Got this and tried it briefly- wish I'd downloaded the demo first. :\ DFO is a little too "RPG" for my tastes and plays like a slow, stiff beat-em-up and the animation is awful. The first sets of enemies just stand there until you approach them and start attacking.
Back to Max Anarchy.
The game gets faster as you equip the right armor, and level up. And it is more stiff than the PC release, but the game really isn't truly stiff at all; it just has a pretty solid set of rules, and you have to adhere by them.
The animation is a funny issue, because it's actualy solid for what they go for (characters that have loads of different clothing, hair, weapon, and accessory pieces and designs, all which need to be seperately animated), but that's not a factor in this version yet, so it comes off pretty oddly.
DF's animation actually always impressed me, given it's scale. If there were less unique design elements, I'd expect better, but the tradeoff of animation VS style here isn't any worse than your average ASW game. And I'm kinda happy it's not tweeny-flashy looking, as most HD upgrades of Spritework games end up looking. It's got a nice unique looking going on, that's all it's own.
Maybe they'll look into improving the ferocity of the enemey AI in the demo in the future... I'm surprised how much this bothers people. First enemies are always fodder. But I'm always happy to reiterate, they're nothing like that in the full game. If anything, they're more aggro than the PC versions are, in these stages, and attack much faster and frequently.