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Wii U Community Thread

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Just a question though, regardless of the overall performance, what did you think about the concept of the controls?

I think the concept in practice flies in the face of those of us who like extremely tight, consistent and technical controls. As well as options in combat situations and player driven gameplay choices, so much of the gameplay (especially the combat) was so carrot and stick it ruined that aspect. TP had a better balance and toolset when it came to combat imo.

And not to mention how the entire game design of SS shattered any hope of mystery and exploration for the game. But that's another story, I guess.
 
You had the sensor bar on top, am I right?

Controller has to make contact every once in a while with it in order for it to not get lost (decalibrated), so if it's higher than the wiimote when you're waggling and you're not trying to aim at it chances are it'll get lost often.

Had the same problem then corrected it.


As for Ghirahim, he was designed to be like that; long and hard; left you kinda useless wether you were actually doing damage or not, right?

Yes... quite... :p
 
Considering that they aren't going to bring up a next generation Wiimote already shattered my hopes up. But damn it could have been amazing.
Well, technically Wiimote with motion plus is a upgraded controller, I believe it get's lost less often than the add-on does?

But yeah, I hoped for the same, the limit for wiimote pointer accuracy is 1024x768 after all, not really HD and the motion plus implementation was clearly added on top, since the camera is stuck inside a window inside the controller of course it does get lost if it's facing elsewhere by more than 30º or so for a prolonged time; they should could improve on it (and still make controllers that are compliant with the wii).

Really hard to explain what I have in mind actually, but they could do a sensor bar with camera and wiimote with camera and yet emitting IR LED as a fail safe method; if the controller get's lost the sensor bar would still know where the hell it was (would probably only work on games designed from the ground with it in mind) but it would be like combining PSMove with wiimote sans "lightining ball".
 

Dr.Hadji

Member
I think the concept in practice flies in the face of those of us who like extremely tight, consistent and technical controls. As well as options in combat situations and player driven gameplay choices, so much of the gameplay (especially the combat) was so carrot and stick it ruined that aspect. TP had a better balance and toolset when it came to combat imo.

And not to mention how the entire game design of SS shattered any hope of mystery and exploration for the game. But that's another story, I guess.

What does that even mean? And I explored a lot in SS. Is this the new "there is nothing to do in Tp's overworld because I didn't bother looking".
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
*Highfives Shuelma for his software discussions*

Honestly, I don't expect a lot. Capcom could be an important partner. After Namco-Bandai's confirmation of Tekken TT 2 I expect Street Fighter x Tekken Wii U Edition. Dragon's Dogma is a wild card. If Capcom is really serious about turning it into a franchise I can see it happening. It's more likely we'll see a Resident Evil game on the system in 2013. Namco-Bandai will launch with Tekken TT 2 and Tank! Tank! Tank!, with a new/ported over Ridge Racer game. As for the rest, animé stuff. Square-Enix won't release much, except for DQ X. The Square side won't even consider Nintendo until it sells. Sega will just release Sonic games and I think they'll release several games for eShop. Old Sega classis like Jet Set Radio HD. Konami will release PES 2013 in 2013... and that's it. Tecmo-Koei will announce a Samurai Warriors game. Maybe a new team-up game?

As for the rest... I don't expect Level 5 making a gamble yet.

Yeah that sounds about right, honestly. Capcom is the real wild card IMO.
 
I think the concept in practice flies in the face of those of us who like extremely tight, consistent and technical controls. As well as options in combat situations and player driven gameplay choices, so much of the gameplay (especially the combat) was so carrot and stick it ruined that aspect. TP had a better balance and toolset when it came to combat imo.
TP had the most fleshed out sidesteping system and combo-wise, stuff like being able to roll around enemies really makes SS seem stiff at first; oh, and running and using the sword at the same time.
And not to mention how the entire game design of SS shattered any hope of mystery and exploration for the game. But that's another story, I guess.
The level design was fine, I mean it was metroid prime'y and that kind of level design didn't ruin the mystery and exploration for that.

It's the over-relying on assisted features that did, (was it called douse? you doused everything!) and the missed oportunities in level design, but the concept and way it was build was fine, just the streamlining that was a little on the overdone side.

I'd say it had more to do in a consistent way than, say, TP overworld did. Specially seeing they introduced overlying quests to the game that weren't last minute.

What's missing is really the whole "I blew up a rock or played a tune and here is a cave?", stuff like that. Feels somewhat empty like that, but TP already did to an extent, it was the overworld that prevented you from feeling it with terrain and exploration differences (I recall I could go to Hyrule castle taking more than one path? That's really important as a means to make you feel like you had a choice/freedom, but there wasn't enough incentive in really exploring because they left the filling the world part to the end (I recall the delay a year prior to launch that showed beta hyrule town looking very, very beta; when it's the npc's that dictate the sidequests). Of course the lack of overworld (and it's substitute) didn't really help on SS, but it was actually a step up when it comes to tight knitting a game world if only they added more stuff to discover that weren't already implied on first glance/impossible to miss (I recall some, but still; nothing compared to older 3D Zelda's).
 
What does that even mean? And I explored a lot in SS. Is this the new "there is nothing to do in Tp's overworld because I didn't bother looking".

I guess I just felt there was no incentive beyond it being there, it wasn't a world I really had any want to explore, nor were the "rewards" very satisfying. Just me, but I didn't find the game as a whole very satisfying to go and explore and what I did discover didn't exactly wet my britches. Options in gameplay choices (i.e. how you want to approach a given directive and reward for doing so creatively and discovering more things), and options in combat that are fun and creative really require no explanation.

Fact is, I'm jaded on the OoT formula, I get nothing out of it anymore and I find it highly derivative and uninspired. In terms of how the mechanics and overall design arch goes, I've played it before, a lot. So that's just my subjective take.

TP had the most fleshed out sidesteping system and combo-wise, stuff like being able to roll around enemies really makes SS seem stiff at first; oh, and running and using the sword.The level design was fine, I mean it was metroid prime'y and that kind of level design didn't ruin the mystery and exploration for that.

It's the over-relying on assisted features that did, (was it called douse? you doused everything!) and the missed oportunities in level design, but the concept and way it was build was fine, just the streamlining that was a little on the overdone side.

I'd say it had more to do in a consistent way than, say, TP overworld did. Specially seeing they introduced overlying quests to the game that weren't last minute.

What's missing is really the whole "I blew up a rock or played a tune and here is a cave?", stuff like that. Feels somewhat empty like that, but TP already did to an extent, it was the overworld that prevented you from feeling it with terrain and exploration differences, but there wasn't enough incentive because they left the filling the world part to the end (I recall the delay a year prior to launch that showed beta hyrule town looking very, very beta). Of course the lack of overworld (and it's substitute) didn't really help, but it was actually a step up when it comes to tight knitting a game world.

That's mainly what I was referring to. But I'd say that the point-to-point design was a bit too obvious and lacked any semblance of requiring players to really explore and figure things out on their own. Over the last probably 10 years or so I'd say Nintendo's greatest downfall has been their insistence on being accessible and convenient rather than presenting the player with a game design and saying "here, now you figure it out". If we could do that as kids (when there was no internet or youtube), no reason why Nintendo has to continue down the watered down design path.
 
Can't say I said that one.

Must have been someone else, it was to do with the power difference next gen being much smaller and someone said 'Wii was 20 times less powerful than PS360 but it still got CoD, PS4 / 720 will be 3/4 times the power of Wii U at max, so it's a much smaller gap.

Whoever said it made me feel better ;).
 

DjRoomba

Banned
I literally dont understand why people say theres no exploration in SS. Did you ignore the whole find cube/go to cube in sky/explore sky islands thing? Did you ignore the whole crystal sidequests thing?
just as much if not more exploration as MM or WW. All they did was cut out the boring empty fat 99% of people found tedious in TP
 

ASIS

Member
Must have been someone else, it was to do with the power difference next gen being much smaller and someone said 'Wii was 20 times less powerful than PS360 but it still got CoD, PS4 / 720 will be 3/4 times the power of Wii U at max, so it's a much smaller gap.

Whoever said it made me feel better ;).

Just one small thing to keep in mind. Graphics are not the only reason why 3rd parties abandoned nintendo. Afterall the GC was a fully capable machine but was still largely ignored by third parties. Nintendo has to convince them that their efforts will no go in vein, that they won't have the extra hurdle of competing with first party titles all the time in Wii U's market. If Nintendo can manage this while also enjoying strong sales you can bet third parties will show support.

The reason why I'm saying this is because you need to be realistic, what I said may seem simple but it is a very tough challenge for Nintendo to overcome. Just don't be disappointed if the support is less than adequate, graphics are not the end all be all.
 
I literally dont understand why people say theres no exploration in SS. Did you ignore the whole find cube/go to cube in sky/explore sky islands thing? Did you ignore the whole crystal sidequests thing?
just as much if not more exploration as MM or WW. All they did was cut out the boring empty fat 99% of people found tedious in TP

Yeah, but how fun and or engaging was that? Was that any less tedious than TP's overworld? Did you feel awesome for finding X cube and opening X chest in sky, or do you wish there was more substantial and engaging types of exploration and rewards? That was my takeaway.

Adventure-type exploration and quasi-collect-ta-thons are two very different things.
 
I literally dont understand why people say theres no exploration in SS. Did you ignore the whole find cube/go to cube in sky/explore sky islands thing? Did you ignore the whole crystal sidequests thing?
just as much if not more exploration as MM or WW. All they did was cut out the boring empty fat 99% of people found tedious in TP

I partially agree. SS did a lot of things right and world density is one of them. The sky, however, kinda ruined the mood. Had I been able to travel seamlessly between the three main areas on foot, the game would have felt less segmented and more conducive to sidetracking and exploration (a lot like TLoZ, LttP or LA).

For what it's worth, I think the tech on the WiiU will allow Nintendo to go bigger and denser when it comes to Zelda.
 
Forget the flips and flops, don't you think it'll just be cool to have a military grade piece of tech in the home? Surely any real COD fan will want this thing... maybe it'll be bomb proof as well.

We need to find that hardcore logo someone made a year ago.

Noone is even talking about games in here now. Just whether Wii U has on par genitals parts as it future brother and sister

Sister?

I see the flop/flipper/jigawatt discussions and begin to doze-off. Not good for when I'm trying to stay awake at work.

Well, that, and I've rekindled something of a love affair with Super Mario Galaxy as of late.

When we get more on games (silly me, eh, bg?) or those third parties and their interesting judgement, I'll have more to say, haha.. :)

Well apparently others besides you and Aostia want to discuss these game thingies so hopefully you'll get to start back posting. Also it seems I lead the slow versions of WUSTs.

The plot thickens...

Edit: I just looked at some AMD info for that GPU and noticed this:
128-bit memory interface with 1 GB GDDR5
Doesn't that rule it out for Wii U as we know it has more memory than that? Are memory maximums normally customised in console GPU's?

Come on Nintendo! Tell us 1st and 3rd party 2013 games! Show us a sexy as a mofo tech demo; even a maxxed out Bird Demo. That's all I need. Please, no more Nintendo Land. No more jaggy pikmin, no more nearly year old PS60 ports.....That, or just announce GTA V for Wii U and I'll be happy.


Plus, my spelling is shite.

Oh it's not that it would be based on that GPU, just that Wii U's GPU design would be similar. And with the GPU being embedded I though it was interesting that you suggested an OS that's being used for a GPU we've looked at as a possible "twin". Although with that GPU they could have the memory in clamshell mode and could then have 2GB of GDDR5 using the same 128-bit bus.

One could argue you are two BG's duct-taped together...

http://www.youtube.com/watch?v=AiahMrRM39g
 

nordique

Member

LOL

too good, bg

Haha too funny.

(within the context of your points)

tactical_facepalm.jpg
 

Nirolak

Mrgrgr
can we create now another Wii U community thread about...I don't know: games and so on...?

If you're unhappy with the state of software discussion in this thread, you certain can.

Now, I'm certainly not telling people to do this, but if you want to make a new Community thread, it would be my personal suggestion that you talk for a bit in this thread and decide on what you want the rules to be in the Wii U Software Discussion thread.

I would suggest one of the following three options:

1.) Only announced games.
2.) Only announced and potential games, but not specifically deconfirmed games.
3.) Any announced or potential Wii U game at all, even if it is deconfirmed.

I would think that option 2 is the best, since I feel discussing the next Zelda or a Wii U version of Watch Dogs would be a lot more fun than discussing only what is announced, and also feel that discussing those would be a lot more fun than debating if Crystal Dynamics is dumb or not.

However, if you want to pick another option instead or make an entirely different rule altogether, or even no rules at all, by all means feel free.

You can also feel free to make any other (reasonable) rules that you want. For example, whether or not you want to debate if (insert third party) is supporting the platform, and if so, how much they are. You can also continue discussing software in this thread after the new one is made, since inherently hardware is most important in terms of what it does for software.

You also don't need to make a new thread at all if you would prefer to just keep all the discussion in this thread, but I just wanted people to know that they had the option available if they feel the amount of hardware discussion in here was making it hard to discuss games.

Since these are community etiquette rules, you won't get banned for breaking them, but you may feel free to PM a mod to have any hardware based derails deleted or moved back into this thread, depending on which you feel is more appropriate. PMing either EatChildren or myself would likely be the most prudent choice, since I can't guarantee other mods will actually come by and delete or move the posts.

Since I might not be back here anytime soon, feel free to go ahead and just make the thread in Community if you feel it is appropriate, and if it gets locked by someone else while I'm gone, simply PM me and I will go talk to them and tell them why I approved it, at which point it will presumably be unlocked.
 
If you're unhappy with the state of software discussion in this thread, you certain can.

Now, I'm certainly not telling people to do this, but if you want to make a new Community thread, it would be my personal suggestion that you talk for a bit in this thread and decide on what you want the rules to be in the Wii U Software Discussion thread.

I would suggest one of the following three options:

1.) Only announced games.
2.) Only announced and potential games, but not specifically deconfirmed games.
3.) Any announced or potential Wii U game at all, even if it is deconfirmed.

I would think that option 2 is the best, since I feel discussing the next Zelda or a Wii U version of Watch Dogs would be a lot more fun than discussing only what is announced, and also feel that discussing those would be a lot more fun than debating if Crystal Dynamics is dumb or not.

However, if you want to pick another option instead or make an entirely different rule altogether, or even no rules at all, by all means feel free.

You can also feel free to make any other (reasonable) rules that you want. For example, whether or not you want to debate if (insert third party) is supporting the platform, and if so, how much they are. You can also continue discussing software in this thread after the new one is made, since inherently hardware is most important in terms of what it does for software.

You also don't need to make a new thread at all if you would prefer to just keep all the discussion in this thread, but I just wanted people to know that they had the option available if they feel the amount of hardware discussion in here was making it hard to discuss games.

Since these are community etiquette rules, you won't get banned for breaking them, but you may feel free to PM a mod to have any hardware based derails deleted or moved back into this thread, depending on which you feel is more appropriate. PMing either EatChildren or myself would likely be the most prudent choice, since I can't guarantee other mods will actually come by and delete or move the posts.

Since I might not be back here anytime soon, feel free to go ahead and just make the thread in Community if you feel it is appropriate, and if it gets locked by someone else while I'm gone, simply PM me and I will go talk to them and tell them why I approved it, at which point it will presumably be unlocked.

Option 4. We kick USC out of the thread. :)
 

AzaK

Member
If you're unhappy with the state of software discussion in this thread, you certain can.

Now, I'm certainly not telling people to do this, but if you want to make a new Community thread, it would be my personal suggestion that you talk for a bit in this thread and decide on what you want the rules to be in the Wii U Software Discussion thread.

I would suggest one of the following three options:

1.) Only announced games.
2.) Only announced and potential games, but not specifically deconfirmed games.
3.) Any announced or potential Wii U game at all, even if it is deconfirmed.

I would think that option 2 is the best, since I feel discussing the next Zelda or a Wii U version of Watch Dogs would be a lot more fun than discussing only what is announced, and also feel that discussing those would be a lot more fun than debating if Crystal Dynamics is dumb or not.

However, if you want to pick another option instead or make an entirely different rule altogether, or even no rules at all, by all means feel free.

You can also feel free to make any other (reasonable) rules that you want. For example, whether or not you want to debate if (insert third party) is supporting the platform, and if so, how much they are. You can also continue discussing software in this thread after the new one is made, since inherently hardware is most important in terms of what it does for software.

You also don't need to make a new thread at all if you would prefer to just keep all the discussion in this thread, but I just wanted people to know that they had the option available if they feel the amount of hardware discussion in here was making it hard to discuss games.

Since these are community etiquette rules, you won't get banned for breaking them, but you may feel free to PM a mod to have any hardware based derails deleted or moved back into this thread, depending on which you feel is more appropriate. PMing either EatChildren or myself would likely be the most prudent choice, since I can't guarantee other mods will actually come by and delete or move the posts.

Since I might not be back here anytime soon, feel free to go ahead and just make the thread in Community if you feel it is appropriate, and if it gets locked by someone else while I'm gone, simply PM me and I will go talk to them and tell them why I approved it, at which point it will presumably be unlocked.

Sounds good. It'd be nice to have separate threads as opposed to a mish mash.
 
Crazy idea here:

What if you could place 4 different wiimotes around in your room, and use them as surround speakers while you're playing on the tablet?
 

ASIS

Member
If you're unhappy with the state of software discussion in this thread, you certain can.

Now, I'm certainly not telling people to do this, but if you want to make a new Community thread, it would be my personal suggestion that you talk for a bit in this thread and decide on what you want the rules to be in the Wii U Software Discussion thread.

I would suggest one of the following three options:

1.) Only announced games.
2.) Only announced and potential games, but not specifically deconfirmed games.
3.) Any announced or potential Wii U game at all, even if it is deconfirmed.

I would think that option 2 is the best, since I feel discussing the next Zelda or a Wii U version of Watch Dogs would be a lot more fun than discussing only what is announced, and also feel that discussing those would be a lot more fun than debating if Crystal Dynamics is dumb or not.

However, if you want to pick another option instead or make an entirely different rule altogether, or even no rules at all, by all means feel free.

You can also feel free to make any other (reasonable) rules that you want. For example, whether or not you want to debate if (insert third party) is supporting the platform, and if so, how much they are. You can also continue discussing software in this thread after the new one is made, since inherently hardware is most important in terms of what it does for software.

You also don't need to make a new thread at all if you would prefer to just keep all the discussion in this thread, but I just wanted people to know that they had the option available if they feel the amount of hardware discussion in here was making it hard to discuss games.

Since these are community etiquette rules, you won't get banned for breaking them, but you may feel free to PM a mod to have any hardware based derails deleted or moved back into this thread, depending on which you feel is more appropriate. PMing either EatChildren or myself would likely be the most prudent choice, since I can't guarantee other mods will actually come by and delete or move the posts.

Since I might not be back here anytime soon, feel free to go ahead and just make the thread in Community if you feel it is appropriate, and if it gets locked by someone else while I'm gone, simply PM me and I will go talk to them and tell them why I approved it, at which point it will presumably be unlocked.

I don't think its going to work. Simply put, people are here to discuss the WiiU in general and the community chose to focus on the specs for now. This is not exclusive to this thread, but literally every single Wii U thread since E3 (maybe even before that).

I'll be more than happy if such a threads stays active for long, but really the majority of the people are concerned with the power for now, I have a feeling that the other hypothetical thread will either die quickly or become exactly like this one.
Crazy idea here:

What if you could place 4 different wiimotes around in your room, and use them as surround speakers while you're playing on the tablet?

Wiimote speakers are too shitty for that :(
 

USC-fan

Banned
I don't think its going to work. Simply put, people are here to discuss the WiiU in general and the community chose to focus on the specs for now. This is not exclusive to this thread, but literally every single Wii U thread since E3 (maybe even before that).

I'll be more than happy if such a threads stays active for long, but really the majority of the people are concerned with the power for now, I have a feeling that the other hypothetical thread will either die quickly or become exactly like this one.

Nah it all my fault. ;)

But the funny thing is the Nintendo doesn't focused on specs and I think the specs really don't matter. It really only matters to the hard core gamers but people on here act likes its doom if I can't run ps470 games.
 
I don't think its going to work. Simply put, people are here to discuss the WiiU in general and the community chose to focus on the specs for now. This is not exclusive to this thread, but literally every single Wii U thread since E3 (maybe even before that).

I'll be more than happy if such a threads stays active for long, but really the majority of the people are concerned with the power for now, I have a feeling that the other hypothetical thread will either die quickly or become exactly like this one.

This is my actual view. Things have always gone in cycles with these threads. It would be nice to see the title changed back.
 

AzaK

Member
This is my actual view. Things have always gone in cycles with these threads. It would be nice to see the title changed back.

Yeah it struck me as weird that the title changed, given the variety of discussions that go on here.

I do like the thought of a thread for hardware vs other things though. So much easier to follow.
 

ASIS

Member
Well, technically Wiimote with motion plus is a upgraded controller, I believe it get's lost less often than the add-on does?

But yeah, I hoped for the same, the limit for wiimote pointer accuracy is 1024x768 after all, not really HD and the motion plus implementation was clearly added on top, since the camera is stuck inside a window inside the controller of course it does get lost if it's facing elsewhere by more than 30º or so for a prolonged time; they should could improve on it (and still make controllers that are compliant with the wii).

Really hard to explain what I have in mind actually, but they could do a sensor bar with camera and wiimote with camera and yet emitting IR LED as a fail safe method; if the controller get's lost the sensor bar would still know where the hell it was (would probably only work on games designed from the ground with it in mind) but it would be like combining PSMove with wiimote sans "lightining ball".

I think Nintendo can afford to make a very accurate Wiimote AND nunchuck (Do not underestimate the power of dual motion controls) if they are actually thinking about putting a freaking screen on the controller. If they both can be very responsive to speed and precision then it would be heaven.

I don't know, for me the Wiimote is still not fleshed out it seems. I always compared it not to the current generation controllers, but to the NES one. It completely restructured how a controller should look and behave like so it was obvious they were going to run into issues. Then the WM+ came and it started be more N64 controller, advanced, but still upgradable.

Motion controls still haven't been put to their true potential yet, even after all these years. It's like they are still using it for 2D control in 3D space more than anything. And a lot of developers are still hung up on the Wiimote imitating objects when that shouldn't be the only option.

I just have so many ideas and so far only a select few have seen fruition. That's why I really wanted a next gen Wiimote (and your idea is very close to what I had in mind) and that's why I still hold am not really that thrilled about the Upad (Even though it can bring up really creative and substantial ideas.. Its not to the extent of what they already have).
 

DjRoomba

Banned
well i give an s because othawise it wont have surround sound for me. Everyone that has my setup will have this problem too, which is probably alot of people. Who would give a c's a about no ethernet? Wifi is built in?
 
well i give an s because othawise it wont have surround sound for me. Everyone that has my setup will have this problem too, which is probably alot of people. Who would give a c's a about no ethernet? Wifi is built in?

Well first off I meant what percent of the population plays games with surround sound that needs and optical port to begin with? Probably a very small portion. It sucks, but it's not a huge mistake. On the other hand, there are many people on college campuses with shitty wifi connections that don't allow for online gaming without constant interruption and many others without wireless internet at all.
 

AzaK

Member
Guys btw is it true that Wii U has no optical port? Cos that is an awfully big oversight


From what we've seen on the unit there is NO optical port and so I imagine that if you want true surround you'll need HDMI. The might support component/AV out and therefore Dolby Pro Logic II which is something at least.

Really? What percent of the population even gives a shit? On the other hand, the lack of an ethernet port is a huge omission forcing people to buy an adapter.
This really fucking sucks arse for me because my receiver is not HDMI. No way am I throwing down another bunch of cash to upgrade that.


EDIT:
Well first off I meant what percent of the population plays games with surround sound that needs and optical port to begin with?

Ahh OK, gotchya. Still sucks for me.
 
I'd rather not split the community. I know I'm one of the guys that usually chimes in on hardware speculation, but I have a feeling that topic will have run its course very soon. The realistic range of performance is getting narrower and narrower as time goes by. At the same time, there's not much new info concerning games either. Hopefully, this changes come August/September, and when it does, I expect the conversation will naturally shift to that area.
 
Isn't it a bit ironic how in both their game design trends and most software trends Nintendo attempts to appeal to the everyman and mass consumer. Yet, they exclude the ethernet port (and optical out) that requires a sizable portion of "mass consumers" to pony up more cash to enjoy... I'm mainly a wireless gamer, but the lack of a ethernet port is just dumb.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Well first off I meant what percent of the population plays games with surround sound that needs and optical port to begin with? Probably a very small portion. It sucks, but it's not a huge mistake. On the other hand, there are many people on college campuses with shitty wifi connections that don't allow for online gaming without constant interruption and many others without wireless internet at all.
Optical is a very common solution for surround sound, both home theatre and headphone/stereo mixamps. It its a high quality solution they predates HDMI compatible mixers. Anybody who does not use a HDMI mixer for both the image and audio signal will thus be unable to use surround sound.
 
Isn't it a bit ironic how in both their game design trends and most software trends Nintendo attempts to appeal to the everyman and mass consumer. Yet, they exclude the ethernet port (and optical out) that requires a sizable portion of "mass consumers" to pony up more cash to enjoy... I'm mainly a wireless gamer, but the lack of a ethernet port is just dumb.

It's penny pinching, which is vintage Nintendo. I really don't think it's as important as you think, though. Maybe to hardcore gamers, who are concerned about absolute optimal performance. I think the mass market is moving more towards laptops, tablets, etc anyway. I don't know about other cable companies, but I've got FIOS and they provide me w/ a wireless router. If not, the dongle is what, 20 bones?

Optical out I would've hoped they'd do like MS and had it on the actual wire. Is that possible, or is that audio output strictly analog on the normal AV port?
 

japtor

Member
It's penny pinching, which is vintage Nintendo. I really don't think it's as important as you think, though. Maybe to hardcore gamers, who are concerned about absolute optimal performance. I think the mass market is moving more towards laptops, tablets, etc anyway. I don't know about other cable companies, but I've got FIOS and they provide me w/ a wireless router. If not, the dongle is what, 20 bones?

Optical out I would've hoped they'd do like MS and had it on the actual wire. Is that possible, or is that audio output strictly analog on the normal AV port?
Yeah for ethernet there's not much point, the majority probably doesn't care enough to run wires around when they can do it (and are already doing it) wirelessly.

For optical it can be done on output with HDMI audio splitter thingys. One issue (that was brought up before last time) might be the apparent lack of Dolby Digital, can't say I know enough about audio to say much on it though. Like receivers might only accept DD over optical or something, in which case there would need to be DD encoding on the splitter, which presumably would add to the costs.
 
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