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Wii U Thread - Now in HD!

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What I was thinking - its a very fugly little thing. Looks more like a development tool tbh.

Nintendo's original DRC was described as looking like this, with the screen being above or below the controls.


Yeah, that's a mockup. I'd link you to an old article I found through Google Image Search but it's a banned site here.

Regarding the Penny Arcade D&D idea, I would wholeheartedly embrace a game like that. The idea could also apply to iPad using AirPlay through the Apple TV and 360 using SmartGlass too.

You mean Pociask's idea. Credit where credit is due.

(at least three other people also independently came up with this idea on this Forum many months ago, as well)
 

wrowa

Member
Yeah... and how many copies would DKCR have sold had it been made by any other studio?

~5 million

This comparison is all kinds of wrong and makes no sense whatsoever.

So, you are saying that the success of the game was entirely independent of its quality?
 
So, you are saying that the success of the game was entirely independent of its quality?

Was the debate here about quality? I thought you guys were talking from a Sales-age perspective. From that point of view, it could be argued that (A) Retro developing DKCR did not help its sales, as it would have sold better otherwise; and (B) Retro developing a different title -- like Pro Wrestling: Final Count -- could have helped its sales.

Mind, I'm not arguing that in particular, but it's good to really separate whether you're talking about game quality or game sales potential.
 

Anth0ny

Member
They will be doing that this week by all accounts.

No chance.

After 3DS's launch, this makes a lot of sense (for them). Only give people titles that will be released launch window so people don't feel cheated when the awesome games they unveiled with the system aren't there at launch. Until Paper Mario is released, there are still 3DS games from e3 2010 that haven't been released (although the game shown and the present one are clearly based on different prototypes). That's ~2.5 years.

The hype created by all the initial unveiling is (in their reasoning) why they over-priced the 3DS. People weren't just excited for the system but for Kid Icarus, Resident Evil, Kingdom Hearts, Paper Mario, Zelda, Animal Crossing and so on. By only giving us titles from launch/launch window they can more accurately gauge interest and set a more reasonable price.

It doesn't make sense at all. I bought a 3DS at launch for $250 because they announced all those awesome games in advance. They would not have gotten my money if they only revealed Pilotwings and fucking Steel Diver.
 
I don't think any console in history launched with no post-launch window games announced.

Nintendo is so fucking weird

If we went through the list, I'd bet that most consoles in history launched with no post-launch window games announced.

Let me begin:

1) Magnavox Odyssey

…
 

The Boat

Member
No chance.



It doesn't make sense at all. I bought a 3DS at launch for $250 because they announced all those awesome games in advance. They would not have gotten my money if they only revealed Pilotwings and fucking Steel Diver.
Your buying habits aren't the same as everyone else's.
 
That does sound like a good point though. However, I have to agree with the other statement which was made about how they can cautiously gauge interest on what will be available now, along with a reasonable price.
 

Effect

Member
So no internet live stream for the New York presentation announced yet? We just have to wait until the gaming sites start reporting or follow any live blogs they do?

Edit: Nevermind found what I was looking for.
 

10k

Banned
SSB4 did not just start development, it started development around E3 2011, thats over a year. You really think they waited to start development on the game until KI was 100% shipped in all markets?

Kid Icarus Uprising went gold in Jan 2012, i'm sure Sakurai was already collaborating with Namco before then working on the early stuff with SSB4.

Nintendo was not gonna wait so late to start development on one of their biggest games, trust me this game will be coming by Fall 2013.

Nintendo even put the 3DS version on its last release list
A bottle of antidepressants has been ordered for you and is automatically set to ship in fall 2013 when you are disappointed.

An HD game takes around 3 years to develop. KI went gold in January. Sakurai was just deciding on what characters should be in ssb4. All that's been done so far is concept drawings and early builds based off of the wii assets. All the existing characters and recurring stages have to be redrawn and animated using HD textures and higher resolution images. The brunt of the game is going to be the animation and art.
 
It doesn't make sense at all. I bought a 3DS at launch for $250 because they announced all those awesome games in advance. They would not have gotten my money if they only revealed Pilotwings and fucking Steel Diver.

It's ridiculous, really. Now anything might happen after launch window. Delays, droughts, franchises I'm not interested in, ...
I don't see the point of this strategy that's supposed to counter the 3DS problems. They held back finished games in favor of 3rd parties, wich was the mistake. But even after that, you at least knew that a good amount of proper productions are coming for certain in the near future.
For the WiiU however, there's barely any excitement or confidence for me because of this. The only thing that's for certain is that some of their teams might eventually release high budget games (which we've been waiting for since over a year...) at some unknown time in the future.
I'm already underwhelmed as a Nintendo fan, I find it ridiculous that they actually wanted to capture the XBox crowd with this whole situation, lol
Anything until now feels like a desperate attempt to bring the Wii Fit and Singstar crowd on board again, that might eventually try out that Assassines Creed and Batman game they maybe heard of...
 
It doesn't make sense at all. I bought a 3DS at launch for $250 because they announced all those awesome games in advance. They would not have gotten my money if they only revealed Pilotwings and fucking Steel Diver.
Agreed. I bought a 3DS because I knew Kid Icarus was coming, and for that reason alone.
 

wrowa

Member
Was the debate here about quality? I thought you guys were talking from a Sales-age perspective. From that point of view, it could be argued that (A) Retro developing DKCR did not help its sales, as it would have sold better otherwise; and (B) Retro developing a different title -- like Pro Wrestling: Final Count -- could have helped its sales.

Mind, I'm not arguing that in particular, but it's good to really separate whether you're talking about game quality or game sales potential.

My point was that a game's sales potential and a game's quality are always connected with each other. When looking at it, it doesn't make much sense to exclude one factor altogether. I very much doubt that DKCR would have sold 5 million units if the game was developed by "any other studio", simpy because it likely would have been of worse quality.

Especially a game such as DKCR that keeps on selling for a while needs to have a positive word of mouth surrounding it. "It's not really good" doesn't keep a game selling.

You could argue that another studio would have done a better job at developing a DKC game, but that's a rather unlikely point of view. EAD didn't have any resources left for developing it and the plattformers Nintendo outsourced to other outside companies are historically of mixed quality.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
I just realized that I'll be in my class on Hegel when Nintendo has their conference. Maybe divine Reason will understand that the course of human history and our march toward freedom will be determined by my seeing this conference and cancel my class... oh Hegel...
 
Balloon Flight looks like something I would only play to waste time.

But isn't it possible Nintendo and ATI only had a small team working on the GPU and didn't devote a ton of resources to it, and as such it being only a moderate improvement?

It would work the opposite way. If Nintendo targeted a moderate improvement, then they would determine the amount of resources needed to dedicate to that design.

To the tech guys. What exactly does this mean? Is Nintendo stacking the chips? Nintendo part is toward the bottom.

http://semimd.com/blog/2012/07/31/the-changing-role-of-the-osat/

Sounds like a hypothetical. For one thing, we have no indication that TSMC are involved in manufacturing any of the Wii U's components, and for another thing, indications are that Wii U's GPU actually makes use of IBM's eDRAM, so there are hardly going to be any confidentiality problems.

They're quoting Bob Patti, the CTO of Tezzaron Semiconductors - the very company seemingly responsible for the stacking process. And it makes perfect sense. TSMC manufactures GPUs for AMD. Tezzaron is a partner of both IBM and TSMC. And with a stacked chip, the GPU could use IBM manufactured eDRAM. Because the eDRAM would be bolted on top of the GPU in the same package.

I sincerely doubt nintendo would go for 3D stacking at this stage. 2.5D stacking, though, is perfectly viable.

I think the more interesting thing in that article is if TSMC is the one making the GPU, then they dropped 32nm development which could make that unlikely for GPU7. I guess I need to jump back on the 28nm bandwagon. :p

Ah sorry, must have missed that one (so many pages to catch up on :p).

If the GPU is really around the 600GFLOP range then there really is no excuse for any current gen multiplatform game not to appear on the system at some stage in 2013 and for first party software to blow most current generation games into orbit with things like improved textures, fire, light, smoke, depth of field, tessellation ect running at 720p.

If they can fine tune it further, (i know this is a lot harder than it sounds esp for heat) to 720 FLOPS, that would mean it had 3 times as much GPU grunt and 3 times as much Ram as an Xbox 360 with an extra of 20MB's more eDRAM.

I would expect not only every major third party game from late 2012 - early 2013 but also Wii U versions of Watch Dogs and MGS: GZ.

Altho it will obviously be out musscled by PS4 and the 720 (they are simply prepared to make a loss on every system sold whereas Nintendo are not) this is a powerful piece of kit and should under no circumstances be judged by NSMB U, Nintendo Land and Pikmin 3.

Well to help you see where I'm coming from I'm expecting the GPU to have 640 ALUs. I also expect Nintendo to continue to use clock multiples. Since we know the DSP (at least originally) is 120Mhz, then I expect the GPU to be 480Mhz which would put it at 614.4GFLOPs. So using that if I applied that to all the components I could see it like this.

DSP - 120Mhz
GPU - 480Mhz
DDR3 - 240Mhz (or 960Mhz depending on how you prefer to look at it)
CPU - 1440Mhz, 1920Mhz, or 2400Mhz
eDRAM - ? (couldn't find clock speed info)

So IF Nintendo "fine tuned it", in this scenario it would be at 600Mhz IMO and would take it to 768GFLOPs. I'd like it, but I wouldn't expect it. They're free to prove me wrong though. :)

Considering MGS: GZ (and supposedly Watch Dogs) is coming to current gen consoles, that kind of bump in performance wouldn't matter.
 

IntelliHeath

As in "Heathcliff"
While unlikely, I wouldn't say it's out of the question.

Development for Brawl began in Oct 2005, and we got a trailer in May 2006 for E3 2006. That's 6-7 months of time to develop the game and make a trailer.

Sakurai started on SSB4 in end of January/early Feb, and now it's August. That's about 7 months time right there.

Correct with Brawl schedule. I can't help but recalled that they claimed that they just started developing the game somewhere in June?

SSB4 did not just start development, it started development around E3 2011, thats over a year. You really think they waited to start development on the game until KI was 100% shipped in all markets?

Kid Icarus Uprising went gold in Jan 2012, i'm sure Sakurai was already collaborating with Namco before then working on the early stuff with SSB4.

Nintendo was not gonna wait so late to start development on one of their biggest games, trust me this game will be coming by Fall 2013.

Nintendo even put the 3DS version on its last release list

Call me a skeptic. The reason why they announced the game because they are trying to gather the people for the huge project for 3DS and Wii U. I think they started to plan the movesets, contents, etc, for a year, then started to work on the project somewhere during Feb or June. (Two different information so I don't know for sure)

Actually I think Namco just started working with them during May/June (More likely in June) ever since 2011 announcement, so I pegged the release date will be in early or late 2014. I'd be glad if I'm proven wrong.
 

Lonely1

Unconfirmed Member
I think the more interesting thing in that article is if TSMC is the one making the GPU, then they dropped 32nm development which could make that unlikely for GPU7. I guess I need to jump back on the 28nm bandwagon. :p
55nm. Just accept it already. :)

DSP - 120Mhz
GPU - 480Mhz
DDR3 - 240Mhz (or 960Mhz depending on how you prefer to look at it)
CPU - 1440Mhz, 1920Mhz, or 2400Mhz
eDRAM - ? (couldn't find clock speed info)

Those are some weird-ass clocks, though.
 

Iceblade

Member
It's great to see the Balloon Trip game mode return as opposed to just straight up Balloon Fight. The former was definitely my favourite from the original.
 

AzaK

Member
bgdeathdealingmofoofhardwareknowness said:
DSP - 120Mhz
GPU - 480Mhz
DDR3 - 240Mhz (or 960Mhz depending on how you prefer to look at it)
CPU - 1440Mhz, 1920Mhz, or 2400Mhz
eDRAM - ? (couldn't find clock speed info)

I'd be happy with this (Assuming high value for CPU)
 

Hiltz

Member
Correct with Brawl schedule. I can't help but recalled that they claimed that they just started developing the game somewhere in June?



Call me a skeptic. The reason why they announced the game because they are trying to gather the people for the huge project for 3DS and Wii U. I think they started to plan the movesets, contents, etc, for a year, then started to work on the project somewhere during Feb or June. (Two different information so I don't know for sure)

Actually I think Namco just started working with them during May/June (More likely in June) ever since 2011 announcement, so I pegged the release date will be in early or late 2014. I'd be glad if I'm proven wrong.

Sakurai said he was brainstorming for Smash Bros 4 by reflecting on development of Smash Bros. Brawl back in February 2012. By June 2012, Sakurai stated that the game was early in development and that Namco produced a prototype. He was still contemplating what new direction to take the series in without adding further gimmicks to the core gameplay system. Lastly, he said that we would have to wait "quite a while" before he can show us anything .
 
I'd be happy with this (Assuming high value for CPU)

Yeah, I think that would be a very solid, low TDP console.

Sakurai said he was brainstorming for Smash Bros 4 by looking back on development of Smash Bros. Brawl back in February 2012. By June 2012, Sakurai stated that the game was early in development and that Namco produced a prototype. He was still contemplating what new direction to take the series in without adding further gimmicks to the core gameplay system. Lastly, he said that we would have to wait "quiet a while" before he can show us anything .

It will be fun watching some of you get owned by someone who hasn't played a SSB since the N64. >_>
 

IntelliHeath

As in "Heathcliff"
Sakurai said he was brainstorming for Smash Bros 4 by reflecting on development of Smash Bros. Brawl back in February 2012. By June 2012, Sakurai stated that the game was early in development and that Namco produced a prototype. He was still contemplating what new direction to take the series in without adding further gimmicks to the core gameplay system. Lastly, he said that we would have to wait "quite a while" before he can show us anything .

Exactly, Also he checked on the Dojo.

Feb - May = brainstorming and making list of contents, characters, movesets, etc
June - ??? = First part of project have been working on

Yeah, I think that would be a very solid, low TDP console.



It will be fun watching some of you get owned by someone who hasn't played a SSB since the N64. >_>

Bring it on :p
 
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen

trine2directorscutignexclusivesandwormshot720pjpg-4410da.jpg

trine2directorscutignexclusivemountainsshot720pjpg-9d8dbc.jpg

trine2directorscutignexclusivedesertshot720pjpg-9d8dbb.jpg

trine2directorscutignexclusivecloudislesshot720pjpg-9d8dba.jpg
 

Hiltz

Member
I'me prone to rage quitting when it comes to certain fighting games. Smash Bros isn't so bad as long as the cheap items are turned off. Tatsunoko vs. Capcom is a different story. :(
 
It doesn't make sense at all. I bought a 3DS at launch for $250 because they announced all those awesome games in advance. They would not have gotten my money if they only revealed Pilotwings and fucking Steel Diver.

You're habits do not reflect everyone's, clearly, as the 3DS was performing way below expectations until the price-cut/software releases. The point is they presented software well beyond launch and priced the hardware based, in part, on the hype this software created. When they released the product without that software there was no demand for the device.
From a business standpoint, it backfired because not many people buy a system far in advance of the games they want to play. The ambassador system/price-cut/profit drop was embarrassing for them and they're doing the exact opposite strategy for the U.

Point is, if you're not interested in the current software line-up, great. Don't buy a Wii U at launch. It seems to be what Nintendo wants you to do - wait. Wait until there's games you want to play like a rational person. It's not like you have to buy it at launch, or that launch software should instantly appeal to you, individually because you want to buy the hardware.
 
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen

Looks pretty.
 
I see I got Balloon Trip's name wrong. >_<



Heck no!



*looks at GC and Wii clocks*

Seems right in line then. :p

Yes, I was about to say that too. GC and Wii's clock speeds are a bit odd, and we already know that the DSP (in the first dev kit, anyway) was 120mhz. That by itself is an odd clockspeed.
 
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen
Im not double dipping but damn thats pretty awesome. Moving and drawing shit with the wizard using the analog feels really weird and stupid.
 

JordanN

Banned
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen
The visuals are rad. It's nice to see a game that isn't lavished in saturated brown.

Also, I found this part interesting.
"Frozenbyte has had plenty of time to perfect the Trine 2 experience on Wii U. In fact the team had a version of the game up and running on Nintendo's system in two days, giving them plenty of time to adjust visuals and implement touch screen functionality."
 

Anth0ny

Member
You're habits do not reflect everyone's, clearly, as the 3DS was performing way below expectations until the price-cut/software releases. The point is they presented software well beyond launch and priced the hardware based, in part, on the hype this software created. When they released the product without that software there was no demand for the device.
From a business standpoint, it backfired because not many people buy a system far in advance of the games they want to play. The ambassador system/price-cut/profit drop was embarrassing for them and they're doing the exact opposite strategy for the U.

Point is, if you're not interested in the current software line-up, great. Don't buy a Wii U at launch. It seems to be what Nintendo wants you to do - wait. Wait until there's games you want to play like a rational person. It's not like you have to buy it at launch, or that launch software should instantly appeal to you, individually because you want to buy the hardware.

Exactly. That's their strategy.

...

Nintendo is so fucking weird
 

GDGF

Soothsayer
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen

This game looks so gorgeous. Launch buy.
 

big_erk

Member
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen

Having played Trine 2 and even touted the visuals on this board, this looks a little different than the previously released versions of the game. I can't put my finger on it, but something is different. Very pretty though.
 
New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen


Game looks better than the PC version......but bullshots right?


About the Wii U specs(ulation), sounds like what a modern Gamecube would be like. Pretty badass Nintendo........ground up games would be the way to go though even with porting from the PS4/720 to take advantage of the custom aspects of the system.

Gamecube:

RE4
Rouge Squadron II-III
Star Fox: Adventures
F-Zero GX
Wind Waker
Metroid Prime 1-2

Not many Wii games look as good as those and they still look good today.
 
It doesn't really look better than the PC version. Looks mostly on par, but at 720p.

I imagine those are PC shots, anyhow? Would love to be proven wrong, but the ones used at E3 were PC.
 
Exactly. That's their strategy.

...

Nintendo is so fucking weird

Well, I guess it is weird, but I kind of understand why they're doing it?

I figured out what Nintendo's Wii U strategy was once. Even jumped up and said "I UNDERSTAND IT."

But I was pretty fucking drunk.

Everytime I think I've got them figured out, they do something that wrecks my head, but we should have seen coming. So probably Thursday will see the reveal of Metroid Fox.
 

Daschysta

Member
It's ridiculous, really. Now anything might happen after launch window. Delays, droughts, franchises I'm not interested in, ...
I don't see the point of this strategy that's supposed to counter the 3DS problems. They held back finished games in favor of 3rd parties, wich was the mistake. But even after that, you at least knew that a good amount of proper productions are coming for certain in the near future.
For the WiiU however, there's barely any excitement or confidence for me because of this. The only thing that's for certain is that some of their teams might eventually release high budget games (which we've been waiting for since over a year...) at some unknown time in the future.
I'm already underwhelmed as a Nintendo fan, I find it ridiculous that they actually wanted to capture the XBox crowd with this whole situation, lol
Anything until now feels like a desperate attempt to bring the Wii Fit and Singstar crowd on board again, that might eventually try out that Assassines Creed and Batman game they maybe heard of...

1. Nintendo very well could tease at future releases on the 13th, as it is heavily rumoured that they had another game to show, perhaps Retro's at the end of E3, which was pulled at the last moment, which coincidentally would explain the awkward Nintendo Land fireworks in place of what seemed to be building up to a closing announcement of some sort.

2. Wii U is going to have a version of Black Ops 2, which should be at least par with the other versions at or very close to launch, which is much more appealing than the comparatively limited and ugly Wii versions, as well as quality versions of Assassins Creed, Fifa, and Madden, which are some of the highest selling games, and are must have for the "X-Box" crowd.

3. You may not like New Super Mario Bros, but it is one of Nintendo's absolute blockbuster system selling pieces of software, that IS a big gun, and it looks like lots of care has been put into it. Wii-Fit is also a huge hardware and software driver.

4. Pikmin is a huge franchise to core Nintendo fans, and should be of great quality given its development time.

5. Mario Kart and Mario 3Dland were announced, but took forever to come out, ditto to Paper Mario, which isn't even out yet. You keep saying "may be developed in the future", let me correct it a bit...-

A mainline Zelda title WILL be released in the future for the console 100%

A 3d Mario Platformer WILL be released in the future for the console 100%

A Mario Kart WILL be released in the future for the console 100%

A Monolithsoft title IS in development for the console

A Retro title IS in development for the console

Nintendo IS and is currently going to throw it's development muscle behind the system


6. The system has a clear goal, which is as follows.

It has the appeal of core nintendo games, which guarantees a good amount of hardware sales as well as software.

It will get non-gimped versions of at least far more of the "big" 3rd party franchises than the Wii did, ie Asscreed/COD/Madden/Fifa/other 3rd party titles simply because the hardware is compatable, even if it doesn't get all of them there may well be many people who bought an X-Box for titles such as these, but also loves nintendo games and thus would be satisfied with the Wii-U as the primary system.

7. Compare the original Wii software at launch to Wii U

Call of Duty 3 (gimped compared to HD twins)
Elebits
Red Steel
Trauma Center
Wario Ware
Excite Truck
Wii Sports

vs.

Call of Duty Black Ops II (par with other versions)
Zombie U
Scribblenauts unlimited
New Super Mario Bros. U
Pikmin 3
Assassins Creed 3
Nintendo Land
P-100
Tekken Tag Tournament

And that isn't listing the superior port love the Wii-U is already getting, and discounting the fact that in all likelyhood there is still Japanese support being held back for a Japanese launch conference/ Nintendo Direct.


Wii fit crowd? Singstar crowd? Can you substantiate these claims? Sure Nintendo wants these people, so does sony and microsoft, but Nintendo's own software doesn't indicate this anymore than Microsofts support for Kinect, or Playstations own focus on singstar games.

Since when is a new HD 2D Mario platformer (one of nintendo's marquee games) and Pikmin (a long awaited sequel to a beloved core franchise) not giving love to Nintendo fans at launch?

I bet that they tease a few 2013 games at this conference, but even if they don't we know Nintendo stuff and Japanese stuff is coming, it isn't really a question, and the launch itself compares quite favorably to... well pretty much any console launch ever as far as software. The conference is in 3 days, seems like it would be best to save the doom and gloom until after that, at the very least.
 
It doesn't really look better than the PC version. Looks mostly on par, but at 720p.

I imagine those are PC shots, anyhow? Would love to be proven wrong, but the ones used at E3 were PC.

Ahead of Nintendo's Wii U press conference this Thursday, we wanted to give you a little taste of Trine 2. Check out some gorgeous new screenshots of the Director's Cut below.

I think those are really Wii U screenshots. Might be bullshots though.
 
I think the more interesting thing in that article is if TSMC is the one making the GPU, then they dropped 32nm development which could make that unlikely for GPU7. I guess I need to jump back on the 28nm bandwagon. :p



Well to help you see where I'm coming from I'm expecting the GPU to have 640 ALUs. I also expect Nintendo to continue to use clock multiples. Since we know the DSP (at least originally) is 120Mhz, then I expect the GPU to be 480Mhz which would put it at 614.4GFLOPs. So using that if I applied that to all the components I could see it like this.

DSP - 120Mhz
GPU - 480Mhz
DDR3 - 240Mhz (or 960Mhz depending on how you prefer to look at it)
CPU - 1440Mhz, 1920Mhz, or 2400Mhz
eDRAM - ? (couldn't find clock speed info)

I came to the pretty much the same conclusions independently actually down to the number. And like you, I agree the CPU is still very much a tossup in clock speed, but the GPU I'm thinking is likely 480 MHz w/ 640 SPUs as you originally reported the dev kits having. At 32nm, that'll run cool as a Coors light on a warm summer day. But I believe that Global Foundries is manufacturing it, not TSMC, and that the eDRAM is on-chip along w/ an ARM Cortex A5 (best guess for the co-processor at least).

As for RAM, I still have yet to hear enough evidence that they've upped it to 2GB. That is alot for system applications (isn't it more likely Nintendo allowed themselves 512 MB extra in devkits for system application debug purposes?), but this standby mode could potentially have the entire game loaded in RAM while you surf the web or video chat so who knows...I agree with downclocked gDDR3 2133 as a good possibility, but if Nintendo wants to save money later by moving down to 3 or 4 chips, that may not work if 32 bit i/o parts don't surface . GDDR5 would be nice, and I keep going back and forth, but 960 Mhz DDR3 on a 96 or 128 bit bus coupled with the eDRAM would be decent enough to squeak by.
 

Luigiv

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Having played Trine 2 and even touted the visuals on this board, this looks a little different than the previously released versions of the game. I can't put my finger on it, but something is different. Very pretty though.

Apparently Frozen Byte has been tweaking the presentation, hence the "Director's Cut" in the title.
 
Why wouldn't Nintendo try to go 1to1 ratio on the GPU and CPU? Have both the CPU and GPU run at 840Mhz.

This would match what Nintendo is doing with the 3DS and explain why developers are saying that the WiiU's CPU is clocked low.
 
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