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The Wii U Speculation Thread V: The Final Frontier

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EDarkness

Member
But the remote isn't a legitimate input except for a select few genres. Staying with that as the main option would be disastrous for getting a solid selection of gaming experiences going.

I totally disagree. There was a lot of "not trying" this past generation. A lot of crappy "waggle" that didn't need to be. The TPA (Third Person Adventure) games were worlds better with the remote. I always bring up The Godfather Blackhand Edition because it was able to get my roommate who totally doesn't like "complicated games" like GTA and such to put in over 100 hours into it. Shocked the hell out of all of us, especially since we had the PS2 version. It's a shame there were no more games like that. He was dying for a Mercenaries game that used the Remote.

It pissed me off that in The Last Story it didn't use IR for the pointing sections. They had the means to do it, but they didn't for some reason or another. It was like at the end of the Wii's life companies just gave up on the remote unless it was for crazy dance games.
 

aeroslash

Member
You model everything with straight lines, then? That's gotta be quite time-consuming.

Really? I suppose you don't know what the smoothing of surfaces nor the subdivision of polys is.

Before talking more about this topic (or giving false info to posters), i recomend you to do a search on google about low poly character modelling or game production modelling. After that, you can tell me how many topics you've found about game modelling using splines.
 

boiled goose

good with gravy
Agreed.


Hmmm, actually that gives me an idea. New mockup incoming.

You certainly love making mockups haha.

I totally disagree. There was a lot of "not trying" this past generation. A lot of crappy "waggle" that didn't need to be. The TPA (Third Person Adventure) games were worlds better with the remote. I always bring up The Godfather Blackhand Edition because it was able to get my roommate who totally doesn't like "complicated games" like GTA and such to put in over 100 hours into it. Shocked the hell out of all of us, especially since we had the PS2 version. It's a shame there were no more games like that. He was dying for a Mercenaries game that used the Remote.

It pissed me off that in The Last Story it didn't use IR for the pointing sections. They had the means to do it, but they didn't for some reason or another. It was like at the end of the Wii's life companies just gave up on the remote unless it was for crazy dance games.

This reminds me of how little king story and pikmin NPC did not use the pointer at all.
Now we will never get an action/Strategy game with pointer controls... :( crap
 

Anth0ny

Member
The fact that your hands can be separated with the wiimote nuncuck combo is certainly underrated. It is incredibly comfortable.

I actually played through the majority of Galaxy 2 with the nunchuk up beside my left ear and the wiimote on my leg. I don't know why I found that so comfortable, but it was awesome.
 

lednerg

Member
Really? I suppose you don't know what the smoothing of surfaces nor the subdivision of polys is.

Before talking more about this topic (or giving false info to posters), i recomend you to do a search on google about low poly character modelling or game production modelling. After that, you can tell me how many topics you've found about game modelling using splines.

Well I've only been modeling for 17 years, so I guess I don't know how it really works. Neither does Nintendo for that matter. They're never going to figure out how to do HD, or curves, splines, and NURBs for that matter. It's all way too advanced and they should probably just give up.
 
I actually played through the majority of Galaxy 2 with the nunchuk up beside my left ear and the wiimote on my leg. I don't know why I found that so comfortable, but it was awesome.

Nice. I played this way a lot of the time as well. Other times with my left hand on the arm of the couch and the right laying in my lap.
 

boyshine

Member
I actually played through the majority of Galaxy 2 with the nunchuk up beside my left ear and the wiimote on my leg. I don't know why I found that so comfortable, but it was awesome.

That’s exactly how I play most Nunchuk+Remote games as well, except my right hand is on the armrest of the chair. If you don’t look closely you won’t even think I’m playing a game.
 

EDarkness

Member
This reminds me of how little king story and pikmin NPC did not use the pointer at all.
Now we will never get an action/Strategy game with pointer controls... :( crap

I'll admit, this is why I didn't pick up LKS. I know some people got all bent out of shape about it, but my feeling is that I bought a Wii to use the pointer and such for those kinds of games. If they didn't want to take the time to get it working, then I wasn't going to give them my money. This will be the same for FPS games on the Wii U. If they don't add in IR, then I refuse to give them my money. Probably doesn't mean anything in the long run, but that's my feeling about it.

I didn't know that Pikmin didn't use it, either. I just don't understand the thinking, and my journalist instinct wants to know why. It seems like such an obvious thing.
 

AzaK

Member
This is kinda similar to how I feel. I like touch controls, and I like the idea of streaming video, but they're gimmicks I'm not really interested in. I would prefer touch interface gimmicks be kept to the 3DS, and as neat as game streaming is the reality is I'll rarely use it (as in, TV being used, thus I play on the pad). Nice for others who do, pretty useless to me.
So do you just want a Nintendo version of the 360 and nothing else? To me that sounds pretty boring.

I expect uses to be mixed but, as a whole, gimmicky, as most games will not be built specifically for the Wii U. Even neat stuff like what IdeaMan suggest with Assassin's Creed 3 really aren't enough. Doesn't matter how neat or useful the gimmick is: it's not how the game was designed from the ground up, and it's not going to be enough to sell me on that port. I don't care about additional birds eye hunting cameras on the Wii U Pad when I can play the same game, minus the gimmick, just as effectively and significantly better looking on my PC.
The same can be said about ANY console though. PC versions will always look much better so I don't quite see your point. The Wii U versions of 3rd party ports will have nothing but ADDITIONAL stuff to the 360/PS3/PC because of it's dual screen. Having the tablet takes nothing away from the experience and can only really add to it.

But this goes hand in hand with my disinterest in the pad as a whole, because of how much I love the Wii remote. I was actually disappointed with the pad. Neat it may be, but unique it is not. It's an extension of the DS/3DS philosophy, now on a console.

I lot of people said the same thing about the iPad; that it's just an extension of the iPhone. However once you actually use one you realise that that extra real-estate opens up possibilities that you can't do on an iPhone. The subscreen isn't connected to the main TV so that for one makes the gameplay different. It has dual sticks and triggers etc. It has NFC. It has a sensor bar in it (Or so we think). The whole thing is larger than a 3DS by far.

I see it as much like a 3DS as an iPhone is like an iPad. Similar but they are used for very different things and excel at different things.

The actually controller itself is back peddling to pander to pad-only gamers who can't hack the sheer awesomeness of the Wii Remote, which is ultimately the superior, more original and unique control scheme. When I look at the Wii U pad I see a touch screen with a traditional controller attached to it. With the Wii Remote I see awesome motion controls, comfortable split controller design, and the incredible IR pointer.

I agree that the Wii remote is damned awesome for shooters and was totally underutilised for things like RTS games or the oft-wanted light sabre game. However I think what the subscreen brings to the table is WAY more than what we lose, and that's assuming that developers will not use the Wiimote for games that it suits better (FPS). In fact I think that until we see the thing and what devs have done, we have a few possible options that may come to fruition.

1) Devs make Wii remote only controls for games like FPS'
2) Devs make Wii remote pointing with the subscreen in the other hand for moving/screen. I'm not sure if it's light enough though but if so it "might" work. And you know, it wouldn't surprise me if Wii U ships with a strap where you can strap the subscreen to your arm. That way you can view screen and use nunchuck and Wii Remote.
3) The subscreen actually ends up with a Wii remote camera in it so we can sort of use it like a two handed Wii remote.
4) FPS games use a well implemented combo of sticks and gyros a-la Killer freaks. I can see myself running and looking around with sticks with fine/fast control done with the pad.

In my head, I would have much preferred to see the Wii U simply refine the Wii Remote philosophy with stronger hardware. I wanted to see the Wii dream evolve, Nintendo and others taking the Wii remote to new levels. Given the NES->SNES and N64->GCN path of progress, I totally expected this to happen. Wii->Wii U. And yeah, it's backwards compatible, and a lot of games will still probably use the remotes, I just don't care about the pad.

This is especially true for what you said: it's an more expensive unit that will detract from hardware strength relative to sale price.

While you're probably right we won't know until we see it and hear the price. Nintendo might start out with a low/no/-ve profit for a while just to get the power up there at a good price. Also, even if Nintendo didn't make a system with a tablet controller, they still wouldn't make a $500 system like most of the "real next-gen" people are wanting.



Do you all plan to use your GAF username as your NiN ID? I know I do for my 3DS mii so I was wondering if anyone would do the same.
Nope, I have my go to gaming ID that I use and it's not this.
 

cevansdust

Neo Member
Love these threads for the most part and just wanted to drop off a crazy dream I had last night. I dreamt that I got my hands on a prototype of the Upad. It had the screen and all the buttons you would expect. But here's the crazy part. The pad felt cheap (not Nintendo at all) and it double as a balance board for games. It was a pretty large controller in my dream lol.

Keep up the fun discussions. I'll be watching from the road.
 
Love these threads for the most part and just wanted to drop off a crazy dream I had last night. I dreamt that I got my hands on a prototype of the Upad. It had the screen and all the buttons you would expect. But here's the crazy part. The pad felt cheap (not Nintendo at all) and it double as a balance board for games. It was a pretty large controller in my dream lol.

I had a dream that all men and women were equal in the eyes of the law. I wish I dreamed about the Nintendo controller instead though.
 

aeroslash

Member
Well I've only been modeling for 17 years, so I guess I don't know how it really works. Neither does Nintendo for that matter. They're never going to figure out how to do HD, or NURBs for that matter. It's all way too advanced and they should probably just give up.

Nice, i've been modelling for the same amount of time and even worked on 3d modelling.

You said to another poster that Nintendo sure had high res models waiting to be used on wii U because they used Splines to model their objects which is simpy not true. I'm sure they used NURBS for their CG promos of Super Mario Galaxy for instance, but never simple splines like you said and never for their game characters.

I've not said they can't figure how to do HD or NURBS, which really was not what we were discussing but whatever. What i've said is that since now, Nintendo hasn't had the needs to do high res characters, and thus, i'm sure they don't have a Link WW or a Kart from MK in high res to use. They sure have the knowledge to do so, but i'm also sure they haven't done them in a general basis.
 

antonz

Member
While you're probably right we won't know until we see it and hear the price. Nintendo might start out with a low/no/-ve profit for a while just to get the power up there at a good price. Also, even if Nintendo didn't make a system with a tablet controller, they still wouldn't make a $500 system like most of the "real next-gen" people are wanting.




Nope, I have my go to gaming ID that I use and it's not this.

While you are right Nintendo is never going to make a $500 dollar console look at it this way.

Nintendo budgets $300 in components cost and will sell at break even ratio.

Nintendo spends $50 of that $300 on the tablet. Suddenly you only have $250 to spend on the console. That extra 50 could buff it from a 4830 to something like a 6750. Basically they are gambling system power on a potential hook.
 
While you are right Nintendo is never going to make a $500 dollar console look at it this way.

Nintendo budgets $300 in components cost and will sell at break even ratio.

Nintendo spends $50 of that $300 on the tablet. Suddenly you only have $250 to spend on the console. That extra 50 could buff it from a 4830 to something like a 6750. Basically they are gambling system power on a potential hook.

I dunno, I remember the same argument being made about the Wii and the BOM of the Wiimote was, like, $4.
 

AzaK

Member
While you are right Nintendo is never going to make a $500 dollar console look at it this way.

Nintendo budgets $300 in components cost and will sell at break even ratio.

Nintendo spends $50 of that $300 on the tablet. Suddenly you only have $250 to spend on the console. That extra 50 could buff it from a 4830 to something like a 6750. Basically they are gambling system power on a potential hook.

Absolutely, I don't disagree. Money spent on A inevitably means less for B. However, would $50 (and we don't know the cost yet) spent on graphics fidelity make games and gaming on the Wii U better than having a second screen, touch input, away-from-tv console quality gaming, mic, NFC and forward facing camera? I can't see how anyone whose interested in gameplay can suggest the former is better for us as gamers.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
The LCD screen alone is going be at least 12-15 dollars with a much likelier total being near 20

...and what else? The only other thing added to the controller that is not insignificant to costs is the battery pack.

If Microsoft includes the kinect as standard in every Xbox 3, are you also gonna complain that it's inclusion takes away from the CPU/GPU budget?
 

EVIL

Member
Well I've only been modeling for 17 years, so I guess I don't know how it really works. Neither does Nintendo for that matter. They're never going to figure out how to do HD, or curves, splines, and NURBs for that matter. It's all way too advanced and they should probably just give up.

lol! probably spent 17 years breathing up your own ass. Seriously, we don't model everything with splines and just spit out a low res model for in game use.
 
Absolutely, I don't disagree. Money spent on A inevitably means less for B. However, would $50 (and we don't know the cost yet) spent on graphics fidelity make games and gaming on the Wii U better than having a second screen, touch input, away-from-tv console quality gaming, mic, NFC and forward facing camera? I can't see how anyone whose interested in gameplay can suggest the former is better for us as gamers.

I'd rather have a $4 Wiimote and more power, considering I think the Wiimote is the more interesting input device than a dual analog pad with or without a giant screen attached.
 
Is there anyone here outside of myself that wants them to keep the slide pads?

I say keep the slidepads, but make the surface with a better grip.

It's not like Analog sticks are mechanically superior. They're not. In the end neither Analog Sticks, nor Slidepads can measure up with IR or Gyro aiming, so I hope that most shooter games will give us the option to use the Wiimote or the Gyro aiming.


Do you all plan to use your GAF username as your NiN ID? I know I do for my 3DS mii so I was wondering if anyone would do the same.

No, I'm going to use my first name, as I did with all Nintendo profiles since the Gamecube.
 

antonz

Member
...and what else? The only other thing added to the controller that is not insignificant to costs is the battery pack.

If Microsoft includes the kinect as standard in every Xbox 3, are you also gonna complain that it's inclusion takes away from the CPU/GPU budget?

Controller is gonna have:
CPU
Internal Memory
Accelerometer
Rumble Motor
Camera Sensor
NFC module
Wireless module
LCD
Touch Panel controller
Battery.

Battery alone if they don't cheap out on capacity is $10-$15

I dont own a 360 at all. I do all my Gaming via PC and Nintendo stuff. That said if Kinect 2.0 as a standard led to the Nextbox being limited then yes I would complain. That said everything indicates otherwise that the Nextbox is going to be a beast
 

lednerg

Member
lol! probably spent 17 years breathing up your own ass. Seriously, we don't model everything with splines and just spit out a low res model for in game use.

Okay fine, Nintendo doesn't have spline versions of their models. That's just wishful thinking on my part, and an assumption based on how I would make Pikmin characters. Sorry, guy I lied to. Pikmin is going to look like a Wii game.
 

Terrell

Member
Middle of the night is probably wrong time to post this, but I was thinking...

One thing that a review of previous generations tells us is that all 3rd-parties release games in certain genres on certain platforms where a "tentpole" genre release is made on a specific console. With JRPGs, for instance, developers typically followed in the footsteps of Final Fantasy and Dragon Quest. In this example, Dragon Quest went to the DS, and developers of that genre had forsaken consoles to make content for DS instead. And what few console RPGs there were, they followed FFXIII's PS3 reveal.

So, with that in mind, I feel that WiiU doesn't need EVERY game, they just need to secure the "tentpole" releases. What do you think WiiU's 3rd-party genre tentpoles will be?
 

squid

Member
I'm pretty excited about the tablet controller. There's a lot of potential there, having a second (touch) screen with cameras, motion controls, etc. My favourite of the E3 'experiences' last year was Shield Pose. Being able to point around anywhere and see more of the game world is pretty cool. I know the 3DS can do this but 1) having a bigger, better screen is nice and 2) you also have the TV screen, so there are 2 windows into the game world.

I do hope they include a Wiimote with the console though.
 

aeroslash

Member
lol! probably spent 17 years breathing up your own ass. Seriously, we don't model everything with splines and just spit out a low res model for in game use.

Thanks, he really didn't want to listen to me.

Okay fine, Nintendo doesn't have spline versions of their models. That's just wishful thinking on my part, and an assumption based on how I would make Pikmin characters. Sorry, guy I lied to. Pikmin is going to look like a Wii game.

Again, i've never said that. And this was not the topic of our discussion. Have fun.
 
Middle of the night is probably wrong time to post this, but I was thinking...

One thing that a review of previous generations tells us is that all 3rd-parties release games in certain genres on certain platforms where a "tentpole" genre release is made on a specific console. With JRPGs, for instance, developers typically followed in the footsteps of Final Fantasy and Dragon Quest. In this example, Dragon Quest went to the DS, and developers of that genre had forsaken consoles to make content for DS instead. And what few console RPGs there were, they followed FFXIII's PS3 reveal.

So, with that in mind, I feel that WiiU doesn't need EVERY game, they just need to secure the "tentpole" releases. What do you think WiiU's 3rd-party genre tentpoles will be?

Wii U like DS and 3DS should be a dream hope it start a new gold age of RPG's
 
Middle of the night is probably wrong time to post this, but I was thinking...

One thing that a review of previous generations tells us is that all 3rd-parties release games in certain genres on certain platforms where a "tentpole" genre release is made on a specific console. With JRPGs, for instance, developers typically followed in the footsteps of Final Fantasy and Dragon Quest. In this example, Dragon Quest went to the DS, and developers of that genre had forsaken consoles to make content for DS instead. And what few console RPGs there were, they followed FFXIII's PS3 reveal.

So, with that in mind, I feel that WiiU doesn't need EVERY game, they just need to secure the "tentpole" releases. What do you think WiiU's 3rd-party genre tentpoles will be?
Hmm, I don't really agree with this. Especially your example - yes, DS got the Final Fantasy remakes and Dragon Quest. But the PSP became the true handheld RPG system of the generation, getting far more jRPG's than DS. And a lot of console RPG's came before FFXIII's reveal, like Blue Dragon, Eternal Sonata, Enchanted Arms, Lost Odyssey, Two Worlds, Tales of Vesperia...
 

lednerg

Member
Again, i've never said that. And this was not the topic of our discussion. Have fun.

Look, dude. You jumped all over me because I said splines to a layman. That's a simple term that most people get which is why I used it. You can also be damn sure that somewhere in that vault of theirs is a bunch of Pikmin and other franchise characters and props made out of NURBs and everything else imaginable. They do more than make games with these things, after all. I also didn't feel like most people would understand (or care about) the minutiae of subdividing polygonal meshes or what have you, so I didn't even bother. The only point I was making was that just because the game started on the Wii doesn't mean it will end up looking like it. I mean, it's a Miyamoto game for crying out loud. He doesn't tend to skimp on graphics.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
The problem with a split controller is that is harder to manipulate more than a couple of buttons/controls per hand. With a two handed pad, you have more support to shift your digits and or grip to reach other buttons or a secondary control stick.
 

Terrell

Member
Hmm, I don't really agree with this. Especially your example - yes, DS got the Final Fantasy remakes and Dragon Quest. But the PSP became the true handheld RPG system of the generation, getting far more jRPG's than DS. And a lot of console RPG's came before FFXIII's reveal, like Blue Dragon, Eternal Sonata, Enchanted Arms, Lost Odyssey, Two Worlds, Tales of Vesperia...

And that's when your list dries up because the PS3 hit the scene.

And when you exclude the Kingdom Hearts series on both sides of the fence, as well as Dissidia which is a fighter anyways, you're left with a LOT of niche releases and remakes on PSP following the DQIX announcement. But I will concede that the handheld situation is murky, as BOTH handhelds had a tentpole in the JRPG arena, with FFVII:CC on PSP being its tentpole.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I'm pretty excited about the tablet controller. There's a lot of potential there, having a second (touch) screen with cameras, motion controls, etc. My favourite of the E3 'experiences' last year was Shield Pose. Being able to point around anywhere and see more of the game world is pretty cool. I know the 3DS can do this but 1) having a bigger, better screen is nice and 2) you also have the TV screen, so there are 2 windows into the game world.

I do hope they include a Wiimote with the console though.

By the way, I've wondered if those who tried out the controller noticed any drift or lag when using the 'augmented view'. It's hard to tell from the YouTube videos and I really hope it's accurate.
 

Sadist

Member
Watching the video from Hiphopgamer which was posted a few pages back; how credible is he?

Splinter Cell 6 coming to Wii U would be neat (hope it's not like Conviction) but I find his rumour about apps for Wii U more interesting. According to him some of these apps will be game specific apps "enhancing" the experience. Sounds to me like DLC apps.
 

usmanusb

Member
E3 is coming and the good thing will be that we will see games, concepts and technology but sadly i think we will not know the true specs behind the WiiU.. All the GPU/CPU/RAM will still be speculative..
 

Krev

Unconfirmed Member
Watching the video from Hiphopgamer which was posted a few pages back; how credible is he?

Splinter Cell 6 coming to Wii U would be neat (hope it's not like Conviction) but I find his rumour about apps for Wii U more interesting. According to him some of these apps will be game specific apps "enhancing" the experience. Sounds to me like DLC apps.
Hiphop gamer is very hit and miss. Take anything he says with a grain of salt.
That said, I think Splinter Cell is virtually guaranteed, along with every other Ubisoft PS360 title on the horizon.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I wish I could watch tat video, but I'm on an iPad, which apparently doesn't support YouTube videos.
 
E3 is coming and the good thing will be that we will see games, concepts and technology but sadly i think we will not know the true specs behind the WiiU.. All the GPU/CPU/RAM will still be speculative..

If the other two are no show at E3 then everyone will just say the other two will look better and it too under power even if it not. They could show 10x what we have now and they still say it under what other will do if they not at E3

why I think the worst think for Wii U if other dont show up at all

ps yeah i know they will they come out a year later or two
 

japtor

Member
So what's the latest? New Splinter Cell???
It's from this posted a page or two back:
http://www.youtube.com/watch?v=_BtYM4miqaI

Starts talking about it and Wii U around 6:00 (prefaced it before by mentioning it as rumors so who knows). He mentions some examples of tablet use for Splinter Cell, like holding up the controller as your night vision/other goggles, and other obvious stuff like puzzles. Weird one he mentions is downloadable "in game apps" as an exclusive feature, like apps for the controller screen specific to a game.
 
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