• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Wii U Speculation Thread V: The Final Frontier

Status
Not open for further replies.
Retro should develop Star Fox and then Mother 4. Also Metroid 2D. These ideas all make sense.

But seriously. Look at their hirings. FPS designer. FPS multiplayer netcode programmer. FPS this. FPS that. What would an educated person say keeping in mind Satoru Iwata's comments about catering more to the west. What games sell. What should Nintendo do with a high profile western studio. Make them develop a niche japanese ip? Or create something high profile specifically for the west.

I can guarantee you E3 will show some first-party ips with iniative to appeal to that lost Wii demographic.

Yep, same thing that supposed insider on beyond3d said a while back. It does seem fooling to stick the one studio capable of catering to the western mainstream audience w/ a damaged cartoonish IP.
 

Shiggy

Member
As there's not much going, I'm now doing the best comparison ever:

smgintrow3jqa.jpg

bge32tj4q.png


:D
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
From the patent:



This confirms that the little black window on the top of the Wii U pad is actually an IR emitter, not a Wiimote-style camera as many (including myself) had presumed. This pretty much guarantees that there's going to be a universal remote control app for the Wii U pad.

A-hah, I was RIGHT! What do I get for a reward? Will I now be promoted to moderator?
 
I'm not so sure about this Retro Star Fox rumor, seems just like wishful thinking without any kind of legitimate source.

Let's break down what we do know...

You mean what we do suspect. ;P

[*]We know that Retro was already working on a Zelda title of some kind back in 2008 -- I remember Matt Casamassina confirming this on an IGN podcast in 2009.

I know that he's beloved around here, but Matt was essentially just a gaming journalist. They "confirm" things all the time that aren't true. This sounds more like a rumour to me.


[*]We know that Retro has been scooping up some major developer talent over this past year ... people that have created successful 3rd person adventure games like Uncharted 3.

This is your most solid point, and I vaguely recall something like that, but I would like a link so that I can pour over the details.


[*]We know that Eric Kozlowsky (formerly from Naughty Dog) tweeted the project he was about to embark on as a “Crowning Achievement"

The other points are perhaps valid but I wanted to point out that the "crowning achievement" thing was debunked about half an hour ago:

An artist there tweeted he was working on what he considers his crowning achievement. It turned out to be a project for his brother.

Moving on…

[*]We already saw an actual demo of Zelda running on the Wii U

That was kind of a rush job, wasn't it? I mean, it looked very pretty, but weren't people saying back then that it heavily borrowed from existing resources from prior Zelda games.

So think about it logically - what is more likely, StarFox or Zelda? What kind of Nintendo E3 reveal would excite both hardcore gamers and casuals more? What game would make a bigger splash and help pull core players back to Nintendo?

Thing is, Nintendo's internal studios have shown to be already capable of making a high-demand Legend of Zelda title. I don't think they need Retro to make it for them. They need Retro to make either (A) a property that Nintendo doesn't directly handle all the time, or (B) something new and fresh
, or (C) TimeSplitters
.
 
Well, Nintendo know the fans have been asking for a Retro by Zelda and Miyamoto himself said it might be a good fit. After SS, I think it's best that full-blown console Zelda go into hibernation for at least 3 years. Give me a MM remake on 3DS and a 2D overhead Link to the Past 2.

Retro have definitely been working on one or more projects besides that theoretical future. Nintendo is changing slowly, though. I can see Retro at least lending a hand ala Monolith on SS. If they are given any sort of control over an aspect of the game I'd imagine it would be in area design.
 

BlackJace

Member
I don't see Retro doing something that outdoes the Metroid Prime Trilogy. Prime 1 still remains on my favorite games of all time.

How they were able to create that sense of isolation and adventure with one huge overworld is beyond me. And they adapted it from an originally 2D game. It's nothing short of masterful.

Whatever they do, I can expect great, great things.
Naughty Dog is to Sony, as Retro is to Nintendo.
 

v1oz

Member
If they're not gonna do Star Fox on-rails, then don't fucking make another Star Fox. Do it right or don't do it at all.
Star Fox 2 could have been the very best Star Fox game ever. If only it was polished and finished. Star Fox 64 was a step backwards in scope and ambition.


....
 

IdeaMan

My source is my ass!
Okay. Scary moment. You and I are sharing a brain on our games wishes, it seems.

If Nintendo ever made a game based on your stylized Thief idea.. I think I'd cry of happiness. Especially if the soundtrack is fantastic.

Instead of squeezing two Zeldas into a console's lifespan, I think that I've realized over the past five years: I'd like to see them roll Zelda back to ONE gigantic Zelda title per generation instead of two. Make it huge, make it absolutely superlative. But only ONE.

After that? Put the team on another game, especially for the types you and I speak of. An action-adventure, maybe with RPG or stealth elements. This kind of thing would entail more risk than the usual crank-out-sequels model that Nintendo seems to like, but they'd also have potential for creating some really great new IPs - expanding that Nintendo Universe I so love to talk about.

I knew the "cartoony europeans capitals by night" would catch you after reading your wishes to play into a digital Paris decorum :)

Clearly, i would prefer what you describe rather than having two iterations of an IP. They need to take some risks and go in creativity-frenzy-mode, the NiN and future Wii U eShop is the perfect framework to lessen the resources to put on the table, and push them to do some daring titles.

To compare them to Pixar, it's like they are stuck with Toy Story & Cars, launch very good sequels with renewed content, but the frame, the environment, the characters, the scenery, are nearly always the same, so they miss the awesomeness that could result from the blending of AND this renewed content, AND newer and fresher background and storytelling like Up, Ratatouille, they are expressing themselves in the same surrounding, context, rather than magnifying, glamorizing, give it more value by putting it in a new, never-experienced and seen before world.
 

Dr.Hadji

Member
Yes, I did enjoy the original and 64, and I know what on rails means, thank you. :p I just like being in complete control. On rails may be good for creating a cinematic feeling, but it ultimately limits what the player can do. In other words, I don't mind that the older games did it, but doing it again is just going to make the same game with better graphics. There's much better things Retro could be doing than making a prettier Starfox.

If the was some sort of 3d Land approach that could merge on-rails shooting with an all range mode then that sounds like the new best space shooter ever.
 

BlackJace

Member
Sony has an interactive movie, Nintendo has a game:p

Haha that's one of the reasons the Uncharted series doesn't speak to me. But what I was saying is that I feel that those two studios can create great senses of immersion. Yeah the game plays itself at times, and you wouldn't find me playing it, but Uncharted is an experience.
 

BurntPork

Banned
Who added the subtitle? Especially since it's going to turn out to be wrong...

I failed my goal of 10,000 posts in the last thread, but I'll succeed with my more reasonable goal of 9,999 posts in this thread!

In before I get trolled again...
 
Bg already said they fixed the trigger problem

Supposedly. Though if we are getting clicky pads, I would definitely believe the triggers will be analog. It would just seem too weird to leave them as digital and adding clicky pads.

We are legion

Well then you can answer my question. :p

Oh, so it's just talking about the motherboard.

Interesting that it mentions VRAM, though.

Yeah following what essentially is the Wii's layout patent-wise does make me wonder.

Can I take this is a given? ;)

Also, what do you make of the patent mentioning both internal main memory and external main memory? Is this just an example to throw us off?

I don't know about a given, but they seem to be taking the foundation of what Wii was and making it more powerful and modern. And the memory has always been kind of a head-scratcher for me. Looking at Wii, the IM is the 3MB buffers, VRAM is the 24MB 1T-SRAM, and the EM is the 64MB of GDDR3. One take I have is that if what the patent matches exactly with Wii U then the IM would be like the L2 cache in current GPUs, the VRAM is the 32MB of eDRAM, and the EM is the 2GB of system memory. This to me is the most logical when also factoring in that the original target specs referred to the eDRAM as "MEM1" and the system memory as "MEM2". But there are enough holes to keep me from saying that is 100% accurate.

Good good. Out of interest, I've heard you refer to these "special features" before, is this something you have specific information on, or is it deduction/speculation on your part?

Actually in between that. I don't know what they are, but I do know they are in the GPU. Li Mu Bai's and ShockingAlberto's post a few days after we discussed it the first time essentially confirmed it. But I do feel that these features would at least "double" the ability of the GPU could output. I say this more from an IQ standpoint as I don't know if we could properly put a FLOPs measurement on the change.

Further down the page on the press release:



It's quite clear that there's an eDRAM cache on the CPU. Keep in mind that there's no reason to mention the kind of RAM used for the CPU's cache in official documentation, it makes no difference to programmers whether it's SRAM or eDRAM.

The current understanding is that there is also a separate 32MB of eDRAM on-chip with the GPU, similarly to the XBox360.

When we discussed my hypothesis of the L2 cache being eDRAM, that PR was the foundation for it.
 
I don't see Retro doing something that outdoes the Metroid Prime Trilogy. Prime 1 still remains on my favorite games of all time.

How they were able to create that sense of isolation and adventure with one huge overworld is beyond me. And they adapted it from an originally 2D game. It's nothing short of masterful.

Exactly. This is the reason I don't want them to do an on rails game. They are experts at crafting worlds that are interesting to explore. I don't want the environments to just look nice, I want to be a part of them and to be able to explore them.

It's also the reason I want them to do Zelda.
 

Discomurf

Member
The other points are perhaps valid but I wanted to point out that the "crowning achievement" thing was debunked about half an hour ago:

Originally Posted by ShockingAlberto:
An artist there tweeted he was working on what he considers his crowning achievement. It turned out to be a project for his brother.
Moving on…

Hmm... Ever think of the possibility that the 'project for his brother' comment was likely just to cover his tracks because of the major NDA he just signed with Nintendo?
 

Glass Joe

Member
Yes, I did enjoy the original and 64, and I know what on rails means, thank you. :p I just like being in complete control. On rails may be good for creating a cinematic feeling, but it ultimately limits what the player can do. In other words, I don't mind that the older games did it, but doing it again is just going to make the same game with better graphics. There's much better things Retro could be doing than making a prettier Starfox.

Well, I mentioned "on rails" just because Star Fox is a series that strayed from it's past successes with the on-foot sections, adventure stuff, dinosaur crap, etc. But I don't think on-rails is all that limited though, maybe because I like the genre. Enemies and events are programmed to occur at certain spots and I don't have to worry about referring to maps or going off course, etc. It's more turn-off-your-brain and enjoy the ride, which has its place, I think.

But I think even the unreleased SNES Star Fox II had free-roaming, so it's not like it COULDN'T be a combination of both. Hell, on foot or even FPS mechanics in short bursts would work fine in conjunction too... Just we've seen that franchise try and fail when it got too ambitious. And I think a back-to-roots Star Fox game by Retro could be THE graphical showcase the Wii U needs, without it needing a huge budget.

I just basically wanted to point out that not every game HAS to be this huge extravagant thing. An 8 hour arcade twitch shooter that has great adrenaline rushes and leaves you wanting more can be a nice complement to other "meatier" games. Plus, a less complex game would free up parts of Retro for other projects too, most likely. Maybe like another poster suggested, a 3DS game like DKC made along with their Wii U title.
 

Shikamaru Ninja

任天堂 の 忍者
Well, Nintendo know the fans have been asking for a Retro by Zelda and Miyamoto himself said it might be a good fit. After SS, I think it's best that full-blown console Zelda go into hibernation for at least 3 years. Give me a MM remake on 3DS and a 2D overhead Link to the Past 2.

The fans as in a collection of extremist that represent a small percent of the overall consumer base. I myself not being one of them. Business sense is to make Retro Studios develop something that the Japanese studios can not. Something lucrative and appealing. Something that Retro Studios has experience in. Oh. An FPS? FPS action-adventure with multiplayer! Now let's remove the limiting Metroid license, and start fresh with a new IP that is not limited in design structure or appeal. It worked for Bioshock. Perfect Dark. Halo. Call of Duty. Why not Nintendo.

Retro have definitely been working on one or more projects besides that theoretical future. Nintendo is changing slowly, though. I can see Retro at least lending a hand ala Monolith on SS. If they are given any sort of control over an aspect of the game I'd imagine it would be in area design.

A high production game in the HD era is quite taxing. If Retro Studios only developed one game at a time on the Wii generation, it sure is not likely that all of a sudden in the HD era they have multiple projects so soon.


Whatever they do, I can expect great, great things.
Naughty Dog is to Sony, as Retro is to Nintendo.

It's easy to sum up things in a small box. But SONY also has Sony Santa Monica Studios which is on par with Naughty Dog. Guerilla Games and Evoljution Studios are also pretty high profile.
 

Dr.Hadji

Member
I don't see Retro doing something that outdoes the Metroid Prime Trilogy. Prime 1 still remains on my favorite games of all time.

How they were able to create that sense of isolation and adventure with one huge overworld is beyond me. And they adapted it from an originally 2D game. It's nothing short of masterful.

Graphics, mostly. And since when did Prime (or any Metroid) have one huge overworld?
 
Honestly, I wouldn't be surprised if RawMeat is in here from time to time. The guy is always working, so him having a tab open to NeoGAF wouldn't strike me as being incredibly far-fetched.

{*waves at RMC*}

I'm always lurking here. I rarely ever post anything. I know GN isn't well liked by some here, so I keep to myself. I only ever comment to say thanks to someone or let someone know I appreciate their kind words.

So...thanks!
 

HylianTom

Banned
I knew the "cartoony europeans capitals by night" would catch you after reading your wishes to play into a digital Paris decorum :)

Clearly, i would prefer what you describe rather than having two iterations of an IP. They need to take some risks and go in creativity-frenzy-mode, the NiN and future Wii U eShop is the perfect framework to lessen the resources to put on the table, and push them to do some daring titles.

To compare them to Pixar, it's like they are stuck with Toy Story & Cars, launch very good sequels with renewed content, but the frame, the environment, the characters, the scenery, are nearly always the same, so they miss the awesomeness that could result from the blending of AND this renewed content, AND newer and fresher background and storytelling like Up, Ratatouille, they are expressing themselves in the same surrounding, context, rather than magnifying, glamorizing, give it more value by putting it in a new, never-experienced and seen before world.
That's a great way to put it. And aside from doing one regular Mario installment and one Zelda installment, they can rotate their lower-tiered games into and out of circulation, thus freeing-up more studios for new attempts. How many safe, profitable established IP games are made versus new, unestablished game creations will be an issue of how much risk Nintendo wants to take. And they're a pretty conservative company.. so I think the best we can hope for is a small handful of these new games per generation.
 

TriGen

Member
If they're not gonna do Star Fox on-rails, then don't fucking make another Star Fox. Do it right or don't do it at all.

This is why I don't see Retro doing a Star Fox game. Your right if it's not on-rails then it's not a Star Fox game that the fans really want, and I think Retro doing any type of on-rails game would be a waste when there are other devs that could handle it.
 

TunaLover

Member
Treasure is definitively a better match for a StarFox title (gameplay and budget wise) under EAD guidance, Retro should be free to develop whatever new IP they want.
 

IdeaMan

My source is my ass!
I'm always lurking here. I rarely ever post anything. I know GN isn't well liked by some here, so I keep to myself. I only ever comment to say thanks to someone or let someone know I appreciate their kind words.

So...thanks!

Ohhhh the beard guy !

Come on, i've only heard kind words about you and your site here !
 

HylianTom

Banned
I'm always lurking here. I rarely ever post anything. I know GN isn't well liked by some here, so I keep to myself. I only ever comment to say thanks to someone or let someone know I appreciate their kind words.

So...thanks!
Awesome to see you here - and your work is quite appreciated in our household!
(and an update on my from-the-beginning podcast marathon: I've listened up to Webisode 330 at this point! Should be done in a week or so!)
 

BlackJace

Member
Graphics, mostly. And since when did Prime (or any Metroid) have one huge overworld?

Well, the Tallon Overworld was just the access to the different regions in Tallon IV. It's the place you spend the most of your time so I guess that's why I referred to it as "one huge overworld". I also found it to be the most interesting of all the areas. And dat music (the beginning version, and the serious version were great).
 

HylianTom

Banned
Maybe that's the mods' way of issuing a warning to us…
I wondered about that. We might end-up serving as a cautionary tale for future GAFfers.. yikes..

Ha, it's not that it's disliked; it's that people don't (or didn't at some point) know how to differentiate between when you post news and when you post a rumour, even when you're pretty explicit about it. So threads go down in flames in part because some posters are good at getting riled up and bad at reading past a subject line. ;)
*nods*
 
I'm always lurking here. I rarely ever post anything. I know GN isn't well liked by some here, so I keep to myself. I only ever comment to say thanks to someone or let someone know I appreciate their kind words.

So...thanks!

Ha, it's not that it's disliked; it's that people don't (or didn't at some point) know how to differentiate between when you post news and when you post a rumour, even when you're pretty explicit about it. So threads go down in flames in part because some posters are good at getting riled up and bad at reading past a subject line. ;)
 
The fans as in a collection of extremist that represent a small percent of the overall consumer base. I myself not being one of them. Business sense is to make Retro Studios develop something that the Japanese studios can not. Something lucrative and appealing. Something that Retro Studios has experience in. Oh. An FPS? FPS action-adventure with multiplayer! Now let's remove the limiting Metroid license, and start fresh with a new IP that is not limited in design structure or appeal. It worked for Bioshock. Perfect Dark. Halo. Call of Duty. Why not Nintendo.



A high production game in the HD era is quite taxing. If Retro Studios only developed one game at a time on the Wii generation, it sure is not likely that all of a sudden in the HD era they have multiple projects so soon.

I'm not sure of the size of their studio, but I was only thinking they may have a small handheld team in the pre-production phase prepping for full development after completion of their big original IP FPS on Wii U.

And I only express interest in what some of Retro's environmental artists can do with the Zelda series and maybe some of their talented programmers if they are going to expand the gameworld and want to limit load times. Grunt work basically. But useful grunt work. As Miyamoto referenced a Zelda collaboration in the context of their work on Mario Kart, I'd expect it to be on that level if Nintendo deem it at all necessary (which they may indeed not, as they've been expanding their own internal talent pools as you well know).
 

Lyude77

Member
Ohhhh the beard guy !

Come on, i've only heard kind words about you and your site here !

Well...that Nintendo site that goes is banned, here, after all, so I can't blame him for getting that impression (even though I personally really like RMC).

To throw my hat into the ring about Retro, I think they should be making StarTropics. It's like a Zelda game with a different world and without the expectations, so they can make something truly great. They're legitimately good at retro revivals. An FPS might be okay too, though, I guess, and might make more business sense. Maybe the Zelda team should take StarTropics on their off-cycle...
 
looking forward to Wii U Speculation Thread VI: The Undiscovered Country

;)

I thought of the same thing but maybe we should do a combo sci fi theme

Wii U Speculation Thread VI: E.3. The Expo Threerestrial

Imagine an image of an ET reggie with his finger touching the subscreen with glowing finger and all. "Iwata is Reggie" is riding his bike in a silhouettete carrying E.3. (E.T.) while dragging the tuesdayton hypetrain behind him, below them are the e3 bear and e3woks dance under the ominous shine of the forest moon of majora
 

Discomurf

Member
I thought of the same thing but maybe we should do a combo sci fi theme

Wii U Speculation Thread VI: E.3. The Expo Threerestrial

Imagine an image of an ET reggie with his finger touching the subscreen with glowing finger and all. "Iwata is Reggie" is riding his bike in a silhouettete carrying E.3. (E.T.) while dragging the tuesdayton hypetrain behind him, below them are the e3 bear and e3woks dance under the ominous shine of the forest moon of majora

oh snap dont give me ideas! I already waste enough time on here lately :)
 
Status
Not open for further replies.
Top Bottom