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The Wii U Speculation Thread VI: The Undiscovered Country

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That's not exactly it.
The Wii didn't have even close to a feature set that could run UE3.
The Wii U should be a lot closer, but UE4 is being made to run more on DX11 type cards, so they might have to add a few things to get it up there.

But it won't REQUIRE dx11 cards, because a lot of people still have older cards, and PC developers don't like throwing away huge chunks of their potential audience. That's what I mean about being scaleable.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
low priority for Epic, but high priority for Nintendo, so hopeuflly that balances out the eagerness to get it going

Can't argue with this. A lot of it will depend on how third parties respond to UE4 too. Microsoft will be all over it. But if third parties shift their focus to in-house engines to save licensing money, Epic mind find themselves with a smaller market share than they had this generation. But, if they do have something substantial, it will absolutely be within Nintendo's interest to make sure the engine runs on their hardware.
 
But it won't REQUIRE dx11 cards, because a lot of people still have older cards, and PC developers don't like throwing away huge chunks of their potential audience.

Like most PC games, it'll likely have multiple modes. DX9/10/11 modes. We don't know exactly how that will translate to console engines though.
 
Maybe we can pass some time by guessing what development teams at Nintendo are working on:

SPD 4- Hiroshi Sato- known for Mario Party- I would assume we will see a Mario Party 3DS

From what I remember, SPD 4 works with 2nd and 3rd party Japanese developers (while SPD 3 works with 2nd and 3rd party Western developers). But I think Mario Party 9 was made within Nintendo, but I can't imagine SPD 4 being involved, since they work with outside companies.

Were they?
 
why would the end of cycle UE3 not be enough for WiiU?

UE3 is pushing some games on PC right now that the WiiU will never touch so the only really concern is missing out on UE4 ports

did Epic not think of this?

porting between UE3 <------> UE4

say the scalability there is such that its easy to transfer assists and code over from one to the other but UE4 just has that much more feature sets not available on UE3

what was the last major UE3 tech Demo? what was wrong with it?
 

radcliff

Member
From what I remember, SPD 4 works with 2nd and 3rd party Japanese developers (while SPD 3 works with 2nd and 3rd party Western developers). But I think Mario Party 9 was made within Nintendo, but I can't imagine SPD 4 being involved, since they work with outside companies.

Were they?

SPD works with various companies on the Mario Party series, yes. Recently, it has been with NdCube. While NdCube is owned by Nintendo, development of MP is overseen by SPD4, similar to how games by Retro (also owned by Nintendo) are overseen by SPD 3.
 

Sendou

Member
Not sure if he was suppose to talk about it, but the director of Project Cars confirms they're working on a Wii U version.
http://www.bagogames.com/interview-andy-tudor-creative-director-project-cars/

We kind of already knew about it, but he says it right out. He can't talk about development for it, but they'll be showing it at E3, it seems.

Oh they are showing it? Well this is new. I wasn't sure how they're going to treat Wii U version seeing how they use the crowd sourcing method.
 
why would the end of cycle UE3 not be enough for WiiU?

UE3 is pushing some games on PC right now that the WiiU will never touch so the only really concern is missing out on UE4 ports

did Epic not think of this?

porting between UE3 <------> UE4

say the scalability they is such that its easy to transfer assists and code over from one to the other but UE4 just has that much more feature sets not available on UE3

what was the last major UE3 tech Demo? what was wrong with it?

UE4 is basically a way to do things that consoles can already do, just a lot lot easier (and in real time instead of prebaked).
So, if the Wii U doesn't have things (like advanced lighting and tessellation) then it'll be up to developers to go back an redo those things individually if they want the game to look the same.
This will likely not be an option most of the time.
 

PogiJones

Banned
Do I really have to put "I think" or "Probably" in front of every post now?

Most posters do. That's actually what made me think that you were DrTre; he stated things as fact, as well. "I think" is like the word "please." The message is clear without its use, but it makes your posts much more pleasant when you use it. There's a reason you have a reputation for stating things as fact: most people take the time to qualify their statements, and you usually don't. I'm not trying to start anything, just pointing out the reason people keep bringing it up.
 

Boss Doggie

all my loli wolf companions are so moe
RE: WiiU naming

How come no one went angry when Sony used PlayStation 2 or such? It's pretty much the same logic after all, but instead of a number we add a letter.

I mean, surely back then people didn't have trouble with Gameboy -> Gameboy Advance
 

Discomurf

Member
Hype meter has decreased...maybe thats a good thing? In alll honestly I think it was silly to move this thread especially a week before e3. Just my 2 cents.
 
SPD works with various companies on the Mario Party series, yes. Recently, it has been with NdCube. While NdCube is owned by Nintendo, development of MP is overseen by SPD4, similar to how Retro's games are overseen by SPD 3.

I see, it was made by Nd Cube. Thanks. I thought it was made internally.


But yes, for this E3, I'm thinking Nintendo will either have a WarioWare or Mario Party for the Wii U, to show off new control methods and ideas, just like they have for the Wii and DS.

We're overdue for a WarioWare, anyway. There was a Wii U demo last E3 "Shield Pose" from Sakamoto's team akin to WarioWare/Rhythm Heaven, which leads me to believe they'll probably show something off for the Wii U at E3.

(I personally hope for a WarioWare 3DS, though, and not a collab with Intelligent Systems.)
 
I am not liking the near monopoly of Epic on game engines
someone else needs to step up their game seriously, we are to stuck on this UE4 thing as is, now I am afraid of it being on WiiU so that it dooms us to a one engine future

at the very least when Nintendo is locked out of something it pushed them to be more resourceful and creative... instead of money hatting Epic they have already set up some good middle ware deals it could only get better for other engine companies if Epic locks out WiiU from UE4

So I don't see it as the end of the world... in fact its more likely that Epic wants in on Nintendo's core gamer desire
 
RE: WiiU naming

How come no one went angry when Sony used PlayStation 2 or such? It's pretty much the same logic after all, but instead of a number we add a letter.

I mean, surely back then people didn't have trouble with Gameboy -> Gameboy Advance
because the U doesn't do a good enough job explaining that this is completely new, this is the new console, Wii bye bye, Wii U hi hi you know. Also even the marketing commercials they showed seemed to focus on the controller. It was hard to tell what they were getting at.

Name it Wii 2, it eliminates the confusion completely, and retains the branding. But they'll probably keep it the same, they probably have some ideas for the U.
 
I am not liking the near monopoly of Epic on game engines
someone else needs to step up their game seriously, we are to stuck on this UE4 thing as is, now I am afraid of it being on WiiU so that it dooms us to a one engine future

at the very least when Nintendo is locked out of something it pushed them to be more resourceful and creative... instead of money hatting Epic they have already set up some good middle ware deals it could only get better for other engine companies if Epic locks out WiiU from UE4

So I don't see it as the end of the world... in fact its more likely that Epic wants in on Nintendo's core gamer desire

There will never be a one engine future.
There are tons of middleware graphics engines out there that are used for games.
UE3 just got a bit name because it allowed for a lot more games to be made for multiplatform use.

http://nsider2.com/forums/index.php?showtopic=596270&st=0

There some guy asks Sakurai about the new characters on Smash Bros. He asks if Geno from SM RPG, Isaac from GS or Megaman is going to be in the game. Moments later, Sakurai responds "2 of 3".

So guys, who are the 2 that are going to be in the game?



I'd bet on Issac and Megaman.
The former because it's a Nintendo character, the latter because Capcom doesn't care how Megaman is used anymore.

I wouldn't count on Geno because of two things.
1. He rated pretty low on the user poll for Brawl.
2. He's owned by Square and they're weird.
 
well, it was a reminder of a little good stuff ><

and i'm not lex luthor ! ><

I will remember you in good spirit when I play my WiiU games because you game us hope

Lex Luthor gives many people hope he owns many companies and gives jobs to many people so he has his good side its the whole take over the world thing you know how it is
 

Conor 419

Banned
Wii U - UE4 should be a given, I mean. Surely if Nintendo want the core they'll realise that this massively used engine is of extreme importance?
 
Wii U - UE4 should be a given, I mean. Surely if Nintendo want the core they'll realise that this massively used engine is of extreme importance?

On the one hand, getting it working would go a long way to helping third party relationships.

On the other hand, the engine is no where near complete and might not even be in a retail game until 2014. Adoption rate will likely be slow. So we could be looking at 2015/16 as when needing UE4 support is crucial. Which would be close to the end of the Wii U's life cycle.
 

Yes, very likely Issac and Megaman.

Geno is old and has little notability, and therefore a bit of a waste to go out and license from Square Enix.
Issac is Nintendo's, and a popular RPG with a recent entry.
Mega Man is very popular, and if Nintendo's shopping around for 3rd party characters, I'd think he's expected.

I hope Nintendo doesn't go overboard with 3rd party characters. Part of why they were so special in Brawl is because there were so few of them, I think.


I believe all WarioWare games have been collaborations with IS.
A quick look on Wikipedia reveals the first two (my favorite two) were developed internally, while subsequent ones were co-developed by Intelligent Systems.
 

IdeaMan

My source is my ass!
I will remember you in good spirit when I play my WiiU games because you game us hope

Lex Luthor gives many people hope he owns many companies and gives jobs to many people so he has his good side its the whole take over the world thing you know how it is

The hope is built in strong roots my friend. Unless you expect a too powerful beast, you'll be pleased, you'll say wow, you'll eat crows (what a weird expression), you'll eat marshmallows, you'll, well, you get the point !

Those speculation threads did a good job to self-moderate the expectations, to keep in check the dreams, of people awaiting the Wii U. It won't be a current gen HD, it won't be a generational leap over PS360, it's simple :)
 
Yes, very likely Issac and Megaman.

Geno is old and has little notability, and therefore a bit of a waste to go out and license from Square Enix.
Issac is Nintendo's, and a popular RPG with a recent entry.
Mega Man is very popular, and if Nintendo's shopping around for 3rd party characters, I'd think he's expected.

I hope Nintendo doesn't go overboard with 3rd party characters. Part of why they were so special in Brawl is because there were so few of them, I think.

Having iconic third party characters should be fine.
Sonic, Megaman, Snake...
All characters with a lot of games.
Though, I'd still kill to see Travis Touchdown in the next Smash.

Thing is, Nintendo may want to consider having a longer lifespan if the system is successful?



Possibly.
But I think we may be looking at a point where Nintendo starts to stagger console releases for a while. I dunno. Maybe we won't even have a next gen console from them. We'll go straight to hybrid systems.
The next generation of gaming is going to be very interesting.
 
Yes, very likely Issac and Megaman.

Geno is old and has little notability, and therefore a bit of a waste to go out and license from Square Enix.
Issac is Nintendo's, and a popular RPG with a recent entry.
Mega Man is very popular, and if Nintendo's shopping around for 3rd party characters, I'd think he's expected.

I hope Nintendo doesn't go overboard with 3rd party characters. Part of why they were so special in Brawl is because there were so few of them, I think.

Now that SONY is shopping for them themselves I dunno how I feel about Nintendo having fewer
 
On the one hand, getting it working would go a long way to helping third party relationships.

On the other hand, the engine is no where near complete and might not even be in a retail game until 2014. Adoption rate will likely be slow. So we could be looking at 2015/16 as when needing UE4 support is crucial. Which would be close to the end of the Wii U's life cycle.

So you're fine with 3rd party support potentially being endangered 2 years into your consoles life cycle? Two years in is hardly close to the end.
 

TheChits

Member
http://nsider2.com/forums/index.php?showtopic=596270&st=0

There some guy asks Sakurai about the new characters on Smash Bros. He asks if Geno from SM RPG, Isaac from GS or Megaman is going to be in the game. Moments later, Sakurai responds "2 of 3".

So guys, who are the 2 that are going to be in the game?

I want all three in. I'd guess Geno and Isaac, but I really hope Megaman somehow makes it in. Megaman shouldn't die, despite shitty Capcom not caring about the character anymore
 
Travis would be excellent but it ain't happening. Discussion about 3rd parties has been happening a lot in the Smash 4 thread (of course), and the sentiment that's generally repeated is Mega Man is a lock, at the least.

I say Dragon Quest and/or Final Fantasy gets in, mind.
 
The hope is built in strong roots my friend. Unless you expect a too powerful beast, you'll be pleased, you'll say wow, you'll eat crows (what a weird expression), you'll eat marshmallows, you'll, well, you get the point !

Those speculation threads did a good job to self-moderate the expectations, to keep in check the dreams, of people awaiting the Wii U. It won't be a current gen HD, it won't be a generational leap over PS360, it's simple :)
Eating crow is a U.S. colloquial idiom, meaning humiliation by admitting wrongness or having been proved wrong after taking a strong position. Eating crow is presumably foul-tasting in the same way that being proved wrong might be emotionally hard to swallow.
 
The hope is built in strong roots my friend. Unless you expect a too powerful beast, you'll be pleased, you'll say wow, you'll eat crows (what a weird expression), you'll eat marshmallows, you'll, well, you get the point !

Those speculation threads did a good job to self-moderate the expectations, to keep in check the dreams, of people awaiting the Wii U. It won't be a current gen HD, it won't be a generational leap over PS360, it's simple :)

you did an awesome job in these threads ideaman you should be reward with a tag when all of this is over... "WiiU hero & teasing villain" :)

I am all in on WiiU nothing has sold me more on it than HD and uPad concept I am hyped to get my hands on it...

because of my vision issues I feel the pad is easier for my gaming need then sitting in front of my HDTV that is why I have yet to play Xeno and Skyward trying to save them for my WiiU backlog of Wii games
 

EloquentM

aka Mannny

IdeaMan

My source is my ass!
Eating crow is a U.S. colloquial idiom, meaning humiliation by admitting wrongness or having been proved wrong after taking a strong position. Eating crow is presumably foul-tasting in the same way that being proved wrong might be emotionally hard to swallow.

yeah i've read that in wordreference, but thanks pyro :)

So at E3, people will eat crow !! ><
 

IntelliHeath

As in "Heathcliff"
http://nsider2.com/forums/index.php?showtopic=596270&st=0

There some guy asks Sakurai about the new characters on Smash Bros. He asks if Geno from SM RPG, Isaac from GS or Megaman is going to be in the game. Moments later, Sakurai responds "2 of 3".

So guys, who are the 2 that are going to be in the game?

So no one suspect that twitter is fake. I meant only two person saw the twitter itself, and "Expand" should be replaced by "View conversation" if someone actually replied.
 

HylianTom

Banned
yeah i've read that in wordreference, but thanks pyro :)

So at E3, people will eat crows !! ><

eating-crow.jpg
 

IdeaMan

My source is my ass!
you did an awesome job in these threads ideaman you should be reward with a tag when all of this is over... "WiiU hero & teasing villain" :)

I am all in on WiiU nothing has sold me more on it than HD and uPad concept I am hyped to get my hands on it...

because of my vision issues I feel the pad is easier for my gaming need then sitting in front of my HDTV that is why I have yet to play Xeno and Skyward trying to save them for my WiiU backlog of Wii games

thanks :)

Well, let's hope the info about the slight increase of the DRC screen size come to fruition then !

Personally, i would have preferred a 10" screen in my hands but of course, it would have been a different story for the ergonomic, etc.


Iwata comes on stage and bites the head off a crow, ALA Ozzy Osbourne.

a fake crow made of candies of course ! ><
 
Well, it all depends on when it starts to take off.
Even Epic says that it'll be a while before it does, and that we'll still see a lot of use of UE3.

2015 for all intents and purposes is two years away give or take a few weeks. And I'd like at least the possibility for the WiiU to run UE4 to be there. I don't care about power and shiny graphics or any of that stuff. What I do care about is third party support. And given how many third party games use the UE3, it's not far fetched to see UE4 doing the same especially given Epic claims about ease of development, cut costs, and speed. And the engine could be coming out much sooner than you think. Look at how quickly Epic got in running from three high end graphics card to just one.
 
yeah i've read that in wordreference, but thanks pyro :)

So at E3, people will eat crows !! ><

nah it take a while for GAF to agree to eat a plate of crow, NPD and Media Create is the only thing that will ever push them over... SALES SALES SALES

no matter how good WiiU games look some fanboy goggles will never admit to being wrong about Nintendo

but shame them with better sales numbers
 

Thraktor

Member
*paging AlStrong, blu, and Thraktor to chime in also* :)

I'm not nearly knowledgable enough about low-level GPU hardware to contribute much here, but I would say you should be looking for the sort of functionality that DirectX and OpenGL don't support, because if AMD came up with any improved hardware units that are supported by DirectX and OpenGL they'd be in their PC GPUs by now. If you have the time it may be worth going through the OpenGL and DirectX APIs and asking yourself "What useful functionality isn't in here?". There's also the possibility of TEV-style units in terms of combining multiple operations together, but while I understand things like tesselation and texture sampling from a theoretical perspective, I don't know how they're actually implemented in GPU hardware, so I'm not much help there.

On the subject of combined ray-traced/rasterised rendering, although it would be interesting, there are two reasons I consider the inclusion of a hardware ray-tracer for it extremely unlikely. The first is simply that hardware ray-tracers have yet to be commercialised, and there's a big difference between an academic design and actual commercial hardware that could go in a GPU and be properly utilised by programmers. The second issue is that, as blu said, the actual ray-tracing (or traversal) is only half the problem; the scene that's being rendered has to be formatted in a particular way for the ray-tracer to operate efficiently. Usually the scene is stored in memory in what's called a KD-tree, which makes finding intersections between rays and polygons nice and efficient. Unfortunately KD-trees don't play well with movement of objects in a scene, so for a videogame you basically have to recompute the KD-tree for every frame, which is hugely computationally expensive. This kind of thing is best performed by a many-core processor with a big coherent cache (something like Larrabee, basically).

In fact, while I'm going well off topic here, Intel are a company worth looking at as far as real-time ray-tracing is concerned. They've shown off real-time ray-tracing running on servers using their Knight's Ferry/Knight's Corner architecture, and they've also got a joint research institute called the Intel Visual Computing Institute in partnership with Saarland University, which is home to quite a few researchers who focus on ray-tracing, including the creators of the hardware ray-tracer which I referred to previously. So while it's a bit early now, I wouldn't be surprised to see a console come out around 2020 doing full ray-traced rendering on Intel hardware.
 
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