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The Wii U Speculation Thread V: The Final Frontier

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z0m3le

Banned
erhm no ... i didn't say something like this ... I think Ace and DrWong are understanding my words better.

And we are comparing with uncharted 3 ...

Well it was a joke, but what you just said was it wouldn't be a power issue, more of a time and money issue, I'm on a phone at the moment so I tried to keep it brief.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
What are the benefits of a SoC? Runs cooler?
 
BG: sorry, I was replying to the conversation of abandoning the wiimote, I quoted from you as EC was pages back and I thought it would be rude to reply to him after you, but I do think 2 wiimotes should have always been explored as a control option, granted no analog would probably be a bit off putting though a new Nunchuk with IR isn't completely out of the question.

I wouldn't have been bothered by it as I do that quite often. When I see someone respond to a post that I miss and I see something in that post I want to respond to I go to that specific post.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I'm just reading over this last page and am already imagining the flow of negative press coming from gaming sites after E3.
 

Linkhero1

Member
Is anyone here really expecting Wii U games to look significantly better than any late 360/PS3 game? I'm expecting Wii U versions of ports to look similar to their counterparts.


I'm just reading over this last page and am already imagining the flow of negative press coming from gaming sites after E3.
Same.


Hey remember when I said I can't wait for the bitching to ensue when launch games don't look a lot better than this gen. Looks like it's already happening :p
And it's happening before E3 as well!
 

Oddduck

Member
I'm just reading over this last page and am already imagining the flow of negative press coming from gaming sites after E3.

I honestly expect 95 percent of Wii U games at E3 to look like 360 games and maybe 5 percent looking better than current consoles.

Not because the console can't handle it. But there will be a lot of laziness. I bet even some of Nintendo's games will be lazy when it comes to graphics and not take full potential of the Wii U hardware.

I hope Retro and a few others can come out with something amazing.
 
Is anyone here really expecting Wii U games to look significantly better than any late 360/PS3 game? I'm expecting Wii U versions of ports to look similar to their counterparts.

The first-party games better be lookers. You come out there with NSMBMii and up-res Wii port of Pikmin 3, Nintendo is gonna be looking really silly.
 
This reminds me of the time when Matt Cassamassina speculated the norm for Wii games would be RE4 caliber. His logic was developers are familiar with the architecture of the hardware so they don't have to spend so much time developing from the ground up.

That was Nintendo's logic, too.
 

StevieP

Banned
Jesus you guys post WAY too much in here.

GamePlayWhore, any chance you could do one of your world-famous summaries from post 7350 onward? :)
 

Linkhero1

Member
The first-party games better be lookers. You come out there with NSMBMii and up-res Wii port of Pikmin 3, Nintendo is gonna be looking really silly.

Well if those are launch games then it's understandable. If they show Retro's game and it's not a launch game and it's not a looker then I'd be worried. I don't see NSMB Wii looking any better.
 
So I have a question for you guys.

If Nintendo came up to you right now and said "You can have the Wii U the way it is right now or we can trade away our awesome Wii U controller for significantly more graphical processing horsepower and ram".

Would you make the trade, or do you want to keep the way Wii U is right now and keep the touchscreen controller?

It needs it now because since they announced it the other guys will surely have touchscreen controllers of their own. Even if it had some more horsepower it wouldn't match where the others will be in a year or two, with their own touchscreens.
 
Why are people saying that early 360 games didn't look next-gen? At the time they looked amazing.

About Kameo, IGN said "There is an extremely high level of detail in the environments making the experience almost overwhelming in some areas. This is assuming that the game is being played on an HD screen with a 5.1 sound setup. The game still shines on a non-HD set but not nearly as bright because super hi-res texture and excellent particle effects are often lost in the blurriness." and "Other areas, like the massive battles on the Badlands, stand out because they are obviously only currently possible on 360. So if you take someone on a tour of the Enchanted Kingdom you'll likely hear praise for such eye-catching beauty" - they only complained that some levels were obviously touched up GameCube levelsas the game had spent years in development as a GameCube game.

With Perfect Dark Zero, Gamespot said "It's a gorgeous-looking game, especially if you play it on a high-definition display, and the beauty's more than skin deep. Most every weapon in the large arsenal of available pistols, submachine guns, assault rifles, and heavy weapons looks extremely authentic, right on down to their steely sheen and white-hot muzzle flashes. You've never seen a better-looking assortment of guns, and the near-future setting gave the designers license to include lots of familiar hardware, with some surprising special abilities. What's more, some excellent character animation helps make the guns feel as powerful as they look. Enemies recoil realistically depending on where they're hit, no matter if you hit them in the hand, the foot, square in the chest, in the back, or wherever else. And the vast levels are as varied as they are beautiful to behold, setting you loose in jungles, city streets, high-tech industrial compounds, and more. Bullet holes shred the scenery, armor pieces fly every which way under a hail of gunfire, blinding explosions rock the screen, and your enemies' bodies litter the corridors once you're through. Gorgeous lighting and an impressive motion-blur effect that kicks in whenever you make a sharp turn further enhance the quality of Perfect Dark Zero's visuals, resulting in a game that at times could easily be mistaken for a big-budget action movie."

With Project Gotham... you have a point. Reviews complained that while the cars were super detailed in ways not possible before, and while some details were amazing, the lighting was in general bland, some textures look flat, and the buildings looked like they were pulled from a previous generation.

Anyways, my point was, at the time for the most part people were amazed by XBox 360 graphics over its first year. We may not look highly on these graphics now, but back then we were awed.
 

z0m3le

Banned
I wouldn't have been bothered by it as I do that quite often. When I see someone respond to a post that I miss and I see something in that post I want to respond to I go to that specific post.
Sorry, searching for the post on my phone is a bit difficult, but I did mean to add to the discussion, anyways I think a Nunchuk+ would serve us better, it wouldn't split the consumer base
 

Instro

Member
Besides I don't think we will see things like uncharted 3 (or better) at wii U launch. It's my personal opinion, I hope I'll be wrong.

Yeah I've been thinking the same, most of what we will see at launch are ports anyway. The only exclusive we know about atm is Killer Freaks, and I doubt that is going to show us something better than UC3. The most ports will get is some improved textures and so on, but 99% of current games out there or coming in the near future do not look better than UC3 outside of a few major PC games. Unless Nintendo has some technical showpiece ready for launch, Pikmin maybe, although given that it started on the Wii who knows what the development has been like.

That said, I would expect to see some showpieces in trailer for at E3, 1st party or 3rd party exclusives. Much like how the 3DS had Resident Evil to show off its capabilities.

Why are people saying that early 360 games didn't look next-gen? At the time they looked amazing.

Keep in mind those games were system exclusives, 360 up ports looked like up ports of Xbox games. Currently we have basically no idea of first party games or what exclusives the WiiU is getting, which means we cannot assume anything impressive will be ready for launch.
 

EloquentM

aka Mannny
Jesus you guys post WAY too much in here.

GamePlayWhore, any chance you could do one of your world-famous summaries from post 7350 onward? :)

Not to undermine GPW's work but there hasn't even really been anything that newsworthy this whole weekend. It's been mostly rehashed rumors from the previous week and seemingly endless banter about console power.
 

Oddduck

Member
What scares me about Pikmin 3 is EAD has had a track record of not giving a fuck about graphics except for the Mario Galaxy games. And Miyamoto doesn't seem to give a fuck about graphics like Retro Studios or Monolithsoft would.
 
But Pikmin is also an adventure game. That's why I find it appealing, all the decisions are being made by a character, Captain Olimar, and not some kind of 1st person God or general overlooking a map. For that reason I don't think Nintendo will actually use the touch screen for the main gameplay, tossing Pikmin.
Well, i think Nintendo will do the obvious. By obvious i mean render an overhead view of the map in the sub screen. So crowd control with touch becomes more easy.
Seriously. You guys need to settle down and learn to think. Launch 360 games didn't look leagues better (hell worse in some cases) or XBox games.
That's BS man. If trying hard enough you can come with examples for that prove and disprove anything. Xbox 1 had Halo that looked miles better than anything else in its generation and the previous one. 360 had Project Gothan 3 that smoked any other racer at the time in terms of visuals.
So I have a question for you guys.

If Nintendo came up to you right now and said "You can have the Wii U the way it is right now or we can trade away our awesome Wii U controller for significantly more graphical processing horsepower and ram".

Would you make the trade, or do you want to keep the way Wii U is right now and keep the touchscreen controller?
If that implied i would get an improved Wii remote and Kinect hybrid by all means yes.

However, if the subscreen was multi touch capable my decision would be harder to make.
What are the benefits of a SoC? Runs cooler?
Several advantages, strongest one is costs of manufacturing :)
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I honestly expect 95 percent of Wii U games at E3 to look like 360 games and maybe 5 percent looking better than current consoles.

Not because the console can't handle it. But there will be a lot of laziness. I bet even some of Nintendo's games will be lazy when it comes to graphics and not take full potential of the Wii U hardware.

I hope Retro and a few others can come out with something amazing.

Which is why expect the flow of "LOL 360 graphx that look like a 7-year old console" articles to be constant after E3.
 

Linkhero1

Member
What scares me about Pikmin 3 is EAD has had a track record of not giving a fuck about graphics except for the Mario Galaxy games. And Miyamoto doesn't seem to give a fuck about graphics like Retro Studios or Monolithsoft would.

What? I thought Donkey Kong Jungle Beat looked great for it's time.
 

Oddduck

Member
You guys are forgetting about luigi's mansion. I thought that was a beautiful game for a launch title.

Oh yeah, Luigi's Mansion I'll agree on.

The lighting effects are what made it look so good.

I do hope I'm wrong though. I want EAD to show some amazing visuals in their games.
 

Linkhero1

Member
DK Jungle Beat became part of the Mario Galaxy team.

The only team from EAD that cares about graphics is the Mario Galaxy team.

Yeah but you confused me because you mentioned the games and not the team itself. If you meant team, then yes I might have to agree with you.

You guys are forgetting about luigi's mansion. I thought that was a beautiful game for a launch title.

Luigi's Mansion looks awesome.
 
The thing is, nobody will be able to definitively point at a WiiU game and say "look, that game is definitely better than anything the other consoles can do." There are always arguments and excuses.

"Oh sure, you can say Pikmin 3 looks slightly better than some 360 games (I personally don't see it) but it's obviously running in a lower poly environment so that it can hit 60 FPS."

"Oh sure, Assassin's Creed runs at 1080p on WiiU vs. 720p elsewhere, but you have to disable the pad to do it, which is the system's main selling point! And I'm sure PS3 could handle it at 1080p, the devs were just too lazy to do it and ported the same game between the systems they were used to working with."

etc., etc.
 
What are the benefits of a SoC? Runs cooler?

What Refreshment said. It would also be easier to cool and the speed between components would be faster.

Sorry, searching for the post on my phone is a bit difficult, but I did mean to add to the discussion, anyways I think a Nunchuk+ would serve us better, it wouldn't split the consumer base

To me the "Nunchuk+" would be a Nunchuk with all the functions of a Wiimote+. It would also be wireless and still retain an analog stick.
 

Easy_D

never left the stone age
Actually, it will probably be Alien: Colonial Marines if anything.

Gearbox are the only ones acknowledging the possibility for the Wii U Aliens could have better graphics than 360/ps3 versions.

Vigil's been going back and forth regarding the WiiU version of Darksiders 2.
 

Oddduck

Member
The thing is, nobody will be able to definitively point at a WiiU game and say "look, that game is definitely better than anything the other consoles can do." There are always arguments and excuses.

"Oh sure, you can say Pikmin 3 looks slightly better than some 360 games (I personally don't see it) but it's obviously running in a lower poly environment so that it can hit 60 FPS."

"Oh sure, Assassin's Creed runs at 1080p on WiiU vs. 720p elsewhere, but you have to disable the pad to do it, which is the system's main selling point! And I'm sure PS3 could handle it at 1080p, the devs were just too lazy to do it and ported the same game between the systems they were used to working with."

etc., etc.

It's a psychological game of numbers.

If people are told over and over that Wii U isn't that much more powerful than 360/PS3, then no game screenshots will change their minds because they've been brainwashed by the media.
 

StevieP

Banned
This is kinda similar to how I feel. I like touch controls, and I like the idea of streaming video, but they're gimmicks I'm not really interested in. I would prefer touch interface gimmicks be kept to the 3DS, and as neat as game streaming is the reality is I'll rarely use it (as in, TV being used, thus I play on the pad). Nice for others who do, pretty useless to me.

I expect uses to be mixed but, as a whole, gimmicky, as most games will not be built specifically for the Wii U. Even neat stuff like what IdeaMan suggest with Assassin's Creed 3 really aren't enough. Doesn't matter how neat or useful the gimmick is: it's not how the game was designed from the ground up, and it's not going to be enough to sell me on that port. I don't care about additional birds eye hunting cameras on the Wii U Pad when I can play the same game, minus the gimmick, just as effectively and significantly better looking on my PC.

But this goes hand in hand with my disinterest in the pad as a whole, because of how much I love the Wii remote. I was actually disappointed with the pad. Neat it may be, but unique it is not. It's an extension of the DS/3DS philosophy, now on a console. The actually controller itself is back peddling to pander to pad-only gamers who can't hack the sheer awesomeness of the Wii Remote, which is ultimately the superior, more original and unique control scheme. When I look at the Wii U pad I see a touch screen with a traditional controller attached to it. With the Wii Remote I see awesome motion controls, comfortable split controller design, and the incredible IR pointer.

In my head, I would have much preferred to see the Wii U simply refine the Wii Remote philosophy with stronger hardware. I wanted to see the Wii dream evolve, Nintendo and others taking the Wii remote to new levels. Given the NES->SNES and N64->GCN path of progress, I totally expected this to happen. Wii->Wii U. And yeah, it's backwards compatible, and a lot of games will still probably use the remotes, I just don't care about the pad.

This is especially true for what you said: it's an more expensive unit that will detract from hardware strength relative to sale price.

This is incredible... it's like you are me but from somewhere else.
The Wii U pad is a definite regression from the Wii Remote (and any refinements they could have made to that setup to make it more friendly to standard gamers).

As it stands now, thanks to the fact that most games will be relegated to dual-analog, and most games made nowadays are FPS/TPS, I'll be buying the superior version of most of them for my PC. The Wii Remote IR was the closest thing we had to the mouse pointer on a console. If they don't include on in the box, the dream is over for consoles. If they do include one, I don't imagine most devs (outside the ones that have perfected it over the last 6 years, like Nintendo/Retro, Treyarch, Hi Voltage, etc) will give a damn about it.
 

Instro

Member
What scares me about Pikmin 3 is EAD has had a track record of not giving a fuck about graphics except for the Mario Galaxy games. And Miyamoto doesn't seem to give a fuck about graphics like Retro Studios or Monolithsoft would.

Well, as Iwata has mentioned, not every game needs impressive graphics though. I mean Animal Crossing or Wii Sports stuff certainly wouldn't be worth it. Their Mario team and Zelda obviously always look to push the system, but otherwise it seems to depend on a game to game basis.
 

Oddduck

Member
I always envisioned Nintendo just making the next console super powerful with a much more improved Wii remote.

Well, as Iwata has mentioned, not every game needs impressive graphics though. I mean Animal Crossing or Wii Sports stuff certainly wouldn't be worth it. Their Mario team and Zelda obviously always look to push the system, but otherwise it seems to depend on a game to game basis.

Pikmin 3 needs amazing graphics more than most Wii U games. The list of ways graphics would make that game look amazing are through the roof. The environment with the dirt, mud, water, rain, leaves, grass needs amazing graphics.
 

tkscz

Member
Why are people saying that early 360 games didn't look next-gen? At the time they looked amazing.

About Kameo, IGN said "There is an extremely high level of detail in the environments making the experience almost overwhelming in some areas. This is assuming that the game is being played on an HD screen with a 5.1 sound setup. The game still shines on a non-HD set but not nearly as bright because super hi-res texture and excellent particle effects are often lost in the blurriness." and "Other areas, like the massive battles on the Badlands, stand out because they are obviously only currently possible on 360. So if you take someone on a tour of the Enchanted Kingdom you'll likely hear praise for such eye-catching beauty" - they only complained that some levels were obviously touched up GameCube levelsas the game had spent years in development as a GameCube game.

With Perfect Dark Zero, Gamespot said "It's a gorgeous-looking game, especially if you play it on a high-definition display, and the beauty's more than skin deep. Most every weapon in the large arsenal of available pistols, submachine guns, assault rifles, and heavy weapons looks extremely authentic, right on down to their steely sheen and white-hot muzzle flashes. You've never seen a better-looking assortment of guns, and the near-future setting gave the designers license to include lots of familiar hardware, with some surprising special abilities. What's more, some excellent character animation helps make the guns feel as powerful as they look. Enemies recoil realistically depending on where they're hit, no matter if you hit them in the hand, the foot, square in the chest, in the back, or wherever else. And the vast levels are as varied as they are beautiful to behold, setting you loose in jungles, city streets, high-tech industrial compounds, and more. Bullet holes shred the scenery, armor pieces fly every which way under a hail of gunfire, blinding explosions rock the screen, and your enemies' bodies litter the corridors once you're through. Gorgeous lighting and an impressive motion-blur effect that kicks in whenever you make a sharp turn further enhance the quality of Perfect Dark Zero's visuals, resulting in a game that at times could easily be mistaken for a big-budget action movie."

With Project Gotham... you have a point. Reviews complained that while the cars were super detailed in ways not possible before, and while some details were amazing, the lighting was in general bland, some textures look flat, and the buildings looked like they were pulled from a previous generation.

Anyways, my point was, at the time for the most part people were amazed by XBox 360 graphics over its first year. We may not look highly on these graphics now, but back then we were awed.

I didn't say didn't look better, I just don't see a full generation ahead. The reason I always compare Kameo with Conker is that I have played both and I don't see that big a difference. Sure, Kameo has extra detail, but not enough to say it's 10x better looking. Now, if you compare them to Banjo nuts and bolts, then you have something.
 
Actually, it will probably be Alien: Colonial Marines if anything.

Gearbox are the only ones acknowledging the possibility for the Wii U Aliens could have better graphics than 360/ps3 versions.

And Ninja Gaiden 3, though reviews might make that irrelevant thanks to poor gameplay.
 
What scares me about Pikmin 3 is EAD has had a track record of not giving a fuck about graphics except for the Mario Galaxy games. And Miyamoto doesn't seem to give a fuck about graphics like Retro Studios or Monolithsoft would.

Hmm, really? I'd argue DKCR and Xenoblade are technically uglier than I think Pikmin was by the standards of the system by that point.
 
Why cite Xbox 360 first party games? Of course they looked better than the gen before it. Theyre first party.

Its the 3rd party games that were for the most part ports in the first year. Aside from Dead Rising, those games were a poor indication of the hardwares capabilities.

The same will happen with Wii U. Except I expect the Wii U's graphics to be downplayed even more so, because theyre Nintendo.
 

Linkhero1

Member
Hmm, really? I'd argue DKCR and Xenoblade are technically uglier than I think Pikmin was by the standards of the system by that point.

Xenoblade I can agree with, but I still think DKCR is great looking. I don't even like DKCR and I still think it looks fairly impressive, but that's just me.
 

Oddduck

Member
Hmm, really? I'd argue DKCR and Xenoblade are technically uglier than I think Pikmin was by the standards of the system by that point.

As far as Xenoblade goes, I saw a lot of potential in graphics that were limited/hurt by the Wii hardware. Give Monolithsoft real hardware (Wii U) and I think they'll blow a lot of people away.

Donkey Kong Country Returns had some beautiful levels, but a lot of ugly levels too. I wasn't happy with the art style either. I actually thought the art style in the Rare DK games had more personality to it.
 

HylianTom

Banned
So I have a question for you guys.

If Nintendo came up to you right now and said "You can have the Wii U the way it is right now or we can trade away our awesome Wii U controller for significantly more graphical processing horsepower and ram".

Would you make the trade, or do you want to keep the way Wii U is right now and keep the touchscreen controller?
I want the controller, weirdly enough. I want to be able to use the uPad for non-TV activities, to play VC titles while sitting on the porch, etc. I also want to see what Nintendo does with it, while fully expecting that a creative third-party use for the pad will be a few-times-per-generation affair.

The deal is, I suspect that even if the U were to instead devote that power and resurce allocation to hardware such that it's "on par" with the other two new consoles, there will be some standard group of excuses for why third-party titles aren't making it over to the console. They don't sell well. Nintendo fans don't buy 'em. They can't compete. Their online network sucks. I'm expecting a bit better than GameCube 2.0 on sales, somewhere between 30 & 50 million sold - so my expectations while making this choice are indeed tempered.

And I'm perfectly fine with a souped-up 360 for graphics. Anything above that level, I consider gravy. I've seen the hastily-assembled Bird and Zelda demos, and I can happily live with that level of shiny.
 

EloquentM

aka Mannny
Why cite Xbox 360 first party games? Of course they looked better than the gen before it. Theyre first party.

Its the 3rd party games that were for the most part ports in the first year. Aside from Dead Rising, those games were a poor indication of the hardwares capabilities.

The same will happen with Wii U. Except I expect the Wii U's graphics to be downplayed even more so, because theyre Nintendo.
This is a good point. 1st party studios are usually closer to the hardware. Not only that but I could imagine the likes of microsoft and Sony pushing their first party studios to make the best looking games.
 

Oddduck

Member
I want the controller, weirdly enough. I want to be able to use the uPad for non-TV activities, to play VC titles while sitting on the porch, etc.


I really hope this happens. Seriously. It would make the 3DS virtual console service seem so pointless in comparison.
 
As far as Xenoblade goes, I saw a lot of potential in graphics that were limited/hurt by the Wii hardware. Give Monolithsoft real hardware (Wii U) and I think they'll blow a lot of people away.

Donkey Kong Country Returns had some beautiful levels, but a lot of ugly levels too. I wasn't happy with the art style either. I actually thought the art style in the Rare DK games had more personality to it.

My point is more that I don't think the comparison for graphics there is accurate. How that game looks isn't going to come down to how much a team values graphics.
 
I'm the opposite of EatChildren. I dislike the Wii remote, so the prospect of having a regular controller in addition to a screen (where I also don't care for gimmicks like streaming and all that and whatever other random stuff they whip out) kind of excites me, but only if they use the screen in ways that simply improve my experience. For instance removing HUD stuff I don't need and putting it on there for a cleaner visual on my TV, or putting stuff there that would save me time rather than sifting through menus on the tv, and so on.

I'm just glad they're going back to regular controller, I view the fact that it has a screen as bonus that I can see helping or see being gimmicky, either way.

But I see why it can hurt some remote fans.
 
The system isn't interesting without the controller.

Now if it was Wii all over again in power, I might want them to ditch it in favor of better technical prowess but it's going to be Nintendo's most powerful system by a lot and in HD.

Give me that wacky ass controller.
 

StevieP

Banned
However, if the subscreen was multi touch capable my decision would be harder to make.

I still don't understand people's obsession with multitouch. The only implication I can think of where it would make sense is on-screen buttons (yeah we don't have enough of those!) or pinch-to-zoom.

What do you guys think of the possibility of an upgraded nunchuk, with motionplus capabilities built in?

None. Wii Remote+Nunchuck have been relegated to second class citizens now.

Hey, now, it's only been 10 days since the topic opened, and 185 full pages with page 186 almost completed. If anything, we're not posting enough.

You guys have burned through nearly half the thread in just over a week. No, there is way too much crap in here. lol

I'm just glad they're going back to regular controller

Why? Honest question. If we kept the same control setup from previous generations (hell, Sony's been stuck with pretty much the same one for 3 generations) gaming would be boring. Could you imagine playing Gears of War with an NES pad? Shit needs to evolve. Wanna know why I'm not planning on buying Mario Tennis for the 3DS and certainly wouldn't buy Mario Golf? Because I played Wii Sports in 2006.
 
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