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Steam expanding beyond games, adding "software" on Sept. 5

The fact that the press release is from the PC Gaming Alliance - an organisation formed for defensive reasons that didn't need to exist ten years ago... One-third of the PC-gaming market is China - which is expanding for everyone in most sectors. I mean something around 20% (today possibly more) of Apple's profits come from China, up from next to nil just a couple of years ago. I don't construe it as unfair to make the claim China should be judged somewhat separately from the rest. And the PCGA say much of the revenue rise in western markets is due to Zynga, Bigpoint and Nexon – all whom cater to the netbook gamer. Not exactly the same kind of crowd who come to NeoGaf...

Nothing like excluding data because it doesn't support a hypothesis to strengthen an argument.

So you're saying iPhone gaming is "more real" gaming than Nexon or Bigpoints MMOs?
 

gabbo

Member
As for the actual content of the software, people seriously need to look at the leaked category list, and consider it in the terms of tools for people to get into game design. It's not going to be word processors and spreadsheet applications flooding the store. The thought of learning to make games through software made available on Steam compared to stuff you have to seek out on random sites is really appealing especially when you look at the success of Source Film Maker.

I shouldn't let this insanity get to me because it seems like this could be something really cool, even for those who only want to consume content because it'll make tools more accessible to people who may not have payed attention to them before.

Now that I can get behind. offering free or inexpensive versions of various design tools that compliment gaming would be an excellent idea, in terms of actually putting that content on Steam, albeit after they deal with the clients shortcomings. I would support such a thing whole heartedly, though at this point tutorials and lack of good learn material is what holds me back from using such things without Steam involved.
 

scitek

Member
This is the beginning of the end.

Lol dun dun dunnnnnnn

The beginning of the end of their expansion, maybe.

Steam isn't going anywhere, though. At worst it'll just exist at the size it is. It's not WoW, it's not going to just lose users.
 

alphaNoid

Banned
Now I know why Gabe doesn't like Windows 8.. he is terrified of the Windows Store and what it will do to his new Steam app store
KuGsj.gif


Excuse me ... Steam.app.store! LOL
 

Mastgrr

Member
Nothing like excluding data because it doesn't support a hypothesis to strengthen an argument.

So you're saying iPhone gaming is "more real" gaming than Nexon or Bigpoints MMOs?

In what way does China being one-third of the PC gaming market improve PC gaming markets here in the western world? You can include China or not include China - it actually doesn't matter come to think of it.

Not sure what you mean by iPhone gaming 'more real' or not but tablet/smartphone gaming is surging, that's for sure. And it's a platform Steam isn't on. Well - is, but doesn't *do* anything.
 
Now that I can get behind. offering free or inexpensive versions of various design tools that compliment gaming would be an excellent idea, in terms of actually putting that content on Steam, albeit after they deal with the clients shortcomings. I would support such a thing whole heartedly, though at this point tutorials and lack of good learn material is what holds me back from using such things without Steam involved.


Reposting this for those who haven't seen (categories of the software they plan to distribute).

Imagine crowdsourced tutorials for 3D modeling software distributed through Steam Workshop. That would be incredible.
 

dLMN8R

Member
I'm happy I'll have a place to get all my desktop software (not just games) in Windows 8 right alongside all my *CENSORED*-style apps to use on my tablets!
 

Game Guru

Member
People claim doom and gloom for Steam because of fears that MS and Apple will lock down their OSes... but if the future is truly in Smartphones and Tablets, then wouldn't it be a simple matter to shift from Linux to Android? After all, Android does share the Linux kernel. There is something that actually intrigues me concerning a new high powered OS for smartphones and tablets... Ubuntu for Android. It's a similar idea to what Windows 8 is trying to achieve, namely a mixed desktop and tablet OS. However, it chooses its interface based on what device the machine is connected to. If it's connected to a monitor, it has the full Ubuntu desktop. If it's connected to a television, it uses an Ubuntu interface made for television. If you are just using the touchscreen, it uses Android. You can even use Android apps on the Ubuntu desktop and television interfaces.

If Smartphones and Tablets are truly the future, then it's Microsoft who is in the dangerous position. After all, the most popular of those OSes are Android and iOS... Microsoft's previous attempts at the Smartphone market had barely registered. Windows 8 could very well be the desperation of the PC OS maker determined to stay relevant in a 'post-PC' world. Valve's actions are also desperation, but feels more like a rat fleeing a sinking ship. They see that Microsoft's going down a path that they may not want to be a part of, and are hedging their bets. Going to Linux could be the first step of, not a SteamBox, but a Steam App Store for Android.
 

water_wendi

Water is not wet!
People claim doom and gloom for Steam because of fears that MS and Apple will lock down their OSes... but if the future is truly in Smartphones and Tablets, then wouldn't it be a simple matter to shift from Linux to Android?
i would hate to use Excel on a phone. What about Norton Antivirus?
 

Kalnos

Banned
i would hate to use Excel on a phone. What about Norton Antivirus?

Tons of real work will still be done on a desktop, obviously, the spreadsheet in Google Docs shows that a non-Windows Excel can exist.

Not even sure why you would want to use Norton Antivirus, much less on a phone/tablet.
 
J

Jotamide

Unconfirmed Member
Give me achievements for Notepad++ or Visual Studio and I'm fucking sold.
 

megalowho

Member
Not interested, and a little concerned about what Valve's 5 year plan for the platform is if they're going down this path. The major appeal of Steam for me is having a focused portal for all things PC gaming, always will be. Enterprise and productivity software is not only willingly kept separate, but increasingly irrelevant with the amount of quality web and cloud based applications out there for free.

I do not forsee my IT department at work installing Steam on our machines in order to deliver required software, no matter how comprehensive their offerings are. And yes, Gabe's Windows 8 doom and gloom is a bit clearer now. Not really about freedom as much as it is about competing app marketplaces.

Valve should really be focused on building a client that actually runs at the speed of the internet consistently before adding more bloat anyway. Steam is long overdue for an overhaul, and not exactly in this manner.
 
You know what I hate the most about this?

They don't say anything about the client, the services and the new features that its missing. Where is big picture mode? Custom install locations? A more reliable offline mode? A faster client without memory leaks?
 

xJavonta

Banned
What the hell are they thinking.

One of the reasons I really liked Steam is because it was just games. Pure plain and simple.

Also as stated, Offline mode is borked. How do they expect anyone to choose Steam over the standard DRM that has worked fine for years with applications such as Photoshop?


I don't see why they couldn't make a separate platform for this if they wanted to get into that side of software either. Keep business and gaming separate please.
 

DTKT

Member
They really need to overhaul the client.

Make it snappier, more responsive, it should never hang. Give users more control over their library categories, download speed, download cap and all that good stuff.

Some kind of "new" Steam.
 

Salsa

Member
They really need to overhaul the client.

Make it snappier, more responsive, it should never hang. Give users more control over their library categories, download speed, download cap and all that good stuff.

Some kind of "new" Steam.

yup. Agreed on all accounts, it's time.
 

AppleMIX

Member
They really need to overhaul the client.

Make it snappier, more responsive, it should never hang. Give users more control over their library categories, download speed, download cap and all that good stuff.

Some kind of "new" Steam.

Agreed 120%
 

Exuro

Member
They really need to overhaul the client.

Make it snappier, more responsive, it should never hang. Give users more control over their library categories, download speed, download cap and all that good stuff.

Some kind of "new" Steam.
They've already said they're working on the download issues/features but they have to move everything over to their new content delivery platform which is going to take a while(Dota 2 was the first game to use it, and I believe all recently released games are using it. Older games are slowly moving over. This should also fix steam going down during large sales.
 

alstein

Member
From recent entries in the registry, there are several game development tools that will be sold (GameMaker for example), benchmarking tools (like 3DMark), and Linux distros (SUSE).

I wouldn't be surprised if we see software from Stardock.

Stardock still has their own system for this.

I don't have a problem with this- it's a good idea.
 

DTKT

Member
They've already said they're working on the download issues/features but they have to move everything over to their new content delivery platform which is going to take a while. This should also fix steam going down during large sales.

It's more than that. Steam really has a deficient client. It's slow to load, it hangs, it's terrible when it scrolls. It's also not very pretty. Loading my inventory is a pain, nothing feels smooth when you click on stuff.

They really need to spend some time polishing the client.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Steam achievement unlocked: Airbrush Britney Spear's Magazine Cover.
 

Exuro

Member
It's more than that. Steam really has a deficient client. It's slow to load, it hangs, it's terrible when it scrolls. It's also not very pretty. Loading my inventory is a pain, nothing feels smooth when you click on stuff.

They really need to spend some time polishing the client.
Right, and I doubt they're not working on updating steam to run smoother, especially with the large updates planned for it like Big Picture Mode , Greenlight, and the new content delivery stuff. I'd honestly like a revamped store place and overall fresh coat of paint among other new features myself.

EDIT: The one thing I "really" want is instant launching. I hate the small pop up window that sometimes takes 10 seconds before launching a game.

EDIT2:

also make a working offline mode

might be the silver lining to all this is hopefully they'll finally improve the client more
This too. I don't see why they can't just do an automatic check every time you log on and, for example, set a timer that lasts 30 days or something instead of having to log online to be able to log offline.
 
I'd prefer if they spun this off into it's own client but whatever, I'll have to see how they incorporate software. Hopefully they dot just dump it into the games library.
 

graywolf323

Member
They really need to overhaul the client.

Make it snappier, more responsive, it should never hang. Give users more control over their library categories, download speed, download cap and all that good stuff.

Some kind of "new" Steam.

also make a working offline mode

might be the silver lining to all this is hopefully they'll finally improve the client more
 

honorless

We don't have "get out of jail free" cards, but if we did, she'd have one.
Also as stated, Offline mode is borked. How do they expect anyone to choose Steam over the standard DRM that has worked fine for years with applications such as Photoshop?
Ahahaha, I just have to weigh in on this. As a Creative Suite owner I would MUCH prefer Steam DRM to Adobe DRM.

People bitch about games with 5 or 10 activations via SecuROM? Your basic Adobe retail license has two activations. Two. That applies to smaller programs like Photoshop Elements too, AFAIK. Not even touching on all the other bullshit they introduced with CS6.

...But I'm not trying to pick on you, because you're right! Adobe would never allow their products to be sold under less draconian terms, so if they somehow ended up on Steam it'd be Steam DRM plus Adobe DRM. Horrendous. :lol
 

Exuro

Member
Ahahaha, I just have to weigh in on this. As a Creative Suite owner I would MUCH prefer Steam DRM to Adobe DRM.

People bitch about games with 5 or 10 activations via SecuROM? Your basic Adobe retail license has two activations. Two. That applies to smaller programs like Photoshop Elements too, AFAIK. Not even touching on all the other bullshit they introduced with CS6.

...But I'm not trying to pick on you, because you're right! Adobe would never allow their products to be sold under less draconian terms, so if they somehow ended up on Steam it'd be Steam DRM plus Adobe DRM. Horrendous. :lol
I forgot about this. My CS5 suite is only allowed to be on two computers on top of the activations. Now that I'm thinking about it I would love Steam drm over it.
 
I would love to hear the reasoned explanation for that argument.

GPL requires software to be free. In order to compete with DirectX, a corporation would have to develop their API for a profit. They're contradictory.

If they don't release under GPL, it won't be accepted by the larger GNU/Linux community. Regardless, it would probably take twice the manpower to make DirectX compatible with each flavor of GNU/Linux than it would just to develop it.

You need a single operating system for it to work out. OSX seems very viable, but never nix.
 
Do you have any actual figures to support your claims?

Because they're pretty outlandish, and fly in the face of things like World Of Tanks userbase, League of Legends userbase, WoW subscription revenues, Diablo 3 day one sales, Active Steam users, et fucking cetera.

He doesn't have any proof because he's wrong on pretty much everything. On the other hand, I do:

http://www.computerandvideogames.com/358977/pc-is-the-fastest-growing-platform-ea-boss/

http://www.pcper.com/news/General-Tech/PC-Gaming-Alliance-Announces-Record-PC-Game-Sales-2011
 

Game Guru

Member
GPL requires software to be free. In order to compete with DirectX, a corporation would have to develop their API for a profit. They're contradictory.

If they don't release under GPL, it won't be accepted by the larger GNU/Linux community. Regardless, it would probably take twice the manpower to make DirectX compatible with each flavor of GNU/Linux than it would just to develop it.

You need a single operating system for it to work out. OSX seems very viable, but never nix.

Isn't OpenGL under an open-source license compatible with the GPL? And isn't it what every company not working on a Microsoft OS use? We are talking Apple, Nintendo, Sony, et al. The API is already developed, just that developers prefer using DirectX, likely for the same reasons users prefer MS Office. Microsoft has many flaws, but they are excellent with software.
 

Nabs

Member
This is going to benefit smaller indie devs a bunch. A lot of the programs we've seen in the registry are creative ones. There were animation, painting, and audio editing programs. Imagine someone grabbing a few of these on sale along with Gamemaker, and eventually entering their game into the Indie Workshop to get noticed. Seems cool to me.
 

Drkirby

Corporate Apologist
I wonder if they will have any 3D Modeling program up at launch, with TF2/Dota2 Workshop Integration.
 
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