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The Wii U Speculation Thread V: The Final Frontier

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Aostia

El Capitan Todd
SMG and MH3 disagree

They were games focused on different aspects.
Mario Galaxy had small planets, with dark backgrounds that allowed the team to focus the horsepower on surface effects.
MHTri had smaller environments, separated by a lot of loading times.

SS managed bigger environments than them, for example, and not only bigger but also more interactive. But considering the spaces where Link had to move around and the general structure of the game, SS was really good visually.

TP is easily one of the best games graphic-wise as far as the GameCube is concerned.

Yeah, I agree.
 
Skyward Sword is a technically top tier Wii game.

Cant see how this is even debatable

Except for the horribly low resolution textures, the horribly low poly models, the primitive lightning ... yeah no, Skyward Sword was a fucking eyesore. Great Idea, extremely poor execution. I loved the game don't get me wrong, one of the few Zelda titles that feels like it's a proper own installment, but the visuals were simply bad. The watercolour look would've been a great idea if they were willing to actually go that extra mile to eliminate those harsh edges and use convincing filter to emulate a watercolour feeling. It's better in Dolphin but still nowhere near as good as it could/should be.

There are so many Wii Games that not only look better, but push a lot more tech, higher resolution textures and manage to pull off their artstyle ingame without looking like a Dreamcast game. Even some 3rd party games are vastly more impressive than Skyward Sword.
 
K

kittens

Unconfirmed Member
Skyward Sword is a technically top tier Wii game.

Cant see how this is even debatable
Agreed. I barely even like the game, but it's visually and technically impressive.
 

MYE

Member
the problem is the combo with TP doesn't work at all; and SS also has some really shitty textures tbh

eh, it has a few moments of wierd textures and low polygon stuff on more unimportant assets, but as a whole, its a damn fine looking Wii game (and game in general IMO).

The other thing is that the filter they applied over everything may be coming off as blurry textures to many people. Maybe they should have intensified and reduce the size of the filter grain to make everything look more detailed. I personaly prefer the softer look.
Even then, thats just a part of the whole pacage. Effects, character models, hand painted textures, etc... are all pretty impressive. Anyone who finished the game will certainly remeber this set piece for a while ;)
 

BurntPork

Banned
Wait… does it? The Circle Pad Pro, I mean. It has analog triggers?
I'm pretty sure it does. I haven't used it myself, though.
Crytek =/= Visceral Games (or whoever is responsible for DS now)

Remember: there has been a DS game on Wii, there has been one on iOS. EA wants to bring this on every possible platform.
EA chooses the platforms, not Crytek or Visceral. We'll see, but I doubt it.
 

Christine

Member
Wait… does it? The Circle Pad Pro, I mean. It has analog triggers?

No.

Wait, I always get Circle Pad Pro and Classic Controller Pro mixed up. If Circle Pad Pro's zL/zR are analog it's more of a pressure sensitive button than a proper trigger.

Nope, they're just buttons.
 
I actually never finished Skyward Sword. Got to the tadpole part and never came back to it.

I enjoyed every part that didn't involve dowsing from what I remember. The dungeons in particular were great.

Is it worth going back and playing the rest or have I seen the best already?

The ending is more than worth it, especially the buildup to the finale and the last fight are some of the best moments in Zelda history. So I'd say you should go back to it.
 

HylianTom

Banned
I do agree that the Wii had a lot better exclusives than the GC. I think first party output was even better. I just think the absence of some key third party titles let me down. I just want to be a one console owner, but this generation made me buy all three to enjoy certain titles.

Aside from a few titles on Xbox 360 and Wii, I've been disappointed with most of my purchases. If you look at my shelve of games I can honestly say I haven't finished half of them due to lack of interest and motivation.
If I recall correctly, you own quite a number of games across multiple systems, right?

I'm your polar opposite: over the past two generations, I've purchased maaaaybe 30 games, and I've played about 90% of them inside and out.

The ending is more than worth it, especially the buildup to the finale and the last fight are some of the best moments in Zelda history. So I'd say you should go back to it.
You're making me want to play again, especially talking about that part of the game.
(I love the credits!)
I think a Hero Mode game is going to be how I retire my Wii. That'll be its last game. Pretty appropriate.
 

The Boat

Member
I actually never finished Skyward Sword. Got to the tadpole part and never came back to it.

I enjoyed every part that didn't involve dowsing from what I remember. The dungeons in particular were great.

Is it worth going back and playing the rest or have I seen the best already?

You don't really need to dowse it's just there to help people who get lost and stuff like that. I used it a bit in the beginning, but eventually stopped using it.
 

BurntPork

Banned
Anyone wanna post made-up specs as if we know what we're talking about again?

I'm bored, and I want this thread to go in circles more.
 
Whether anyone gets banned during E3 depends if Nintendo meets expectations or not.

If they do, I don't think there will be any problems. If they don't, people like Ace start getting irrational and that's when the bans usually start.

Something about Nintendo makes people here get crazy. Its an endless cycle of people irrationally attacking Nintendo and people irrationally defending them. I don't think either side is more to blame, its just how things are.
Eh? Why would I suddenly become irrational because Nintendo didn't meet other people's expectations?
 

MYE

Member
Except for the horribly low resolution textures, the horribly low poly models, the primitive lightning ... yeah no, Skyward Sword was a fucking eyesore.

Sorry but no. Maybe it looked like shit on whatever TV you own, but its a damn good looking game and its widely accepted as such.

draft_lens19017980module156045083photo_4_1325096425legend_of_zelda_skyward_sword_screenshot_5.jpg

Legend-of-Zelda-Skyward-Sword-screen-08-590x331(1).jpg

5818031176_ef61e79fc5_z.jpg


Zelda_Skyward_Sword_Link_Sword_Animation.gif

theendforrealf87k.gif


Yeah, what an awful looking game. Trully a "fucking eyesore" >_>


There are so many Wii Games that not only look better, but push a lot more tech, higher resolution textures and manage to pull off their artstyle ingame without looking like a Dreamcast game. Even some 3rd party games are vastly more impressive than Skyward Sword.

Holy shit wat?!
 
eh, it has a few moments of wierd textures and low polygon stuff on more unimportant assets, but as a whole, its a damn fine looking Wii game (and game in general IMO).

The other thing is that the filter they applied over everything may be coming off as blurry textures to many people. Maybe they should have intensified and reduce the size of the filter grain to make everything look more detailed. I personaly prefer the softer look.
Even then, thats just a part of the whole pacage. Effects, character models, hand painted textures, etc... are all pretty impressive. Anyone who finished the game will certainly remeber this set piece for a while ;)
Yes, as I said, the problem is with TP.

What I mean, is that a Zelda tech isn't really the best thing to judge a console horse power; though apparently they get with tech much better over the time (WW to TP, TP to SS)

(I actually think SS looks 'amazing', probably one of the best looking games this gen as a whole; but technically, I still believe SMG is better)
 

BurntPork

Banned
No.

Wait, I always get Circle Pad Pro and Classic Controller Pro mixed up. If Circle Pad Pro's zL/zR are analog it's more of a pressure sensitive button than a proper trigger.

Nope, they're just buttons.

I checked:

http://www.eurogamer.net/articles/digitalfoundry-3ds-circle-pad-pro-review

The ZL and ZR buttons are digital inputs, yet they are shaped more like the analogue triggers found on the PS3 and 360 pads.

Damn.

Well, they can't have GameCube VC without proper triggers, so......... ;-;
 

MYE

Member
I actually never finished Skyward Sword. Got to the tadpole part and never came back to it.

I enjoyed every part that didn't involve dowsing from what I remember. The dungeons in particular were great.

Is it worth going back and playing the rest or have I seen the best already?

Yeeeesss
 
Sorry but no. Maybe it looked like shit on whatever TV you own, but its a damn good looking game and its widely accepted as such.

draft_lens19017980module156045083photo_4_1325096425legend_of_zelda_skyward_sword_screenshot_5.jpg

Legend-of-Zelda-Skyward-Sword-screen-08-590x331(1).jpg

5818031176_ef61e79fc5_z.jpg

skyward-sword-04.jpg


Zelda_Skyward_Sword_Link_Sword_Animation.gif

theendforrealf87k.gif


Yeah, what an awful looking game. Trully a "fucking eyesore" >_>




Holy shit wat?!

Sorry man but SS was a cancer to my eyes. I enjoy playing older games so I am not a graphics whore but my goodness I couldn't keep playing SS. It was inexcusable.
 
If if wiiu turns out to b exactly like a wii for nex gen spec wisw ( better in some areas than 360 but worse in others) will u make it?
I suspect even Wii is nearly 2 times more powerful than GC.

Some people are suggesting WiiU may be even less powerful than 360.


I think the only problem will be that for games with output to both the controller and the screen at the same time; I guess due to technical limitations, games will have to degenerate graphically to be able to do that
 

Bisnic

Really Really Exciting Member!
Sorry man but SS was a cancer to my eyes. I enjoy playing older games so I am not a graphics whore but my goodness I couldn't keep playing SS. It was inexcusable.

The only really bad thing about SS was its aliasing. But that's a problem every Wii games have.

Just admit you didnt like the artstyle they went with.
 

Shiggy

Member
The ending is more than worth it, especially the buildup to the finale and the last fight are some of the best moments in Zelda history. So I'd say you should go back to it.

I don't really agree. The final boss was just slash, jump back to avoid being hit, slash, jump back to avoid being hit. And the credits were awful to watch in the European version as they lagged.


Sorry but no. Maybe it looked like shit on whatever TV you own, but its a damn good looking game and its widely accepted as such.


Yeah, what an awful looking game. Trully a "fucking eyesore" >_>

Just like TP it was a mixed bag. TP also had some nice-looking areas. But take Skyloft as an example, you cannot tell me that it's really showing the capabilities of the Wii:

Skyloft.jpg



I just noticed after playing Skyward Sword that the Wii's graphics haven't aged too well and that it's time to upgrade ;)
 
I suspect even Wii is nearly 2 times more powerful than GC.

Some people are suggesting WiiU may be even less powerful than 360.


I think the only problem will be that for games with output to both the controller and the screen at the same time; I guess due to technical limitations, games will have to degenerate graphically to be able to do that

Thing is, we already saw, a year ago, a real-time demo where two separate 360-quality* scenes (one 720p, one 480p) were simultaneously rendered by Wii U development hardware. Any Developer has the option of putting a simple, 2D (or very limited 3D) scene on the subscreen without having to take a hit on the main display.

If the hardware is somehow otherwise slower than the 360, then that's gotta be some impressive ZDRAM in there, pumping up that demo…


It's antialiasing though!!!!!!!!!!!

I'm going to heat up some tea now so I can take a drink then spit it out.


* probably higher, from what the feature-folk were saying
 

boiled goose

good with gravy
SS is visually ok. No super impressive and a bit blurry unfortunately. Games like smg and mp3 look better on my hdtv.

Beaten by burnt pork.

Definitely fine if u can play last gen games.
 

donny2112

Member
But take Skyloft as an example, you cannot tell me that it's really showing the capabilities of the Wii:

That looks sort of like the central Hobbit town in Lord of the Rings: Aragorn's Quest. That game looked fine, but it wasn't a show-off game for Wii, by any means.
 

Aostia

El Capitan Todd
Well, I think that the painting artstyle could be interpretated as low res textures ;p
Jokin', but seriously, also other top notch wii games suffered of the same problem, because it's a system problem and not a software problem, generally speaking.
Galaxy and Tri insisted on different aspect with a different artsyle, but overall SS was really well developed around the technical possibilities of the Wii.
 

MYE

Member
Just like TP it was a mixed bag. TP also had some nice-looking areas. But take Skyloft as an example, you cannot tell me that it's really showing the capabilities of the Wii:

Skyloft.jpg



I just noticed after playing Skyward Sword that the Wii's graphics haven't aged too well and that it's time to upgrade ;)


lol i dunno man. Should i find that pic underwhelming?
Looks incredibly beautiful to me.

There are far less flatering areas in SS than Skyloft. Usually unimportant ones.
I dont think that screenshot was the best choice to showcase it.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
SS's problems were: aliasing and low-poly environments. The latter of which is fixed by Dolphin.

The rest of its graphics were very very good. Maybe an odd bad texture here or there, but an improvement from Twilight Princess at least. Character models looked great, had good lighting at parts, bloom for lava, particle effects where appropriate, and a killer art style.
 

Van Owen

Banned
Sorry but no. Maybe it looked like shit on whatever TV you own, but its a damn good looking game and its widely accepted as such.

draft_lens19017980module156045083photo_4_1325096425legend_of_zelda_skyward_sword_screenshot_5.jpg

Legend-of-Zelda-Skyward-Sword-screen-08-590x331(1).jpg

5818031176_ef61e79fc5_z.jpg


Zelda_Skyward_Sword_Link_Sword_Animation.gif

http://h11.abload.de/img/theendforrealf87k.gif[/[/QUOTE]

Unfortunately, it looks much worse on an actual 55inch HDTV.

I'm a bit worried about the stuff running last year on Wii U not having any AA. Hopefully it's just because it was early, but it should have at least been applied to the Zelda demo.
 

Shiggy

Member
lol i dunno man. Should i find that pic underwhelming?
Looks incredibly beautiful to me.

There are far less flatering areas in SS than Skyloft. Usually unimportant ones.
I dont think that screenshot was the best choice to showcase it.

I think Skyloft was really unimpressive compared to the areas you've shown. It just looked flat and boring, especially with the low poly count. Might also be related to the choice of colours in this area though.
I am just a hater of poor textures ;)

That looks sort of like the central Hobbit town in Lord of the Rings: Aragorn's Quest. That game looked fine, but it wasn't a show-off game for Wii, by any means.

I never understood why some parts of that game looked really great while others looked rather ugly. I mean, the areas in the first two screens look much better than the one in the third.

LordOfTheRingsAragornsQuest_shot1.jpg
WII55.rev_lotr.gr_05--article_image.jpg

LOTR-AQ-1.jpg



but an improvement from Twilight Princess at least.

Definitely, the art style really was a way to hide the texture issues TP had.
 

HylianTom

Banned
Some people must think all Nintendo fans are as crazy and bitter as I am.
Haha.. I can match your salt, pound for pound. If I told the whole truth on how I felt about certain industry topics - even if done in a sober, non-inflammatory way - I'd be in trouble. :)

(aside: all of this talk of Zelda art style has me sad that we'll probably never see another Wind Waker-like gem..)
 

Donnie

Member
I suspect even Wii is nearly 2 times more powerful than GC.

Some people are suggesting WiiU may be even less powerful than 360.


I think the only problem will be that for games with output to both the controller and the screen at the same time; I guess due to technical limitations, games will have to degenerate graphically to be able to do that

Wii is nearly two times GameCube in power, but not features (its the same DX7 feature set as GameCube). Wii is only slightly more than powerful than XBox but actually less advanced feature wise (DX7 vs DX8).

WiiU will be not only more powerful than either 360 or PS3 but it'll also be much more advanced/modern (DX9 vs DX10.1/11).

Once again, WiiU will be in a much better position technologically this generation than Wii was last gen.
 
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