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Wii U Speculation thread IV: Photoshop rumors and image memes

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opi1saved

Neo Member
Not necessarily... I mean, if there are multiple accounts on the same Wii U
and you're planning to go out, you could always log in on the device and let it do its own thing
then when you're back, let it download all the data it collected and then just log out.

The same applies to all the accounts...

At least that's how I see it lol
True. Still, I would hope (and think its likely) that extra devices could be purchased for a decent cost. Personally I'd rather have a separate one for myself and each of my children, tied to our individual accounts. While they would have no problem carrying around a gamer card device, a simple app would be more appealing to me. I'd also love to be able to message people on my friend list from that app while away from home.
 

BlackJace

Member
Oh wow, count me in on the premise of not carrying around the controller for Streetpass-like experiences.

It's absurd.

Nintendo making a pocket-sized device as an alternative seems counter-productive as well.
 

test_account

XP-39C²
About the street pass WiiU stuff, you think that Nintendo will use extra cost on something like this? Assuming that it is a pack in of course. Personally i dont think so. I think that some link between 3DS and WiiU is much more likely if Street Pass should be available on WiiU.


Same here. They were overhyping MK9 for having 60fps. Now gaf hate it and are comparing MK to 3ds fighters lol
Just curious, in what way was it overhyping to make note of the importance of having a fighting game running at 60fps?
 

guek

Banned
About the street pass WiiU stuff, you think that Nintendo will use extra cost on something like this? Assuming that it is a pack in of course. Personally i dont think so. I think that some link between 3DS and WiiU is much more likely if Street Pass should be available on WiiU.

Such a device would probably cost like $5, maybe less. Extrapolated over tens of millions of consoles, it does add up, but I don't think they'd view it as a costly extra feature.
 

test_account

XP-39C²
Such a device would probably cost like $5, maybe less. Extrapolated over tens of millions of consoles, it does add up, but I don't think they'd view it as a costly extra feature.
A single unit will probably be cheap indeed, but as you mention, add it up to i.e 50 million units and you have an extra cost of $250 million. I guess it depends on how much they see it as a sales potential for the console, but i cant really see it happening.
 
A single unit will probably be cheap indeed, but as you mention, add it up to i.e 50 million units and you have an extra cost of $250 million. I guess it depends on how much they see it as a sales potential for the console, but i cant really see it happening.

The device would likely be huge in Japan, which would probably justify its existence.
 

HylianTom

Banned
I love the pocket device idea. If it can help me find other Nintendo fans in my area, then that'd be awesome. Moving to a different city, I don't have many N-friends around here.. but I know that this town is a very Nintendo-lovin' town (hell, we have Super Mario-themed Mardi Gras floats!), so I know that some friends are out there..

One caveat: if people can use this device in real life to meet-up, I can see Nintendo being very gunshy about it. Lots of "we gotta protect the children!" schtuff..
 

Deguello

Member
Maybe better off financially, not necessarily creatively. Likely scenario, based on what we heard, is Nintendo wanted SK to do mini-game compilations for the Wii. Dyack and co weren't happy with this, and were offered to acquire their own shares and leave. Similar to how a lot of staff left Retro, there's no doubt Nintendo is extremely controlling and protective of their properties and studios. They have the right to be, but that philosophy doesn't work for everybody, especially people eager to see their own creations come to fruition, and not forever live in the shadow of someone else's work.

I hate to reach back a few pages but I highly doubt the veracity of this claim. I remember Dyack saying that he feared that he might be asked to do minigame compilations, but considering none of Nintendo's other studios like Retro or Monolith made minigames the basis for this fear was a little unfounded.

Of course such a turn of events is not unheard of in this industry (
Rare
) but I haven't heard any story about a Nintendo developer being forced to make minigames instead of their 4-part RPG magnum opus or a slick FPS yet.
 

Glass Joe

Member
Maybe the "gamer card" truly is a card? Something that you can slide into your wallet?

A quick google search showed that thin pedometers do exist, such as the image below:

ujAqm.jpg

You'd have to be a pretty hardcore gamer to put a clip on Nintendo unit when you're walking around. But a card you can stuff in your wallet by your drivers license and credit cards? Maybe.

EDIT: The example above apparently retails for $35, so assuming it's about $20 to produce, it's not that unreasonable.
 

TunaLover

Member
The problem here is that the controller has no capabilities on its own. While a small device would have some.
I remember Nintendo said that the subscreen has a little processor, and it could be possible play small VC games independient from the system. My memory is fuzzy at that, though.
 

Glass Joe

Member
I remember Nintendo said that the subscreen has a little processor, and it could be possible play small VC games independient from the system. My memory is fuzzy at that, though.

Nintendo really made it sound like the tablet is expensive. A guts free unit with a 6.2" screen I picture being about $70 or $80... Cost prohibitive but not insane. IF it does have a processor, it will be $100+ and a good reason not to sell it in stores. So I'm not sure. I'm sure the thought of having people bringing the device with them to work and on the bus is appealing to them. The whole "what is that?" free advertisement factor. If it can run apps like email and Angry Birds and VC games up to SNES or N64 ability, I can see why they'd want to.

It might also further explain the slider pads as opposed to analog sticks. They don't want the analogs sticking out for portability.
 
I remember Nintendo said that the subscreen has a little processor, and it could be possible play small VC games independient from the system. My memory is fuzzy at that, though.

I've always heard the diametric opposite of this, that the only "processors" in there are the mux/demux and transceiver type hardware. I'd like to know if anybody remembers any text from previous interviews which clarify the matter either way.
 

M74

Member
The problem I see with having multiple devices accumulating StreetPass coins is that I could carry around both the gamer card and the 3DS at the same time and earn double the points. That is, assuming the systems are unified through accounts or something. But if they're not unified, then it's largely redundant.
 

Glass Joe

Member
Don't forget the rumor mentions color LCD, whereas that thing is not

It should look like a futuristic one-screen Game & Watch

It's a grain-of-salt rumor in the first place. Likely there's an element of truth to it but they might have some facts wrong. All we really know is Nintendo likes that feature on the 3DS. Just trying to think of ways to make it user friendly, and to me, a clip-on Wii U gadget isn't ideal.
 

BlackJace

Member
I remember Nintendo said that the subscreen has a little processor, and it could be possible play small VC games independient from the system. My memory is fuzzy at that, though.

But wasn't it also said that the device needs to be within certain distance to the console?

They stressed this alot at last year's E3 if I'm not mistaken.
 

BurntPork

Banned
The problem I see with having multiple devices accumulating StreetPass coins is that I could carry around both the gamer card and the 3DS at the same time and earn double the points. That is, assuming the systems are unified through accounts or something. But if they're not unified, then it's largely redundant.

Good. 10 coins is way too little.
 

HylianTom

Banned
If this thing just ends-up being a use-at-home Nintendo portable gaming device, I think lots and lots of folks are going to be happy with it..
 
R

Rösti

Unconfirmed Member
I'm not a developer nor very smart in the field of computer physics, so my suggestion here may be total jargon, but could perhaps provide some food for thought. Anyway, after the revealing Rayman Legends video and the demonstration of figurines using the Near Field Communication features of Wii U, I came to think of what other uses this technology could have in relation to Wii U's hardware. I have previously written about the Nintendo 64 Expansion Pak and how I would enjoy if something like that was made available for Wii U (for Nintendo to utilize if the other next generation consoles from Microsoft and Sony respectively pack much more RAM etc.). This idea was met with healthy skepticism, and due to the form of modern motherboards and such this is probably not something that would work well. But, there might be another solution.

While searching for the rather stupid term "wireless RAM", I came across the Wireless F-RAM memory by Ramtron. Now, this is non-volatile memory and thus not the usual random access memory we talk about for Wii U. However, it apparently performs reads and writes like a RAM, so a slightly different volatile version could perhaps be developed. Its specs aren't that impressive, if we talk using it for Wii U anyway, with only 16-Kilobit of memory. So, to gain approximately 2 Gigabyte using these, it would require at least one million units (if my math is correct). Using these natively is therefore probably not a good idea. What I'm wondering is if you could perhaps use NFC to add more RAM (for example DDR3) to Wii U. This F-RAM uses RFID which is similar to NFC.

Wireless memory evidently exists in some fashion, so what to discuss here is whether a sufficient amount of RAM (or other type of volatile memory) can be added wirelessly, via NFC, to Wii U or if it would be too costly. Is such a thing even possible?

Source: http://www.ramtron.com/products/wireless-memory-rfid/gen2-uhf-ics-product.aspx?id=124
 

TunaLover

Member
But the unit itself can not process the ROMs.
You will not be able to load apps onto the controller and use them away from the console.
I can´t find the info. maybe it was just speculation on the Nintendo´s representative part, or maybe I remember it wrong. But the memory part was discussed because the Wiimote internal memory, subscreen is going to be internal memory too.
 

BurntPork

Banned
Nintendo really made it sound like the tablet is expensive. A guts free unit with a 6.2" screen I picture being about $70 or $80... Cost prohibitive but not insane. IF it does have a processor, it will be $100+ and a good reason not to sell it in stores. So I'm not sure. I'm sure the thought of having people bringing the device with them to work and on the bus is appealing to them. The whole "what is that?" free advertisement factor. If it can run apps like email and Angry Birds and VC games up to SNES or N64 ability, I can see why they'd want to.

It might also further explain the slider pads as opposed to analog sticks. They don't want the analogs sticking out for portability.

It's not going to be a standalone device. From what has been said, the processor probably isn't used for anything beyond decoding video and isn't powerful enough for emulating VC games.
 

HylianTom

Banned
you guys listen to weekend confirmed?

I am listening to this week's now dunno why, I wish we had a podcast that had some good WiiU facts to listen to
Nope.
I listen to two or three. One at a banned site, one at another site that's possibly banned, and the one by the Nintendo World Report guys. It all depends on what mood I'm in, from silly to serious to something in-between.

I find that non-Nintendo shows got a bit too derisive somewhere around 2006-2007, so I quit "giving them a chance" and have never looked back.
 

BD1

Banned
If Wii U street pass is legit, Multi-plat smartphone app is the way to do it in the US. A general Nintendo Network app on iOS, Android, and RIM devices would be transformative for Nintendo. It could be a combination of Mii Maker, Street Pass and eShop browsing/purchasing.
 
I can´t find the info. maybe it was just speculation on the Nintendo´s representative part, or maybe I remember it wrong. But the memory part was discussed because the Wiimote internal memory, subscreen is going to be internal memory too.

Yes, it'll have internal memory, but it won't have the processing capabilities to render anything on its own.
 

BY2K

Membero Americo
Wasn't someone asking about Bonus Round, earlier?

Cause I got this in my twitter feed:

Geoff Keighley ‏ @geoffkeighley
To the Bonus Round fans: We're back next week with an all-new, Pre-E3 episode!

This gun be good!
 
Rösti;37380812 said:
I'm not a developer nor very smart in the field of computer physics, so my suggestion here may be total jargon, but could perhaps provide some food for thought. Anyway, after the revealing Rayman Legends video and the demonstration of figurines using the Near Field Communication features of Wii U, I came to think of what other uses this technology could have in relation to Wii U's hardware. I have previously written about the Nintendo 64 Expansion Pak and how I would enjoy if something like that was made available for Wii U (for Nintendo to utilize if the other next generation consoles from Microsoft and Sony respectively pack much more RAM etc.). This idea was met with healthy skepticism, and due to the form of modern motherboards and such this is probably not something that would work well. But, there might be another solution.

While searching for the rather stupid term "wireless RAM", I came across the Wireless F-RAM memory by Ramtron. Now, this is non-volatile memory and thus not the usual random access memory we talk about for Wii U. However, it apparently performs reads and writes like a RAM, so a slightly different volatile version could perhaps be developed. Its specs aren't that impressive, if we talk using it for Wii U anyway, with only 16-Kilobit of memory. So, to gain approximately 2 Gigabyte using these, it would require at least one million units (if my math is correct). Using these natively is therefore probably not a good idea. What I'm wondering is if you could perhaps use NFC to add more RAM (for example DDR3) to Wii U. This F-RAM uses RFID which is similar to NFC.

Wireless memory evidently exists in some fashion, so what to discuss here is whether a sufficient amount of RAM (or other type of volatile memory) can be added wirelessly, via NFC, to Wii U or if it would be too costly. Is such a thing even possible?

Source: http://www.ramtron.com/products/wireless-memory-rfid/gen2-uhf-ics-product.aspx?id=124


If anything it sounds too complex to implement. I have a tough time seeing devs wanting to access extra memory in a manner like that.
 

JJConrad

Sucks at viral marketing
The pocket device sounds like they're getting some information crossed.

When DQX was announcement for WiiU they said they wanted it to have StreetPass via 3DS connectivity. So the idea isn't new and we know developers are working on it.

The rumor-article connects the device to NFC, but NFC doesn't work the way they described. The tech hasn't the range to work like they claim and such a feature runs counter to the designed purpose of that technology.

Nintendo already has a method and protocol for StreetPass that they're not going to change. If such a device exists (more than just for development use), it's purpose would be to allow users to bypass buying a 3DS. Personally, that doesn't sound too smart and definitely not very Nintendo-like.
 

Anustart

Member
If Wii U street pass is legit, Multi-plat smartphone app is the way to do it in the US. A general Nintendo Network app on iOS, Android, and RIM devices would be transformative for Nintendo. It could be a combination of Mii Maker, Street Pass and eShop browsing/purchasing.

This is just....just...amazing!
 

M74

Member
Since the subject of podcasts has come up, I've wanted to ask for a list of good Nintendo-related podcasts for a while now. Who all is worth listening to on a regular basis?
 

BlackJace

Member
If Wii U street pass is legit, Multi-plat smartphone app is the way to do it in the US. A general Nintendo Network app on iOS, Android, and RIM devices would be transformative for Nintendo. It could be a combination of Mii Maker, Street Pass and eShop browsing/purchasing.

An app would be an absolute must in the Nintendo Network. It would show that Nintendo knows how to proceed in a world that's very rapidly becoming smartphone-centric
 

GDGF

Soothsayer
If this thing just ends-up being a use-at-home Nintendo portable gaming device, I think lots and lots of folks are going to be happy with it..

There are a lot of people who use portable systems at home as their main console, so you're probably right on.
 
I actually enjoy their Pre-E3 Episodes because it's mostly about prediction and hype than anything else.

And when the first part air it means that there is exactly one month left until E3.

if anyone knows anything about Nintendo they won't be able to talk about it

if PS4 / 720 are not allowed at E3 what else is good to predict?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
No leak today. Wouldn't be surprised if we get a few more before E3.

I think we'll see some confirmation of 3rd party titles in the next month or so. Just seems impossible that every single title will be kept secret.
 
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