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The Wii U Speculation Thread V: The Final Frontier

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I still don't really understand why anyone would want the ps360 versions of a game if the WiiU version is the exact same thing with extra stuff. Assuming you have the system and like the controller, of course. I guess if it were online centric.
 
It's from this posted a page or two back:
http://www.youtube.com/watch?v=_BtYM4miqaI

Starts talking about it and Wii U around 6:00 (prefaced it before by mentioning it as rumors so who knows). He mentions some examples of tablet use for Splinter Cell, like holding up the controller as your night vision/other goggles, and other obvious stuff like puzzles. Weird one he mentions is downloadable "in game apps" as an exclusive feature, like apps for the controller screen specific to a game.

interesting...
 
I still don't really understand why anyone would want the ps360 versions of a game if the WiiU version is the exact same thing with extra stuff. Assuming you have the system and like the controller, of course. I guess if it were online centric.

I'm planning on switching my mutliplatform purchases to the Wii U, but I could definitely see people skipping out on them if Nintendo doesn't nail all the console features that people expect now. The online features have to be solid, the ports have to be at least as good as what's on the other platforms and they need some sort of trophy/achievement feature. I know some roll their eyes at that, but it's absolutely something many people care about now. Nintendo needs to match the PS3/360 on a basic level when it comes to features in order to draw people away from those consoles. There's really no reason why they shouldn't be able to do that unless they just decide to be stubborn.
 
I'm planning on switching my mutliplatform purchases to the Wii U, but I could definitely see people skipping out on them if Nintendo doesn't nail all the console features that people expect now. The online features have to be solid, the ports have to be at least as good as what's on the other platforms and they need some sort of trophy/achievement feature. I know some roll their eyes at that, but it's absolutely something many people care about now. Nintendo needs to match the PS3/360 on a basic level when it comes to features in order to draw people away from those consoles. There's really no reason why they shouldn't be able to do that unless they just decide to be stubborn.

I'am ok with trophy/achievement as long as they no ranking and sounds poping up when some one dies
 
1hqud2.png
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.

Yes, I did. Thanks for that, but unfortunately, no luck. :/


-----


I'm planning on switching my mutliplatform purchases to the Wii U, but I could definitely see people skipping out on them if Nintendo doesn't nail all the console features that people expect now. The online features have to be solid, the ports have to be at least as good as what's on the other platforms and they need some sort of trophy/achievement feature. I know some roll their eyes at that, but it's absolutely something many people care about now. Nintendo needs to match the PS3/360 on a basic level when it comes to features in order to draw people away from those consoles. There's really no reason why they shouldn't be able to do that unless they just decide to be stubborn.


I think Nintendo should call their version of achievements "Wii U Kudos". By the way, for the longest time I assumed Xbox peeps got credits towards the purchase of downloadable content for grinding out those achievements. Just learned the other day they get nothing. Talk about pointless. You don't need your console to keep track of every game boss you beat and what side quests you completed. Your personal, built in memory should be sufficient for that task.
 

NBtoaster

Member
I think Nintendo should call their version of achievements "Wii U Kudos". By the way, for the longest time I assumed Xbox peeps got credits towards the purchase of downloadable content for grinding out those achievements. Just learned the other day they get nothing. Talk about pointless. You don't need your console to keep track of every game boss you beat and what side quests you completed. Your personal, built in memory should be sufficient for that task.

It still feels rewarding, and they can have you do certain tasks and play some ways that you normally wouldn't.
 
I'am ok with trophy/achievement as long as they no ranking and sounds poping up when some one dies

Rankings are a big part of the appeal when it comes to that feature. It's a way of showing your progress.

I think Nintendo should call their version of achievements "Wii U Kudos". By the way, for the longest time I assumed Xbox peeps got credits towards the purchase of downloadable content for grinding out those achievements. Just learned the other day they get nothing. Talk about pointless. You don't need your console to keep track of every game boss you beat and what side quests you completed. Your personal, built in memory should be sufficient for that task.

They can be addicting because they give you an incentive to do things in games that your normally wouldn't think of doing. It's certainly one of those features that you'll probably love or hate, but it's a standard feature now on the Sony systems and the Xbox. Which means that there's really no reason why Nintendo shouldn't adopt something similar, especially if they want to pull users away from those platforms.
 
Posted and dismissed. Nintendo don't bring the same game to consoles and handhelds, and it would take too much effort for a small studio like Next Level to bring it to Wii U as well.

The next Smash Bros says Hi.

They can be addicting because they give you an incentive to do things in games that your normally wouldn't think of doing. It's certainly one of those features that you'll probably love or hate, but it's a standard feature now on the Sony systems and the Xbox. Which means that there's really no reason why Nintendo shouldn't adopt something similar, especially if they want to pull users away from those platforms.


The only good achievements/trophies are: offline only, designed to enhance the players view on the gameplay possibilities.

The problem is, most achievements are simple grind fests, or progress related. Those are worthless. Then you have some great skill based achievements like Greatest Defender of all time in GRAW2 where you have to hold a position for over an hour against oncoming enemies. I did it with 12 players and after only 20 minutes we were down to 4 and still managed to do it, allthough at the end I was left with absolutely no health and only a pistol left. Those Achievements are amazing. Or pretty much all of L4Ds achievements, which tell you what the different classes can do with skillfull play.
 
They can be addicting because they give you an incentive to do things in games that your normally wouldn't think of doing. It's certainly one of those features that you'll probably love or hate, but it's a standard feature now on the Sony systems and the Xbox. Which means that there's really no reason why Nintendo shouldn't adopt something similar, especially if they want to pull users away from those platforms.

I agree that it should be included, as people love the feature. Just let me turn it off and all is well.

I hope all Nintendo titles that include achievements actually have criteria that we can call an achievement. No "completed tutorial" or "You got a Rupee!" shit, but "You Have No Heart - complete with no extra heart containers or pieces" is welcome.
 

squid

Member
I only want an achievement system if Nintendo makes me care about them. I don't care about some meaningless 'gamerscore' number. Achievements in their current form are useless. Give some rewards for them, like mii costumes, club nintendo points, or even e-shop points. Give achievements a reason to exist dammit!
 

jimi_dini

Member
The problem is, most achievements are simple grind fests, or progress related. Those are worthless. Then you have some great skill based achievements like Greatest Defender of all time in GRAW2 where you have to hold a position for over an hour against oncoming enemies. I did it with 12 players and after only 20 minutes we were down to 4 and still managed to do it, allthough at the end I was left with absolutely no health and only a pistol left. Those Achievements are amazing.

this

Binary Domain Bronze - Beat 50 rounds invasion (takes 3 hours and a superb team)
Binary Domain another Bronze - Beat 50 rounds invasion on all 3 maps
 

Krev

Unconfirmed Member
They announced that the next Smash Bros is coming to WiiU and 3DS and that they will connect in some way. But nothing about being different games.
Sakurai said that the connectivity between the 3DS and Wii U games will bring about a new mechanic intended to freshen up the series. It doesn't sound like they're planning to bring the same game to both platforms to me.
 
If the other two are no show at E3 then everyone will just say the other two will look better and it too under power even if it not. They could show 10x what we have now and they still say it under what other will do if they not at E3

why I think the worst think for Wii U if other dont show up at all

ps yeah i know they will they come out a year later or two
Doesn't matter if plans from the competition are announced. The WiiU will be compared directly to the available hardware (360/PS3) and the scarce information we have confirm it won't be even near a generational leap (the sacred 10x figure) So in that sense theres no avoiding disappointment.
It's from this posted a page or two back:
http://www.youtube.com/watch?v=_BtYM4miqaI

Starts talking about it and Wii U around 6:00 (prefaced it before by mentioning it as rumors so who knows). He mentions some examples of tablet use for Splinter Cell, like holding up the controller as your night vision/other goggles, and other obvious stuff like puzzles. Weird one he mentions is downloadable "in game apps" as an exclusive feature, like apps for the controller screen specific to a game.

On the other hand the Nintendo loyal will build a small tent in their pants with the HD renderings of the franchises they so dearly love.
That's one of those uses that sound good in theory but in practice would get really cumbersome. However, the hacking mini games and bomb defuse in the sub screen are really cool and fits the controller concept.
Sakurai said that the connectivity between the 3DS and Wii U games will bring about a new mechanic intended to freshen up the series. It doesn't sound like they're planning to bring the same game to both platforms to me.
Never understood why Nintendo neglect the connectivity aspect with the Wii and NDS. Would have been yet another luring feature for the Wii besides motion and pointing input. Best of all no extra devices needed for connectivity.
 

Krev

Unconfirmed Member
Never understood why Nintendo neglect the connectivity aspect with the Wii and NDS. Would have been yet another luring feature for the Wii besides motion and pointing input. Best of all no extra devices needed for connectivity.
Probably because it was too soon after the failure of the GCN/GBA connectivity to catch on. The shame of it is that this generation was the time to do it, with adoption of both Nintendo's console and handheld being widespread.
 

Jackano

Member
New Splinter Cell: Not surprised. Wasn't it in the "leaked"/probably fake retailer listing? The "new" thing is a good thing, I'm surprised to not hear that much about future last gen (ps360) games being ported to WiiU by Ubi.

Luigi Mansion 2: Miyamoto joked in a interview about DS games, or at least DS setup (with the touch subscreen and the upper TV screen) being possible on WiiU. I think we should take this quote seriously, even if Miyamoto was saying that with some laughts, it's the type of the man.
LM2 have seen a long rumored development, I think Nintendo may very well experience with it a slighty different game from the retail 3DS one, heavily controller focused and likely digital only. Just to see if this kind of multiplatform can work.
 

HylianTom

Banned
Have I missed something?
Eh.. just more talk of the U being an underpowered "me-too" also-ran console in light of competition from the others. Nothing new under the sun (or moon).

I can see the validity on both/all sides. Just hoping that Nintendo has considered these realities and has made moves to address them. :)
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Eh.. just more talk of the U being an underpowered "me-too" also-ran console in light of competition from the others. Nothing new under the sun (or moon). :)

Where is this coming from, by the way? I thought bg was pretty clear the other day that we wouldn't have a repeat of this gen.
 

z0m3le

Banned
Doesn't matter if plans from the competition are announced. The WiiU will be compared directly to the available hardware (360/PS3) and the scarce information we have confirm it won't be even near a generational leap (the sacred 10x figure) So in that sense theres no avoiding disappointment.

That's one of those uses that sound good in theory but in practice would get really cumbersome. However, the hacking mini games and bomb defuse in the sub screen are really cool and fits the controller concept.

Never understood why Nintendo neglect the connectivity aspect with the Wii and NDS. Would have been yet another luring feature for the Wii besides motion and pointing input. Best of all no extra devices needed for connectivity.

The 360 launched with games that really only looked slightly better than Xbox games, it took Assassin's creed and Gears of war to really put it a generation ahead, if Wii U games look on par with stuff like uncharted 3 at launch, I'll definitely have no problems with the power of the box...

That is sort of the big problem with everyone waiting for XB3 and PS4 to blow them away, I think launch games will just look a bit better, more like ultra settings PC games do now, and in 2015, that is when we will actually see games that look "Next Gen" which is why I think Epic expects UE4 not to really be on those consoles at launch, but a year or two later...

We will see what happens, but if I'm right, by the time Wii U actually looks a bit dated, it will be years from now. I really think it's going to be a generation similar to PS2/Gamecube/Xbox, though the HW sales will likely tilt to how they are right now.
 
I hope all Nintendo titles that include achievements actually have criteria that we can call an achievement. No "completed tutorial" or "You got a Rupee!" shit, but "You Have No Heart - complete with no extra heart containers or pieces" is welcome.

Yeah, there's definitely a lack of imagination and challenge that goes into many trophies/achievements. But they're having to put together over 40 of them, so there's bound to be some filler stuff in there. I'd be interested in seeing what Nintendo would do with a similar system. I think that they'd put a lot of effort into it.
 
Tim Sweeney hints at high-powered Xbox 360 and PS3 successors

Echoing comments made by Epic VP Mark Rein earlier this year, the company's founder said one of the things next-gen hardware needs is "raw performance".
Tim Sweeney said:
"The thing that separates consoles from FarmVille is the fact that consoles define the high-end gaming experience," he told Gamasutra. "When you look for the best graphics available in the whole game industry today, you look at Xbox 360 and PlayStation 3, and those games are the best out there, bar none.

"And so the big opportunities for future consoles is to bring that to an entirely new level by delivering a dramatic increase in raw computing power."

He continued: "We measure that in floating-point operations per second, and now we talk about teraflops - trillions of floating-point operations per second. What we want is as many teraflops as is economically possible to deliver to consumers, because that enables us to create the best quality experience as possible, and that will drive people to buy a new machine."

And Sweeney believes persuading the millions of PS3 and Xbox 360 owners to purchase expensive new hardware is the "big challenge" for Microsoft and Sony.

"To do that you need awesome games that provide a level of graphical fidelity that people have just not seen or even imagined previously," he said
.

CVG
 

EDarkness

Member
I still don't believe that HipHop Gamer has any real insider sources. He seems like he just makes shit up.

As someone who works in the gaming media and has been in the industry for a long time, I can tell you that it's fairly easy to "know" people and some people like to talk. Especially when you go events or parties with the guys. It's hard to imagine that he doesn't "know" some folks considering how big his show is.
 

Krev

Unconfirmed Member
Tim Sweeney said:
When you look for the best graphics available in the whole game industry today, you look at Xbox 360 and PlayStation 3, and those games are the best out there, bar none.
Hahaha, oh wow
 

HylianTom

Banned
Where is this coming from, by the way? I thought bg was pretty clear the other day that we wouldn't have a repeat of this gen.
The usual discussions of power, allocation of resources vis-a-vis cost of production and price, comparisons with the other market players, etc. It was over just thevlast two pages, I think.


Tim Sweeney hints at high-powered Xbox 360 and PS3 successors

Echoing comments made by Epic VP Mark Rein earlier this year, the company's founder said one of the things next-gen hardware needs is "raw performance".

CVG
Very interesting. Sony must be feeling pretty confident to do such a thing.. :)
 
The 360 launched with games that really only looked slightly better than Xbox games, it took Assassin's creed and Gears of war to really put it a generation ahead, if Wii U games look on par with stuff like uncharted 3 at launch, I'll definitely have no problems with the power of the box...

That is sort of the big problem with everyone waiting for XB3 and PS4 to blow them away, I think launch games will just look a bit better, more like ultra settings PC games do now, and in 2015, that is when we will actually see games that look "Next Gen" which is why I think Epic expects UE4 not to really be on those consoles at launch, but a year or two later...
That's a 50/50 statement. Save for an exception, MS didn't have (even to this day) an ample stable of first party studios to output projects designed from zero to take advantage of the console, so third parties had to step up with quick ports of available games to feed the release catalog. The exception i speak above of is Rare, Kameo and Perfect Dark Zero where launch Window games a generation ahead visually.

Now, the ports at launch were running at HD resolutions with excellent IQ and some times better frame rate. So the scenario you describe could be similar in WiiU's case if the launch window ports would be running with similar traits and features. In example, Dark Siders 2 running at 1080p/60 frames.
 

BurntPork

Banned
As someone who works in the gaming media and has been in the industry for a long time, I can tell you that it's fairly easy to "know" people and some people like to talk. Especially when you go events or parties with the guys. It's hard to imagine that he doesn't "know" some folks considering how big his show is.
I suppose, but I still think he's mostly just saying what he thinks, not what he knows.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Hi again.
I know my ban was lifted two days ago, but it coincided with a short break away.
But I'm back at my hot keyboard now, and able to post more frequently / follow this thread again.

I take it nothing of interest happened during my absence?
 

ozfunghi

Member
Hiphop Gamer has so far been right with all his WiiU leaks iirc. If true, could this be the game Ideaman was talking about? And "in-game" apps huh? The reason for the huge amount of OS dedicated memory?

As for Pikmin, it's going to look awesome, i don't understand the negativity here. It's not going to look like an upgraded Wii game. Why?

  • It's Myamoto's last true soulchild.
  • Both Gamecube games looked incredible, the franchise is known for primo presentation.
  • If it doesn't look like it's pushing the hardware, they would rather just postpone it for half a year, no point in rushing it if it's not finished after nearly a decade, it doesn't NEED to be out for launch as it's not a system seller (for most).
  • They have decided they were going to put it on WiiU long over a year before the game will eventually come out.
  • WiiU is all about showing they can cater to hardcore as well as casual, about showing they can do HD graphics. Pikmin is a fine candidate and they can't afford a bad first impression in this regard.
  • 3DS pikmin demo already looked like an upgraded Wii game.
 

tkscz

Member
The exception i speak above of is Rare, Kameo and Perfect Dark Zero where launch Window games a generation ahead visually..

Not really

conker-live-reloaded-20050412110148909-1091582.jpg


kameo-elements-of-power-20050517092438646-1124848.jpg


conker-live-reloaded-20050412110140957-1091572.jpg


kameo-elements-of-power-20050517092429146-1124840.jpg


Honestly Kameo looks like an HD version of Live and Reloaded. And PFZ is comparable with Riddick. The 360 didn't get it's good push until Gears. And even then, the art of gears made it an ugly game with lots of shaders.
 
That's a 50/50 statement. Save for an exception, MS didn't have (even to this day) an ample stable of first party studios to output projects designed from zero to take advantage of the console, so third parties had to step up with quick ports of available games to feed the release catalog. The exception i speak above of is Rare, Kameo and Perfect Dark Zero where launch Window games a generation ahead visually.

Now, the ports at launch were running at HD resolutions with excellent IQ and some times better frame rate. So the scenario you describe could be similar in WiiU's case if the launch window ports would be running with similar traits and features. In example, Dark Siders 2 running at 1080p/60 frames.
I'd strongly disagree on the Rare games, neither looked a generation ahead of Conker Live (or even SFA in some respects) in terms of assets or effects. I think maybe a case can be used for Kameo in terms of scale, but in general both games definitely felt and looked like rushed Xbox 1 hand-me-downs. Probably because they were.

I'd also disagree with the counter point that it took until Gears/AssCreed for truly "next gen" 360 games to arrive though. I think we hit that benchmark in spring 2006 with GRAW and Oblivion.
 
Not really

Honestly Kameo looks like an HD version of Live and Reloaded. And PFZ is comparable with Riddick. The 360 didn't get it's good push until Gears. And even then, the art of gears made it an ugly game with lots of shaders.
You are just stating your opinion tkscz. Screen shots are not a full proof method to analyze the intrinsics of a game visuals. Watching the games running in the 360 prove other wise. Ask anyone well versed in rendering and they will tell you how both PD and Kameo are a generation ahead of anything the PS2 or XBOX1 could deliver, even ironically when one considers the fact that both projects were born in past gen hardware.
I'd strongly disagree on the Rare games, neither looked a generation ahead of Conker Live (or even SFA in some respects) in terms of assets or effects. I think maybe a case can be used for Kameo in terms of scale, but in general both games definitely felt and looked like rushed Xbox 1 hand-me-downs. Probably because they were.

I'd also disagree with the counter point that it took until Gears/AssCreed for truly "next gen" 360 games to arrive though. I think we hit that benchmark in spring 2006 with GRAW and Oblivion.
In the Perfect Dark case it featured Parallax Mapping a very taxing effect that went missing for a lot of AAA projects that came later into this generation of consoles. I think it featured HDR aslo. In the case of Kameo while the effects are more or less similar to what we got used to in the Xbox 1 life, it had a monumental increase of them in quantity and complexity, just look at the huge amount of alpha texture being used and the game sported one of the best example of realtime geometry instancing we had seen in a console.

So yes we can safely call them next generation games.
 

z0m3le

Banned
That's a 50/50 statement. Save for an exception, MS didn't have (even to this day) an ample stable of first party studios to output projects designed from zero to take advantage of the console, so third parties had to step up with quick ports of available games to feed the release catalog. The exception i speak above of is Rare, Kameo and Perfect Dark Zero where launch Window games a generation ahead visually.

Now, the ports at launch were running at HD resolutions with excellent IQ and some times better frame rate. So the scenario you describe could be similar in WiiU's case if the launch window ports would be running with similar traits and features. In example, Dark Siders 2 running at 1080p/60 frames.

The games at a console's launch will always look worse than the games coming years later, thanks to understand the console innards, that is partly what my statement is about, PS4/XB3 launch games will mostly be up-ports or projects moved to the new console that were already in development, considering this, I really don't think any of those games at launch were that full "10x" better graphically and I know that is subjective, so I will put it into context, I think Assassin's creed and Gears of War looked a full generation above Xbox, there were some good looking Xbox games.

In case people forgot "Black" http://www.ign.com/images/games/black-xbox-683537/4fa6ca27cdc388ed13ec6d5b and then there was also Ninja Gaiden http://www.ign.com/images/games/ninja-gaiden-black-xbox-745543/4fa6c9fecdc388ed13eb9311

What I am saying is that people should expect games that look "10x" better than this: http://www.ign.com/images/games/uncharted-3-drakes-deception-ps3-94314/4fa6cb6fcdc388ed13f62b18

If Wii U can look like this at launch but with the added effects of a modern graphics card,(lighting, tessellation, better physics) and Devs start to unlock the true power of the console a year or two later when PS4/XB3 launch; their launch games will likely look only slightly better than Wii U's games releasing around that same time.

That is a pretty interesting prospect IMO.
 
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