Yeah, they're probably gonna milk the fuck out of DLC for this game
I don't mind costumes and shit that I don't really care all that much about (although all of that stuff should be unlockable in the game in the first place), but if they start doing entirely new characters and stages as DLC I'll be a little upset.
Charging us for shit that used to be unlockables in games is the worst trend this gen. It makes me sick.
Only the first Wild Arms is worth mentioning! I'd be ok with Rudy making the cut.
Ashley would be better.Only the first Wild Arms is worth mentioning! I'd be ok with Rudy making the cut.
While it seems the general census is that the super meter, KO only via super moves or certain environmental factors system is good, I also worry still.
To me it seems/feels like they just removed health so you're focusing purely on damage and a big finisher but in doing so that removes that layer of danger. Why can't they just have the super meter+AP bubbles and a health bar as well? If they did that, I'd be all for that. In doing that, you could also (assuming) turn off the super meter if you wanted to do so.
I mean, yeah, I'm ok with DLC in concept, it's just that in execution it usually doesn't work out well like that. An example of good DLC that I actually enjoyed and thought was worth the money is the InFamous Festival of Blood, although I guess that was kinda like an entirely new game.What about when DLC is actively finished, after being pre-planned, or developed entirely after the game, making it essentially and expansion that was no previously before without a new sequel release?
Not to derail from the thread subject, but in cases like that they certainly wouldn't be "unlockables"
You guys gotta be kidding me.
Not a single soul is mentioning these games?
While it seems the general census is that the super meter, KO only via super moves or certain environmental factors system is good, I also worry still.
To me it seems/feels like they just removed health so you're focusing purely on damage and a big finisher but in doing so that removes that layer of danger. Why can't they just have the super meter+AP bubbles and a health bar as well? If they did that, I'd be all for that. In doing that, you could also (assuming) turn off the super meter if you wanted to do so.
Do you guys think they could incorporate the siren series somehow?
Do you guys think they could incorporate the siren series somehow?
Seeing all those Sony published RPGs just makes me want to yell at Sony until they get SCEJ's shit in order and have them start making games again.
Who would be the wtf character that no one expects?
Yeah, I'm still kinda hoping they implement an HP mode where you have the ability to turn off Supers, but I'm not very confident that it will happen. Supers seem to be the core aspect of their entire gameplay system.
All I want:
Rau Utu from the Mark of Kri
Dart From Legend of Dragoon
Vahn From Legend of Legaia
Also, like mentioned by others, it takes away from environmental damage. Oh no, Hades hit me. No big deal. It kinda takes away the notion of having to dodge that stuff.
I don't see how a health bar adds anything to the game.
It doesn't change anything. The winner of the round has the most hits and most effective use of supers. Essentially, the person that does the most damage.
Yep I agree.I don't see how a health bar adds anything to the game.
It doesn't change anything. The winner of the round has the most hits and most effective use of supers. Essentially, the person that does the most damage.
I think that the biggest concern is that the supers are too powerful and too easy to really take advantage of. People in GT impressions were saying that if managed to get a Level 2 off then you were almost guaranteed multiple kills. So it's going to depend onf the amount of tools that they give the player in order to avoid such attacks. Parappa, Radec and Sweet Tooth all seem to have especially strong Supers (especially Level 3's).
nearly forgot that sony owns the demons souls IP,
i expect a stage atleast.
To be honest, my feeling is that the lack of JRPG's has a lot more to do with Sony management as a whole instead of just being a SCEJ problem. It seems like Sony in general has made a big push for Western game titles while leaving Japanese games behind. Hell, you could even use this title as an example of that. Why not have a company with a solid fighting games history like Eighting develop it? Instead they started a Western studio to do it.
But if you miss a super then all of your hits up to that point are meaningless.I don't see how a health bar adds anything to the game.
It doesn't change anything. The winner of the round has the most hits and most effective use of supers. Essentially, the person that does the most damage.
Dont miss than, wait for the right moment.But if you miss a super then all of your hits up to that point are meaningless.
But if you miss a super then all of your hits up to that point are meaningless.
I don't see how a health bar adds anything to the game.
It doesn't change anything. The winner of the round has the most hits and most effective use of supers. Essentially, the person that does the most damage.
It's a risk/reward scenario.
If you only have a level 1 super, it's easier to miss.
By level 3, your super is guaranteed of getting a few kills.
Missing a level 1 is not something that isn't recoverable from because you regain that bar rather quickly.
Seeing all those Sony published RPGs just makes me want to yell at Sony until they get SCEJ's shit in order and have them start making games again.
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I don't see how a health bar adds anything to the game.
It doesn't change anything. The winner of the round has the most hits and most effective use of supers. Essentially, the person that does the most damage.
Are all supers instant kills if they hit or just levels 2-3?
Doesn't mean it's good game design.Dont miss than, wait for the right moment.
Man, looking all those games, SCEJ really fucked up BAD this gen. WTF is wrong with them?
I think that all are instant kills but I believe I seen a level 1 be blocked in gameplay videos
I hate the super-only-kill, it takes away from the whole game. Maybe it's a little unfair to compare it to SSB, but SSB keeps you on your toes at all times. You have to keep yourself from falling off the stage, from getting hit by stage-specific things that can kill you, etc...
I'm also not a fan of having to hit your opponent and then collect orbs... c'mon, man... :S
Why are we still talking about super-only kills? We already know that the developers said they turned off regular ways of making kills for the demo - which means Supers won't be the only way of making kills
I'd imagine some of the environmental hazards will be ways to die
http://www.eurogamer.net/articles/2...rs-battle-royale-preview-super-smashing-greatI adopt a coward's strategy of short, sharp, cheap attacks and swift retreats, concentrating on building my Super meter to its limit. In a finely balanced match, unleashing a Level 3 with 20 seconds to spare works wonders for your kill stats. But you run the risk of wipeout by a wily enemy.
After a little more game time I begin to work-in some satisfying combos and start to develop a feel for the strengths and weaknesses of the characters. How much tactical depth is in there remains to be seen, but there is, for example, a knack to using Supers beyond my preferred tactic of desperate last minute spamming.
Hazards can kill you we know that.Why are we still talking about super-only kills? We already know that the developers said they turned off regular ways of making kills for the demo - which means Supers won't be the only way of making kills
I'd imagine some of the environmental hazards will be ways to die
Vibri
I see what you mean and I want to stop worrying but I can't help but feel like it's just weird to me. I guess I'm too used to health bars and KO'ing people from normal attacks. The main thing I don't like is being able to KO only through supers.It's a risk/reward scenario.
If you only have a level 1 super, it's easier to miss.
By level 3, your super is guaranteed of getting a few kills.
Missing a level 1 is not something that isn't recoverable from because you regain that bar rather quickly.
I think it's kinda like a chicken and egg situation at this point. You're right that they're emphasizing Western games more now, but did the fact that they started doing so result in a loss of productivity and output by Japan, or were the Western studios just displaying more productivity and quality output, causing Sony to reassign focus towards the more efficient Western devs and cause even less Japanese output? You also have the problem of Japanese devs in general handling the transition to HD absolutely terribly.
Good news is that some higher up from Santa Monica recently went to SCEJ to restructure things there and light a fire under Ueda's ass, I believe. So hopefully we'll start to see a bit more output from Japan.
Why are we still talking about super-only kills? We already know that the developers said they turned off regular ways of making kills for the demo - which means Supers won't be the only way of making kills
Why are we still talking about super-only kills? We already know that the developers said they turned off regular ways of making kills for the demo - which means Supers won't be the only way of making kills
Not sure what to say about Ape Escape. A few years back they'd be a definite, but after a long string of mediocre games and just better stuff out there I'm not so sure. Maybe as a small reference somewhere. That said, Spike and his gadgets would be a great fighter and I'd love the nostalgia.
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what really? Where did they say this.