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Gamescom: PS Vita has sold 2.2 Million Units Worldwide

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Drago

Member
I know GAF is hardcore, but if you've bought a Vita and are worried then you have problems. System has more than enough at this point to justify the purchase, then add, LBP, Persona 4, Criterion Burnout, sf v. tekken, Oddworld: Stranger's Wrath HD, jet set, retro city rampage, tearaway, you're fine.

Sony can go bankrupt at this point and I don't give a shit, there is enough on my Vita to justify the 200 bucks I've sunk into it. Once it's hacked and can do homebrew, then it's the ultimate handheld.
This is how I look at the Vita. There's enough software now that justifies the Vita for me and if it dies off, I'll be fine. I eagerly anticipate getting one next year :D

Just a shame it has to be this way sales-wise though :(
 

Kacho

Member
Unless I'm completely wrong about the impact CoD/AC/LBP et al. will have on Western holiday sales, TGS really is Sony's final shot at proving Vita has even a chance at becoming commercially relevant in even one territory. Period.

Can the Vita survive on the Japanese market alone?
 

Combichristoffersen

Combovers don't work when there is no hair
I would like to know this as well. LTD sales were 10.6 millions, I believe

They were actually posted earlier ITT: 4.28 million in North America, 2.32 million in Japan, and 1.97 million in Europe. That doesn't add up to 10.6 million though, so I dunno where the missing sales would have gone.
 

rpmurphy

Member
This one??. Anyway the movie/music features on the Vita are pointless right now, Smartphones, ipods and pads have taken those elements. Not to mention the absurd prices of the video store.
There was a second one as well with a guy walking down the street. But yeah, of course these features wouldn't be killer apps today, but the point is the Vita ads are boring. I don't even want to comment on those Japanese CM's because that's just a completely different level of awful.
 

Mooreberg

Member
They should have just gone with "PlayStation Mobile" on Android devices to begin with. Why shoulder the burden of hardware R&D and manufacturing expense when people are already getting devices subsidized by contracts.
 
Sony's not going to reach their goal if they don't do anything about it, 2.2 is shockingly low.

Nothing they can do imo but cut the price. The last thing they want or even can do.

We can debate the Vita and will until the cows come home on this message board, but the bottom line imo is a high spec, somewhat expensive, hardcore handheld isn't a proposition consumers desire. That's why I find all this talk of saving the Vita funny. IMO it literally cannot be saved.

The only thing that will move the needle in a significant way imo is hardware price cuts. And even those will be of limited effectiveness imo.
 

Currygan

at last, for christ's sake
They were actually posted earlier ITT: 4.28 million in North America, 2.32 million in Japan, and 1.97 million in Europe. That doesn't add up to 10.6 million though, so I dunno where the missing sales would have gone.

South America and Asia probably

how did the DC sell in the first six months though? I guess that's hard to find
 
I think the three main things Sony could have plausibly done to save the Vita are:

1. Launch before Christmas in NA. There aren't any new parts in the Vita really so I don't buy the idea that Sony was unable to make more of them.
2. Less expensive memory cards with a basic one packed in.
3. Moneyhat monster hunter to at least be on the platform.
 

liger05

Member
lol @ Sony one of the top guys at playstation disses the 3ds cos he thought it was for kids and now someone else at the company admits they need to target those same kids with the vita.

Bad news for Sony is Nintendo are not letting up and still have plenty in the pipeline to make sure the vita stays insignificant.

The dreamcast was a commercial failure but one thing you can't say is Sega never tried. With 1st and 3rd party support they went all out it was errors before they dreamcast which cost them. With the vita Sony have just plain messed up. To me it looks like they believed that it was simply a matter of making a nice piece of hardware and then watch the money roll in. Not sure if the slow start to the 3ds made them think that the consumer was now done with Nintendo and was waiting for the vita.

I think Nintendo going with such a price cut so early took Sony massively by surprise and they either didn't know how to react or didn't think it would effect them in a big way. Not sure if they realised that Nintendo was working on a strategy to basically steal psp owners before the vita was released and with the right software giving them no reason to et a vita when it was released.

I would really like to know what territory Sony thought the vita was to have the most success? You would assume Japan but I get the feeling they genuinely believed in the west they could get audience that rush to the store for a new iphone or ipad just cos the vita looked nice with a fantastic screen.

I'm surprised those so called technology experts/journalists have not penned the same kinda articles we saw about the 3ds being doomed and how the price cut meant Nintendo was in trouble and there was no way back for the 3ds with smartphones and the vita on the horizon. They should be queuing up to lay into Sony right now.
 

iammeiam

Member
South America and Asia probably

how did the DC sell in the first six months though? I guess that's hard to find

It launched in NA September 1999, and hit one million sold in NA before December. So less than three months to get to a million in NA.

So it started much stronger than the Vita, but Vita launched late so won't have a competitor waiting to storm in and kill its sales further.
 

8byte

Banned
Now I remember why I avoid these threads. Everyone is an expert and knows just how this will all pan out, or how to fix it.

Comedy.
 

Kusagari

Member
South America and Asia probably

how did the DC sell in the first six months though? I guess that's hard to find

I do know, because I researched this a little bit 2-3 days ago, that Dreamcast broke a million in America by its first December.

So it definitely was on a better pace in the US than Vita is.
 
I'm not Nostradamus, but I think any of us could have seen this from a long ways off. Tretton's arrogance is probably reflective of the entire jacked up bureaucracy at Sony. This gross incompetence is contributing to the market uncertainty regarding Sony.

In an interview with Fortune magazine, Tretton dismisses Nintendo's 3DS as "a great babysitting tool" that offers no competition to Sony's PSP. "No self-respecting twenty-something is going to be sitting on an airplane with one of those," he said. "He's too old for that."

The shitting #gamechanger ads are the icing on the cake. For all those saying they didn't see those commercials, they flooded the airwaves with them for a while around launch. Ultimately, I just don't see the market for the Vita. I think this holiday season will be the nail in the coffin for it. With Sony's credit rating possibly being lowered again, the company's in rough shape if this flops.
 

liger05

Member
One strange thing about Sony is even as far back as the psp Sony liked to claim that that the 3ds/ds was no competitor to the psp/vita. Sony liked to try and claim that that the products are not targeting the same audience which is just absurd. The main audience is those that want a dedicated handheld and for Sony to try and claim Nintendo wasn't really a main competitor in the handheld business was just ridiculous.
 
They should really advertise it like Apple does with the IPhone

show the features and show the games.
Most of the features aren't selling point anymore. Movies? the screen is too small, the prices too high and the storage too expensive. Music? Social Networks and internet? Those things are done by almost every phone in the planet. Vita's a gaming device and games and an affordable enviroment are the only way to improve its situation.
 
If Sony lets the vita sink.... ahh fuck it, this doom and gloom shit gets on my nerves. It sure would be nice if gaf could shake the overly pessimistic attitude it has towards the Vita, it's really not helping the situation at all.

*goes back to playing Gravity Rush on a beautiful OLED screen*

Why not try and focus on the positives, truth be told the vita is calk full of them, doing this would go along way in helping the vita through a good word of mouth. Gamescom 2012 showed us that the future for the vita could very well be a bright one as long as Sony's willing to play ball.
I'm not denying that the vita is in trouble, but after seeing all the Vita related stuff from Gamescom, Sony knows they have an amazing handheld on their hands and regardless of having a slow/poor start in regards to sales Sony isn't going to give up on the vita anytime soon.

What pessimistic attitude are you talking about? The vita is failing on the market and that is what people are discussing. I'm not a shareholder of sony, i'm just a random person on a messageboard discussing sales numbers. I have no reason to try and make the situation sound more positive than it is.

And this isn't necessarily Sony fault but more so to with the fact that Japanese game developers hate change.

This is 100% sonys fault. If you're going to release a handheld/console that is almost completely reliant on 3rd party software to sell, you better make damn sure they are actually on board to support said handheld. Ultimately sony released this device and trying to pin its failure on 3rd parties is disingenious (just like blaming 3rd parties for the wiis fate).
 

8byte

Banned
You mad.

But why though? Didn't you just describe every thread on any discussion forum anywhere?

If I were mad at anything, it'd be your near constant attempts to incite rage in threads with cunning bait ;)

The better discussion here would be about the consumer market and how it responds more to marketing and media hype than it does to hardware or games. Sony has, in my opinion, failed to do this with the PSP, PS3, and Vita. Nintendo and Microsoft have it down to an art.

I think it would be wise of Sony to show off things like cross game chat in public places, and highlight near and social interactivity in their adverts. They need to show off Apps, etc., I think. I don't believe that Sony knows the market very well anymore. Instead they are (still) selling a portable PS2/3 in commercials that are too "artsy" and lack any real substance beyond a simple message ("Play anywhere").

But, I'm no expert ;)
 

cyborg009

Banned

Skyzard

Banned
If I were mad at anything, it'd be your near constant attempts to incite rage in threads with cunning bait ;)

The better discussion here would be about the consumer market and how it responds more to marketing and media hype than it does to hardware or games. Sony has, in my opinion, failed to do this with the PSP, PS3, and Vita. Nintendo and Microsoft have it down to an art.

I think it would be wise of Sony to show off things like cross game chat in public places, and highlight near and social interactivity in their adverts. They need to show off Apps, etc., I think. I don't believe that Sony knows the market very well anymore. Instead they are (still) selling a portable PS2/3 in commercials that are too "artsy" and lack any real substance beyond a simple message ("Play anywhere").

But, I'm no expert ;)

Why would you advertise so much so early on, especially in this market? Those convinced by hype and adverts would probably sell their vita at this stage, which would be badd. It would be best to push the mass-market ads when the prices drop and the games come out.
 
I really don't see many scenarios where Vita doesn't end up dying out, it's eventually going to get to a point where stores won't order/stock it anymore.
 
This was a pretty prescient thread too (with some less prescient posts). Fun stuff.

Are you homeless by some chance? That is the only reason you would think $249 is too high for an OLED screen.

The price is fucking awesome.

there'll be a monster hunter, right? price is fine.

Oh snap!

I think they can be successful at 299. They just need to bring games that make people want to purchase them.

The mass market price is $200.

You don't have to start at the mass market price. You can start at a price that will get people to buy it, then drop to mass market price.

^ Nice.
 
Why would you advertise so much so early on, especially in this market? Those convinced by hype and adverts would probably sell their vita at this stage, which would be badd. It would be best to push the mass-market ads when the prices drop and the games come out.

Because the way a console launches and the way it is recieved early on can have a big impact on its future sales. When you generate a ton of hype around launch (like with the wii or an apple product) it gets every talking about it and gets more people interested. It is far, far harder to achieve this outside of the launch period. This is why peripherals released halfway through a generation tend to struggle.

Also i think the bigger issue is that we are still waiting for the big games to come out. If you don't have the big games to push the system and you can't advertise your product because your worried people will be disappointed and sell it, why are you eve releasing it yet?
 
What works for Apple doesn't necessarily work for others.

And Apple doesn't even need to advertise its products. People just want them.

The Vita? Some don't even know it exists.

Sony has nothing that truly makes its portable stand out in the market. Nintendo has its first party software, Apple has its Appeal (and quality, whether that's real or perceived it doesn't matter).

Even if Sony just carpet bombs the Vita's line-up with great games, it won't work. Their "true console-like experience everywhere" concept is a failure.

2.2m worldwide though they still have to reach the 1m mark on a single market. That's sad.

They need something really big at TGS; like someone mentioned earlier a mainline FF, together with FFVII remake for those who preorder or buy the bundle xD
 

Cipherr

Member
I'm talking about these commercials: not that fake Siri nonsense

Probably one of the most perfectly executed ad campaigns ever. Even the music is perfect. And the dialog that touches on their prior product line of the iPod. Just flawless. An impossible standard to hold anyone to these days, including Apple themselves.
 

Spinluck

Member
Wow, that's better than I expected to be honest lol, I thought it was somewhere along the lines of 1.1 million. It will pick up after a price drop, and I mean a massive price drop. If only they were still able to take large ass losses on hardware like they used to. I mean I'm sure the PS4 will be sold at a loss, nothing close to the amount they were losing on each PS3 at launch though.


The real question here is how in the stickey-motherfuck is the PS2 still selling?
 

b3b0p

Member
If they cut the price and keep the hardware the same, sure I'm game on Vita, but if they pull a PS3 and make it inferior later and drop the price, fudge them.


Wow, that's better than I expected to be honest lol, I thought it was somewhere along the lines of 1.1 million. It will pick up after a price drop, and I mean a massive price drop. If only they were still able to take large ass losses on hardware like they used to. I mean I'm sure the PS4 will be sold at a loss, nothing close to the amount they were losing on each PS3 at launch though.


The real question here is how in the stickey-motherfuck is the PS2 still selling?

I just bought one brand new last week. I wanted a PS2, don't trust my PS3 BC 60 and PS3 Slim doesn't play my PS2 games.
 

8byte

Banned
Why would you advertise so much so early on, especially in this market? Those convinced by hype and adverts would probably sell their vita at this stage, which would be badd. It would be best to push the mass-market ads when the prices drop and the games come out.

An advert showing a person playing a game, talking to a friend playing a different game, with a quick shot of a trophy unlocking would show an XBL-esque experience on a handheld.

An advert showing a guy checking near and finding new friends / game goods could take 20 seconds and explain the point of near better than the app does.

A montage of apps could also work well as an online advert (YouTube).

I just feel like they have a lot of room to sell more than simply "play anywhere" and capture a bigger market than simply grabbing a small fraction of PS3 users.

Again, I'm no expert, and I don't think this will "fix" anything. I do think it'd be more helpful than spending money on the CoD name and attaching it to a sub-par studio. It's also more realistic than a price cut right now.
 

delta25

Banned
This is 100% sonys fault. If you're going to release a handheld/console that is almost completely reliant on 3rd party software to sell, you better make damn sure they are actually on board to support said handheld. Ultimately sony released this device and trying to pin its failure on 3rd parties is disingenious (just like blaming 3rd parties for the wiis fate).

It's been clear since the start of this generation japanese game developers have always been very reluctant to jump on new hardware, giving them ample time/incentives and preparation for a new hardware transition isn't necessarily going to change anything (see Xbox 360 and Japan) . Western 3rd party devs had no problem with transitioning from the PSP to the Vita, there should be no other reason why Japanese developers wouldn't follow suit.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I wonder if Sony actually undershot on hardware. I think their only play in the market (I've long been on record as saying the thing has no reason to be) was to try and convince western publishers that Vita would be an easy third leg of the stool. You're already making PS360 games, why not port to Vita? Super easy! A third platform to spread the costs onto, etc, blah blah.

Buttttt I think Vita's not actually strong enough to do that. Remember at the launch conf when they trotted out Kojima who "ported" the MGS4 cutscene in like two weeks or whatever? Granted, it ran at 15 fps, but I dunno.

Or maybe no one gives enough of a shit.
 
Ugh, those numbers are brutal. The games that they were showing off at GamesCom can't come soon enough... at least just to help the Vita. The bigger the library, the better. Most of the games are a long way off and there are going to be long months of nothing for the Vita. They desperately need to cut the price and at the same time, restart the marketing focused solely on the games and how they differ from a simple iPhone game or something. I think they need to focus on telling people that you just aren't going to get some of these amazing games on a phone or a 3DS. When Assassin's Creed comes along, they need to tell people that it isn't simply a port and you just aren't going to get it anywhere else. I doubt they will, but they need to inject some energy into the Vita. I hope Sony doesn't kill this thing off in a year. An absolutely amazing machine that just needs a lot of love and support and we are at least finally starting to see some love. Hopefully at TGS they can keep some of the momentum from this show and keep the games flowing. They can't slow down now.

But ugh, those numbers make me cringe. No wonder third parties don't want to touch the thing. Makes me happy Ubisoft is giving the Vita a chance with Assassin's Creed. Hopefully it does well so it can entice more third parties to get on board with original, unique titles.

Shame that these numbers come out after the wonderful showing Sony gave the Vita at GamesCom. Not a smart thing to share those numbers... it really deflates a lot of the excitement for the machine when you understand how much it is struggling.
 
lol @ Sony one of the top guys at playstation disses the 3ds cos he thought it was for kids and now someone else at the company admits they need to target those same kids with the vita.

That's going to be real hard with Nintendo in the way. Just goes to show they could never depend on just core gamers and PS3 downports.
 
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