Jeff Cannata brought up a good point on weekend confirmed about one of the challenges facing this game which is balancing the difficulty. In these sort of narrative driven, cinematic games I want to feel a sense of danger, but I don't actually ever want to die. Certainly watching the demo you're on the edge of your seat, and clearly its very rehearsed so there are a lot of intense moments, but in the end they pull through. So how do you balance the difficult to achieve that when the player doesn't know exactly whats going to happen, so that the sense of danger is there, but it isn't so hard that I'm going to keep dying and get frustrated? Is it a case of having a lot of outs for when you're in trouble like Elle coming to the rescue or easy hand-to-hand combat? But then if you know you can rely of those things does the sense of danger go away? Interesting problem.