Why would you want destructible environments in TF. Come on.
Isn't there a Team Fortress Classic map with destructible walls and such? Actually I think there's a custom TF2 map with some destructible stuff, too.
Why would you want destructible environments in TF. Come on.
It was like five minutes of a constantly shifting 'you'll shit bricks' picture.
I wonder if this would be them adding AI to the game?
245mb update for TF2?
EDIT: Just Kong King it seems... OR IS IT?!
Seriously.
TF2 is awesome. L4D is awesome. Everything they do is pretty awesome, but Jesus H, it's time for HL.
PLEASE
edit: ignore me. This ARG for TF2 is beyond awesome.
Did you hear the story from 1304 where Archimedes, Archimedes, Enormous Haunted Eyeball, Dr. Whoa, Familiar Fez, Dispenser, Private Eye, Direct Hit, and the Administrator walked into a bar?
This has to just have been an ARG started this past December that they just decided to retcon the previous unbound hints to, right? Actually having this prepared since 2009 would be nuts.
#include <iostream>
using namespace std;
void Q ( int val)
{
..............., val + 'a' -1);..
}
.......................Valve = 3;
...for (int i = 0; i <5991; i++)
{........................... 333 );
...Valve += 12345;
...Q( Valve % 18334 .Ç'wí–alv.... 3;
...Q( Valve - 6....);
...for (...t m = 0; m < 19....+ )
....Val.........int OSW= 4.....+ 1;
...Q ( OSW );...OSW *= 2;
...Q ( OSW + 1 );
...Q ( OSW+ 2 );
...int l...45;
......Q.( l / 3 );
...Val......;
...int
no.................. 3;
...Q ( nott.........}
.................‰œ
I don't quite follow: where does the zip file proper come from?Sniper's codes are looking like they're a MIDI file.
Basically, each class says a "joke" in text chat when a person with the capacitor high fives. Each "joke" is actually lines of binary, with each word in the joke referencing a byte of binary, and the year of the joke is the order for the bytes.
A joke looks like this
It always starts with a year and always ends with the Administrator. Each person has a fairly unique year associated with them (but it does repeat for a number of people)
So far Spy's has been cracked. It was a zip file, but it required a password. Engineer's is straight source code that does some simple math, but it's not fully cracked. Sniper's is a Midi. Demoman is a .txt file. There's also a PNG in there, and an EXE, I don't remember the classes they go with.
This is basically the Banana ARG of last month on steroids. It doesn't help High Fives and Capacitors are rare items.
Sniper's codes are looking like they're a MIDI file.
Basically, each class says a "joke" in text chat when a person with the capacitor high fives. Each "joke" is actually lines of binary, with each word in the joke referencing a byte of binary, and the year of the joke is the order for the bytes.
A joke looks like this
It always starts with a year and always ends with the Administrator. Each person has a fairly unique year associated with them (but it does repeat for a number of people)
So far Spy's has been cracked. It was a zip file, but it required a password. Engineer's is straight source code that does some simple math, but it's not fully cracked. Sniper's is a Midi. Demoman is a .txt file. There's also a PNG in there, and an EXE, I don't remember the classes they go with.
This is basically the Banana ARG of last month on steroids. It doesn't help High Fives and Capacitors are rare items.
I think the Halloween stuff is simply retconned into this ARG, and the robot mode has been simply been stuck in Valve time and was supposed to come out in 2010, and 'Medieval Mode' was not the mode valve was hinting at originally.
Ned, where is this Engineer C++ code I saw mentioned on reddit. I want to give it a glance so I too can go "Welp, I got nothing"
·include <iostream······ng names
pace ·······oid Q ( int val ).··
·············, val + 'a' - 1);..
}.······················Valve =
3;...for (int i = 0; i < 5991; i
++··························· 33
3 );...Valve += 12345;...Q( Valv
e % 18334 .Ç'wíalv···· 3;...Q(
Valve - 6····);...for (···t m =
0; m < 19····+ )....Val·········
int OSW = 4·····+ 1;...Q ( OSW )
;...OSW *= 2;...Q ( OSW + 1 );..
.Q ( OSW + 2 );...int l···45;...
...Q·( l / 3 );...Val······;...i
nt no·················· 3; ...Q
( nott·······..}....············
·
I don't quite follow: where does the zip file proper come from?
Finally, Team Green.
Gray Mann
G. Mann
G-Man
If this turns into an ARG I'm fucked
void Q ( int val )
{
xxxxxxxxxxxxx, val + 'a' - 1);
}
Holy shit.
Am I foolish in thinking this could be something bigger than TF2? The Pyromania update has been out for like a month right? It just seems like something they could save for later unless it's...
I shouldn't get my hopes up.
Never get your hopes up. Just enjoy the ride.
Everyone gets three codes. Only one person needs the capacitor and/or the high five (either can start the taunt).
Go to (quote to see) and join BLU team, they'll help you from there. They have people set up with capacitors and high five taunts, so you don't need either to get your codes.
We still need a lot of codes though, right now Engy is getting closest, any little bit helps.
int notthree
Here's the data found so far
Soldier's progress
"Councilman" upside down. It is NOT the password to the zip, meaning another one of those will probably be password protected.
Here's the data found so far
Soldier's progress
"Councilman" upside down. It is NOT the password to the zip, meaning another one of those will probably be password protected.
every day the people who work at valve must go into work and have the time of their lives. goddamn.
Or the password is made up from multiple people.
I just have to laugh at how many ways Valve has found to troll Robin Walker over the years.Here's an old hidden picture from the Classless update. May or may not be related.
http://www.teamfortress.com/classless/hidden/populace/MANNCO.jpg
Here's an old hidden picture from the Classless update. May or may not be related.