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Wii U Thread - Now in HD!

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Hiltz

Member
And none of it will release outside of Japan anyway. Though I wonder what's stopping them, even if they don't want to take risks (while many other publishers would have been more than happy with Tri sales) since Nintendo embraces digital releases now. What is there to lose with digital only, in the case of 3G even half of the translation is already done lol

With TGS coming up later this year, perhaps Capcom might give us a straight answer for once.
 
I would buy it.

So would it.

only heartache inside, read at your own discretion:

Mega Man Universe: This Time We're Serious Edition confirmed!

Mega Man Ultimate Legends was in the works but was canceled yet again because it was Tuesday

Soul Blazer 4: Universe Birthday (5 depending on who you ask) confirmed!

Seiken Densetsu 2-II: Secret Of Mana 4-Real 4 U confirmed!

Chrono Trigger HD confirmed!

System Shock 3 confirmed!

Dungeon Keeper 3 confirmed!

Shenmue 3: Saga of the Final End

:)

Pretty solid Wii U lineup you go there. ;)

So would I.

But it won't happen.

So I punch kidneys.

No punch the kidneys.

Realistic zelda or bust. I.e., better version of the E3 demo.

*brofist*

Zelda WILL learn from Skyrim dang it!

I thought the demo sucked and looked lifeless as if it was a super bowl commercial version of Zelda. The animation was terrible, link looked ridiculous, the environments looked generic etc etc.

Kinda harsh for a rushed demo using GC assets. And it's apparent that the lighting was the main focus of that demo when looking at what else was lacking.
 
It actually is. The only thing that ruins it is keeping Link's twilight princess model, its too similar...he doesn't fit in with anything else in the world. If he was more cartoony, more chibi, it would have been perfect. I loved the SS art design.

But he does look pretty different than the TP one... Although I kind of see what you are saying. If they were to go with more stylized, I think he should have looked more like this:
older_link_by_renolan-d4jfixp.jpg
 
I'm friends with Steve, the guy who wrote the EGM cover story. I haven't read the article yet, but we spoke about this. Nintendo basically didn't care who he was with, or what he was doing, or any of that. They basically stonewalled him. Makes it kinda hard to do any reporting when the company you're trying to write an article about won't even talk to you.

mstjimmy.jpg


So of course it makes perfect sense that his only rational response as someone who is supposed to be an industry journalist was to slam them and make zero effort to maintain a professional tone for those who are curious about the system by writing an extremely biased article barely worthy of an embittered fanboy blog entry and use Michael Pachter as his main source.
 

Dartastic

Member
mstjimmy.jpg


So of course it makes perfect sense that his only rational response as someone who is supposed to be an industry journalist was to slam them and make zero effort to maintain a professional tone for those who are curious about the system by writing an extremely biased article barely worthy of an embittered fanboy blog entry and use Michael Pachter as his main source.
Well, like it or not, Pachter is a very, very well respected source, even if people on GAF laugh at him constantly. There's a reason he's in the position of power he's in. So there's that. Secondly, I have also played the WiiU, and his points are accurate. The Wii Pad feels kinda like a toy (not that it's a bad thing) and it should be multitouch capable. People expect that at this point, especially in an age of iPhone.

I've read the article now, and he was slamming them for sure. However, he was slamming them for completely real, legitimate reasons. He was slamming Nintendo for being Nintendo, and that's fair. Nintendo's E3 conference was disappointing. Saying "...most reveals fell flat. In fairness, top-tier announcements like New Super Mario Bros. U and a Shigeru Miyamoto–introduced Pikmin 3 were nice surprises. Regardless, when Team EGM left the Nokia Theater, the consensus was disappointment." Sounds fair to me. Even if you go back to the E3 press conference thread, people were like "ZOMFG WTF NINTENDO LAND?!!??!" It was a pretty disappointing press conference, and Nintendo hasn't done much to sell the system afterwards. It is harsh, but is in no way shape or form close to an "embittered fanboy blog entry." It reads like someone who was disappointed in the showing, and states that Nintendo still has ground to make up in order to really convince the majority of people that the system is worth buying. I agree with this.
 

Oersted

Member
And none of it will release outside of Japan anyway. Though I wonder what's stopping them, even if they don't want to take risks (while many other publishers would have been more than happy with Tri sales) since Nintendo embraces digital releases now. What is there to lose with digital only, in the case of 3G even half of the translation is already done lol

are you really jumping to such conclusions before the game is even finished?
 

Oersted

Member
Well, like it or not, Pachter is a very, very well respected source, even if people on GAF laugh at him constantly. There's a reason he's in the position of power he's in. So there's that. Secondly, I have also played the WiiU, and his points are accurate. The Wii Pad feels kinda like a toy (not that it's a bad thing) and it should be multitouch capable. People expect that at this point, especially in an age of iPhone.

I've read the article now, and he was slamming them for sure. However, he was slamming them for completely real, legitimate reasons. He was slamming Nintendo for being Nintendo, and that's fair. Nintendo's E3 conference was disappointing. Saying "...most reveals fell flat. In fairness, top-tier announcements like New Super Mario Bros. U and a Shigeru Miyamoto–introduced Pikmin 3 were nice surprises. Regardless, when Team EGM left the Nokia Theater, the consensus was disappointment." Sounds fair to me. Even if you go back to the E3 press conference thread, people were like "ZOMFG WTF NINTENDO LAND?!!??!" It was a pretty disappointing press conference, and Nintendo hasn't done much to sell the system afterwards. It is harsh, but is in no way shape or form close to an "embittered fanboy blog entry." It reads like someone who was disappointed in the showing, and states that Nintendo still has ground to make up in order to really convince the majority of people that the system is worth buying. I agree with this.

nope.jpg

from a multitouch-cellphone owner
 

Dartastic

Member
nope.jpg

from a multitouch-cellphone owner
We'll have to just agree to disagree here. Multitouch has become the standard on touchscreen devices. People can complain all they want about the gamepad's resolution but at the end of the day it isn't necessarily important, especially from a gameplay perspective. Multitouch can be.
 

King_Moc

Banned
Well, like it or not, Pachter is a very, very well respected source, even if people on GAF laugh at him constantly. There's a reason he's in the position of power he's in. So there's that. Secondly, I have also played the WiiU, and his points are accurate. The Wii Pad feels kinda like a toy (not that it's a bad thing) and it should be multitouch capable. People expect that at this point, especially in an age of iPhone.

I've read the article now, and he was slamming them for sure. However, he was slamming them for completely real, legitimate reasons. He was slamming Nintendo for being Nintendo, and that's fair. Nintendo's E3 conference was disappointing. Saying "...most reveals fell flat. In fairness, top-tier announcements like New Super Mario Bros. U and a Shigeru Miyamoto–introduced Pikmin 3 were nice surprises. Regardless, when Team EGM left the Nokia Theater, the consensus was disappointment." Sounds fair to me. Even if you go back to the E3 press conference thread, people were like "ZOMFG WTF NINTENDO LAND?!!??!" It was a pretty disappointing press conference, and Nintendo hasn't done much to sell the system afterwards. It is harsh, but is in no way shape or form close to an "embittered fanboy blog entry." It reads like someone who was disappointed in the showing, and states that Nintendo still has ground to make up in order to really convince the majority of people that the system is worth buying. I agree with this.

Pachter has a pretty obvious problem with Nintendo, and i think it probably has more to do with them making him and his 'predictions' look completely idiotic.

And why does it need multitouch? This thing has buttons remember? I'll take the accuracy of resistive please.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Warning: Do not derail thread with arguement please.

Not sure how it's a derailment when this thread is about the Wii U and the discussion is about how someone thinks it should have multitouch.

I'll say this--multitouch is pointless when you have buttons along with the touchscreen.
 

Oersted

Member
We'll have to just agree to disagree here. Multitouch has become the standard on touchscreen devices. People can complain all they want about the gamepad's resolution but at the end of the day it isn't necessarily important, especially from a gameplay perspective. Multitouch can be.

Standard means it has to be done?

Right now multitouch has too many issues to be a must-have feature for a "can be" experience.
 

EDarkness

Member
We'll have to just agree to disagree here. Multitouch has become the standard on touchscreen devices. People can complain all they want about the gamepad's resolution but at the end of the day it isn't necessarily important, especially from a gameplay perspective. Multitouch can be.

As a consumer, I couldn't care less about multitouch. I barely use it on my iPad/iPhone and would be better served with a stylus than using two imprecise fingers. So, I'm totally okay with this. Of the "casual" gamers I know none of them even know what "multi-touch" is. They just use the device and move on. I really don't think this will be a problem.
 

Nonoriri

If your name is Nonoriri you have to go buy Nanami's tampons.

Yeah no one is ever going to use that and play a game at the same time, nobody even demoed a game with the use of the stylus at e3. When I tap the screen to make a platform in NSMBU do you really think a stylus + resistive panel makes any difference in "accuracy" between that input and a finger on a multitouch panel?
 

goomba

Banned
Yeah no one is ever going to use that and play a game at the same time, nobody even demoed a game with the use of the stylus at e3.

If they are playing a game at the same time as using the touchscreen , their other fingers are going to be on the BUTTONS.

You dont think the Wii U has a stylus included for a reason?
 

Nonoriri

If your name is Nonoriri you have to go buy Nanami's tampons.
Isn't this essentially the same setup as the DS?

Essentially, meaning you lose access to buttons when you use the stylus. (Unless you have three hands) Using your finger to quickly interact with the screen and switch back to buttons (think Vita) is loads more intuitive and less cumbersome. What kind of screen interaction demonstrated with the Wii U even requires accuracy to begin with? The only think I can think of is the drawing of Link they showed.

If they are playing a game at the same time as using the touchscreen , their other fingers are going to be on the BUTTONS.

You dont think the Wii U has a stylus included for a reason?

You can't really wield a stylus and use buttons at the same time. The stylus is there because it isn't multitouch.
 

Oersted

Member
Essentially, meaning you lose access to buttons when you use the stylus. (Unless you have three hands) Using your finger to quickly interact with the screen and switch back to buttons (think Vita) is loads more intuitive and less cumbersome. What kind of screen interaction demonstrated with the Wii U even requires accuracy to begin with? The only think I can think of is the drawing of Link they showed.



You can't really wield a stylus and use buttons at the same time. The stylus is there because it isn't multitouch.

What kind of screen interaction demonstrated with the Wii U even requires multitouch to begin with?

Yup, we rather see games that use accurancy, don´t you think?
 

goomba

Banned
Essentially, meaning you lose access to buttons when you use the stylus. (Unless you have three hands) Using your finger to quickly interact with the screen and switch back to buttons (think Vita) is loads more intuitive and less cumbersome. What kind of screen interaction demonstrated with the Wii U even requires accuracy to begin with? The only think I can think of is the drawing of Link they showed.



You can't really wield a stylus and use buttons at the same time. The stylus is there because it isn't multitouch.

You also cant really use buttons/analog sticks and use multi touch points at the same time. The screen is resistive to keep costs down and allow stylus accuracy.
 

Nonoriri

If your name is Nonoriri you have to go buy Nanami's tampons.
What kind of screen interaction demonstrated with the Wii U even requires multitouch to begin with?

Yup, we rather see games that use accurancy, don´t you think?

I'm thinking that because the GamePad isn't multitouch that there would be all of 0 games demonstrated that would need it. But hey if you intend to take out the stylus to interact with the fairly sizable touch panel on the GamePad every single time, I guess that's fine.

You also cant really use buttons/analog sticks and use multi touch points at the same time. The screen is resistive to keep costs down and allow stylus accuracy.

You can, I do it all the time on my Vita. (thumbs yo) Though yes it would be different on the GamePad due to its size, but hey I bet you can still do quick interaction (I stress this because you're not gonna draw a picture or anything in the average game as with the Vita example quickly swiping on the screen between button presses is possible) with your fingers just fine, I mean it works on the 3DS XL after all.
 

RAWi

Member
We'll have to just agree to disagree here. Multitouch has become the standard on touchscreen devices. People can complain all they want about the gamepad's resolution but at the end of the day it isn't necessarily important, especially from a gameplay perspective. Multitouch can be.

Ok so... how does multitouch enhance the gameplay mechanic?

You're going to use your fingers on the GamePad. What accuracy?

Not only fingers, but also the Stylus.
 

PhantomR

Banned
I do feel that Nintendo don't really give two shits about gaming press, unless they can help Nintendo's agenda with something specific Nintendo wants promoted at the time. I don't think they would help a magazine just to keep good relations with them and the fans.

No no, just the magazine. Nintendo very much cares about their fans, that's what stuff like Nintendo Direct and Club Nintendo is for. And Nintendo hasn't always been indifferent towards gaming press. IGN used to have loads of access to Nintendo execs for interviews and magazines like Next Generation had pieces about Nintendo and with key Nintendo people (Ken Lobb, Peter Main, Howard Lincoln, etc) all the time. I think what happened, is gaming journalism kinda followed the somewhat "groupthinked" opinion of the hardcore gaming population, which is that Nintendo isn't for the core gamer.

Of course this is bollocks, but I think that's what happened, and the press started reporting about Nintendo in that light. Why would Nintendo want to work with organizations that are going to devalue their product? That's why I'm so happy that Nintendo is reaching out to us fans directly via Nintendo Directs, Nintendo Show 3D, Nintendo Channel, Club Nintendo, their Facebook page, etc.
 

goomba

Banned
Yeah no one is ever going to use that and play a game at the same time, nobody even demoed a game with the use of the stylus at e3. When I tap the screen to make a platform in NSMBU do you really think a stylus + resistive panel makes any difference in "accuracy" between that input and a finger on a multitouch panel?

yes.

kid-icarus-uprising-20120110102237572.jpg
 

King_Moc

Banned
Essentially, meaning you lose access to buttons when you use the stylus. (Unless you have three hands) Using your finger to quickly interact with the screen and switch back to buttons (think Vita) is loads more intuitive and less cumbersome. What kind of screen interaction demonstrated with the Wii U even requires accuracy to begin with? The only think I can think of is the drawing of Link they showed.

You can't really wield a stylus and use buttons at the same time. The stylus is there because it isn't multitouch.

You can use the analogue stick, d pad and both L triggers while using the stylus. It also allows for drawing in games, so it allows for customs designs and games like Colors 3D (albeit not in 3D). And i was under the impression that the 2 player mode in Zombi U where anther player would be placing enemies was going to require some level of accuracy from the touchpad? Also, i'd like to see someone pick up individual items from the floor in Scribblenauts using a multitouch screen. It's hard enough clicking the right links on a webpage.
 

Oersted

Member
I'm thinking that because the GamePad isn't multitouch that there would be all of 0 games demonstrated that would need it. But hey if you intend to take out the stylus to interact with the fairly sizable touch panel on the GamePad every single time, I guess that's fine.

Let it put me different. Have there been games on the 3ds that reminded us, that a second analog stick was missing? Obviously yes. Will there be games that bring accurancy rather to use than reminding us that multitouch is missing?
 

Nonoriri

If your name is Nonoriri you have to go buy Nanami's tampons.
You can use the analogue stick, d pad and both L triggers while using the stylus. It also allows for drawing in games, so it allows for customs designs and games like Colors 3D (albeit not in 3D). And i was under the impression that the 2 player mode in Zombi U where anther player would be placing enemies was going to require some level of accuracy from the touchpad? Also, i'd like to see someone pick up individual items from the floor in Scribblenauts using a multitouch screen. It's hard enough clicking the right links on a webpage.

I feel that for every use case for the GamePad, the size of the screen and its use aren't enhanced in a discernable way where resistive accuracy even comes into play. That's not to say that there aren't games where you would prefer or even need to use it, just that I haven't seen any thus far that do.


The GamePad's touch screen is some times larger than that miserable thing. (Where you would definitely not want to use fingers because it just doesn't work)

Let it put me different. Have there been games on the 3ds that reminded us, that a second analog stick was missing? Obviously yes. Will there be games that bring accurancy rather to use than reminding us that multitouch is missing?

I don't feel that multitouch is an enhancing thing, like where you would really want two slide pads on the 3DS. For the GamePad it just feels like the screen is a sufficient size to where all the use cases end in multitouch being perfectly viable. The argument of accuracy doesn't hold up when there...aren't many (or any?) cases where you can demonstrate definitively that accuracy trumps multitouch.
 

AzaK

Member
Yeah no one is ever going to use that and play a game at the same time, nobody even demoed a game with the use of the stylus at e3. When I tap the screen to make a platform in NSMBU do you really think a stylus + resistive panel makes any difference in "accuracy" between that input and a finger on a multitouch panel?


Fixed :)
 

Oersted

Member
Well that is, no japanese game announcements for Wii U at least for this year.

tgs just started, the japanese wiiu show didnt happen... way too early to jump to conclusions?


Edit: can we please stop all this multitouch nonsense. outside this thread noone gives a fuck
 
The french developer Earthlings Games revealed a RPG for PC and consoles called "Dark Witch" thrue a job list, with Wii U as target platform (and PC and Mac), with a big budget and so.

And they show this artwork:

d11.jpg


What is the true behind this artwork?







This arkwork come from an Android (and iOS) game, a Korean RPG called "Chronos Sword 2".

http://bbs.ptbus.com/data/attachment/forum/201206/18/14454572ootik385on89ht.jpg

Why are they using the same artwork? I don't know, but it is not belong to they.

Thanks to VUESTRO_DIOS at Vandal forums for the info.
 

Oersted

Member
The french developer Earthlings Games revealed a RPG for PC and consoles called "Dark Witch" thrue a job list, with Wii U as target platform (and PC and Mac), with a big budget and so.

And they show this artwork:

d11.jpg


What is the true behind this artwork?







This arkwork come from an Android (and iOS) game, a Korean RPG called "Chronos Sword 2".

http://bbs.ptbus.com/data/attachment/forum/201206/18/14454572ootik385on89ht.jpg

Why are they using the same artwork? I don't know, but it is not belong to they.

Thanks to VUESTRO_DIOS at Vandal forums for the info.

good find
 
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