed on me again on my laptop with all settings high with Shadows on Medium. Playing it on a Alienware M11xR2 which gets good framerates but I hope Nvidia drops a patch when D3 comes out. But anyhoot, had a lot of fun with the beta, (Monk class, fuck yea!) and was gonna level up my character to max but I'll save that when the game comes out. Truth to be told, I played the first Diablo and skip D2 but do have it in my account along with the LoD. Don't know if I should hold off and not play D2 since D3 is coming so soon but I still have to finish up Mass Effect 3.

/Fuck
 

maharg

idspispopd
So, hovers around 30fps, maybe dipping below a little more often than above. Had slowdown for the first time today while playing multi around the Pillars. Kinda weird, been through there a bunch of times and no problems.

Oh, and another thing to add to the Bad list:
- Deckard Cain doesn't say Stay a while, and Listen! Wtf.
 
The game is fun. I felt very relaxed. Not immersed in the story. Graphics were meh. Don't understand why the graphics are so taxing. Voice acting was iffy.

But I like it. Wonderful pacing. Pacing so good. It didnt take long before my main goal was just beating my own kill records. Monk is a good class. Barb is slow.
 

Valnen

Member
So, hovers around 30fps, maybe dipping below a little more often than above. Had slowdown for the first time today while playing multi around the Pillars. Kinda weird, been through there a bunch of times and no problems.

Oh, and another thing to add to the Bad list:
- Deckard Cain doesn't say Stay a while, and Listen! Wtf.

Oh I'm sure he'll say it at some point. They can't leave that out!

- The strict placement of skills to keys is stupid, even if it can be changed. It strikes me as a tutorial-mode thing, and should go away on its own once you've unlocked all four key bindings. Or you shouldn't have to unlock key bindings. One or the other.
Elective mode! You can put any skill on any button on the hotbar with it. Use it, love it.
 

LordCanti

Member
I guess you can skip having a resource generator on your bar but is that really worth just sitting there and waiting for your resource to come back up so you can fire off the next skill?

I'm a day late in responding, but:

I'm not sure I explained my build clearly. If I was a DH for instance, I'd have hatred regenerating kit on, and a weapon that did a low enough amount of attacks per second so that I could, in theory, sit there like a turret and use Rapid Fire almost constantly without the need to wait on hatred regeneration. The theory being that the DPS is so much higher with the spenders than it is with the generators, that using a generator brings the total average DPS down over a longer period of time. This being true, why not use the highest DPS attack possible for as long as possible (hence the hatred regen kit).

In Inferno this would be moot, since nothing is going to sit there and allow you to be a turret, but I'm thinking it might do for normal and nightmare. If it doesn't, a new build is just a click away, so it's not as if there is any risk in doing so.
 

Kalnos

Banned
- Some of the streamlining seems like it solved problems I didn't have. Like, can't make a TP without going through it now? Lame. The game generally feels very guided and limited in scope because of that.

- It's really hard to see what actual damage your spells are doing.


I'm not sure how I feel about the TP changes. I agree with your point but as I understand it Blizzard's stance is that TPing out of a boss fight and then jumping back in was lame, which I would agree with.

There's an option to turn on a floating text that tells you how much damage you're doing, if you haven't. If you have it on then yeah I agree it could use a bit of work to be more clear.
 

forrest

formerly nacire
Servers down for anyone else? I get to the char screen but can't seem to enter a game.

Only a short time left for open beta, maybe the servers are flooded to capacity as everyone tries to get the last bit of play time they can. I'm not sure if they are server capping still, but it seemed like they were on and off.
 
So, hovers around 30fps, maybe dipping below a little more often than above. Had slowdown for the first time today while playing multi around the Pillars. Kinda weird, been through there a bunch of times and no problems.

Oh, and another thing to add to the Bad list:
- Deckard Cain doesn't say Stay a while, and Listen! Wtf.

Well he's got nothing to tell you about the mysterious items you've found anymore. :(
 

Hazaro

relies on auto-aim
It's been over a month, but I know some of you playing now are going through the same stuff many of us before Open were.

So here's my repost on the secret area that was bugged that you can no longer get to (was patch in a day).

Hour of secret gameplay, starts at 13:40.
'Highlight' video of it once it gets processed. Just starts at the time I said.

I'm really bummed my mic was on the wrong input. I was enjoying myself a good deal. Lots of cursing too.
First time seeing those giant boars. OH man.

Grove @ 31:00. Wallers 53:50. Tinker 55:00. 57:50 Farmer. 1:13:30 Rathe. 1:19:00 Vortex. 1:23:00 Jailer (Non-Highlight Times)

Some notes:
I died
Trees are good at hiding
Poison from trees deals a ton of damage
Vortex mob (Swings you around)
Wall mob (Makes walls)
Jailer mob (Rooted)
Another kind I don't remember


If one of you wants this taken down please PM me.
 

maharg

idspispopd
Yeah, but only rares. I don't really see the point, but like TPs it's unlimited so I don't really care.

I don't really understand why there's so damn many bookshelves in the cathedral either. I get that it's kind of a throwback to D1, but it's just weird moving a bookshelf and getting money out.
 

Weapons

Member
Yeah, but only rares. I don't really see the point, but like TPs it's unlimited so I don't really care.

I don't really understand why there's so damn many bookshelves in the cathedral either. I get that it's kind of a throwback to D1, but it's just weird moving a bookshelf and getting money out.

Early in the beta, bookshelves used to yield "notes" which would upgrade the artisan's level (as opposed to spending gold currently). It's a shame they didn't keep that mechanic.
 

Freki

Member
Early in the beta, bookshelves used to yield "notes" which would upgrade the artisan's level (as opposed to spending gold currently). It's a shame they didn't keep that mechanic.

They kept it - for higher lvls - it starts at Blacksmith level 5 or 6 iirc

Yeah, but only rares. I don't really see the point, but like TPs it's unlimited so I don't really care.
The official reason given was it adds another layer of surprise - like unwrapping a present.

Jay Wilson said:
Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you’ll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don’t think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you’ll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.
 

LordCanti

Member
Making Flamberge's is rough. For every 19+ DPS one I make, I get three or four more 15-18 duds. If it's like this in the retail game, crafting things to sell is going to be a dicey proposition (either for gold or actual money).
 

IceMarker

Member
Making Flamberge's is rough. For every 19+ DPS one I make, I get three or four more 15-18 duds. If it's like this in the retail game, crafting things to sell is going to be a dicey proposition (either for gold or actual money).

Earlier in the beta, before they adjusted prices, you could craft about twenty of the same item every run without worry of money or resources. Glad they made it more meaningful!
 

LordCanti

Member
Earlier in the beta, before they adjusted prices, you could craft about twenty of the same item every run without worry of money or resources. Glad they made it more meaningful!

It's more meaningful in that it'll be a windfall if you craft something that is high stat, but it's also kind of a bummer because there's no skill to it. It's not like you can level crafting up and have a higher chance to craft something worthwhile.
 

John_B

Member
I feel like there's a lot of weird decisions in D3, and this is definitely one of them.
In Diablo 2 there was something about having a unique ring drop and then identifying it. It might not make sense for the beta part of the game, but little things like that do add to the enjoyment of the game.
 

maharg

idspispopd
It's like a double surprise, the excitement of having it drop, and then the excitement of what it actually is.

Some psychological shit isn't it?

I feel like it's kind of a misunderstanding of psychology, but sure.


In Diablo 2 there was something about having a unique ring drop and then identifying it. It might not make sense for the beta part of the game, but little things like that do add to the enjoyment of the game.

Really can't say I ever felt anything but annoyance at having to identify anything: blue, orange, or gold.
 

Xanathus

Member
It's more meaningful in that it'll be a windfall if you craft something that is high stat, but it's also kind of a bummer because there's no skill to it. It's not like you can level crafting up and have a higher chance to craft something worthwhile.

You keep using that word 'skill', I do not think it means what you think it means.
 
It's like a double surprise, the excitement of having it drop, and then the excitement of what it actually is.

Some psychological shit isn't it?

Un-ID'd rares + uniques are also worth more than the average item it represents (uniques and rares in D2 had the same stats but the actual numbers were variable). People would trade off unidentified uniques in the case that the variable stats would be on the low end.
 

LordCanti

Member
You keep using that word 'skill', I do not think it means what you think it means.

I fully realize that everything about what you're crafting is based on chance. What part of what I said is ambiguous? Also...when did I use the word skill before that post? O_O

No. nononononono.

You can train in crafting to give yourself the chance to craft higher level gear, but there's no guarantee that what you're crafting will be stat competitive with other items on the open market or that it will be useful for your character. That's what I meant when I said that you can't level crafting up.

If you meant "nononono" to my wanting skill to have something to do with it (like in an MMO) then I can understand that :p
 

John_B

Member
Really can't say I ever felt anything but annoyance at having to identify anything: blue, orange, or gold.
Okay, but the process is very simple now, so the annoyance should be minimal.

Another good reason to keep unidentified items in the game is the market. Unidentified items are a pretty big part of the current Diablo 2 market.
 

Xanathus

Member
I fully realize that everything about what you're crafting is based on chance. What part of what I said is ambiguous? Also...when did I use the word skill before that post? O_O



You can train in crafting to give yourself the chance to craft higher level gear, but there's no guarantee that what you're crafting will be stat competitive with other items on the open market or that it will be useful for your character. That's what I meant when I said that you can't level crafting up.

If you meant "nononono" to my wanting skill to have something to do with it (like in an MMO) then I can understand that :p

It sounded like you wanted to replace the random gambling aspect of crafting with just pure grinding up your crafting so that spending more and more time and materials on it will directly increase your chances of getting a better item. That isn't in any way or form a "skill", it's just having more time (and potentially money for buying crafting materials). It's like people saying that they are more skilled in a FPS because they've spent 100000 hours playing it but then get demolished by someone who only played an hour who actually has faster reflexes and precision.

And that sentence was just a meme from Princess Bride, not saying that you actually used the word 'skill' a lot.
 

LordCanti

Member
It sounded like you wanted to replace the random gambling aspect of crafting with just pure grinding up your crafting so that spending more and more time and materials on it will directly increase your chances of getting a better item. That isn't in any way or form a "skill", it's just having more time (and potentially money for buying crafting materials). It's like people saying that they are more skilled in a FPS because they've spent 100000 hours playing it but then get demolished by someone who only played an hour who actually has faster reflexes and precision.

And that sentence was just a meme from Princess Bride, not saying that you actually used the word 'skill' a lot.

I'm usually the guy pining for more RPG elements in games, and then being disappointed when they take RPG elements out.

I guess no one would have wanted to put points into crafting when they could put them in other things. Not that it matters now since points are automatically distributed for the player.
 

elfinke

Member
Making Flamberge's is rough. For every 19+ DPS one I make, I get three or four more 15-18 duds. If it's like this in the retail game, crafting things to sell is going to be a dicey proposition (either for gold or actual money).

I spent a good while and a ton of gold just levelling the smith and crafting unusable gold times during the weekend open beta, just to see what I'm in for come release. I was hooked, crafting items for level 26 and above characters, so much good stuff to be found there. I like the pseudo-personal attachment that came from crafting items, compared to gambling.
 

Tokubetsu

Member
Asked before but never really got an answer, will the betamaxed/overachiever achievements cross over or unlock anything in retail. I don't expect anything else to, but those two seem like a lot of work to just disappear and mean nothing going into retail.
 

FtHTiny

Member
Asked before but never really got an answer, will the betamaxed/overachiever achievements cross over or unlock anything in retail. I don't expect anything else to, but those two seem like a lot of work to just disappear and mean nothing going into retail.

No, nothing will carry over into the retail game.
 

LordCanti

Member
I spent a good while and a ton of gold just levelling the smith and crafting unusable gold times during the weekend open beta, just to see what I'm in for come release. I was hooked, crafting items for level 26 and above characters, so much good stuff to be found there. I like the pseudo-personal attachment that came from crafting items, compared to gambling.

As my inventory filled up with 16dps flamberge's that no one in their right mind would buy, my last thought was how attached I was to what was being created :p Flamberge's only cost 1700 gold to create (700 to make, 1000 for the 9 subtle essences), so I can't imagine what I'll be feeling when the item I'm creating is tens or hundreds of thousands of gold per go and I get duds.

Selling anything (other than Gold) in the auction house is going to be a crap shoot. For some reason the business/economics/finance/etc major (need to make that decision quick unless I want a standard BBA) in me wants to at least pay for the game while playing it, now that it's a possibility.

Edit: As a little experiment, I bought like 200 subtle essence and decided to make nothing but Flamberge's. Out of the 25 or so I made, I got roughly 80% 16dps junk (the lowest they can be is 16), maybe 15% stuff in the 18-18.9 range, and 5% in the 19-19.8 range. I didn't get a single one that topped 20 DPS. It seems like no one buys the ones that go below 19, so I essentially got 95% junk for my efforts. The 5% that wasn't junk may pay for the material costs or it may not. In any case, if you don't get really lucky and land on one with good stats, you may not pay back the material costs.

Buyer beware when the retail version hits and you'll be able to buy crafting supplies with real money. I advise thinking long and hard about the math before doing it. (This PSA isn't for anyone in particular).

I hope Blizzard keeps extensive data on auctions that have taken place and is willing to put that data out. It would be fascinating to see the price of gold (for instance) over time, and whether it fluctuated depending on the day of the week, hour, etc. It would also make it a lot easier for people to figure out how much their items are worth, compared to the system as it existed when I left Diablo II "Well, that's worth one...maybe one and a half Stones of Jordan"
 
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