So... still no Theatrhythm demo for the Americas? It's hard to believe that Europe has one, Japan has multiple ones, and we have NOTHING =(
(I'm buying the game as soon as I can, but I want to make the wait easier by playing a demo :s)
The eShop in NA doesn't even acknowledge the existence of TFF's DLC, either through updates or even the actual DLC page, which hasn't been updated since its inception.
Is it me or is Planet Crashers really unforgiving out of the gate? I've died 5 times in the first dungeon, winding up with no gold or items almost each time. Did I miss a weapon or easy level-up opportunity somewhere? Not a whole lot of help in the manual nor any sort of in-game tutorial...
Is this the same Wario game we got for being ambassadors?
Fixed. Well, they STILL haven't brought over Pulstar yet which is the prequel to Blazing Star so it's gonna be awhile. I was really hoping this would be the week that D4 would take a break from the endless KoF and World Hero installments.
Thank you, that helps a lot! I'll keep plugging away utilizing your advice.It's kind of tough at the start, but if you make good use of the potions you start with and the items you collect in the dungeons you should be able to hack it. Make sure you're doing the timed button presses for your moves properly, heal up after battles if you need to. I don't know how random it is, but one of the first quests I did got me a weapon and a skill, and that helps a lot, gaining levels helps too.
So far from what I can tell, Green Floor 2 seems a bit harder than Blue Floor 1, even though Green is easier on Floor 1, so prioritize Floor 1 quests at first to make it a little less brutal.
I'm enjoying the game so far. It's slightly repetitive, and the battles are a bit slow, but they're fun.
EDIT - I've also just realized that while buff items wear off at the end of battle, you can use them before engaging an enemy so you won't waste turns buffing up.
I'm getting really confused by Planet Crashers...
* You can equip up to 4 different "skills" (attack moves), and continually find new ones. You even have a swap command to change skills in battles... but all 6 skills I've found so far do exactly the same amount of damage. Nothing distinguishes them aside from looks and the "tap button for full damage" timing. The manual and game imply there is a reason for more than one move, but there really isn't... you can use the same attack in every battle.
* Weapons are only distinguised by attack power -- the manual implies there are other differences (and thus why you might swap 'em in battle), but there aren't.
* You get tons of money, but nothing to spend it on other than generic items.
* The game is dirt slow.
Unless something radically changes after the first 2 moons (plus satellite), this is a really sparse and simplistic dungeon crawler.
I'm confused by the skill options when none of the powers seem any different.
I can confirm that later skills (or, perhaps, at higher levels?), different skills actually yield different amounts of damage... but I didn't notice that until planet 4 or 5 and at level 20/21.So far only one of my skills seems to do a different amount of damage (I'm not positive, because it does multiple hits) but it actually seems to do less, so yeah, it seems like it's more about style so far.
I've pretty much been kicking everyone in the face and using large potions when needed. There really seems to be nothing else to do with money...I've been pumping my money into medium and large potions, then spending some of the extra on bucklers. Potions are vital for surviving multiple levels of the dungeons and using a buckler and food before engaging tougher enemies can make a huge difference.
I shifted my playstyle once it became clear that there was no reason to attempt to do "all of the quests" -- I'm not even sure there is a "limit" to quests, really; I'm starting to think they are endlessly randomly generated. Now I'm just trying to see how quickly I can get through the last few planets. This makes the game a bit LESS monotonous, but the pacing is horrid. Slowly going down and back up the same dungeon 3-6 times is irritating.It is very simplistic, but I'm having fun despite the slow pace of the game. It feels like something I'll play in smaller bites when I'm in the mood for some mindless dungeon crawling without having to micromanage parties and tons of items and keeping track of storylines and such that usually comes with roguelikes.
On a scale of 1-5 stars, I can't see giving this more than a 2 or 3. It's just too dull and simplistic. It COULD be vastly improved with a few tweaks, but I doubt it will be.It's hard to say if I'd recommend buying this game or not. I'm personally having fun with it and spent about 2.5 hours on it already, only reaching level 7 and the second planet (I believe level 30 is the cap.) So while what's there can be repetitive, it's got some longevity to it if you can keep interest in the gameplay.
Not at all. Before I began playing I customized my character with the options present, and half or more were marked out as unusable. After my lengthy off-and-on play session when I saved and quit to the menu I went back into customization and found that most of the options were now unlocked.Were you alerted to any customization unlocks? I haven't been, and now I'm wondering if I've unlocked stuff without realizing it.
There's also the fact that while the link cable was a direct 1 to 1 connection, with wireless you could have like 10 people all trying to do link cable multiplayer at the same time and Nintendo would have to do some additional work to get a way for you to choose which person to connect to and have the game recognise that.
Now that doesn't sound like it would be all that hard to do, but you know how much Nintendo likes modifying their roms.
I think they'll come eventually, D4 seems pretty committed to bringing all the notable SNK/ADK stuff. I'm more worried for 3rd party efforts like Super Dodgeball or Waku Waku 7.Fixed. Well, they STILL haven't brought over Pulstar yet which is the prequel to Blazing Star so it's gonna be awhile. I was really hoping this would be the week that D4 would take a break from the endless KoF and World Hero installments.
I think they'll come eventually, D4 seems pretty committed to bringing all the notable SNK/ADK stuff. I'm more worried for 3rd party efforts like Super Dodgeball or Waku Waku 7.
Thanks for all the impressions. Seems pretty lazy, I'll be skipping.Planet Crashers just sort of pathetically stops.
I can't see how this could have ever been a retail title -- I'm starting to think Renegade Kid turned a very early demo into a quick & dirty eShop game. The game seems to consist entirely of padding and unfinished ideas.
You're a fucking genius!I've reached the point of Wario Land 2 where you get the level select, man it blew my mind back in the day to find out that i'd only beaten like half the game, I had no idea of the secret world in Wario Land 1 until it was mentioned here so i'm going back to do that but for me this return really highlighted how much I prefer WL2.
And since i'm a filthy cheater the best way to tackle those treasure chest puzzles in WL2 since my eyes fail me is to simply press the home button when the cards flip, now I can take my time and save my money!
Yeah, actually looking it up there's quite a few shooters NA/EU is behind on:Yeah, I really wish some of the NeoGeo's awesome shmup library would be made available in the US. I think Ironclad is the only one to come out so far. Meanwhile they still continue to put out carbon copy fighting games that I have no interest in even though we already have like 30 of those.
Sega Sammy owns that, so I dunno. The only "3rd party" Neo games so far seem to be Data East (Gmode) and Sunsoft stuff. And the Sunsoft games are still Japan only too.The Neo Geo game we need more than any other is Viewpoint. I just saw a Neo cart for $280 locally, but man, I can't bring myself to do that.
Pulstar is fucking boss as well, though. I'd take either.
Ghost Pilots is good. I'd also like to see Zed Blade, Aero Fighters 2-3, Strikers 1945+ and Prehistoric Isle 1-2.Last Resort is great, slowdown and all.
I was playing Ghost Pilots on my Geo last night. Simple, but fun.
I want NGPC stuff on the 3DS VC. Get me Match of the Millennium, Card Fighter Clash, Metal Slug, Last Blade 2, and Faseli on there now, SNK/Nintendo
This is my most wanted platform announcement. I think Nintendo will stick with 8bit systems for 3DS for awhile though. I wouldn't be surprised to even see SMS and MSX before NGPC and the other 16bitters (GBA, WSC, TG16, SNES, Genesis).I want NGPC stuff on the 3DS VC. Get me Match of the Millennium, Card Fighter Clash, Metal Slug, Last Blade 2, and Faseli on there now, SNK/Nintendo
Just finished Sakura Samurai and went halfway through on expert mode.
Surprisingly mediocre game.
Any other impressions of Mole Mania? I'm intrigued by it, as I am a fan of Miyamoto as well as puzzlers, but some GB games just dont hold up well.
I really, really wish there was a demo for Theatrhythm. I haven't played that many Final Fantasy games, but I like rhythm games. Plus, I own almost all of the mainline ones (my cousin gave me his old PS2 games), so maybe playing it would give me motivation to play them. I guess I need to finish Digital Devil Saga first before I start more 30+ hour games anyway.
Man, Mole Mania and Wario Land look so good. I think I'm gonna be cheap and see if they end up on Club Nintendo Rewards, though.
Boss fights in expert are pretty cool.
But yeah it starts with great potential, but then enemy attacks never branch out at all except for just one spear guy, and most enemies just carry 1 attack. It's a huge problem for a punch out game.
Best ending in Wario Land with about 6 hours total playtime. Great game.. I hadn't played it in a decade, but it was as wonderful I as remembered.
Just finished it. "Perfect Game" at four hours and two minutes.
Bring on Wario Land II.
I want NGPC stuff on the 3DS VC. Get me Match of the Millennium, Card Fighter Clash, Metal Slug, Last Blade 2, and Faseli on there now, SNK/Nintendo