I wonder if that demo was running on a single videocard.
If I remember correctly in Game Informer article they said the UE4 demo was running on single GTX680 card.
I wonder if that demo was running on a single videocard.
I'd almost be willing to bet that their PC project is a F2P Unreal Tournament.They should bring back Unreal Tournament that would be awesome.
If I remember correctly in Game Informer article they said the UE4 demo was running on single GTX680 card.
I'd almost be willing to bet that their PC project is a F2P Unreal Tournament.
Yes please.I'd almost be willing to bet that their PC project is a F2P Unreal Tournament.
They should bring back Unreal Tournament that would be awesome.
Better than spending a ton of money on a game that doesn't look or run well. You know it's time for new hardware when PC F2P looks better than console retail.If this and the Square tech demo are what developers are shooting for, then I am terrified about what game budgets are going to look like.
Better than spending a ton of money on a game that doesn't look or run well. You know it's time for new hardware when PC F2P looks better than console retail.
So same features and tools for all devices from low end to high end he said. Let's see if tat comes true.
Not sure if I misunderstood or missed something, but sound like Geoff said 2014 for UE4.
Damn, I want a direct-feed video I can download!
So same features and tools for all devices from low end to high end he said. Let's see if tat comes true.
From Moblie to PC, yet somehow the Wii U will be left out in the cold.
That's why I mentioned that statement from Sweeney lol. He basically confirmed wii u support you would think.Every platform from the iphone to high end PCs!
...except for the Wii U
Well, it's more that their art assets aren't mangled by poor IQ, bad framerates and texture compression. It's not like Hawken costs more than Halo 4.I think this attitude will slowly be left behind. F2P doesn't have to mean cheaply made
Feature set's a big deal though, I THINk that's why something like Infinity Blade could run on an iPhone 3GS despite the stronger Wii not supporting UE3.Im going out on a limb here but I think the Wii U outperforms an iphone. Clearly its not optimal intended target but if Iphones can get it Wii U will
Aside from it looking great, the best part is all the talk about how easy and quick it is to add/change things using the engine cutting development time down 10 fold and allowing even the artists to do most of it themselves. This is exactly the type of thing next gen desperately needs and i'm glad Epic sees that as well.
Huge jump and graphics and easy as hell to develop on = win.
well, if feature set of Wii U doesn't surpass 360/PS3, then they indeed have a valid reason not to make it Wii U compatible, as probably it will require a lot of modification.Feature set's a big deal though, I THINk that's why something like Infinity Blade could run on an iPhone 3GS despite the stronger Wii not supporting UE3.